Gothic/Admission to the Old Camp

From StrategyWiki, the video game walkthrough and strategy guide wiki

Ask Diego what you need to do to be accepted. He tells you to speak to Thorus at the castle gate. Thorus sends you back to Diego. You have to earn brownie points from the influential people in the camp, most of them are Shadows. There are 7 associated quests and you have to complete at least 6 of them. Snaf's Recipe does not count towards your acceptance. Neither does whatever Mud tells you, nobody takes him seriously. As you are allowed to skip one quest, many players opt to skip Fingers because putting skill points into strength and handling weapons is far more beneficial early on in the game. Alternatively you can skip Vanished Guard and hold onto the amulet for yourself. Unless you rob Gomez, you probably won't get an armor amulet until the fourth chapter.

Three quests require you to completely leave the Old Camp and come back later:

Whistler's Sword[edit]

This is a simple one. Whistler wants you to get Whistler's Sword (20/15) from Fisk. Agree and he will give you 100 Ore to get it. Head on down the slope and talk to Fisk, often sitting on the bench in front of his hut. The first time you get close to Fisk he'll force-dialog you. Do NOT tell Fisk that the sword is for Whistler otherwise Fisk will no longer want to sell you the sword. Tell him you're looking for a sword, something ornamental and he'll offer you the sword for 110 Ore. Either pay or politely decline for now and head back to Whistler to ask for the additional 10 Ore, then pay. Fisk will punish any attempt at haggling. Take the sword to Whistler right away, otherwise after a few days he'll become hostile and the quest fails.

Scatty's arena fight[edit]

Scatty is the arena master, he's somewhere around the arena entrance. Talk to him. To get his vote, you must defeat Kirgo (hard) or challenge Kharim. (easy) You only get one shot at both. To beat Kirgo your strength plus weapon damage has to exceed 45. You'll need a good weapon, armor and increased strength to have any chance. Drop your Ore before the fight so Kirgo can't take it.

The easier option is to challenge Kharim. Exhaust all dialog options top to bottom, they're funny. Go into the arena, drop your Ore and let him knock you unconscious. (find a bed later to restore your health) Kharim's stats (particularly his armor) make it clear you're not really supposed to beat him. It is a valid option though, but you'll probably need magic or soften him up before the actual fight. See Getting good gear for inspiration.

Talk to Scatty again and he'll vote for you as he's impressed you defeated Kirgo or dared to challenge Kharim at all.

Fingers[edit]

Ask Diego who can teach you, otherwise Fingers will "not see how" he could help you. Fingers wants you to learn a thief's skill. He can train you in pickpocketing (requires sneaking, not recommended) and lockpicking. For sneaking he will refer you to Cavalorn, you'll pass his hut during Thorus' Quest on your way to the New Camp. Fingers will vote for you if you learn level 1 lockpicking from him and/or sneaking from Cavalorn, either is sufficient.

Thorus' Quest[edit]

Talk to Thorus and insist you are capable of helping with anything he wants. His task is for you to get rid of Mordrag, a merchant from the New Camp. Go and see Mordrag near the south gate, he'll force-dialog you the first time you see him. Tell him he has a problem and let him convince you that the New Camp is awesome and you want to see it. He will take you to the New Camp. When you get there he will give you his ring, Mordrag's Ring (+5 DEX), to give to Lares and tell you he's going to stay here for a while. If you take the ring to Lares you will get access to Lares' hut and unlock Lares as a trainer. While at the New Camp feel free to talk to people and do quests, there is no time limit.

You can also complete this quest by simply killing Mordrag, but this is both hard and pointless. Should you prefer this anyway, get some inspiration from Getting good gear. Next time you see Thorus, tell him the good news and you get his vote.

Vanished Guard[edit]

Nek has gone missing and Sly is hoping you'll run into him. Exit the camp through the south exit. On the right from the path there is a rock formation. In it, there is a cave that's guarded by Molerats. Turn the Molerats into Raw Meat and get Nek's amulet  5 . Return to Sly if you want his vote. Turns out it was about the amulet all along. If you're not yet sure you want to join the Old Camp you can just hold onto it for now by simply not reporting back to him.

Recipe of the Sect[edit]

Dexter wants Kalom's recipe to be able to make his own healing potions. You'll need one or more Picklocks. Ask Baal Parvez (usually standing near the campfire of the marketplace) to take you to the swamp camp. Make sure you keep pace with him; if he gets too far out of sight he will disappear and spawn directly at his destination. When you get to the camp, ask Lester near the entrance to take you to the alchemy lab. * You should now be by a hut with Kalom's Bodyguard standing outside. Wait until nightfall (sleep if needed) and go in. You can't steal the recipe while Caine is there, but he leaves for the night. With Caine out out of sight pick the lock on the left chest. (R R L R) Kalom is too busy to notice you. Take the recipe back to Dexter, he'll give you 50 Ore and you have his vote.

Because nobody saw you take the recipe, doing this quest does not prevent you joining the Sect Camp. The recipe itself is gobbledygook.

Test of Faith[edit]

Diego will tell you to go to the Old Mine and collect a list of supplies that the mine workers need from Ian. Ask Diego why Ian would give you the list, and he will say to tell him Diego sent you. (if you skip this Ian won't give you the list) Diego will tell you Graham can get you a map with directions. If you go to Graham, you can get the map for 30 Ore or threaten him to get it for free. The map with directions is the same as the Map of the colony he also sells but cropped and with a red X drawn onto it. You can view the map by pressing "m", the mine is north west of the Old Camp. The Old Mine is fronted by abandoned wooden turrets and a masher. There are several ways of getting there:

  • During Thorus' Quest you walked across a bridge with a split on the other side. The left path led to the New Camp. The right path leads to the Old Mine, with only a few relatively easy to beat monsters on the path.
  • More difficult: follow the road out of the main gate of the old camp, across the bridge, and through the forest. In the forest, it's easiest to take the tunnel the path leads into and just keep going after that. You will encounter some wolves and molerats, deal with them. When you arrive at a split after leaving the forest, go right.
  • Slow method: go to the swamp camp and wait for Gor Na Drak (who can teach you how to remove Minecrawler mandibles) and another templar to go to the Old Mine, they commute daily.* Follow them, they'll kill any monsters on the path. This isn't the preferred method because they walk slowly and you won't earn any XP for the kills.

Get into the mine. At the top level there's a store with merchant Santino. Make your way down. Ian is standing in front of the second store in the mine from merchant Alberto. Talk to him to get the list. This is also a good time to loot Ulbert's Storeshed and Aaron's Chest. Return the list directly to Diego to complete the quest and get Diego's vote. If you want to join the New Camp, take it to Lares first.