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FOTF World 8 Intro.png

Level 71 (PITGB: 61)

Here's

the deafening Castle
level 1!

Tinies present: Red, Green
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: WZLTH

PITGB powers: Hammer, Grappling Hook

Once the red Tiny has reappeared on the screen, you must walk to the left to collect two coins, and switch to that green Tiny as a vampire Tiny emerges from a coffin on a slab and drops off it onto the ground; once you've done so, you shall have to latch onto the underside of a platform above you with the grappling hook, swing back to the left over the vampire Tiny (who will start walking back to the left once you have passed over him) and the slab with his coffin on it, and switch back to the red Tiny. You will then have to jump up and make the red Tiny eat through two blocks in the pillar to his left to warp to a fifty-seventh bonus level - and once this fifty-seventh bonus level has appeared on the screen, the yellow Tiny shall reappear in it and you will have 25 seconds to collect all 14 of the coins in it, along with a single 1UP, and reach the "EXIT" sign in order for the Tinies to get warped back to the main level.

Once the red Tiny reappears in the main level, you will immediately have to switch back to the green one, and once you have done this, you will have to retrace your steps back to the start (the vampire Tiny will start walking back to the right when you swing back over him), jump on a treasure chest to get propelled up onto another platform, latch onto the underside of a third platform with the grappling hook, swing back to the left onto a fourth platform and pass a skull-and-crossbones sign to make the part of the platform the Tiny is standing on disappear beneath his feet; once you've done it, you will have move to the right while falling to collect five more coins and land on the first platform. You will now have to jump back to the left over a quartet of spikes to collect six more coins and another 1UP, latch onto the underside of a fifth platform's ninth step above you with that grappling hook, swing back up to the left side of the fourth one, jump back left up to the fourth platform's second step, latch onto the underside of the fifth platform's third step above you with the grappling hook, swing back to the left up to its second step to collect four more coins, fall back down onto that fourth platform's staircase, walk back to the left down the staircase onto the first platform, and switch back to the red Tiny - and once you have done so, you shall have to jump up and make the red Tiny eat through two blocks in the pillar to his left to warp to a fifty-eighth bonus level. Once this fifty-eighth bonus level has appeared on the screen, the green Tiny will reappear in it and you will have 5:20 to collect all 13 coins in it (along with both 1UPs) and reach the level's "EXIT" sign.

Once the red Tiny has reappeared in the main level, you will have to walk back to the right and switch back to the green Tiny; once you have done so, you will have to retrace your steps back down to that treasure chest (where the vampire Tiny will have transformed into a flying bat), lead the vampire-bat-Tiny up onto the fourth platform's staircase, then latch onto the underside of the fifth platform's first step with the grappling hook, swing back to the left onto a sixth platform's fourth step, latch onto the underside of the fifth platform's second step and the ceiling in turn to collect four last coins, swing onto the fifth platform's third step, drop down to each of its next five steps in turn, and jump up to its ninth step. You now have to wait until the vampire Tiny (who will have returned to his original form by this point) reaches the platform's eighth step and stops moving, then push the lever to your right to cause a stake to fall out of the ceiling onto him and kill him (he'll leave a key behind) - and once you've dropped back down onto this platform's eighth step to collect the key, you'll have to jump back up to each of the platform's next three steps in turn, walk onto a brick with a keyhole in it (causing it to slide to the left), and fall down onto the "EXIT" sign in order to put an end to the level (the next level also references the original maze from Pac-Man).

Level 72 (PITGB: 62)

Next step,

the sticky Castle
level 2!

Tinies present: All
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: QMLJF

PITGB powers: All

As mentioned above, this level's a reference to the original maze from Pac-Man (only, like all the other levels in this game, it is a side view rather than an overhead one); once the green Tiny has reappeared on the screen, two flying ghosts (one silver and one gold) will pass through the wall at the top of the "regenerator" in the centre (there's also a third red one who will stay inside it for now), and you must use that grappling hook to latch onto the undersides of the "walls", swing around the "maze", and collect all 315 coins in it (there is also a clock in the bottom-left which can be collected for 30 extra seconds, along with two teleporters on the left and right sides that shall warp you to the other side when entered). If either of the ghosts comes flying towards you, you shall have to switch to the yellow Tiny and shoot a fireball at them to kill them (unlike in the maze-based Pac-Man games, they will not come back) - and you shall also have to do this when you pass over the wall at the top of the "regenerator", as that third red ghost will pass through it and come flying towards you. Once you have collected everything in the "maze", you shall have to enter a third teleporter in the top-right that will warp you down into the wall at the top of the right side's "warp tunnel"; once you do it, you will have to push a lever (causing a block in the wall at the top of the "regenerator" to slide to the left) and enter a fourth teleporter to get warped back up to the top-left. You will then have to make your way back down to the wall at the top of the "regenerator", and drop down through the hole in it onto the "EXIT" sign to put an end to the level - and in the Game Boy reskin, the flying ghosts are replaced with ones from the Pac-Man series (however, "Pac-Boy" can't kill them by shooting fireballs at them in this version which makes it harder).

Level 73 (PITGB: 63)

Love and adventure in

the sensual Castle
level 3!

Tinies present: All
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: BQMSM

PITGB powers: All

Once the green Tiny has reappeared on the screen, you'll have to drop down to the ground and walk back to the left to push a lever (freeing a chained-up Tiny, who will drop down to the ground); once you have done so, you will have to walk to the right (the freed Tiny will follow you as you do so), latch onto the underside of another platform above you with the grappling hook and swing up to it. You shall now have to wait for the freed Tiny to walk up a staircase, jump back to the left over to the second platform, and push against a brick with a keyhole in it (causing it to slide down) - and once you have done so, you'll have to walk back to the left and switch to the yellow Tiny as the freed Tiny transforms into a werewolf and spits eight projectiles at you. You'll now have to shoot five fireballs at the were-Tiny to kill him and switch back to the green Tiny before any of the projectiles hit you; once you have done so, you'll have to walk back to the right, latch onto the underside of a chandelier and the right side of a third platform's first step above you in turn to collect three coins, fall back down to the left onto each of a fourth platform's ten steps, and the second platform, in turn, latch onto the left side of the underside of that third platform's first step above you to collect two more coins, drop down to a fifth platform's ninth step, jump back to the left up to the fifth platform's tenth step, latch onto the underside of a sixth platform's fourth step above you and collect two more coins, and drop down onto the third platform. You will then have to run under three guillotines (which will fall to the ground as you pass under them, then rise back up to the ceiling again), jump up onto each of the platform's next four steps in turn, jump back to the left up to that sixth platform's first step, latch onto the ceiling above you to collect four more coins, drop down onto the sixth platform's fourth step (while watching for a cannon that is firing cannonballs at you, so you must land somewhere you know the cannonballs will not land on you), jump back to the left up to a seventh platform, and reach the "EXIT" sign to end this level.

Level 74 (PITGB: 64)

Welcome to

the joyful Castle
level 4!

Tinies present: Yellow, Red, Blue
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: SQPKJ

PITGB powers: Fireballs, Hammer, Bubbles

Once the yellow Tiny has reappeared on the screen, you shall immediately have to switch to the blue one; once you have done so, you will have to drop down into a pool of water, swim downwards, swim to the right, swim upwards to the surface, jump back to the left out of the water onto another platform, and switch back to the blue Tiny. You shall now have to drop back down to the left onto a third platform and back down to the right into the pool of water in turn, retrace your steps back up to the second platform, jump back to the left onto a fourth platform, and push a lever (causing a cage to be raised off a fifth platform, freeing a bucket-carrying Tiny who was under it in the process) - and once you have done so, you will have to switch back to that yellow Tiny as the bucket-carrying Tiny drops down off the edge of the fifth platform onto the starting one, jump back to the left onto the fifth platform and three more vertically-moving platforms (which are positioned over a spike pit) to collect eight more coins and a 1UP in turn, drop back down onto that starting platform as that bucket-carrying Tiny walks to the right and fills his bucket with water from the pool (draining it slightly as a result), walks back to the left and empties it into another one (causing its water level to rise slightly as a result), and repeats this process twice. You shall then have to switch back to the blue Tiny; once you've done so you will have to drop down to the left into the second pool of water, swim to the left, jump to the left out of the water onto a ninth platform and reach the "EXIT" sign in order to put an end to the level. If you are playing the Game Boy reskin, there are only six levels left.

Level 75 (PITGB: 65)

Don't miss

the dangerous Castle
level 5!

Tinies present: Yellow, Red
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: HHQGP

PITGB powers: Fireballs, Hammer

Once the yellow Tiny has reappeared on the screen, you shall have to push a block to the left, drop down through the hole it was covering to the ground, walk back to the left, jump up to each of another platform's first eight steps in turn, jump back to the left up to a third platform, jump back to the left over a stool and onto a table in turn (causing a barrel to drop down onto the tenth step of a fourth platform above you and roll downwards) and switch to the red Tiny; once you do so you'll have to make the red Tiny eat through two blocks in the wall to his left to warp to a fifty-ninth bonus level. Once this fifty-ninth bonus level has appeared on the screen, the yellow Tiny will reappear in it, and once he has landed on the ground you'll have 10 seconds to collect all 8 coins in it and reach either of the "EXIT" signs - and once the red Tiny has reappeared in the main level, you will have to retrace your steps back over to the right side of the stool as four more barrels drop down to the fourth platform's tenth step above you and start rolling downwards. You will then have to drop down to the eighth step of the second platform (not while a barrel's rolling down it) and jump up to each of its next five steps in turn (while watching out for two more spikes on the underside of that fourth platform above you); you will now have to jump back to the left up to each of the fourth platform's first ten steps in turn (while watching out for two more spikes on the underside of a fifth platform above you), and jump back to the right onto each of the fifth platform's first ten steps in turn (while watching out for a flying spiked ball). Five more barrels will now fall down to the eighth step of a sixth platform above you and start rolling downwards - and once the tenth one's rolled off the bottom of the screen you will have to switch back to the yellow Tiny. You shall now have to jump back to the left up to each of the sixth platform's first ten steps in turn, jump back up to both of a seventh platform's steps in turn, and enter a teleporter to be warped up to an eighth platform; once you have done so, the enormous black Tiny on the platform shall flee through a door on the right side of the screen, and you'll have to switch back to the red Tiny. You'll then have to jump up and make the red Tiny eat through two blocks in the pillar to his left to warp to a sixtieth bonus level - and once this sixtieth bonus level has appeared on the screen, the yellow Tiny will reappear in it and you shall have 1:10 to collect the 1UP in it and reach the "EXIT" sign (and once you have done this, the game shall completely skip past Level 76).

Level 76 (PITGB: 66)

No mercy for

the perilous Castle
level 6!

Tinies present: Yellow, Red
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: MXNQS

PITGB powers: Fireballs, Hammer

To play this level in the original versions you'll have to forego switching back to the red Tiny at the end of Level 75 and reach the "EXIT" sign on the right side of the screen; once the yellow Tiny has reappeared on the screen, you will immediately have to switch to the red one. You will then have to jump up to each one of a platform's twelve steps in turn, make the red Tiny eat through the twelfth step underneath him, fall down onto a second platform and the ground in turn (while watching out for four spikes), and collect a key. You shall then have to retrace your steps back up onto the eleventh step of the first platform and switch back to the yellow Tiny - and once you have done so you shall have to jump back to the left onto the first step of a third platform and jump up to the lock of a door to open it. You shall then have to jump back to the left onto the third platform's second and third steps in turn, jump back to the right onto each of a fourth platform's first three steps and a fifth platform in turn, jump over a lantern, jump up to the first steps of four more platforms in turn, jump back to the left onto the ninth platform's second step and jump up to the locks of two more doors to open them (the third one has a second key behind it). Once you have collected the second key, you shall have to walk back to the right, jump up to the first steps of two more platforms in turn, jump back to the left up to a twelfth platform (there is also a fourth door on this platform, but jumping up to its lock to open it will cause a guillotine to fall out of it) and push against a brick with a keyhole in it to make it slide up; once you've done so, you'll have to be carried up to a thirteenth platform by an air current (while watching out for two more spikes on the ceiling above you), jump over a bowl of acid and four last spikes in turn and reach the "EXIT" sign. In the Game Boy reskin, this level must be played due to the bonus levels' removal - and the guillotine is also replaced by a projectile-firing ghost.

Level 77 (PITGB: 67)

Picnic in

the absolutely fabulous Castle
level 7!

Tinies present: Red, Blue
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: JNLJJ

PITGB powers: Hammer, Bubbles

Once the red Tiny has reappeared on the screen, you'll have to make him eat through two blocks in the wall to his left to be warped to a sixty-first bonus level; once the red Tiny has reappeared in this sixty-first bonus level, you'll have 25 seconds to collect all 15 coins in it, and once you have done so, you will have to jump up and make the red Tiny eat through a block in the underside of the second platform to be warped to another area of this bonus level. Once the red Tiny has reappeared in this second area of the bonus level, you will have 25 seconds to collect all 22 coins in it - and once you have done so you'll have to make the red Tiny eat through a block in the ground underneath him to be warped to a third area of the bonus level. Once the red Tiny has reappeared in this third area of the bonus level, you will have 25 seconds to collect all 16 coins in it by switching to the activated-for-the-area green Tiny and using his grappling hook to latch onto the ceiling above you; once you have done so you will have to touch the "EXIT" sign to warp back to the bonus level's second area, then repeat the process twice more to warp back to the main level. Once the red Tiny has reappeared in the main level, you will have to jump up to collect two coins as three groups of four extending spikes pop out of the ground, jump over a bucket, jump over the second, fifth and sixth of six initially-suspended cages once they have fallen to the ground onto a table and switch back to the blue Tiny as the enormous black Tiny from Level 75 again runs away through a door on the right side of the screen - and once you have done so you will have to jump over six spikes (while watching out for six more spikes on the ceiling above you), and follow the enormous black Tiny through the door he'd just fled through to end the level.

Level 78 (PITGB: 68)

You are invited to

the miraculous Castle
level 8!

Tinies present: Red, Blue
Time: 5:20
PITGB time: 99 (1:39)

PITGB password: DCTJJ
PITGB powers: Hammer, Bubbles

Once the blue Tiny has reappeared on the screen, you shall have to jump over two blocks in the ground as that enormous black Tiny from Levels 75 and 77 punches it (causing them to fall into a pool of acid beneath them) as he begins to flee for a third time; you shall now have to jump over a group of four extending spikes as it pops out of the ground, then run under the first of three initially-suspended cages as it drops down to the ground (and twenty-eight spikes on the underside of a platform above you); once the enormous black Tiny has stopped fleeing he shall open a door on the right side of the screen and two smaller Tinies (one silver and one gold) will come walking out of it while firing projectiles at you. You will then have to retrace your steps back to the start, wait until both of the smaller Tinies have dropped through the gap left by the two missing blocks into the pool of acid and switch to the red Tiny before any of their projectiles hit you - and once you've done it, you shall have to retrace your steps back to the door (the enormous black Tiny will have fled through it by this point), and jump up to push against a pillar to your right (causing a block in the ceiling to fall to the ground). You shall then have to push the block back to the left (until it is to the right side of the aforementioned platform that has a spiky underside), jump up and make the red Tiny eat through two blocks in a pillar to his left, and collect three coins and two 1UPs; once you do it, you will have to retrace your steps back to the door again, and follow the enormous black Tiny through it to put an end to the level (as the next level will also see the yellow Tiny fighting the enormous black one).

Level 79 (PITGB: 69)

One way ticket for

the blue green Castle
level 9!

Tinies present: Yellow
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: MSVXH

PITGB powers: Fireballs

Once the yellow Tiny has reappeared on the screen, the enormous black Tiny off Levels 75, 77 and 78, who now has no place left to flee, will start firing arrows and projectiles at him, which he'll have to jump up to avoid getting hit by; once you have shot enough fireballs at him, he shall shrink to the same size as the yellow Tiny and lose his arrow-firing ability, but a shield will drop down in front of him. Once you have jumped up and shot the second of two suspended cages above him, it will fall onto him, and a block in the ground will slide to the left - and you will then have to drop down through the hole to end the level. In the Game Boy reskin, the giant black Tiny represents the Gum Monster from Pac-Man 2: The New Adventures (and the SNES reskin).

Level 80 (PITGB: 70)

Get up it's

the cute Castle
level 10!

Tinies present: Yellow
Time: 5:20
PITGB time: 99 (1:39)
PITGB password: QCMCW

PITGB powers: Fireballs

Once the yellow Tiny has reappeared on the screen, he will drop down to the ground, and you will have to touch the tied-up King Tiny on his stool to free him; once you have done it, the now-freed King Tiny shall throw his crown into the air twice (it will land upon his head the second time), drop down to the ground and walk through a door on the right side of the screen. You will then have to jump to the right over the stool and follow the King Tiny through the door to end the level - and in the Game Boy reskin, the King Tiny is removed, so all "Pac-Boy" must do is jump over the stool and walk through the door.

FOTF Overworld Map (World 8 Clear).png

The game shall then return to the overworld map as the line of dots indicating the Tinies' progress continues to appear and they go on to the ninth world; however, if you are playing the Game Boy reskin, you will get treated to the game's new ending sequence (which is lifted straight from the SNES reskin):

BY DEFEATING THE

GUM MONSTER, PAC HAS
RETURNED TO HIS
LOVING FAMILY IN THE
PRESENT - FOR HOW LONG
CAN HIS LIFE REMAIN
PEACEFUL?

CONGRATULATIONS

THE KALISTO TEAM

- CODING -
GIL ESPECHE

ADDITIONAL GRAPHICS
FRANCOIS RIMASSON

- ORIGINAL DESIGN -
CYRILLE FONTAINE

- MUSIC -
FREDERIC MOTTE

- TECHNICAL DIRECTOR -
OLIVIER GOGUEL

- PRODUCER -
THIERRY ROBIN

THANKS
TO
NAMCO
AND
MINDSCAPE

THE END

After the credits have finished, the game shall return to the title screen, and remain there until you switch off the console; unlike in that SNES reskin, this version does not have a secret level-selection screen, given that it has a password for every level, so if you wish to fight the enormous black Tiny on the sixty-ninth level without doing the other sixty-eight before it, all you must do is select "PASSWORD" on the title screen and enter the password MSVXH.