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< Gyromite
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A * next to the phase number indicates that two pipes need to be held down in order to clear the stage, so you will need to spin one of the Gyros.

Game B[edit]

Round 11[edit]

Gyromite - Round 11
Gyromite - Round 11
  • This round requires efficient instruction giving to R.O.B. Start out by having him press down the red actuator. The very moment that Hector sets foot on the red pipes, instruct R.O.B. to release the red actuator, and press down the blue one.
  • Now prepare for the moment that Hector begins to fall down towards the blue pipes. As soon as he does, instruct R.O.B. to life the Gyro off of the blue actuator. If you do it correctly, Hector will continue along the top path instead of sleepwalking into a Smick.
  • Have R.O.B. switch to, and press down, the red actuator. When Hector is standing on the last red pipe, lift the Gyro off of the actuator, and Hector will complete the phase.

Round 12[edit]

Gyromite - Round 12
Gyromite - Round 12
  • This stage has two exits. If you take the high exit, you won't need to spin a Gyro to get through the next phase. Start out by having R.O.B. hold down the blue actuator. As soon as Hector sets foot on the blue pipes, have R.O.B. release the actuator.
  • Now prepare R.O.B. to push down the red actuator. If you want to take the high route, you'll need to release the actuator as soon as Hector sets foot on the red pipes. He will reach the high route and pick up an arrow. Press the red actuator again, and release it once Hector is standing on the last red pipes.
  • To take the lower route, keep the red actuator pressed down until Hector clears the first two red pipes. Then have R.O.B. switch to the blue actuator and press it down so that Hector can clear the stage.

Round 13*[edit]

Gyromite - Round 13
Gyromite - Round 13
  • If you arrived through the high tunnel, this phase is very easy. Simply have R.O.B. press the blue actuator down until Hector arrives at the blue pipes shortly after collecting the arrow. Then have R.O.B. release the actuator, so that Hector walks along the middle path.
  • If you arrived through the low tunnel, you have a little more work cut out for you. You'll have to get a Gyro spinning and drop it on the red actuator. Then have R.O.B pick up the other Gyro and push down the blue actuator. Prepare to release the blue actuator as soon as Hector lands on the blue pipes shortly after collecting the arrow.
  • Finally, you'll need to instruct R.O.B. to switch to, and press down, the red actuator to complete the stage.

Round 14[edit]

Gyromite - Round 14
Gyromite - Round 14
  • This phase is fairly easy. Instruct R.O.B. to have the blue actuator held down before Hector reaches the first blue pipe. Then have R.O.B. switch over to the red actuator. Press it down so that Hector can proceed after collecting the arrow. Then release it as soon as Hector passes the first red pipe and Hector will safely complete the phase.

Round 15*[edit]

Gyromite - Round 15
Gyromite - Round 15
  • You will absolutely need to have a Gyro spinning for this stage. From the start, make sure both actuators are released. When Hector stops at the second blue pipe, have R.O.B. pick up the spinning Gyro and drop it on the red actuator. Then have him pick up the other Gyro, and push the blue actuator down. At this point, Hector should be able to safely complete the rest of the phase.

Phase 16*[edit]

Gyromite - Round 16
Gyromite - Round 16
  • You'll want both actuators held down from the previous stage. This will allow Hector to fall down to the middle section and collect the arrow. Unfortunately, you need to be quick now. You want R.O.B. to put the other Gyro away, and go back to the spinning Gyro on the red actuator. Pick up the red actuator as soon as Hector sets foot on the double red pipes.
  • Have R.O.B. switch over to the blue actuator and press it down so that Hector can stand on the blue pipes. Immediately instruct R.O.B. to lift the Gyro back up so that Hector rises with the pipes and reaches the rope attached to the ceiling.

Round 17*[edit]

Gyromite - Round 17
Gyromite - Round 17
  • It's important to take your time on this phase and make sure that it is safe to allow Hector to proceed before lowering any of the pipes. Start out by getting R.O.B. to drop a Gyro in the spinner. You'll need it later. Then with the other Gyro, have R.O.B. push down the red actuator.
  • It is safe to push down the blue actuator after the Smick falls down from the ledge above and starts moving to the right. As soon as that happens, lower the blue pipe and allow Hector to pass through. Keep the blue actuator held down until Hector passes the next blue pipe, shortly after collecting the arrow.
  • Have R.O.B. release the blue actuator and switch to the red one. Press it down to allow Hector to continue. At this point, you need to put the Gyro away and return to the spinning Gyro. Have R.O.B. pick it up and drop it off on the blue actuator. Then pick up the other Gyro again and press down the red actuator.

Round 18[edit]

Gyromite - Round 18
Gyromite - Round 18
  • If you followed the instructions above, the spinning Gyro should be on the blue actuator. Go ahead and instruct R.O.B. to put the other Gyro away and return to the spinning Gyro. By now, Hector should be standing on the blue pipe. Have R.O.B. lift the Gyro off of the blue actuator, and switch over to the red one.
  • Have R.O.B. press the red actuator down so that Hector can continue, but lift it back up as soon as Hector passes the first red pipe. As soon as you do this, switch to the blue actuator and press it down. Hector should avoid the Smick and end up standing on the last blue pipe. Lift up the actuator to allow Hector to finish the stage.

Round 19[edit]

Gyromite - Round 19
Gyromite - Round 19
  • This round is fairly simple. Have R.O.B. keep the blue actuator pressed down until Hector stands on the blue pipe. Then lift the Gyro immediately. Have R.O.B. switch to, and press down the red actuator so that Hector can proceed.
  • Now you'll need to switch back to the blue actuator. Press it down until Hector is standing on the blue pipe. Then have R.O.B. release the blue actuator, and Hector should safely complete this phase on his own.

Round 20[edit]

Gyromite - Round 20
Gyromite - Round 20
  • Another surprisingly simple phase at this point. Have R.O.B. press down the blue actuator, until Hector passes over the first blue pipe. Then have R.O.B. release the blue actuator and switch to the red one. Have R.O.B. press the red actuator down so that Hector can complete the phase.