From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 04:15, 1 February 2021 by Procyon (talk | contribs) (Guide stubbed)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Box artwork for Jajamaru Ninpou Chou.
Box artwork for Jajamaru Ninpou Chou.
Jajamaru Ninpou Chou
Developer(s)Jaleco
Publisher(s)Jaleco
Year released
System(s)Famicom
SeriesNinja Jajamaru-kun
Genre(s)RPG
ModesSingle player
LinksJajamaru Ninpou Chou ChannelSearchSearch

Jajamaru Ninpou Chou (じゃじゃ丸 忍法帳? lit. Jajamaru Ninja Book) is a ninja-themed RPG developed for the Famicom by Jaleco and published exclusively in Japan in 1989. The game is part of Jaleco's Ninja Jajamaru-Kun series. Jajamaru-Kun is the younger brother of the original Ninjakun, who starred in a couple of UPL arcade games. When Jaleco ported the original arcade game to NES, they created the character of Ninja Jajamaru-Kun and continued making games that featured the character. Jajamaru Ninpou Chou is his third Famicom game.

Unlike the two previous Ninja Jajamaru-Kun games, which were action platformers, Ninpou Chou is a traditional JRPG. The player walks around a world map visiting towns and dungeons and occasionally fighting random encounters using a separate turn-based combat screen. There are only two playable characters – Jajamaru and Princess Sakura – and you can only fight one enemy at a time. When you level up, you may be taught a new skill by Buddha himself. There are three chapters in the game. When you begin each chapter, you start back over at level 1. Upon completing all three chapters, a fourth a final chapter occurs, which lets you retain your level of experience.

Although unpublished outside of Japan, the game was slated for a 1990 US release with the name Taro's Quest. In spite of having been canceled, an incomplete prototype version of the ROM exists. As well as an English localization, the game appeared to have had its graphics almost entirely redrawn in order to better appeal to a Western audience. While the prototype is playable, it is only about two thirds complete. An English fan-translation patch has been developed for the original Japanese game, which can be found here.

Template:Continue Nav

Table of Contents

edit

Jajamaru Ninpou Chou/Table of Contents