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Get back in the water and head for the hole near the waterline. Follow the path to the ledge at the top, where you will get a RPG and the blue keycard. There are alcoves with turrets in them; after blasting the turrets, jump to the alcove on your right, and hit open on the left wall to reveal a passage with ammo. '''(secret)''' If you have a jetpack, go to the other alcove and open its back wall for a humorous message.<ref>In the N64 version, this area contains more ammo.</ref> Jump back to the ledge, then to the burning grate on top of the submarine. You will head a door open, '''(secret)''' it is in the submarine, though you get secret credit just for opening it. Enter the submarine, surface, and turn to the left to find the new area. Swim out to land and enter the building through the blue key door, on the left side.
Get back in the water and head for the hole near the waterline. Follow the path to the ledge at the top, where you will get a RPG and the blue keycard. There are alcoves with turrets in them; after blasting the turrets, jump to the alcove on your right, and hit open on the left wall to reveal a passage with ammo. '''(secret)''' If you have a jetpack, go to the other alcove and open its back wall for a humorous message.<ref>In the N64 version, this area contains more ammo.</ref> Jump back to the ledge, then to the burning grate on top of the submarine. You will head a door open, '''(secret)''' it is in the submarine, though you get secret credit just for opening it. Enter the submarine, surface, and turn to the left to find the new area. Swim out to land and enter the building through the blue key door, on the left side.


As you enter, look for a silver support beam that extends across the ceiling and down both walls. Where it is on the right wall, press open to the left of it, to find a passage to the door entering the "pillbox" window area.<ref>N64: It's just to the right of the ''next'' pillar.</ref> '''(secret)''' Go back to the hallway and head right. The door ahead of you is locked. Enter the door on your left. Turn around and press the switch to the right of the door to turn the lights on. Go down the ramp and across the floor toward the red door. As you move, a door will open, revealing pig cops. Stand on the yellow area at the end of the floor conveyor belt, and wait for the winch to grab you by the head.
As you enter, look for a silver support beam that extends across the ceiling and down both walls. Where it is on the right wall, press open to the left of it, to find a passage to the door entering the "pillbox" window area. '''(secret)''' Go back to the hallway and head right. The door ahead of you is locked. Enter the door on your left. Turn around and press the switch to the right of the door to turn the lights on. Go down the ramp and across the floor toward the red door. As you move, a door will open, revealing pig cops. Stand on the yellow area at the end of the floor conveyor belt, and wait for the winch to grab you by the head.


You will be carried to another conveyor, which will drop you at another winch platform. You will be carried again (watch for the mid-air tripbomb) and finally land past the door you came in through. Break the window to your left and enter the room. Press the button next to the door to find the door that opens into the hallway you entered through. On the far wall, open the red panel to find the red key.
You will be carried to another conveyor, which will drop you at another winch platform. You will be carried again (watch for the mid-air tripbomb) and finally land past the door you came in through. Break the window to your left and enter the room. Press the button next to the door to find the door that opens into the hallway you entered through. On the far wall, open the red panel to find the red key.


Follow the conveyor. You will pass a red-lit alcove on the right. Enter it, move to the left wall (what was straight ahead from the conveyor) and press open to find ammo. '''(secret)''' Get back on the conveyor until you come to another window. Break it and enter the room. The monitor will show the floor you were on earlier. Press open on the blue wall panel to open the vertical columns. Enter the right one for an atomic health. '''(secret)''' Be quick- there is goo inside. The left column looks empty; get in and jump to find a ledge with two more atomic healths.<ref>N64: The right side has ammo, not an atomic health. You'll need a jetpack to reach the left-side atomic healths; you can see them when you jump, but not reach them.</ref> Go back out to the conveyor.
Follow the conveyor. You will pass a red-lit alcove on the right. Enter it, move to the left wall (what was straight ahead from the conveyor) and press open to find ammo. '''(secret)''' Get back on the conveyor until you come to another window. Break it and enter the room. The monitor will show the floor you were on earlier. Press open on the blue wall panel to open the vertical columns. Enter the right one for an atomic health. '''(secret)''' Be quick- there is goo inside. The left column looks empty; get in and jump to find a ledge with two more atomic healths. Go back out to the conveyor.


You will be dumped back at the floor where you started. Go around to the right to the red key lock. Using the key will reveal a shrink ray shooter. Allow yourself to be shrunk, then run through the '''right''' passage, and turn right at the junction. Move quickly, before you expand!
You will be dumped back at the floor where you started. Go around to the right to the red key lock. Using the key will reveal a shrink ray shooter. Allow yourself to be shrunk, then run through the '''right''' passage, and turn right at the junction. Move quickly, before you expand!
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