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{{Header Nav|game=Gateway II: Homeworld|num=0}}
{{Header Nav|game=Gateway II: Homeworld}}
{{Infobox
{{Game
|completion=0
|image=Gateway II cover.jpg
|title=Gateway II: Homeworld
|title=Gateway II: Homeworld
|image=Gateway II cover.jpg
|developer=[[Legend Entertainment]]
|developer=[[Legend Entertainment]]
|publisher=[[Legend Entertainment]]
|publisher=[[Legend Entertainment]]
|released={{us|1993}}
|year=1993
|systems={{syslist|win|msdos}}
|genre=[[Adventure]]
|genre=[[Adventure]]
|systems=[[Windows]], [[MS-DOS]]
|modes=[[Single player]]
|modes=[[Single player]]
|preceded by=[[Frederick Pohl's Gateway]]
|preceded by=[[Frederick Pohl's Gateway]]
|pcgamingwiki=Gateway II: Homeworld
}}
}}
'''Gateway II: Homeworld''' is an interactive fiction game released by [[Legend Entertainment]], and written by Glen Dahlgren and Mike Verdu. It was released in the US in [[1993]] for [[Windows]] and [[MS-DOS]], and is a sequel to [[Frederick Pohl's Gateway]].
'''Gateway II: Homeworld''' is an interactive fiction game released by [[Legend Entertainment]], and written by Glen Dahlgren and Mike Verdu. It was released in the US in [[1993]] for [[Windows]] and [[MS-DOS]], and is a sequel to [[Frederick Pohl's Gateway]].


The game hybridizes traditional parsers with illustration and mouse-based aids. It has a number of timed events, but the possibility of player death outside them is quite rare. Unwinnable states are possible, but difficult to achieve.
The game hybridizes traditional parsers with illustration and mouse-based aids. It has a number of timed events, but the possibility of player death outside them is quite rare. Unwinnable states are possible, but difficult to achieve.
{{Continue Nav}}


Gateway and Gateway II are based on Frederik Pohl's novels, but deviate significantly while still being similar enough to make both the games and the books severe spoilers for each other. Gateway II is set ten years after the first game, and bears less resemblance to the novels' plots while using more of their elements.
Gateway and Gateway II are based on Frederik Pohl's novels, but deviate significantly while still being similar enough to make both the games and the books severe spoilers for each other. Gateway II is set ten years after the first game, and bears less resemblance to the novels' plots while using more of their elements.
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[[Category:Legend Entertainment]]
[[Category:Legend Entertainment]]
[[Category:Adventure]]
[[Category:Adventure]]
[[Category:Windows]]
[[Category:MS-DOS]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 23:01, 20 April 2022

Box artwork for Gateway II: Homeworld.
Box artwork for Gateway II: Homeworld.
Gateway II: Homeworld
Developer(s)Legend Entertainment
Publisher(s)Legend Entertainment
Year released1993
System(s)Windows, DOS
Preceded byFrederick Pohl's Gateway
Genre(s)Adventure
ModesSingle player
LinksGateway II: Homeworld at PCGamingWikiGateway II: Homeworld ChannelSearchSearch

Gateway II: Homeworld is an interactive fiction game released by Legend Entertainment, and written by Glen Dahlgren and Mike Verdu. It was released in the US in 1993 for Windows and MS-DOS, and is a sequel to Frederick Pohl's Gateway.

The game hybridizes traditional parsers with illustration and mouse-based aids. It has a number of timed events, but the possibility of player death outside them is quite rare. Unwinnable states are possible, but difficult to achieve.

Gateway and Gateway II are based on Frederik Pohl's novels, but deviate significantly while still being similar enough to make both the games and the books severe spoilers for each other. Gateway II is set ten years after the first game, and bears less resemblance to the novels' plots while using more of their elements.

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