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{{All Game Nav|game=Final Fantasy IV}} | {{All Game Nav|game=Final Fantasy IV}} | ||
==Comet== | ==Comet== | ||
{{Ffiv-magic|name=Comet|image=FF2_ST_Comet.jpg|cost=20|target=All|desc=This spell is a mini version of the spell Meteo, and is one of two random spells that can be cast, when Palom and Porom use their "Twin" Ability. Both must be alive from when the spell is cast until when it is completed, or else it will fail.}} | |||
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20 | |||
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This spell is a mini version of the spell Meteo, and is one of two random spells that can be cast, when Palom and Porom use their "Twin" Ability. Both must be alive from when the spell is cast until when it is completed, or else it will fail. | |||
{{-}} | {{-}} | ||
==Flare== | ==Flare== | ||
{{Ffiv-magic|name=Flare|image=FF2_ST_Flare.jpg|cost=10|target=All|desc=This spell is a mini version of the spell Nuke, and is one of two random spells that can be cast, when Palom and Porom use their "Twin" Ability. Both must be alive from when the spell is cast until when it is completed, or else it will fail.}} | |||
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10 | |||
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This spell is a mini version of the spell Nuke, and is one of two random spells that can be cast, when Palom and Porom use their "Twin" Ability. Both must be alive from when the spell is cast until when it is completed, or else it will fail. | |||
{{-}} | {{-}} | ||
{{Footer Nav|game=Final Fantasy IV|backpage=Ninja magic}} | {{Footer Nav|game=Final Fantasy IV|backpage=Ninja magic}} |
Revision as of 09:00, 3 January 2007
Comet
Comet | ||
---|---|---|
MP Cost | Target | File:FF2 ST Comet.jpg |
20 | All | |
This spell is a mini version of the spell Meteo, and is one of two random spells that can be cast, when Palom and Porom use their "Twin" Ability. Both must be alive from when the spell is cast until when it is completed, or else it will fail. |
Flare
Flare | ||
---|---|---|
MP Cost | Target | File:FF2 ST Flare.jpg |
10 | All | |
This spell is a mini version of the spell Nuke, and is one of two random spells that can be cast, when Palom and Porom use their "Twin" Ability. Both must be alive from when the spell is cast until when it is completed, or else it will fail. |