Final Fantasy X-2/Chapter 5/Djose Temple

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Area Rewards
 · Phoenix Down x4  · X-Potion x2  · Remedy x2  · Mana Spring  · Soul Spring  · Power Wrist  · Hyper Wrist  · Al Bhed Primer  · Magical Dances, Vol. II
Area Enemies
  • Archaeothyris -
  • Assassin Bee -
  • Chocobo -
  • Dolmen -
  • Greater Drake -
  • League Mage - Will only appear if the Awesome Sphere was given to New Yevon.
  • League Master - Will only appear if the Awesome Sphere was given to New Yevon.
  • League Slasher - Will only appear if the Awesome Sphere was given to New Yevon.
  • League Veteran - Will only appear if the Awesome Sphere was given to New Yevon.
  • League Warrior - Will only appear if the Awesome Sphere was given to New Yevon.
  • Lich -
  • Rukh -
  • Taromaiti -
  • Watcher-A - Should be taken out first with physical attacks only. Will only appear before defeating the Machina Panzer boss found on the Thunder Plains.
  • Watcher-R - Should be taken out first with physical attacks only. Will only appear before defeating the Machina Panzer boss found on the Thunder Plains.
  • Watcher-S - Should be taken out first with physical attacks only. Will only appear before defeating the Machina Panzer boss found on the Thunder Plains.

Important Note: Despite this walkthrough listing this temple before Bikanel Desert, it is recommended that you go to Bikanel Desert to dig for parts and any one of the locations for one of the manuals before you come here so you will have gathered everything you need to fight the machine. Refer to the instructions below for more in-depth information

Head to the temple and enter. The Al Bhed there will challenge you to a new experimental machine they have assembled. To achieve Episode Complete for Djose, you must fight and defeat this machine at its initial levels and then again at its highest levels. Magical Dances, Vol. II will also be rewarded. The level the experiment is at is determined by how many parts you have excavated from digging at Bikanel Desert (this experiment is why it was advised digging be kept to a minimum until this chapter). You can fight the Experiment again up to five times by finding one of five key item repair manuals spread around Spira during Chapter 5. Some digging will also have to be done to obtain new parts for the machine.

Experiment's Level[edit]

The Attack, Defense, and Special levels of Experiment are determined by the number of machina parts you have dug up at Bikanel Desert. After you fight Experiment the first time, head to Bikanel and begin digging for Attack Assembly, Defense Assembly, and Special Assembly parts. Each one is classified as Z, S, or A. Parts classified as Z give you 5 points, S gives you 3, and A gives you 1. These points are then tallied to determine Experiment's Attack, Defense, or Special level. To reach Experiment's maximum level, and have the battle count for completion, you must have 38+ points for Attack, Defense, and Special.

Points Need per Level
Points Level
0-3 1
4-9 2
10-19 3
20-37 4
38+ 5

Repair Manuals[edit]

  • How to Repair with Soul
  • The Spirit of Recycling
  • The ABC's of Repair
  • Everyman's Repair Manual
  • Repairing for Dummies
Repair Manuals
Manual Location How to Obtain
Djose Temple Speak to the man found inside the Cloister of Trials near the pedestals. When he asks for a password, enter the word MARNELA.
Djose Temple Speak to the man sitting on the floor in the chamber to the left of the stairs that leads to the Chamber of the Fayth.
Djose Outside the temple to the right there is a group of monkeys jumping up and down. Press Cross button when all three are in the air and the manual will be rewarded.
Mi'ihen Highroad Press Cross button to examine machina, first along the Mi'ihen Highroad, then along the Oldroad. Then go back to the Highroad and examine the machina just before the entrance of Mushroom Rock Road. You can acquire it by examining any one of them so make sure you examine all of them in case. (You cannot obtain the item while on a chocobo.)
Calm Lands In a treasure chest at the Ruin Depths beneath the Chocobo Ranch. To unlock the Ruin Depths, refer to the Chocobo Ranch minigame for more information.

Fighting Experiment[edit]

Once you have the needed parts and a manual, speak to the technician inside the Chamber of the Fayth to fight Experiment again.

Experiment - Level 5
HP: 18324 MP: 0
EXP: 0 AP: 40
Gil Dropped: 0 Pilfer Gil: 5000
Steal: Normal - Turbo Ether; Rare - Turbo Ether
Drop: Normal -Elixir; Rare - Elixir

Experiment's difficulty will depend on how many parts you found for the machina. The technician will tell you before battle begins what level Experiment's Attack, Defense, and Special are at. The Attack level indicates how much he damages your characters. At level 5, they can be devastating, however your party can quickly recover if you have a White Mage casting Curaga or a Alchemist using a Mega-Potion. The Special level determines the attacks Experiment uses. At level 5, the ability Lifeslicer becomes available to the machine. This ability allows it to kill a character instantly. There is no way to counter this attack, you just have to be prepared with a Phoenix Down. The Defense level determines how resistant Experiment is to your attacks. At level 5, your attacks and spells do less than half of normal damage.

The best way to damage Experiment is with a Dark Knight's Darkness ability or a Gunner's Cheap Shot or Tableturner abilities. Equip your party with any combination of two of the aforementioned dresspheres and a White Mage or Alchemist and you should have very little difficulty taking the machine down.

Treasures[edit]

Entering from the Djose Highroad, collect the chest at the beginning of the path before the bridges for X-Potion x2. Cross the bridges to the next area. Walk to the right and follow the edge to find the next chest. Open it for Phoenix Down x4. Enter the Temple and head to the room to the left. The chest here contains Remedy x2. Exit and walk up the steps in the middle to the Cloister of Trials. Head to the back of the trials behind the lift. Hidden before the gap behind the side wall is a Mana Spring. Collect it and take the lift up. There is a chest with Soul Spring immediately south of the lift. Take the steps at the top of the lift to the room before the Chamber of the Fayth. Open the chest next to the window for a Power Wrist. Continue to the next room for a Hyper Wrist.