Final Fantasy XII/Black
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Unlike prior entries to the Final Fantasy series where you could just storm into a shop, buy the best magics in the store then blast your way through the next dungeon at your leisure, you now need to obtain not only the magic spell, but also the licence. However, Magicks in Final Fantasy XII are now more useful than ever, players eventually have to concede than an all-fighter party is not often the best option.
Note that the MP cost is the original number of MP consumed without augments.
Spell | MP | Price | Obtained | Effect |
---|---|---|---|---|
Fire | 8 | 200 | Rabanastre | Deals weak fire damage to a target |
Blizzard | 8 | 200 | Rabanastre | Deals weak ice damage to a target |
Thunder | 8 | 200 | Rabanastre | Deals weak thunder damage to a target |
Aero | 16 | 1200 | Raithwall, Dyce, after Garuda | Deals weak wind damage to a target |
Water | 12 | 800 | Rabanastre | Deals weak water damage to a target |
Fira | 18 | 3000 | Eruyt, after Henne Mines | Deals medium fire damage to all targets in range |
Blizzara | 18 | 3000 | Eruyt, after Henne Mines | Deals medium ice damage to all targets in range |
Thundara | 18 | 3000 | Eruyt, after Henne Mines | Deals medium thunder damage to all targets in range |
Aeroga | 38 | 6800 | Eruyt, after Henne Mines | Deals medium wind damage to all targets in range |
Bio | 24 | 4900 | Rabanastre, after Judge B. | Deals medium non-elemental damage to all targets in range and has a 75% change of inflicting the status effect Sap |
Firaga | 42 | 8200 | Balfonheim, after Draklor | Deals large fire damage to all targets in range |
Blizzaga | 42 | 8200 | Balfonheim, after Draklor | Deals large ice damage to all targets in range |
Thundara | 42 | 8200 | Balfonheim, after Draklor | Deals large thunder damage to all targets in range |
Scourge | 48 | 11200 | Balfonheim, after Pharos | Deals large non-elemental damage to all targets in range and has a 75% change of inflicting the status effect Sap |
Shock | 34 | 9400 | Balfonheim, after Pharos | Deals large non-elemental damage to one target |
Ardour | 60 | 15600 | Barheim, after Pharos, Sold by a merchant in The Lightworks, you have to get the Barheim Key to unlock the second entrance to Barheim. | Deals very large fire damage to all targets in range |
Flare | 48 | 11200 | Balfonheim, after Pharos | Deals very large non-elemental damage to one target |
Scathe | 70 | 18100 | Necrohol, after Pharos | Deals very large fire damage to all targets in range |