Gears of War 2

From StrategyWiki, the video game walkthrough and strategy guide wiki
Box artwork for Gears of War 2.
Box artwork for Gears of War 2.
Gears of War 2
Developer(s)Epic Games
Publisher(s)Microsoft Game Studios
Year released2008
System(s)Xbox 360
Preceded byGears of War
Followed byGears of War 3
SeriesGears of War
Designer(s)Cliff Bleszinski
Genre(s)Third-person shooter
ModesSingle player, Multiplayer, Co-op
Rating(s)ESRB MatureBBFC 18
LinksGears of War 2 ChannelSearchSearch

Gears of War 2 is a tactical third-person shooter game developed by Epic Games and published by Microsoft Game Studios exclusively for the Xbox 360. It is the sequel to the critically acclaimed best-seller Gears of War, and was announced by lead designer Cliff Bleszinski during the February 20, 2008 Game Developers Conference. The game uses a heavily upgraded version of the Unreal Engine 3.

Story[edit]

Gears of War 2 takes place six months after the end of the first game. Though most of the Locust Horde was destroyed, a fatal disease called "Rust Lung" spread among the diminished human population. After months of peace, the cities of Tollen and Montevado suddenly and mysteriously disappear underground, leading the COG to suspect the resurgence of the Locust. The once impenetrable Jacinto Plateau, one of the last remaining safe havens for humans, begins to show signs that the same fate awaits it. In order to stop the fall of Jacinto, the COG responds with a large-scale counteroffensive against the Locust.

Table of Contents

edit