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* If you have a sledgehammer, use the weapon against unarmed critters. Aim for the legs. After they have been crippled, you can score aimed shots to the head and eyes easily. Rippers work just as well. | * If you have a sledgehammer, use the weapon against unarmed critters. Aim for the legs. After they have been crippled, you can score aimed shots to the head and eyes easily. Rippers work just as well. | ||
* If you have Power Armor and have spiked knuckles, then you can use those against any critter... regardless of their armor. I dealt 46 damage to a Deathclaw once (critical to the eyes). Power fists are even better, and can kill scores of enemies. Ditto for Super Sledgehammers and Rippers. | * If you have Power Armor and have spiked knuckles, then you can use those against any critter...regardless of their armor. I dealt 46 damage to a Deathclaw once (critical to the eyes). Power fists are even better, and can kill scores of enemies. Ditto for Super Sledgehammers and Rippers. | ||
==Cathedral/Military base (Cowboy approach)== | ==Cathedral / Military base tactics (Cowboy approach)== | ||
It is recommended that you bring the water chip to your Vault and kill the Regulators. Their metal armors sell well, and you need the experience. | * It is recommended that you bring the water chip to your Vault and kill the Regulators. Their metal armors sell well, and you need the experience. | ||
* If you want to assault the base, here is a good list on what to bring. This might be a bit steep, but if you do kill the regulators, there are many metal armors and they sell for $1000. | |||
** You: Advanced Power Armor, 2 Psychos, Turbo Plasma Rifle, 300+ cells, 80+ stimpacks | |||
** Ian: .223 Pistol, 300+ ammo, 30+ stimpacks | |||
** Tycho: Sniper Rifle, 300+ ammo, 30+ stimpacks | |||
** Katja: SMG, 600+ ammo, 30+ stimpacks | |||
* Enter the Military Base at night, around midnight. There are few guards in the base. | |||
* Guard Tycho and Ian; they don't have much armor and their weapons deal quite a lot of damage. If they die, be sure to take Ian's and Tycho's weapons. | |||
* There are many, many, many mutants there. Here is a list of what I think is there. | |||
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{{Footer Nav|game=Fallout|prevpage=Sample characters|nextpage= | NOTE: The mutants on future levels will regroup after attacking. This holds true for the night approach. | ||
Also, if you kill the mutants within three turns, then they won't set off the alarm. (In other words, one fistfight can last up to three turns.) | |||
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