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{{Header Nav|game=Frontier: Elite II|num=1}}
{{Header Nav|game=Frontier: Elite II}}
{{Game
{{Game
|completion=1
|image=Frontier elite2 box.jpg
|title=Frontier: Elite II
|title=Frontier: Elite II
|image=Frontier_elite2_box.jpg
|developer={{dev|David Braben}}
|developer=[[Gametek]]
|publisher={{colist|GameTek|Konami}}
|publisher=[[Gametek]], [[Konami]]
|year=1993
|distributor=
|systems={{syslist|dos|amiga|cd32|atarist}}
|genre=Space sandbox
|genre=
|systems=[[MS-DOS]], [[Commodore Amiga]], [[Amiga CD32]], [[Atari ST]]
|released={{rd|1993|October}}
|players=1
|players=1
|ratings=
|modes=[[Single player]]
|series=Elite
|series=Elite
|pcgamingwiki=Frontier: Elite II
}}
}}
{{Series disambig}}
'''Frontier Elite II''' was developed by David Braben and Gametek. It was a sequel to [[Elite]]. It has no plot or pre-scripted missions. The game is completely open-ended. It uses procedural generation to create realistically-sized stars, planets, moons, asteroids and space stations.
 
Frontier Elite II was developed by David Braben and Gametek. It was a sequel to [[Elite]]. It has no plot or pre-scripted missions. The game is completely open-ended. It uses procedural generation to create realistically-sized stars, planets, moons, asteroids and space stations.
{{Continue Nav}}


<gallery>
<gallery>
File:Frontier_-_Elite_II_Back.jpg|Back cover
File:Frontier - Elite II Back.jpg|Back cover
</gallery>
</gallery>


{{ToC}}
{{ToC}}
{{Elite}}
[[Category:GameTek]]
[[Category:Single player]]

Latest revision as of 20:38, 5 April 2023

Box artwork for Frontier: Elite II.
Box artwork for Frontier: Elite II.
Frontier: Elite II
Developer(s)David Braben
Publisher(s)GameTek, Konami
Year released1993
System(s)DOS, Commodore Amiga, Commodore Amiga CD32, Atari ST
SeriesElite
Genre(s)
Players1
ModesSingle player
LinksFrontier: Elite II at PCGamingWikiFrontier: Elite II ChannelSearchSearch

Frontier Elite II was developed by David Braben and Gametek. It was a sequel to Elite. It has no plot or pre-scripted missions. The game is completely open-ended. It uses procedural generation to create realistically-sized stars, planets, moons, asteroids and space stations.

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