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Result of /alt list for Paladins

# Ability Description Cost per Level
1 Innate Strength - pallie This ability raises your base Strength by 2 points for each ability level. 1
2 Innate Stamina This ability raises your base Stamina by 2 points for each ability level. 1
3 Innate Agility This ability raises your base Agility by 2 points for each ability level. 1
4 Innate Dexterity This ability raises your base Dexterity by 2 points for each ability level. 1
5 Innate Intelligence This ability raises your base Intelligence by 2 points for each ability level. 1
6 Innate Wisdom This ability raises your base Wisdom by 2 points for each ability level. 1
7 Innate Charisma This ability raises your base Charisma by 2 points for each ability level. 1
8 Innate Fire Protection This ability raises your base Save Vs Fire by 2 points for each ability level. 1
9 Innate Cold Protection This ability raises your base Save Vs Cold by 2 points for each ability level. 1
10 Innate Magic Protection This ability raises your base Save Vs Magic by 2 points for each ability level. 1
11 Innate Poison Protection This ability raises your base Save Vs Poison by 2 points for each ability level. 1
12 Innate Disease Protection This ability raises your base Save Vs Disease by 2 points for each ability level. 1
13 Innate Run Speed This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. 1
15 Innate Metabolism This ability decreases your food consumption by 10, 25 and 50 percent. 1
16 Innate Lung Capacity This ability increases the amount of air you have by 10, 25, and 50 percent. 1
17 First Aid This ability increases the maximum that you can bind wound by 10 percent for each ability level. 1
18 Healing Adept This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent. 2
19 Healing Gift This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell. 2
21 Spell Casting Reinforcement This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent. 2
23 Spell Casting Fury This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent. 2
24 Channeling Focus This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent. 2
28 Natural Durability This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) 2
29 Natural Healing This ability raises your natural regeneration by one point per ability level. 2
30 Combat Fury This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. 2
31 Fear Resistance This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier. 2
32 Finishing Blow This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPC's below 50, the second on NPC's below 52, and the third on NPC's below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.) 2
33 Combat Stability This ability increases melee damage mitigation by 2, 5, and 10 percent. 2
34 Combat Agility This ability increases your melee damage avoidance by 2, 5 and 10 percent. 2
35 Mass Group Buff This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. 9
73 Divine Stun Training in this ability gives you a new, fast-casting spell that has the chance to interrupt Level 68 or lower NPCs. Normal resist rules apply. 9
74 Improved Lay on Hands This ability will turn your Lay of Hands into a complete heal. 5
75 Slay Undead This ability will cause your criticals to inflict greatly improved damage versus the undead. 3
76 Act of Valor This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process. 3
77 Holy Steed This ability provides you with the power to call the ultimate holy steed to your side. 5
78 Fearless This ability will make you permanently immune to fear spells. 6
79 2 Hand Bash This ability will allow you to use your Bash skill while wielding any 2-handed weapon. 6
104 Double Riposte This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. 3
119 Body and Mind Rejuvenation This ability will give you one additional point of mana and hit point regeneration. 5
120 Physical Enhancement This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. 5
129 Advanced Innate Strength This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
130 Advanced Innate Stamina This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
131 Advanced Innate Agility This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
132 Advanced Innate Dexterity This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
133 Advanced Innate Intelligence This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
134 Advanced Innate Wisdom This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
135 Advanced Innate Charisma This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
136 Warding of Solusek This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
137 Blessing of E'ci This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
138 Marr's Protection This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
139 Shroud of The Faceless This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
140 Bertoxxulous' Gift This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 1
141 New Tanaan Crafting Mastery Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.) 3
142 Planar Power This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61. 2
146 Advanced Healing Adept This ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 2
147 Advanced Healing Gift This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 2
148 Coup de Grace This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPC's below level 55, the second on NPC's below 57, and the third on NPC's below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 2
149 Fury of the Ages This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 3
151 Lightning Reflexes This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61. 3
152 Innate Defense This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61. 3
168 Flash of Steel This ability further increases your chance of double riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 3
180 Hand of Piety This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points in the first rank, and successive ranks each add 250. You may train in this ability at or after levels 61, 63, and 65. 3
188 Knight's Advantage This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65. 2
196 Rush to Judgment Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above. 2
200 Fervent Blessing This ability decreases the amount of time required between uses of Lay Hands by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65. 3
203 Speed of the Knight This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65. 3
224 Mental Clarity This ability increases your natural mana regeneration by 1 point per ability level. 2
225 Innate Regeneration This ability raises your regeneration ability by 1 point per ability level. 1
230 Swift Journey This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. 5
231 Convalescence This ability raises your regeneration ability by 1 point per ability level. 3
232 Lasting Breath This ability increases the amount of air you can hold in your lungs. 2
233 Packrat Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight. 3
235 Weapon Affinity Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects. 5
237 Persistent Casting Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns. 3
244 Pious Supplication This ability increases the healing of your Hand of Piety ability. 3
282 Hastened Piety This ability decreases the reuse time for Hand of Piety by 4 minutes per level. 3
283 Immobilizing Bash This ability increases the chance that your bashes will stun the enemy. 5
284 Vicious Smash This ability increases the damage you do with your bashes. 5
285 Radiant Cure This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. 3
286 Purification A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves. 12
315 Planar Durability The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. 3
323 Eternal Breath This ability grants you the permanent ability to breathe underwater and in airless environments. 5
324 Blacksmithing Mastery This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent. 3
325 Baking Mastery This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent. 3
326 Brewing Mastery This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent. 3
327 Fletching Mastery This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent. 3
328 Pottery Mastery This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent. 3
329 Tailoring Mastery This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent. 3
330 Salvage This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine. 5
331 Origin Upon using this ability, you will be transported back to your starting city. 7
332 Chaotic Potential This ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank. 5
333 Discordant Defiance This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank. 5
334 Mystical Attuning This ability increases the number of mystical effects that can affect you at once by 1 per rank. 5
335 Delay Death This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points. 3
336 Healthy Aura This ability raises your natural regeneration by 1 point per rank. 3
338 Veteran's Wrath This ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. 3
342 Deathblow This ability further increases the maximum level of NPCs affected by your Finishing Blow ability. The first rank of this ability works on NPCs below level 61, the second rank on NPCs below level 63, and the third rank on NPCs below level 65. 3
344 Reflexive Mastery This ability further increases your chance of completely avoiding incoming melee damage. 5
345 Defensive Instincts This ability further increases your mitigation of incoming melee damage. 5
347 Mnemonic Retention This ability gives you an additional spell slot so you can memorize an additional spell. 3
348 Expansive Mind This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank. 5
350 Healing Adept Mastery This ability increases the maximum effectiveness of your healing spells by 3 percent per rank. 3
351 Healing Gift Mastery Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. 3
358 Fury of Magic This ability further increases your chance to score a critical hit with your direct damage spells. 3
389 Healing Boon This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick. 3
431 Celestial Stun This ability provides an enhanced, fast-casting spell that has the chance to interrupt higher level NPCs. 12
432 Hand of Devotion This ability invokes the direct blessing of your deity healing all nearby group members. Additional ranks increase the healing power of this ability. 5
434 Steadfast Will This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. 3
435 Shield Block This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks. 3
481 Lesson of the Devoted This ability doubles the amount of experience you gain when killing NPCs for the next half an hour. 0
482 Infusion of the Faithful This ability infuses you with raw power, maximizing all of your statistics, resists, and increasing your run speed. 0
322 Innate See Invis This ability permanently enhances your vision allowing you to see the invisible. 9
491 Prolonged Mortality This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points. 5
492 Precognition Each rank in this ability further increases your chance of completely avoiding incoming melee damage. 5
493 Thick Skin Each rank in this ability further increases your mitigation of incoming melee damage. 5
497 Bandage Wounds Each rank in this ability increases the amount of healing provided by a single bandage. 3
502 Channeling Mastery Each rank of this ability further reduces the chance of your spell casts being interrupted. 5
529 Cloak of Light This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell. 12
530 Vanquish Undead This ability increases your chance to inflict improved damage versus the undead and the damage you do when you succeed. 7
533 Swift Blade Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. 3
498 Enhanced Aggression Each rank of this ability increases the maximum amount of attack you can gain from items. 5
564 Knight's Expertise Each rank in this ability grants you an increased chance of performing a double attack in any given combat round. 7