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< Fallout
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===Ian===
  Hit points: 50
  Armor: Leather Jacket
  Starting weapon: 10mm Pistol
  What he can use: All one-handed pistols (except for energy), knives, unarmed
  Usefulness: Very high
  How to get him: He is in the guard house at Shady Sands. He'll join you
                  for free if you ask about his injury and tell him that
                  you are sorry. Ask him to join you. If he asks for money,
                  tell him that he can have a piece of the action and he'll
                  join you for free.
  Deadly with: .223 Pistol or 10mm SMG (be careful if you choose the latter)
  Extra info: He can give you directions to the Hub and Junktown.
  * Pros: Good with one-handed weapons, high small guns skill, not too bad
          with unarmed weapons
    Cons: Armor not too great, two-handed weapons pose a problem, he
          uses spiked knuckles instead of a gun (if you give the former to
          him), gets burst-happy (like all NPC's)

===Tandi===
  Hit points 35
  Armor: None
  Starting weapon: Knife
  What she can use: Knives and Pistols
  Usefulness: Low
  How to get her: After you rescue Tandi from the Raiders, don't return her.
  Signature feature: Probably running away...haven't used her as an NPC
  Deadly with: Possibly a Ripper
  Extra info: She can't really talk with you. Also, if you return her to
              Shady Sands, she won't join you.
  * Pros: Okay at best with 14mm Pistol or Ripper
    Cons: Low hit points, no armor, and if she's dead there isn't a way to
          finish the Shady Sands quest.

===Tycho===
  -----
  Hit points: 60
  Armor: Leather Armor
  Starting weapon: Shotgun
  What he can use: Small guns and spears, prefers rifles and shotguns
  Usefulness: Very High
  How to get him: Wait until the evening and enter the Skum Pitt. Talk to
                  him and ask him to join you. You can only recruit him
                  if you agree to help Killian "clean up" Junktown (accept
                  the quest to kill Gizmo).
  Deadly with: Combat Shotgun or Sniper Rifle
  Extra info: He can increase your outdoorsman skill.
  * Pros: High small guns skill, can use virtually any small arms, decent
          unarmed/melee choices, has the best armor out of any NPC
    Cons: Like other NPC's, he gets burst-happy

===Dogmeat===
  -------
  Hit points: 50
  Armor: none
  Starting weapon: unarmed (teeth)
  What he can use: Teeth
  Usefulness: High
  How to get him: He's at Junktown, just like Tycho. He's messing with this
                  man named Phil. Feed him with an iguana-on-a-stick or
                  walk around him with a Leather Jacket on.
  Deadly with: Teeth (what else?)
  Extra info: He can't use items (he's a dog!), and for that matter, can't
              talk to you. He's very loyal, however.
  * Pros: Lots of action points and high critical chance
    Cons: He won't leave you until he's dead, and he soaks up damage like
          a sponge (literally)

===Katja===
  ------
  Hit points: 39
  Armor: Leather Jacket
  Starting weapon: throwing knife
  What she can use: Throwing Knives, all one-handed pistols (like Ian)
  Usefulness: Medium-High
  How to get her: Go to the Followers' Library in the Boneyard and talk to
                  her. Tell her that you don't plan on staying at the
                  Boneyards and she'll join you.
  Deadly with: 14mm Pistol (I've heard she gets good criticals with that
                            weapon.)
  Extra info: She can pick locks. This comes in handy in the endgame,
              especially in the first floor of the Cathedral (if you find
              Morpheus and his mutant guards too much to bear).
  * Pros: Can lockpick doors, okay with 14mm Pistol
    Cons: Can't use SMG's well (unlike what she says), fewer hit points
          than other NPC's, weak armor