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Missed a Djinni but don't know where to look? Never fear, the list below contains all the general locations for each Djinn. Included is the name, elemental type, and the general order in which each Djinni can be obtained.
Name
Type
Location
Echo
Venus
Outside Daila (On World Map)
Fog
Mercury
Kandorean Temple
Breath
Jupiter
Shrine of the Sea God
Cannon
Mars
Dehkan Plateau
Iron
Venus
East of Madra(On World Map)
Blitz
Jupiter
Yampi Desert
Ether
Jupiter
Garoh after Air's Rock (Obtained from Maha after talking to him during the day)
Spark
Mars
Mikasalla
Sour
Mercury
Northeast of Mikasalla (On World Map)
Kindle
Mars
Gondowon Cliffs
Spring
Mercury
With Piers
Shade
Mercury
With Piers
Steel
Venus
Gabomba Statue
Waft
Jupiter
Kibombo Mountains
Char
Mars
Madra (Give the Healing Fungus to the old man in Madra)
Mud
Venus
Gabombo Catacombs
Steam
Mercury
Aqua Rock
Coal
Mars
Izumo (Give Lady Uzume the dancing idol after Gaia Rock)
Meld
Venus
Sea of Time Islet Cave (after Turtle Quest)
Haze
Jupiter
Apojii Islands (after Gaia Rock, Sand is needed)
Reflux
Mars
Tundaria Tower
Wheeze
Jupiter
Southwest of Tundaria Tower (On World Map)
Flower
Venus
Taopo Swamp
Rime
Mercury
West Dock of Lemuria (In Ancient Lemuria)
Chill
Mercury
South west of Narimbwe (Cross the bridge on the east and head south across another bridge in the forest. On World Map)
Aroma
Jupiter
Shaman Village (after Trial Road)
Petra
Venus
North East of Shaman Village Cave in a small forest (On World Map)
Tinder
Mars
Hesperia Settlement
Salt
Venus
Contigo
Whorl
Jupiter
Jupiter Lighthouse
Shine
Mars
Contigo (Force is needed)
Core
Mars
In a forest on Atteka accessible by landing on te western pat of Atteka (On World Map)
Geode
Venus
Atteka Inlet
Eddy
Mercury
Shaman Village Cave
Gasp
Jupiter
At the very end of Trial Road
Fury
Mars
Magma Rock
Lull
Jupiter
Loho (after Magma Rock)
Gel
Mercury
Kalt Island
Mold
Venus
Prox
Fugue
Mars
Mars Lighthouse
Balm
Mercury
Mars Lighthouse
Crystal
Venus
Yampi Desert Cave
Gale
Jupiter
Treasure Isle
Serac
Mercury
Islet Cave (after having Teleport)
Skills
Here's a list of skills from each Djinni:
Venus
Name
Type
Skill
Echo
Venus
Venus-based attack equal in power to the user's normal physical attack, increased by 60%
Iron
Venus
Raise Allies' DEF
Steel
Venus
Venus-based attack equal in power to the user's normal physical attack increased by 30%. The user's HP will be restored by an amount equal to 50% of the damage dealt to the target.
Mud
Venus
Lower Enemies AGL
Flower
Venus
Adepts have their HP restored by 30%
Meld
Venus
Strike with a partner (The Adept that is chosen to be the "second attacker" alongside the user is the Adept with the highest Attack rating other than the use)
Salt
Venus
Cure all status ailments
Geode
Venus
Venus-based attack equal in power to the user's normal physical attack increased by 90%
Mold
Venus
Enemy attacks itself for one turn
Petra
Venus
Enemy is stunned for one turn
Crystal
Venus
All current battling Adepts have their HP meters restored by 50%
Mars
Name
Type
Skill
Cannon
Mars
Mars-based attack equal in power to the user's normal physical attack with an additional 40 damage
Spark
Mars
Revives Downed Character (has a 60% chance to be revived with his or her HP restored to 60% of his or her maximum HP meter.)
Kindle
Mars
Raises Allies Attack
Char
Mars
Mars-based attack equal in power to the user's normal physical attack with an additional 50 damage points added to the result. Has chance to stun
Coal
Mars
Raises Allies Agility
Reflux
Mars
Counters all attacks for one turn
Core
Mars
Mars-based attack equal in power to the user's normal physical attack with an additional 40 damage points added to the result. There is a chance that when the attack hits, only 50% of the target's current Defense rating is applied
Tinder
Mars
Revives Downed Character
Shine
Mars
Mars-based attack equal in power to the user's normal physical attack with an additional 60 damage points added to the result, and then for each enemy on the enemy side there is a chance it will be afflicted with delusion.
Fury
Mars
Mars-based attack equal in power to the user's normal physical attack with an additional 70 damage points added. May cause haunt on enemy.
Fugue
Mars
Lower Enemies' PP
Jupiter
Name
Type
Skill
Breath
Jupiter
Breath cures the target party member with 40% of its maximum HP. This effect has the "strikes first" property that guarantees it to occur as the first action.
Blitz
Jupiter
Jupiter-based attack equal in power to the user's normal physical attack with an additional 30 damage points added to the result, and there is then a chance that the target will be afflicted with stun.
Ether
Jupiter
Recover Ally PP
Waft
Jupiter
Jupiter-based attack equal in power to the user's normal physical attack with an additional 40 damage points added to the result, and there is then a chance that the target will be afflicted with sleep.
Haze
Jupiter
Avoid all attacks
Wheeze
Jupiter
Jupiter-based attack equal in power to the user's normal physical attack with an additional 50 damage points added to the result, and there is then a chance that the target will be afflicted with deadly poison.
Aroma
Jupiter
Recover 10% of Allies' PP
Whorl
Jupiter
Jupiter-based attack equal in power to the user's normal physical attack with an additional 40 damage points added to the result, there is a chance to instantly fell the target.
Lull
Jupiter
Nullify all enemy attacks for one turn
Gasp
Jupiter
Jupiter-based attack equal in power to the user's normal physical attack with an additional 40 damage points added to the result, there is a chance to curse the target
Gale
Jupiter
Jupiter-based attack equal in power to the user's normal physical attack with an additional 60 damage points added to the result, there is a chance to instantly fell the target.
Mercury
Name
Type
Skill
Fog
Mercury
Mercury-based attack equal in power to the user's normal physical attack with an additional 30 damage points added to the result, there is a chance the target will be afflicted with delusion.
Sour
Mercury
Mercury-based attack equal in power to the user's normal physical attack increased by 50%. There is then a chance that all of the target's resistances may be be lowered by 40 each.
Spring
Mercury
Recover 70% of an Ally's HP
Shade
Mercury
Summons a barrier that reduces all damage done to all current battling by 60% for the that turn
Chill
Mercury
Mercury-based attack equal in power to the user's normal physical attack with an additional 40 damage points added to the result, there is a chance to lower the target's defense
Steam
Mercury
all battling adepts get an additional 40 resistance points to all their resistances.
Rime
Mercury
Seals Enemy's Psynergy
Gel
Mercury
Mercury-based attack equal in power to the user's normal physical attack increased by 50%. There is then a chance that the target's Attack rating is lowered by 25%.
Eddy
Mercury
All Djinns recover 1 Turn
Balm
Mercury
Revive all downed Allies (60% chance to be revived and cured to 60% of their respective maximum HP meters)
Serac
Mercury
Mercury-based attack equal in power to the user's normal physical attack with an additional 70 damage points added to the result, there is a chance to instantly fell the target.