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Party creation

Atari ST, Amiga, MS-DOS

When you create a party, you can choose four out of eight characters. You can have two characters with the same class, if they have opposite genders.

The characters order will remain the same through all the game. An example of setup could be the following:

Position Class Notes
Wing (1 or 4) Male priest

Double healing (priest & priestess) will come in handy. Scouts are the only characters learning the "Light" spells, that removes the need for torches.

Healers should stay away from the literal center of the action and backup their companions with healing and support spells.

Scouts are better fighters and can wear heavier armour.

Middle (2 or 3) Male scout
Middle (2 or 3) Female scout
Wing (1 or 4) Female priestess

SNES

When you create a new party, you have to use one of each of the four classes. The characters order will remain the same through all the game. A strategic setup could be the following:

Position Class Notes
Wing (1 or 4) Scout The middle positions are better used for other classes; the scout is also supposed to be fast.
Middle (2 or 3) Fighter/Amazon This class is best fit for melee combat.
Middle (2 or 3) Priest/Priestess From the center, the priest (priestess) can more easily reach any weakened character.
Wing (1 or 4) Magician This class is best fit for ranged combat (arrows and spells).

Default names

Characters have no default names.

For a sense of continuity, you could use the names of characters from the other games in the series:

Class Mandragore Oméga Drakkhen II
Fighter/Amazon Torlinn (M ranger) Idris (M ranger) Damme (M fighter)
Scout Podus (M thief) Ormond (O pirate) Rodister (M ranger)
Priest(ess) Syrella (F bard) Xatal (O fighter) Ogma (M cleric)
Wizard Gelth (M wizard) Huzuk (O psionicist) Qunos (M wizard)

Since the authors of the game are the same number as the party members, you could use their first names (they are all males) for male characters and their family names for female characters.

  • Stephane Baudet
  • Richard Bottet
  • Michel Royer
  • Laurent Salmeron

Character attributes

Each character has five attributes that the player can assign to them, plus Luck/Fortune (determined automatically).

Inaccurate manuals

Different versions of the manual give different explanations of the attributes. In many cases the "explanation" explains nothing: such instances are in italics. Note that the three explanations of Constitution/Physique are completely unrelated to each other; either at least two manuals are wrong (or maybe all three; never trust a manual!), or this attribute was modified in the different ports.

From the manuals
Attribute Explanations
Strength,
Power
  • Atari & Amiga: The main attribute for a fighter, the lowest attribute for a magician.
  • MS-DOS: The main attribute for a fighter.
  • SNES: It determines damage dealt to enemies.
Dexterity,
Agility
  • Atari & Amiga: The main attribute for a scout, a low attribute for a fighter.
  • MS-DOS: "Dexterity indicates the dexterity of a character" (this explains nothing).
  • SNES: "It determines effectiveness in battle" (what is "effectiveness", then?).
Intelligence
  • Atari & Amiga: The main attribute for a priest, a low attribute for a fighter.
  • MS-DOS: The main attribute for a priest, a low attribute for a fighter.
  • SNES: "It determines precision in battle" (what is "precision", then?).
Education,
Knowledge
  • Atari & Amiga: The main attribute for a magician, the lowest attribute for a scout.
  • MS-DOS: The main attribute for a magician.
  • SNES: It determines the ability of using magic.
Constitution,
Physique
  • Atari (French): "It determines the physical resistance of a character" (what is "physical resistance", then?).
  • Amiga (English): "It determines health and robustness" (what are "health and robustness", then?)
  • MS-DOS: It determines regeneration rate of Health and Magic Points.
  • SNES: It determines hit rate when attacking with weapons.
Luck,
Fortune
  • Atari & Amiga: It determines the success rate of "certain" actions (see SNES explanation).
  • MS-DOS: "All characters have a luck attribute" (this explains nothing).
  • SNES: It determines evasion rate from enemy attacks.

Attributes explanation

The SNES manual actually gives explanations for some attributes, if it can be trusted:

  • Strength (power): it determines damage dealt to enemies.
  • Constitution (physique): either it determines regeneration rate of Health and Magic Points (DOS manual) or it determines hit rate when attacking with weapons (SNES manual).
  • Luck (fortune): it determines evasion rate from enemy attacks.
  • Education (knowledge): it determines the ability of using magic.

Dexterity (agility) and Intelligence are left unexplained in every manual. From analogy with earlier role-playing games, the following hypotheses can be assumed:

  • Dexterity (agility): it determines hit rate for physical attacks, as in the Ultima series (and maybe it also affects how often the character attacks).
  • Intelligence: it determines the ability of using clerical magic (whereas education/knowledge only affects a magician's spells), as in Dungeons & Dragons and Ultima 2-3.

Character creation suggestions

If anything, the original French manual gives the most precise guidelines for character creation. Still, Constitution/Physique remains undetermined.

Character High
attribute
Intermediate
attributes
Low
attribute
Fighter Strength Education, (Dexterity) Intelligence
Scout Dexterity Strength, Intelligence Education
Priest Intelligence Strength, Education (Dexterity)
Magician Education Dexterity, Intelligence Strength

Character class triangle diagram

The following diagram summarizes the characteristics of the four classes; they are analogous to other role-playing games. It is actually based on their magic abilities.

TOP: characters with minimal magic skills;
BOTTOM: characters with most powerful magic skills;
LEFT: characters that learn defensive magic first;
RIGHT: characters that learn offensive magic first.