Grabbed by the Ghoulies/Bonus Books

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These are the locations of the Bonus Books throughout Grabbed by the Ghoulies.

Chapter 1: The Rescue[edit]

  1. Grand Hall: On the stairs
  2. Trophy Room: Just outside of the exit door (collected automatically at the end of the room)
  3. Billiard Room: In the corner next to the trophy
  4. Gaming Room: On a rocking chair near the television
  5. Billiard Room: On the left of the grandfather clock
  6. Lower Corridors: Behind a pillar near the bars
  7. Cinema: On a large shelf to the left of the fireplace
  8. Gaming Room: In the playpen
  9. Basement: In a sarcophagus towards the end of the corridor
  10. Relic Store: On the ground cornered by two green crates towards the middle of the room
  11. Ye Olde Archives: On a cardboard box near the exit door
  12. Cellar: Behind a blue crate in the upper-left corner

Chapter 2: The Restoration[edit]

  1. Kitchen: On a stove across from the entrance door
  2. Scullery: In the old-fashioned dishwasher to the right of the entrance
  3. Lower Corridors: In a small room across from the exit door
  4. Embassy Ballroom: In a hall to the left of the Ancient Mummy
  5. Conservatory: Behind the bench just inside the door
  6. Boathouse: Behind the shelf just inside the door
  7. Lighthouse Store: Too the right of the entrance door
  8. Lighthouse Living Quarters: Next to the toilet on the right
  9. Lighthouse Lantern Room: In the small barrels behind the railing
  10. Lighthouse Living Quarters: In the bathtub
  11. Lighthouse Store: Left of the entrance
  12. Boathouse: In the treasure chest in the middle of the room
  13. Dining Room: On the table, next to the Zombie Pirate Captain
  14. Embassy Ballroom: On the table farthest from the exit door
  15. Lower Corridors: In the room across from the entrance, this time hidden in a different corner
  16. Scullery: In the empty sink
  17. Kitchen: In the room behind the stove
  18. Freezer: On a shelf
  19. Garbage Yard: In a pile of garbage near the big window, sticking out of an old cabinet
  20. Wood Shed: At the base of a large plant with three spiders on it
  21. Farmyard: In the meat grinder near the door
  22. Chicken Shed: On a bale of hay towards the back of a stack
  23. Farmyard: Leaning on the fence post with the Imp on top and skeletons that jump out when you get close
  24. Workshop: At the base of a table roughly strait ahead from the entrance door
  25. Lower Corridors: In a jar next to the exit door
  26. Pantry: In a barrel next to the exit door
  27. Kitchen: Near the entrance to the Freezer
  28. Grand Hallway: Held by a Haunted Painting
  29. Cloak Room: Behind the curtain of the window with bottles on it
  30. Sitting Room: In the grandfather clock
  31. Music Room: On an accordion near a window to the side of the entrance
  32. Walled Garden: Behind a windowbox in front of the porch
  33. Study: On the windowsill
  34. Music Room: Held by Hunchy
  35. Sitting Room: Under the sofa in the corner
  36. Cloak Room: In the green chest
  37. Grand Hallway: On the bookshelf near the stairs
  38. Kitchen: In a green shelf
  39. Cellar: Behind a crate near the entrance
  40. Ye olde Archives: In a small box on the floor near the exit

Chapter 3: The Riddle[edit]

  1. Grand Hallway: In a jar behind a bench near the door
  2. Housekeeping Store: Near the picture of a Jiggy
  3. Crivens' Quarters: In his dresser near the bed
  4. Housekeeping Store: Held by the Warlock
  5. Grand Hallway: In front of the door to the Baron's Quarters
  6. Upper Corridors: In a vase behind the mob of traitor mummies
  7. Bathroom: In the toilet
  8. Schoolroom: In an object next to Roysten
  9. Infirmary: Next to the boarded-up door in the hidden hallway behind the dresser
  10. Dunfiddlin Cottage Garden: Held by a Vampire
  11. Greenhouse: Between two pumpkins towards the middle of the room
  12. Potting Room: In a pot on a table near the exit door
  13. Greenhouse: In a pile of mushrooms in a corner across from the entrance
  14. Dunfiddlin Cottage Garden: Behind a bush OUTSIDE of the fence
  15. Dunfiddlin Cottage: In the freezer that opens when the zombies come out after the warlock is defeated
  16. Work Shop: In the first safe from the entrance
  17. Farmyard: In the stone wheel near the entrance
  18. Foundry: In the barrel next to the fire
  19. Stables: on top of a box underneatha trough
  20. Foundry: In the barrel next to the pile of coal
  21. Farmyard: Held by a Jessie and Clyde
  22. Woodshed: Released by a Medusa when defeated
  23. Garbage Yard: In the dumpster nearest the exit (not the 360 weapon)
  24. Ffffreezer: Inside a freezer where the mummy is
  25. Kitchen: At the bottom of the stairs near the door to the Skullery
  26. Laundry: In a washing machine
  27. Servant's Dormitory: Held by the Haunted Door at the exit
  28. Servant's Bathroom: In the metal container with the Cursed Mummy inside, which opens after the challenge is complete
  29. Attic: Next to the dresser, around the corner
  30. Grand Hallway: In the bust, near the big door at the first landing of the stairs
  31. Experiments Chamber: In one of the large computers in the room with windows
  32. Krackpot's Lab:In the freezer/vault where the Jessie and Clydes come from
  33. Experments Chamber: In a set of locker doors
  34. Grand Hallway: Behind a large green door on the side of the room

Chapter 4: The Reckoning[edit]

  1. The Baron's Quarters: In a table in the bathroom

Chapter 5: The Race[edit]

  1. Grand Hallway: In a jar near the exit door
  2. Bathroom: In a cabinet near the toilet
  3. Conservatory: In a pot near the exit
  4. Dunfiddlin Cottage: In a dresser near Fiddlesworth's bed
  5. Dining Room: In the pot to the right of the picture of the werewolf on the far side of the room
  6. Pantry: On a shelf somewhat out of the way
  7. Relic Store: In a breakable sarcophagus standing towards the middle of the room
  8. Laundry: In the second-closest washing machine from the entrance
  9. Walled Garden: In a pot behind some bushes
  10. Cinema: In the pot to the left of the fireplace
  11. Lower Corridors: In the pot near the exit
  12. In the jar on the table, to the left of the exit
  13. In the dog bowl opposite the one where the girl is (on the right from the entrance)