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;Cracked walls | ;Cracked walls | ||
Sometimes, a wall will have a spiderweb crack on it. These walls can be blown open with an explosive weapon (RPG, pipebomb, or devastator), revealing secrets or other access to passages. | Sometimes, a wall will have a spiderweb crack on it. These walls can be blown open with an explosive weapon (RPG, pipebomb, or devastator), revealing secrets or other access to passages. | ||
;Ventilation ducts | ;Ventilation ducts | ||
These can be broken open with a kick or shot. They often connect passages or rooms. Some ducts have breakable sides; be careful not to shoot what you are standing on, or you may fall out! | These can be broken open with a kick or shot. They often connect passages or rooms. Some ducts have breakable sides; be careful not to shoot what you are standing on, or you may fall out! | ||
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;Doors | ;Doors | ||
Most doors open with the open button. Some doors are locked and must be opened through other means. | Most doors open with the open button. Some doors are locked and must be opened through other means. | ||
;Outlets | ;Outlets | ||
Outlets are located near the floor. The player can duck and press open at these, which causes a shock and takes health away. | Outlets are located near the floor. The player can duck and press open at these, which causes a shock and takes health away. | ||
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;End of level | ;End of level | ||
The end of most levels is a large button resembling a nuclear symbol. When open is pressed, Duke's fist reaches out to push the button. Occasionally, levels end simply by walking into an area. Secret levels are reached through a green level-end button. | The end of most levels is a large button resembling a nuclear symbol. When open is pressed, Duke's fist reaches out to push the button. Occasionally, levels end simply by walking into an area. Secret levels are reached through a green level-end button. | ||
==Keycards== | ==Keycards== | ||
Yellow, red, and blue keycards exist to unlock doors. These keycards can be found in the level, and are inserted into a slot by the doors requiring them. This is the typical structure of Duke Nukem 3D levels- find the first keycard to open a door; in the next area, you will find the next keycard for the next door. | Yellow, red, and blue keycards exist to unlock doors. These keycards can be found in the level, and are inserted into a slot by the doors requiring them. This is the typical structure of Duke Nukem 3D levels- find the first keycard to open a door; in the next area, you will find the next keycard for the next door. |