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Fire Emblem: Radiant Dawn | |
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Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Year released | |
System(s) | Wii |
Preceded by | Fire Emblem: Path of Radiance |
Series | Fire Emblem |
Genre(s) | Turn-based Strategy, RPG |
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Players | 1 |
Rating(s) |
Radiant Dawn is the latest in the Fire Emblem series, this time for the Wii. Although the traditional Wii controller can be used, the Game Cube controller and the Classic Controller can both be used as well. It does not make use of the motion sensing abilities of the Wiimote. It is comprised of 4 parts, composed of between 5 to 15 chapters (including a chapter entitled: "Endgame") and a 5-section finale to the game. Each part involves the player commanding a different army of units (the Daeins in Part 1, the Crimeans in Part 2, the Greil Mercenaries and the Laguz Alliance in Part 3, and all of the aforementioned armies in Part 4 and the finale (also called "Endgame"))
Table of Contents
- Prologue: The Great Advance
- Chapter 1: Laguz and Beorc
- Chapter 2: Stormclouds
- Chapter 3: River Crossing
- Chapter 4: The General's Hand
- Chapter 5: Retreat!
- Chapter 6: A Reason to Fight
- Chapter 7: Rivals Collide
- Chapter 8: Incandescent Glow
- Chapter 9: Marauders
- Chapter 10: The Heart of Crimea
- Chapter 11: Just Cause
- Chapter 12: The Price
- Chapter 13: Blood Contract
- Endgame: From Pain, Awakening
Fire Emblem series
Early titles (Japan only):
Later titles (localized):
Re-releases:
Mobile: