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< Dragon Slayer II: Xanadu
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Default sorting is by defence, then by health points.

Each enemy type leaves a chest containing a specific loot. If you beat all enemies in a group with melee attacks only, the last one will leave a red chest, that is different from the regular one. An equal mark "=" in the table means the red chest has the same loot as the blue ones; such enemies are fit to be fought with magic.

Floor 1 enemies[edit]

Image Enemy HP Def Exp Loot Melee loot
DS2 enemy beegiant.png Bee giant 100 32 10 Gold =
DS2 enemy bat.png Bat 100 48 10 Gold Lamp
DS2 enemy skeleton.png Skeleton 300 55 10 Gold Spectacle/red potion/pendant
DS2 enemy boalisk.png Boalisk 200 64 10 Food =
DS2 enemy goblin.png Goblin 400 64 10 Gold Candle/gold
DS2 enemy ochrejelly.png Ochre jelly 100 90 10 Gold Key/gold
DS2 enemy fireelement.png Fire element 100 100 10 Gold Lamp
DS2 enemy ares.png Ares 300 118 20 Gold Red potion/gold

Floor 2 enemies[edit]

Image Enemy Def Exp Loot HP & red loot Notes
DS2 enemy02 hood.png Hood 41 20 500 HP: food
700-1000 HP: gold
500: food
700: lamp
1000: candle
DS2 enemy02 hood.png Hood Master 70 Gold 700: black onyx Casts Needle
DS2 enemy02 cavefisher.png Cave Fisher 45 60 Gold 300: lamp
400: candle
700: B-potion
1000: lamp
DS2 enemy02 assassinbug.png Assassin Bug 50 60 Gold 300: mirror, lamp
DS2 enemy02 kraken.png Kraken 50 60 Gold 500: balance
1000: red potion
1400: gold
Immune to Deluge
DS2 enemy02 scopiong.png Scopion-G 50 50 Gold 600: poison
1100: red potion
DS2 enemy02 raven.png Raven 68 50 Gold 700: candle, balance, spectacle
800: B-potion
DS2 enemy02 garbug.png Garbug 71 40 600 HP: gold
1200 HP: food
600: gold
1200: food
Immune to Deluge
DS2 enemy02 sirgawaine.png Sir Gawaine 80 70 Gold 300: ruby
1100: gold

Floor 3 enemies[edit]

Floor 4 enemies[edit]

Floor 5 enemies[edit]

Floor 6 enemies[edit]

Floor 7 enemies[edit]

Floor 8 enemies[edit]

Floor 9 enemies[edit]

Floor 10 enemies[edit]