From StrategyWiki, the video game walkthrough and strategy guide wiki
< Fallout
Revision as of 02:50, 25 November 2022 by Kid Aces (talk | contribs) (its not random, its tied to traits)
Jump to navigation Jump to search
Name Selling price Effect Addiction rate*
Stimpack $100 Heals you - 10-20 hp gained. 0%
Super Stimpack $250 Heals you, up to 75 hp gained. You lose 9 hp due to the powerful nature of the chemicals. 0%
Buffout $200 Increases strength by two and endurance by three for six hours. The withdrawal effect is losing four strength and endurance as well as four agility for twelve hours. 50% (33%-100%)
Mentats $280 Increases intelligence and perception by two and charisma by one for one day. The withdrawal effect is losing four intelligence and perception as well as three charisma for four days. 50% (33%-100%)
RadX $300 Increases radiation resistance by 50% for one day. You lose 25% radiation resistance after that day and then lose 25% the next day. RadX has no withdrawal effects. 0%
RadAway $500 Removes radiation poisoning, 25 rems. 10% (10%-25%)
Psycho $400 Increases damage resistance by 50% and decreases intelligence by three. After six hours, your intelligence increases by 1 and damage resistance decreases by 25%. After an additional six hours, your intelligence increases by two and damage resistance decreases by 25%. 50%
Antidote $50 Removes poisoning damage, 25 points. 0%

*Selecting the Chem Resistant trait results in a 50% resistance to the addictive effect of individual chems, while the Chem Reliant trait doubles it. Chems which normally have a 10% addiction rate will be reduced to a 5%.