Final Fantasy/Items
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For plot-related items, see key items.
Original items[edit]
These items are available in all versions of the game.
There are two costs listed for each item. The first is the cost in Origins' Easy Mode and Dawn of Souls. The "old" one is the cost in the original version and Normal Mode in Origins.
Name (NES) | Cost | Cost (old) | Effect | Target | Locations | Notes |
---|---|---|---|---|---|---|
Potion (Heal) | 40 | 60 | Restores a little HP. (NES: 16-32 in-battle, 30 out-of-battle; PS: 16-32) |
1 ally | Cornelia, Pravoka, Elfheim, Crescent Lake Old: also Gaia, Onlak |
Potions are a cheap but effective way of restoring a character's health without having to use magic. Even parties with White Mages should keep a stock of potions on them since magic is limited, especially early in the game. Later on you get weapons and armor that can cast Heal2, but even then potions are a good back up. |
Antidote (Pure) | 50 | 75 | Cures Poison | 1 ally | Cornelia, Elfheim Old: also Pravoka, Crescent Lake, Gaia, Onlak |
There are a ton of enemies throughout the game that can poison you, especially in and around the Marsh Cave, so always keep a stock of 20 antidotes or else you'll have to waste magic removing it. |
Gold Needle (Soft) | 800 | 800 | Cures Stone | 1 ally | Elfheim, Onlak |
While not too many enemies cause Petrification (compared to Poison), those that can tend to attack in large groups, so the chance of at least one of your character being Petrified is good. A Petrified character is as good as dead and won't gain experience. |
Sleeping bag (Tent) | 50 | 75 | Restores a little HP to party. Also saves game. Used outdoors. (Restores 30 HP, allows party to save). |
All allies | Cornelia Old: also Pravoka, Elfheim |
Sleeping bags are the weakest of the shelters, and are more for saving than for restoring. They are, however, the cheapest shelter by far. |
Tent (Cabin) | 160 | 250 | Restores a lot of HP to party. Also saves game. Used outdoors. (Restores 60 HP, allows party to save). |
All allies | Elfheim, Crescent Lake, Gaia Old: also Pravoka, Onlak |
Tents are a more powerful shelter than sleeping bags, and are useful for restoring any HP lost while traveling a long ways to a dungeon, such as the Marsh Cave or Citadel of Trials. |
Cottage (House) | 2000 | 3000 | Restores party's HP and MP. Also saves game. Used outdoors. Is bugged in the NES and PlayStation versions. (Restores 120 HP, all MP, allows party to save). |
All allies | Gaia, Onlak Old: also Elfheim, Crescent Lake |
The cottage is basically a portable inn and will restore not only HP, but MP as well. Very expensive, but useful when traveling to a dungeon means going through a swarm of strong enemies, such as when going to and coming back from the Ice Cavern. |
New items[edit]
These items are only available in Dawn of Souls and Final Fantasy: Anniversary Edition.
Default sorting is according to game progression.
Name | Cost | Effect | Target | Locations | Notes |
---|---|---|---|---|---|
Hi-Potion | 150 | Restores 150 HP | 1 ally | Cornelia, Crescent Lake, Gaia, Onlak |
Their usefulness should be pretty obvious since having 99 hi-potions in addition to 99 potions quadruples your healing power. They are expensive in the beginning, but early on regular potions can do more than enough healing. By the time potions just don't cut it any more, you'll be able to afford these easily enough. |
Phoenix Down | 500 | Revives dead allies with 1 HP |
1 ally | Cornelia, Crescent Lake, Gaia |
Obviously you need as many of these as you can get your hands on since the only other way of reviving is via magic (that only Red Wizards, White Mages, and White Wizards can learn midway through the game) or by walking all the way back to a town and reviving your player at a church. Sleeping at an inn will not revive fallen team members, so don't waste your money. |
Ether | 150 | Restores 50 MP | 1 ally | Pravoka, Crescent Lake, Gaia, Onlak |
Absolutely necessary, unless your playing style is heavily oriented towards physical fighting. |
Eye Drop | 50 | Cures Darkness status | 1 ally | Pravoka | While there are more than a few commonly encountered enemies that can cause Dark, the aliment doesn't actually do much. Chances are that even when blind ("Darkened") you won't notice much difference about how often you miss opponents. |
Echo Grass | 50 | Cures Silence status | 1 ally | Elfheim | Not as useful as it appears: it is quite possible to go through the entire game without being silenced, much less be in dire need of removing it. |
Remedy | 1500 | Cures all statuses (except Stone) |
1 ally | Onlak | While it can cure Dark, Silence, Sleep, and Paralysis, they all wear off automatically after the battle end. The only aliment that you really could be bothered using this on is Poison, but antidotes cost a thirtieth as much. |
Underhill's Drinks[edit]
These attribute boosters are available at the Desert Caravan after you buy the Bottled Faerie from him.
Name | Cost | Effect | Target | Notes |
---|---|---|---|---|
Giant's Tonic | 1500 | Temporarily boosts Max HP | 1 ally | |
Faerie Tonic | 1500 | Temporarily boosts Max MP | 1 ally | |
Strength Tonic | 1000 | Temporarily boosts Attack attribute | 1 ally | |
Protect Drink | 1000 | Temporarily boosts Defense attribute | 1 ally | |
Speed Drink | 1000 | Temporarily boosts Speed attribute | 1 ally |