Earthworm Jim 3D/Barn to be Wild

From StrategyWiki, the video game walkthrough and strategy guide wiki

Udders[edit | edit source]

7 Golden Udders

  1. To the right of the start, across the quicksand
  2. Hitting all the targets, and retrieving it before the Bovine HQ.
  3. Giving the Colonel's letter to the spy
  4. Saving Colonel Pluckitt
  5. Completing the obstacle course in less than 120 seconds
  6. Getting all marbles using the blue balloon
  7. Destroying all 5 cameras

Starting area[edit | edit source]

You will start of with a stream of quicksand in front of you and a life behind a grate to the right. Get all the marbles in the stream, do not jump in, just walk in, get a few and come out (the quicksand will drown you if you stay in too long). Now go forward, whip the vending machine for an egg gun and continue going straight on and right. Collect any marbles and follow the path around.

Just around the corner is a large area filled up with mud with marbles, boxes and pigs in it. Use the egg gun, aim with the crosshairs and hit both of the pigs flying in the sky, also hit the camera mounted on the wall. The pigs they will all drop marbles into the mud. Hit the two pigs in the mud for 2 more marbles to collect. Now walk through the mud to the first platform and jump across all the blocks to the next platform. Collect the 3 marbles then go through the door for a life. Go back out and go across the next set of blocks to the next platform. Backtrack and collect the marbles then walk through the mud to the Golden Udder.

Now return to the start and take the route down the mud stream to the left. While you will see a spy in the first corner, ignore him for now and clear out the next area.

Farmyard[edit | edit source]

You will find a lot of enemies coming towards you. Kill them all with the egg gun or the whip (3 hits of the egg to kill them). After all of them are dead, switches will appear for you to hit. After all of these switches are pressed, get the marbles and move on to the next area.

In this first area, there is a switch directly ahead of the entrance, but hidden behind the wall. There is also a camera to destroy. Do the same thing for this area, replenish the eggs in the vending machine if you have to, whip the two milk bottles at the end. Get the golden udder behind the door to the left; if it is not open then you have missed a switch.

Return to the first area and talk to the spy. Talk to him in each of the following areas - first to the left of the windmill, and in the right corner across from the cow gate. When the door opens, go through.

Barn[edit | edit source]

The enemies guards are immune to your current weapons. Head directly to the vending machine and collect the butcher knife - it will kill the guards in one hit but takes a while as it returns to you. Kill all the enemies, and whip the milk bottles to collect marbles. You will eventually come across a striped yellow exit. You do not have to go in yet, but if you do, see the Assault Course section below.

Continue on to find General Pluckitt, talk to him then run back to the spy to get your third golden udder. Now go back into the barn and continue past Pluckitt's Cell, there should be a new green box. Super jump on to that then run across the roof to the zip wire into Pluckitt's cell. Talk to him and then collect the udder.

Assault Course[edit | edit source]

Go on each of the zip wires and kill each of the enemies, lock the camera if it helps. Get all of the marbles first time round and get a feel for the course. After you complete it once, you will need to repeat it again and complete the course in 120 seconds. While you will fail the course if you don't complete it in time, the enemies will not respawn on the subsequent timed attempts, making it easier to collect the Golden Udder.

Blue Balloon[edit | edit source]

Collect all the marbles then go back up for an udder.

Camera Shy[edit | edit source]

The final Udder is gained by destroying all cameras with eggs. After you have got all of the other udders, the enemies won't spawn so get the 2 outside, 2 in the barn and 1 in the assault course for the final golden udder.