Dynasty Wars

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This is the first game in the Tenchi wo Kurau series. For other games in the series see the Tenchi wo Kurau category.

Box artwork for Dynasty Wars.
Box artwork for Dynasty Wars.
Dynasty Wars
Developer(s)Capcom
Publisher(s)Capcom
Year released1989
System(s)Arcade
Followed byDestiny of an Emperor
SeriesTenchi wo Kurau
Genre(s)Beat 'em up
ModesSingle player, Multiplayer, Co-op
Dynasty Wars
Developer(s)Tiertex Design Studios
Publisher(s)U.S. Gold
Year released1990
System(s)Amstrad CPC, Atari ST, Commodore 64/128, Commodore Amiga, Sinclair ZX Spectrum
Tenchi wo Kurau
Developer(s)NEC Avenue
Publisher(s)NEC Avenue
Year released1994
System(s)TurboGrafx-CD
LinksDynasty Wars ChannelSearchSearch

Dynasty Wars, released in Japan as Tenchi wo Kurau (天地を喰らう? lit. The Devouring of Heaven and Earth), is a 1989 side-scrolling beat 'em up game released for arcades by Capcom, based on the Japanese manga Tenchi wo Kurau and a reenactment of the battle between the Kingdom of Shu and the Yellow Turban rebels. Each of the two players can assume the roles of one of the four Chinese generals riding on horseback from the Three Kingdoms period in an attempt to smash the rebellion.

The players' goal is to wipe out the Yellow Turban Rebellion, the organization responsible for the unrest of the Han Dynasty and later defeat the tyrant Dong Zhuo, and up to two players can fight side by side to accomplish this goal. This game always scrolls to the right. Players must be able to survive the rebel hordes to reach and kill the rebel general in each stage to free the province.

Players can use three buttons: to attack left, attack right, or use special tactics. In the arcade version, inserting more coins and pressing START increases the maximum life of the player. In an RPG style, completing stages and collecting yellow orbs increase the experience points of the player in order to level-up, where he gains more vitality and use stronger weapons. These weapons are upgraded for every 3rd blue orb collected. In-game treasure increases player score, and food packs replenish vitality.

There are 4 selectable characters, each with their own varying amounts of attack power and initial vitality. Aside from unique weaponry, each character also has a unique partner character during a certain special attack. For every 3 blue orbs collected, the player's weapon improves, depending on his current level range. There are a total of eight stages (called rounds), corresponding a province in reference to the historic battles in the novel.

Home computer versions for the ZX Spectrum, Amstrad CPC and Commodore 64 were developed by Tiertex and published by U.S. Gold in 1990. NEC Avenue produced a PC Engine Super CD-ROM² version of Tenchi wo Kurau, which was released exclusively in Japan in 1994. It adds an extensive intro and in-game cut scenes. A version for the Capcom Power System Changer was planned and previewed but never released. A completely different game based on the manga and made by Capcom was released on the NES as Destiny of an Emperor in North America.

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