From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (platform -> systems)
m (fixing publisher)
Line 5: Line 5:
|image=Go! Go! Hypergrind GC Box artwork.jpg
|image=Go! Go! Hypergrind GC Box artwork.jpg
|developer=[[Poponchi]]
|developer=[[Poponchi]]
|publisher=[[Atlus]]
|publisher={{co|Atlus USA|na}}
|released={{us|2003|November 18}}
|released={{us|2003|November 18}}
|genre=[[Skateboarding]]
|genre=[[Skateboarding]]
Line 21: Line 21:
{{ToC}}
{{ToC}}


[[Category:Atlus]]
[[Category:Nintendo GameCube]]
[[Category:Nintendo GameCube]]
[[Category:Poponchi]]
[[Category:Poponchi]]

Revision as of 23:52, 19 March 2009

stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Template:Infobox Go! Go! Hypergrind is a skateboarding game for the Nintendo GameCube that was developed by Poponchi and published by Atlus Co.. Character designs and other work on the game was done by Spümcø (the company that created Ren and Stimpy).

Story

It's not common knowledge, but many animation studios (according to this game's introduction) have access to a dimension called "the Toon World". In the Toon World, animated cartoons are filmed (after the script(s) and/or storyboard(s) have been finished in the "real world"). Since computer-generated-imagery has become more popular than traditional 2-D animation, the Toon World is starting to lose work. Thankfully Spümcø is holding auditions in the Toon World for a new skateboarding cartoon called Go! Go! Hypergrind. And here's where the player comes in. In the game's Story Mode, you (the player) choose one of the cartoon star hopefuls and skate your heart out.

Template:Continue Nav

Table of Contents

edit