Fury of the Furries/World 7

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FOTF World 7 Intro.png

Level 61 (PITGB: 51)[edit]

Two seconds to go to

the magic Village
level 1!

Tinies present: Yellow, Red, Blue
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: RJFVN

PITGB powers: Fireballs, Hammer, Bubbles

Once the yellow Tiny has reappeared on the screen, you have to jump onto a house's first windowsill as a gun-wielding Tiny fires five bullets at you from its second window and hides, drop back down onto the ground before any of the bullets hit you, jump over the house's door before the gun-wielding Tiny opens it, and shoot three fireballs at two bouncing onions to kill them. Once you have done so, you shall have to jump up to a teleporter to be warped up to a tower's balcony - and once you have done so, you shall have to jump back to the left through a green-Tiny-activating colour field, in order to land on another tower's balcony. You will then have to drop back down to the ground, retrace your steps back over to the teleporter to get warped back up to the first tower's balcony, latch onto the underside of a lantern with the grappling hook and swing up to the second tower's spire; once you have done so you will have to latch onto the top of the first tower's spire with the grappling hook and swing up to it to get warped to a fifty-fifth bonus level. Once the green Tiny reappears in this fifty-fifth bonus level you will have 30 seconds to collect all 26 coins in it and reach the "EXIT" sign - and once the green Tiny has reappeared in the main level, you shall have to drop back down to the ground, walk back to the left, latch onto the underside of the tower's balcony with the grappling hook and swing back left up onto it, latch onto the underside of the first tower's spire with the grappling hook and swing back left up to the house's roof, jump back left over both of the house's chimneys in turn, latch onto the underside of a platform with the grappling hook, and swing up to it to reach the hanging "EXIT" sign and put an end to the level. For the Game Boy reskin, this world presumably represents the home village of Pac-Man.

Level 62 (PITGB: 52)[edit]

Aloha in

the delirious Village
level 2!

Tinies present: Yellow
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: GRRKJ

PITGB powers: Fireballs

Once the yellow Tiny has reappeared on the screen, you shall have to walk up a slope, and jump into a well; once the yellow Tiny has reappeared in this well, he will fall through a blue-Tiny-activating colour field and land in a pool of water. You will then have to jump out of the pool onto a platform to collect a key - and once you have done so you will have to switch to the blue Tiny. You will then have to drop back into the pool while blowing bubbles at a plug on the bottom of it; once you have blown enough bubbles at the plug to destroy it, the water level will start to rise, carrying the blue Tiny back up through the colour field that activated him (you'll have to switch back to that yellow one at this point) and up to the surface. Once the yellow Tiny has reappeared in the now-filled well, you shall have to drop back down to the ground and walk to the right over a hay bale as a house's door opens and a spherical dog emerges from it - and once you have shot two fireballs at this dog to kill him, you will have to jump over a crate, walk down another slope, and shoot two fireballs at a barrel to destroy it. You will then have to jump into a newly-created air current to be carried back left up to the house's roof (collecting three coins in the process), jump back left over the house's chimney to collect two more coins and jump back left to land back in the now-filled well (collecting two more coins and a 1UP in the process); once you have done so, you shall have to retrace your steps back over to the left side of the crate, push it to the right to uncover the hole in the ground it was over and drop down it. Once the yellow Tiny has reappeared under the ground, you shall have to walk to the right to the bottom of another hole (getting carried up by another air current in the process), and jump up to warp to the second area of this level.

Once the yellow Tiny has reappeared in the second area of the level he will collect a sixth coin; you will then have to jump onto a tower's balcony, drop back down to the ground to collect a seventh coin, jump back to the left onto that tower's balcony, jump back to the left onto another tower's balcony to collect four more coins, jump to the right onto the top of the hanging "EXIT" sign to collect a twelfth coin (this may take a few attempts to do, due to the distance between the tower and the sign) and drop down to a third tower's balcony in order to touch the actual "EXIT" sign and put an end to the level.

Level 63 (PITGB: 53)[edit]

Megatough in

the mystical Village
level 3!

Tinies present: All
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: HRFWJ

PITGB powers: All

Once the yellow Tiny has reappeared on the screen, you will immediately have to switch to that green one; once you have done so, you will have to walk down a slope, jump onto the top of a hanging skull-and-crossbones sign to collect two coins, drop back down onto the ground, retrace your steps back to the start, and switch back to that yellow Tiny. You shall now have to jump up to a house's balcony and shoot a fireball at a scooter-riding Tiny to kill him - and once you've done this, you'll have to jump over the scooter to land on it as it comes rolling back to the left, drop back down to the ground, and switch to that red Tiny. You shall then have to push the scooter to the right to start it rolling down the first slope and up a second one (flying over three spherical pigs as it does so); once it's crash-landed in a hay bale, you'll have to jump off it onto the top of the hay bale, jump back to the left onto a second house's balcony and collect a 1UP, fall back down onto the hay bale and the ground in turn, continue walking to the right over a third slope and enter a teleporter to get warped up onto that second house's roof. You shall then have to walk back to the left and touch the "EXIT" sign in order to put an end to the level.

Level 64 (PITGB: 54)[edit]

Make a dash for

the hair raising Village
level 4!

Tinies present: All
Time: 9:20
PITGB time: 99 (1:39)
PITGB password: HCBBT

PITGB powers: All

Once the red Tiny has reappeared on the screen, you will have to walk back to the left as two flowerpots fall out of the sky, and switch to the green Tiny; once you have done so, you will have to latch onto the underside of a hanging sign and the underside of a platform above you with the grappling hook in turn, swing up to the top of the first platform, latch onto the underside of a second platform above you, and swing up to it (while watching out for a pair of briefs on the underside of a conveyor belt to its left). You'll now have to latch onto a pair of boxer shorts on the underside of another conveyor belt and a third platform above you in turn as two more flowerpots fall from the sky, swing up to the top of the third platform, latch onto a shirt on the underside of a third conveyor belt and the underside of a fourth platform above you in turn, swing up to the top of that fourth platform, as two more flowerpots fall out of the sky, jump up to the right side of a fourth conveyor belt above you (which has a second shirt and pair of boxer shorts on its underside), latch onto the undersides of a fifth conveyor belt's right side, a fifth hanging platform and a ceiling above you in turn, swing back left over to the top of the fifth hanging platform, and touch the "EXIT" sign to put an end to the level - but if a flowerpot lands on the Tiny as he is about to touch that "EXIT" sign, it will kill him.

Level 65 (PITGB: 55)[edit]

Apocalypse in

the stupid Village
level 5!

Tinies present: Yellow, Red, Blue
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: BVFLW

PITGB powers: Fireballs, Hammer, Bubbles

Once the yellow Tiny has reappeared on the screen, you shall have to quickly walk to the right up a slope and jump onto a bridge while watching out for anvils randomly falling out of the sky; once you do so, you shall have to quickly jump back to the left onto a platform and a house's roof to collect twelve coins in turn, jump back to the left over the house's chimney to collect two more coins and a 1UP, and retrace your steps back over to that bridge (while again watching out for more anvils randomly falling out of the sky). You shall then have to drop back down to the ground, walk down another slope, and shoot two fireballs at a wolf and a red-hooded Tiny as they come running towards you to kill them - and once you have done it, you shall have to switch to that blue Tiny. You then have to jump onto two more platforms in turn and reach the "EXIT" sign on the third one's right side in order to end the level.

Level 66 (PITGB: 56)[edit]

Oh no, not

the psychedelic Village
level 6!

Tinies present: Yellow, Red, Blue
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: FJMZK

PITGB powers: Fireballs, Hammer, Bubbles

Once the blue Tiny has reappeared on the screen, he'll fall through a green-Tiny-activating colour field and land on the ground, and you will immediately have to switch to the green one; once you have done so, you shall have to walk up a slope, latch onto the underside of a house's roof with the grappling hook, and swing up to it. You will then have to jump over the house's chimney to collect five coins, jump back to the left over the house's chimney again, and switch to the yellow Tiny - and once you have done so you shall have to drop back down to the ground and jump over an undead Tiny as he comes walking towards you (no matter how many fireballs you shoot at him to kill him, he shall always be resurrected). You will then have to walk over another slope, and shoot a fireball at a Venusian Flytrap to kill him; once you have done so, you will have to walk over a third slope, down two more slopes, and up a sixth slope as you come to an armoured Tiny. Once you have shot a fireball at him to destroy his armour, he shall come walking towards you while firing projectiles at you - and once you've shot another fireball at him to kill him you'll have to switch back to the blue Tiny. You'll now have to walk down the sixth slope and up a seventh one, be carried up by a wind to collect three coins, drop down to a tower's balcony and reach the hanging "EXIT" sign.

Level 67 (PITGB: 57)[edit]

You are heading into

the terrifying Village
level 7!

Tinies present: All
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: NZTHQ

PITGB powers: All

Once the blue Tiny has reappeared on the screen, you will have to walk to the right over two slopes, jump up to collect four coins (while watching out for a skull-dropping Tiny on the platform above you), jump onto a block, and switch to that yellow Tiny; once you have done this, you shall have to shoot six fireballs at the fin of a shark to kill him. You will then have to switch back to the blue Tiny - and once you have done so, you will have to drop into a pool, swim to the right, jump onto another block, walk down a third slope, jump up a fourth slope to collect four more coins and switch back to the yellow Tiny. You will then have to jump back to the left onto a tower's balcony, walk back to the left up a fifth slope and shoot two fireballs at a broomstick-flying Tiny to kill him; once you have done so, you will have to walk down the fifth slope, jump up to collect two more coins and land on a bridge, jump up to collect an eleventh coin and land on another platform and shoot three fireballs at the aforementioned skull-dropping Tiny to kill him. You will then have to jump back to the left over four more slopes (collecting up two more coins as you do so) and reach the hanging "EXIT" sign in order to put an end to the level.

Level 68 (PITGB: 58)[edit]

Get into

the strange Village
level 8!

Tinies present: All
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: MLLDT

PITGB powers: All

Once the yellow Tiny has reappeared on the screen, you shall have to jump onto a (filled) well as three white-hatted Tinies drop down to the ground from the sky (and walk to the left until they come to the well), and switch to the green Tiny; once you have done so, you shall have to jump over the first white-hatted Tiny to collect three coins (but he will walk back to the right towards you), jump over the second and third white-hatted Tinies to collect three more coins (but they will again walk back to the right towards you), jump over a fourth white-hatted Tiny to collect a seventh coin, latch onto the underside of a house's roof with that grappling hook, and swing up to it to collect three more coins. You'll then have to jump over the house's chimney and onto another house's roof to collect an eleventh coin, jump over the second house's chimney (a fifth white-hatted Tiny on the ground shall sense your presence at this point and walk back to the right), jump over a pool of muddy water onto the top of a hanging "EXIT" sign to collect a twelfth coin, and drop down to touch the hanging "EXIT" sign itself - and although it's possible to switch back to the yellow Tiny and kill those white-hatted Tinies with fireballs, they resurrect.

Level 69 (PITGB: 59)[edit]

It's time to try

the evil Village
level 9!

Tinies present: All
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: SFDSW

PITGB powers: All

Once the green Tiny has reappeared on the screen, you shall immediately have to switch to the yellow one as a bouncing white ball emerges from under the second step of a bridge on the ground and bounces up through the air towards you; once you have done this you shall have to jump onto the starting tower's second balcony to "lead" the ball up to it, drop back down to its first balcony, and drop down onto the second, third, and fourth steps of the bridge in turn, to be warped to a fifty-sixth bonus level. Once the yellow Tiny has reappeared in this fifty-sixth bonus level, you will have 30 seconds to collect all 15 coins in it and reach the "EXIT" sign - and once the yellow Tiny has reappeared in the main level, you shall have to jump back to the left onto the third and second steps of the bridge in turn, and switch back to the green Tiny. You shall now have to latch onto the underside of another tower's first balcony with the grappling hook, swing back up to the first tower's first balcony (where the ball is still waiting), and switch back to that yellow Tiny; once you have done so, you will have to shoot five fireballs at the ball to destroy it. You will then have to drop back down to the ground, collect a key and switch back to the green Tiny - and once you've done so you shall have to latch onto a third tower's roof, a fourth tower's first balcony and the first tower's third balcony with the grappling hook in turn, swing back left up to the fourth tower's first balcony, latch onto the underside of a platform and the fourth tower's second balcony with the grappling hook in turn, swing back left up onto the platform to collect another key, latch onto the underside of the fourth tower's second balcony with that grappling hook, swing up to that first tower's fourth balcony, latch onto the underside of the first tower's fifth balcony with the grappling hook, swing over to another platform, push against two bricks with keyholes in them to make them slide up, and lastly jump up to reach the "EXIT" sign.

Level 70 (PITGB: 60)[edit]

We'll dive into

the horrifying Village
level 10!

Tinies present: Yellow, Red, Blue
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: WHSQZ

PITGB powers: Fireballs, Hammer, Bubbles

Once the yellow Tiny has reappeared on the screen, you will have to walk up a slope, jump over a trio of spikes as a ghostly Tiny flies past from the right side of the screen and shoot two fireballs at a projectile-firing bouncing onion to kill it; once you have done so you shall have to walk down another slope as another ghostly Tiny flies past from the right side of the screen, and switch back to that green Tiny as a third ghostly Tiny flies past from the right side of the screen. You'll then have to jump over a flaming hay bale, latch onto the underside of a platform with that grappling hook to collect two coins (while watching out for another trio of spikes below you), swing back to the left into an air current to get carried up to a stack of four crates on the platform, and switch back to the yellow Tiny as a fourth ghostly Tiny flies past from the right side of the screen below you - and once you have done so you shall have to drop down onto the fourth crate and shoot two fireballs at another bouncing onion to kill it. You'll then have to jump onto a second stack of four crates as a broomstick-flying Tiny flies past from the right side of the screen, drop down onto a bridge on the ground (the broomstick-flying Tiny will sense you, and fly back to the right), and shoot two fireballs at that broomstick-flying Tiny to kill him; once you have done so, you shall have to jump back to the left down a third slope to collect four more coins as a fifth ghostly Tiny flies past from the right side of the screen, retrace your steps back to the bridge, and switch to that red Tiny as a sixth ghostly Tiny flies into view from the right side of the screen. You shall now have to jump over to a second bridge, jump over a wooden ladder, push said ladder back to the left as a seventh ghostly Tiny flies past from the right side of the screen (but not too far), jump back to the left onto the ladder's top rung, and jump back to the right up onto a lamppost in order to reach this world's last "EXIT" sign and finish off the level.

FOTF Overworld Map (World 7 Clear).png

The game shall then return to the overworld map, as the line of dots indicating the Tinies' progress continues to appear, and they proceed to the eighth world; in the Game Boy reskin, this world is only the seventh one (again because of how the fifth one was skipped over in it), and it is also the last one.