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Green text on this page indicates that it is exclusive to the GBC and SNES versions.

Of the many places that you've been hearing about since you got your ship, you may be hearing about Jipang (Zipangu) the most. Jipang (clearly representing Japan) is located on some islands along the east side of the giant continent you've been primarily exploring. It appears that they are going through a considerable crisis, with daughters being chosen through a lottery for ritual sacrifice to a demonic beast that has the entire country living in fear. The citizens revere their leader, Himiko, even though she seems unable or unwilling to do anything about the problem. Perhaps you will be rewarded if you can solve their crisis.

Sailing East[edit | edit source]

Reaching Jipang (Zipangu) is relatively easy, and once you visit it, you can cast Return and instantly arrive just outside of town. You can either Return to Baharata and sail east along the southern coast, or Return to Dhama and sail down along the river until it opens up into the sea, and continue east. Jipang appears to be located right alongside a cave. Northwest of Jipang, there's a shrine on the mainland. The shrine contains an inn that will allow you to stay for 60 gold. A girl occupying one of the rooms tells you that the demon named Orochi is terrifying the village that she is from. Get the Stick / Cypress Stick from the cupboard in Girl's Room and TinyMedal / Small Medal in the other Room. If you open the prison door on the right with the Final Key, you'll discover a Travel Gate, which transports you to a shrine containing a House of Healing that is located south of Isis along a west coast.

Jipang (Zipangu)[edit | edit source]

You've reach Jipang (Zipangu). A cursory examination of the town will reveal that it has no inns and no shops of any kind. What's more, by talking to the people, you will learn a whole lot about Jipang, and incredibly little about anywhere else in the world. What you will learn is that a demonic beast called Orochi has been terrorizing the land for a while, demanding young female inhabitants of town as sacrifices. Families are frightened of the prospect of losing their daughters, and some are going to great lengths to protect their children.

Just to show you how desperate the situation has become, if you visit the small shack in the lower left corner of town, you'll find a staircase that leads down to a basement. In the basement is a collection of large jars. Search the right most jar, and you will discover the woman who has been chosen as the next to be sacrificed. She is hiding in the jar and begs you for one last opportunity to say goodbye to her homeland. Search 2 pots to find STRseed / Strength Seed and TinyMedal / Small Medal.

There appears to be only one other visitor to Jipang, a missionary who is trying to spread his faith, but finding it difficult because of how devoted everyone is to their leader, Himiko. You can pay Himiko a visit by heading to her palace in the north half of town. However, after speaking with her, it appears that she will be less than receptive to any offers of help from outlanders like you. Other occupants in the palace claim that even though Himiko authorizes the sacrifices, she might be pleased if someone were to eliminate Orochi. Go in the left room west from Himiko and check the topright pot for a MysticNut / Mystic Nut. In the Rooms east of Himiko are Training / Training Suit, Scale / Scale Shield, STRseed / Strength Seed and TinyMedal / Small Medal to find.

Due to the lack of an inn or shops in town, there's not much preparation you can do before you decide to tackle Orochi by visiting the nearby cave. If you feel that resting at an inn is necessary, use the one in the nearby shrine before setting foot inside the cave.

Go in west house and check the bag on the north wall for a BugPowder / Moth Powder and the pot for a MysticNut / Mystic Nut. In the south house is a Cloth / Clothes and in east house is a Wooden / Wooden Helmet.

Orochi's Cave[edit | edit source]

Monsters in Cave near Jipang

You may be preparing for a long slog through a large cavern, but the cave next to Jipang is actually quite small. However, flows of magma cross sections of the cave, making it impossible to travel through certain passages. You'll encounter Lava Bashers/Lava Men here. Bruins are fairly unexceptional apart from having decent HP & Attack to go with their non-weighted targeting—but Lava Bashers can breath gales of fire on your entire party. Deal with hordes of them via Snowblast if you have it, and Sleep if you don't.

However, the greatest danger of the Derangers, who have the ability to cast Chaos and turn members of your own party against you. Fortunately, they have little offensive power of their own, so you can safely run from them.

When you enter, you will have to option to explore left or down. However, the passage below is cut off by a lava flow, so head to the left. After it bends and starts heading down, you'll see two doors on either side. The one on the left leads to a small empty room. The one on the right leads to a larger room with an exit on the opposite corner. That exit will take you to the main room, but lava has swept across the room, preventing you from exploring any of it from this direction. Instead, continue south along the original path.

After the main room becomes visible on the right, the path branches to the right and the left. If you head to the right into the main room, you will find that lava flows still prevent you from accessing the majority of the room where a staircase can be seen. Take the left branch and follow the path down and around until you reach the southern entrance to the main room. If you like, you can follow the path to the right, but it leads to another empty room.

You can now reach the staircase that goes down to the next floor. However, before you do this, you can continue to investigate the room to the right. There, you will finally discover a treasure chest. In this chest is an item called the Noh Mask ( NohMask / All-knowing Mask). It is actually defensive head gear, like a helmet, but it is cursed! Do not let any of your party members equip it. Head back to the stairs and climb down to the floor below.

Shortly after you arrive on this floor, you'll reach a four way intersection. The path to the left leads to a quick dead-end. The path heading up leads to an alter. Presumably, this is where the sacrifices to Orochi are left. That only leaves the path to the right.

Battling Orochi.

When you set foot beyond the darkness of the right path, you will find a bridge which crosses a long span of magma. Cross the bridge to reach a rocky island. On the right side of that island is a red serpentine beast that awaits you. Before you approach it, be sure to heal up all of your members in preparation for the battle to come. As soon as you set foot in front of the beast, you will begin your battle with Orochi.

Like the battles you had with Kandar, this is a significant battle. Unlike the battles with Kandar, careful strategy is recommended over mindless attacking. Orochi can attack twice, and her flaming breath hits your entire party at once.

On NES, Orochi has 225-300 HP, regenerates 90-109 HP per round, so Bikill is vital for overcoming that regeneration. Orochi is also very vulnerable to Sleep, so its best to spend the opening turns spamming with the Hero (and anyone else who can cast it) until Bikill is fully established on your party. Otherwise, your damage will be voided by the HP regeneration.

Things are different in the Remakes. The HP regeneration is gone, but the Orochi has 1800 HP and increased resistance to Sleep. Therefore, in addition to Bikill, you will want to Speedup once or twice (so your healer can outspeed), then establish Sap.

When you finally defeat Orochi, you will earn a lot of experience points, and you will receive the Orochi Sword ( Orochi ) and some gold. The Orochi Sword makes a great weapon upgrade for one of your melee fighters. Then you will see a kind of gate appear on the right, which Orochi will jump into. Follow Orochi through the gate, and you will find yourself in Himiko's chambers!

If you don't follow Orochi through the gate you will have to come back and fight Orochi again, but you will gain the EXP and GOLD just like the fight with Orochi in Jipang. This is not true in the remakes..

Back in Jipang (Zipangu)[edit | edit source]

Defying Himiko.

Himiko appears to be severely injured and one of her attendants is trying to tend to her wounds. You may feel incredibly compelled to talk with Himiko, but if your party sustained a tremendous amount of damage in the battle with Orochi, it is recommended that you first leave Jipang (Zipangu), and heal at an inn before returning to speak with Himiko. She will remain wounded when you return.

Finding the Purple Orb.

When you are ready, speak with Himiko. She will assume that you now know her secret identity as the Orochi. She will promise not to eliminate you if you keep her secret. You can agree, and nothing will happen. If you don't promise to keep her secret, she will transform back into Orochi and challenge you one more time!

NES players will fight the exact same monster they fought in the cave—but Remake players will find a monster with slightly increased stats, and stronger fire breath attacks. The strategy is still the same, however.

After you defeat her, you'll find another treasure chest, but this one will only contain gold. The real treasure chest is the one that is left in her place in Jipang (Zipangu). Open it, and you will find the Purple Orb. This is likely to be the first of six orbs that you have collected. News about Himiko and the Orochi will spread throughout town. Many of the citizens will thank you for your brave deeds. Some will surmise that the original Himiko was killed by Orochi, who then took her place. One occupant will suggest that you can find the Invisibility Herb in a town far to the south of Baharata, a clue that might help you if you have not been inside of Castle Eginbear yet.