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All classes can have swords. Swords generally have high stat modifiers and damage, and few restrictions to their usage, enabling you to have countless builds.

One problem with swords and other weapons is that they disable skills that require specific weapons. For example, a Bounty Hunter would be unable to use Cheapshot, Poison or Massacre. Tech Mages, when using swords, cannot use Plasma Bolt, Overload, Plasma Rain or Supercharge. Mercs cannot use Maul, among other attacks. It is recommended to have your Class' specific weapons and sword.

Sword name Type Damage Stat modifiers Requirements Price Vendor name Vendor location
Energy Scimitar Energy Sword Damage +9
  • Dexterity +2
  • Technology +1
Level 1 90 Credits Junker Far east and west sides of Central Station.
Silver Scimitar Physical Sword Damage +12 Dexterity +4 Level 1 90 Credits Junker Far east and west sides of Central Station.
Old Scimitar Physical Sword Damage +13
  • Strength +4
  • Technology -4
Level 1 90 Credits Junker Far east and west sides of Central Station.
Butcher Physical Sword Damage +14
  • Strength +2
  • Technology -2
  • Support -2
Level 1 90 Credits Junker Far east and west sides of Central Station.
Brutal Scimitar Physical Sword Damage +13
  • Strength +4
  • Support +2
Level 1
  • 110 Credits
  • 25 Varium
Junker Far east and west sides of Central Station.
Tech Cleaver Physical Sword Damage +13
  • Strength +2
  • Technology +4
  • Level 4
  • Dexterity 22
  • Technology 22
360 Credits Junker Far east and west sides of Central Station.
Marauder Scimitar Physical Sword Damage +15 Dexterity +3.
  • Level 3
  • Dexterity 23
  • 280 Credits
  • 30 Varium.
Junker Far east and west sides of Central Station.
Toxic Cleaver Physical Sword Damage +17
  • Strength +2
  • Support +4
  • Level 9
  • Strength 26
  • Support 23
  • 900 Credits
  • 65 Varium
Junker Far east and west sides of Central Station.