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< Final Fantasy VI
Revision as of 15:50, 10 September 2015 by Abacos (talk | contribs) (adjusted table about swords)
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Weapons must be equipped in the weapon slot of the character. If the character is using a gauntlet one weapon can be used with both hands for extra damage, and if the character is using a genji glove one weapon can be placed in each hand. Using the Merit Award relic makes more weapons equippable for everyone.

In the Advance version, an extra dungeon was added with a specific weapons for each character.

Sortable table of contents
Character Class/Job Main weapons Advance weapon
Locke Thief #Knives, #Thief's boomerangs #Knives: Zwill Crossblade
Terra Esper (magitek elite) #Swords, maces, some knives #Swords: Apocalypse
Celes Esper (rune knight) #Swords, maces, some knives #Swords: Save the Queen
Edgar Machinist #Spears, #Swords, some knives #Spears: Longinus
Mog Moogle #Spears #Spears: Gungnir
Strago Blue mage #Rods, #Maces, some knives #Rods: Stardust rod
Gogo Mime #Rods, some knives #Maces: Scorpion Tail
Character-specific weapons
Relm Pictomancer #Pictomancer's brushes Angel brush
Shadow Ninja #Ninja's daggers, shurikens and scrolls Oborozuki dagger
Cyan Samurai #Samurai's katana Zanmato katana
Sabin Monk #Monk's claws Godhand claws
Setzer Gambler #Gambler's items Final Trump
Umaro Berserker #Berserker's club (Relic: bone wrist)
Gau Feral youth #Feral youth's bare hands (Headgear: dueling mask)
Legend
  • 2H: Using a relic, the weapon can be wielded with two hands (instead of one) for increased damage.
  • Run: Celes can use the Runic skill when equipped with this weapon.
  • SwT: Cyan/Cayenne can use the SwordTech skill when equipped with this weapon.

Common weapons

Knives

Knives in general are particular to Locke, although some can be used by Shadow, Strago, Relm and Gogo, and some can be used by anyone. Many Dirks cause various status effects, too.

Weapon Gil Atk Special User Location 2H Run SwT
Dirk 150 26 - (Almost all) Yes Yes No
Mithril knife 300 59 - (Almost all) Yes Yes No
Air lancet 950 76 Element: wind Locke, St, Re, Go Yes Yes No
Man eater knife 11000 146 Double damage to humans (Almost all) Yes Yes No
Sword breaker knife 16000 164 Evade enemy attacks Locke, Shadow, St, Re, Go Yes Yes No
Guardian knife 2 59 Evade enemy attacks Locke Yes Yes No
Thief knife 2 88 Inflicts Steal Locke, Shadow Yes Yes No
Assassin knife 2 106 Inflicts Instant-Defeat Locke, Shadow Yes Yes No
Valiant knife 2 145 - Locke Yes Yes No
Gladius (Graedus) 2 206 Element: pearl/Holy (Almost all) Yes Yes Yes
Zwill Crossblade ? 220 Inflicts sleep; Str +3, Sta +3, Spd +7, Eva +30%, MEva +20% Locke Win: Gold dragon (GBA Dragons' Den)
Bet: Oborozuki
Yes Yes Yes

Swords

Swords are particular to Terra, Celes and Edgar. Locke can equip some swords, too.

Weapon Gil Atk Special Users Location 2H Run SwT
Mithril blade 450 28 - Te, Ce, Ed, Lo Yes Yes No
Regal cutlass 800 54 - Te, Ce, Ed Yes Yes Yes
Epee 3000 98 ("épée" is French for "sword") Te, Ce, Ed Yes Yes Yes
Blizzard sword 7000 108 Randomly casts Ice; Mag +2; element: ice Te, Ce, Ed, Lo Yes Yes Yes
Flame saber 7000 108 Randomly casts Fire; Mag +2; element: fire Te, Ce, Ed, Lo Yes Yes Yes
Thunder blade 7000 108 Randomly casts Bolt; Mag +2; element: lightning Te, Ce, Ed, Lo Yes Yes Yes
Rune edge 7500 55 Inflicts Instant-Defeat using MP; Eva +10% Te, Ce, Ed Yes Yes Yes
Enhancer sword 10000 135 Mag +7, MEva +30% Te, Ce, Ed Yes Yes Yes
Break blade 12000 117 Inflicts Petrify Te, Ce, Ed Yes Yes Yes
Crystal sword 15000 167 - Te, Ce, Ed Yes Yes Yes
Falchion 17000 176 Eva +10% Te, Ce, Ed, Lo Yes Yes Yes
Drainer sword 2 121 Drains HP; Eva +10% Te, Ce, Ed, Lo Yes Yes Yes
Soul saber 2 125 Randomly casts Doom;
Drains MP; Eva +10%
Te, Ce, Ed, Lo Yes Yes Yes
Ogre Nix sword 2 182 Inflicts critical hits using MP;
it may break!
Te, Ce, Ed Yes Yes Yes
Scimitar 2 208 Randomly dices up enemy Te, Ce, Ed Yes Yes Yes
Excalibur sword 2 217 Element: pearl/Holy;
Vig +2, Spd +2, Sta +1, Mag +1, Eva +20%
Te, Ce, Ed, Lo Yes Yes Yes
Atma weapon 2 255 Damage depends on user's level and HP Te, Ce, Ed, Lo No No No
Ragnarok sword 2 255 Randomly casts Flare;
inflicts critical hits using MP;
Vig +7, Spd +3, Sta +7, Mag +7, Eva +30%, MEva +30%
Te, Ce, Ed, Lo Yes Yes Yes
Illumina sword 2 255 Randomly casts Pearl/Holy;
inflicts critical hits using MP;
Vig +7, Spd +7, Sta +7, Mag +7, Eva +50%, MEva +50%
Te, Ce, Ed, Lo Yes Yes Yes
Save the Queen ? 240 Spd +4, Sta+3, Mag +7, Eva +40%, MEva +40% Celes Win: Blue dragon (GBA Dragons' Den)
Bet: Apocalypse
Yes Yes Yes
Apocalypse sword ? 250 Inflicts critical hits using MP;
Str +7, Mag +7, Eva +20%, MEva +20%
Terra Win: Red dragon (GBA Dragons' Den)
Bet: Save-the-Queen
Yes Yes Yes

Spears

Lances are particular to Edgar and Mog. Combine a Lance with Dragoon Boots and Dragon Horn for some serious brutality. Equip the Imp Halberd to any character in "Imp" status for beautiful results.

All spears are compatible with Runic and Two-handed abilities.

Weapon Gil Atk. Special Location Users
Mithril spear 800 70 - Edgar, Mog
Trident 1700 93 Element: water Edgar, Mog
Heavy spear 10000 112 - Edgar, Mog
Golden spear 12000 139 - Edgar, Mog
Partisan 13000 150 - Edgar, Mog
Holy spear 2 194 Randomly casts "Holy"; element: Holy; Mag+3 Edgar, Mog
Radiant spear 2 227 Str+3, Mag+3, Spd+2, Sta+1 Edgar, Mog
Longinus ? 235 Str+7, Spd+3, Sta+3; no "Jump" bonus Win: Storm dragon (GBA Dragons' Den)
Bet: Gungnir
Edgar
Gungnir ? 240 Mag+7, Sta+7; no "Jump" bonus Win: Neslug (GBA Dragons' Den)
Bet: Longinus
Mog
Impartisan 2 253 Usable in "Imp" status only All (imp)

Rods

Rods are particular to Strago, Relm, and Gogo. Many of them can cause particular spells and can also be used as an item for a spell casting.

All rods are compatible with the two-handed ability. A spellcasting rod can cast its spell in two ways: either during a normal physical attack (25%), or if used from the item menu (except for the Stardust Rod); a rod is lost after it is used from the item menu.

Weapon Gil Atk Special Location Users
Mithril rod 500 60 Mag+2 Strago, Relm, Gogo
Poison rod 1500 86 Casts Poison Strago, Relm, Gogo
Flame rod 3000 79 Casts Fire2 Strago, Relm, Gogo
Ice rod 3000 79 Casts Blizzard2 Strago, Relm, Gogo
Thunder rod 3000 79 Casts Thunder2 Strago, Relm, Gogo
Holy rod 12000 124 Casts Holy Strago, Relm, Gogo
Gravity rod 13000 120 Casts Gravity2 Strago, Relm, Gogo
Healing rod 2 0 Heals target Strago, Relm, Gogo
Punisher 2 111 Uses MP to inflict critical hits Strago, Relm, Gogo
Magus rod 2 168 Enables "Runic"; Mag+7, M.Ev.+30% Strago, Relm, Gogo
Stardust rod ? 180 Randomly casts Meteor; Mag+7, Sta+4 Find: GBA Dragons' den
Bet: Angel brush
Strago

Maces

Maces can be used by four characters. In the GBA version, Gogo was enabled to use them, too, and a weapon specific for this character was introduced.

All maces are compatible with two-handed ability.

Weapon Gil Atk Special Location Users
Chain flail 2000 86 Long ranged Narshe Strago, Relm, Terra, Celes
Morning star 5000 109 Long ranged Strago, Relm, Terra, Celes
Scorpion tail ? 225 Long ranged; randomly casts Bio Win: Skull dragon (GBA Dragons' Den)
Bet: Final Trump
Gogo

Character-specific weapons

Thief's boomerangs

Special weapons bear a "diamond" icon. Acting like boomerangs or morningstars, specials are most often used by Locke. Damage is not affected by row for these weapons, so place characters equipping them in the back row.

Weapon Gil Atk Special Location Users
Moonring blade 2500 95 Long ranged Locke
Boomerang 4500 102 Long ranged Locke
Hawkeye 6000 111 Long ranged; strong vs. flying enemies Locke
Sniper 15000 172 Long ranged; strong vs. flying enemies Locke
Rising sun 2 117 Long ranged Locke
Wing edge 2 198 Inflicts Instant-Defeat; Long ranged; Str+7, Spd+7, Mg+2, Sta+1 Locke

Ninja's knives, shurikens and scrolls

Weapons unique to Shadow. All the following daggers are compatible with Runic and Two-handed abilities.

Weapons Gil Atk Special Location Users
Kunai (imperial) 600 82 - Shadow
Kodachi 1200 93 - Shadow
Sakura (blossom) 3200 112 Element: air Shadow
Sasuke (hardened) 2 121 - Shadow
Ichigeki (striker) 2 190 Inflicts instant-defeat Shadow
Kagenui (stunner) 2 220 Inflicts stop Shadow
Oborozuki ? 225 Str+7, Spd+7, Eva+50%, M.Eva+10% Win: Flan princess (Dragons' Den)
Bet: Zwill Crossblade
Shadow

The following weapons are consumables: every time one is used, it is used up. They can only be used by Shadow (or Gogo) through the Throw ability.

Throws Gil Atk Special Location Users
Shuriken 30 86 Long ranged Shadow
Invisibility scroll 200 0 Grants invisibility to user Shadow
Shadow scroll 400 0 Raises evasion of user Shadow
Flame scroll 500 100 Hits all enemies; element: fire Shadow
Water scroll 500 100 Hits all enemies; element: water Shadow
Lightning scroll 500 100 Hits all enemies; element: lightning Shadow
Fuma shuriken 500 132 Long ranged Shadow
Pinwheel 2 190 Long ranged Shadow

Pictomancer's brushes

Brushes are particular to Relm. They are necessary to use Relm's Sketch and Control abilities. Relm can also equip other weapons.

All brushes are compatible with Two-Handed ability.

Weapons Gil Atk Special Location Users
Chocobo brush 600 60 Mag+1 Relm
Da Vinci brush 7000 100 Mag+1, Spd+1 Relm
Magical brush 10000 130 Mag+1, Spd+1, Sta+1 Relm
Rainbow brush 2 146 Mag+2, Spd+2, Sta+1, Str+1 Relm
Angel brush ? 170 Inflicts Confuse; Mag+2, Spd+2 Win: Plague (GBA Dragons' Den)
Bet: Stardust rod
Relm

Samurai's katana

Katanas are particular to Cyan, who must use them for Swordtechs. Not sure why they're called "knives" in the SNES version, as they appear to be longer than most of the swords in the game.

Every katana is compatible with Bushido, Runic and Two-Handed abilities.

Weapons Gil Atk Special Location Users
Ashura katana 500 57 - Cyan
Kotetsu katana 800 66 - Cyan
Kiku-Ichimonji katana 1200 81 - Cyan
Kazekiri katana 8000 101 Randomly casts Wind Slash; element: air Cyan
Murasame katana 9000 110 Eva+10% Cyan
Masamune katana 2 162 - Cyan
Murakumo katana 2 199 - Cyan
Mutsunokami katana 2 215 Eva+20% Cyan
Zanmato katana ? 245 Str+7, Sta+7; element: Holy Win: Holy dragon (GBA Dragons' Den)
Bet: Godhand
Cyan

Monk's claws

Weapons unique to Sabin.

Weapons Gil Atk Special Location Users
Metal knuckle 500 55 - Sabin
Mithril claws 800 65 - Sabin
Kaiser knuckle 1000 83 Element: Holy Sabin
Venom claws 5000 95 Inflicts Poison Sabin
Burning fist 10000 122 Randomly casts Fire Sabin
Dragon claws 2 188 Str+2, Mag+1, element: Holy Sabin
Tiger fang 2 215 Str+3, Mag+2, Spd+2, Sta+2 Sabin
Godhand ? 220 Str+7, Sta+7, Spd+3, element: Holy Win: Earth dragon (GBA Dragons' Den)
Bet: Zanmato
Sabin

Gambler's items

These weapons are particular to Setzer. Damage is not affected by row for these weapons. Dice weapons deal damage based on the numbers achieved on a throw.

Weapons Gil Atk Special Location Users
Cards 1000 104 Long ranged Setzer
Dice 5000 1 Long ranged; damage depends on 2 dice roll Setzer
Darts 10000 115 Long ranged Setzer
Viper darts 13000 133 Long ranged; inflicts instant-defeat Setzer
Fixed dice 2 1 Long ranged; damage depends on 3 dice roll Setzer
Death tarot 2 187 Long ranged; inflicts instant-defeat Setzer
Final Trump ? 215 Long ranged; uses MP to inflict critical hits;
Spd+4, Sta+4, Str+3
Win: Ice dragon (GBA Dragons' Den)
Bet: Scorpion Tail
Setzer

Berserker's club

Umaro's bone club is always equipped and cannot be removed from his hands.

Weapon Gil Atk Special Location Users
Bone club - 151 - Umaro

Feral youth's bare hands

Gau fights without using any weapon.