Katakis
From StrategyWiki, the video game walkthrough and strategy guide wiki
This is the first game in the Katakis series. For other games in the series see the Katakis category.
Katakis | |
---|---|
Developer(s) | Rainbow Arts |
Publisher(s) | Rainbow Arts, Elite Systems |
Year released | 1987 |
System(s) | Commodore 64/128, iOS |
Followed by | Crush |
Series | Katakis |
Genre(s) | Shooter |
---|---|
Players | 1-2 |
Modes | Single player, Multiplayer |
Katakis | |
---|---|
Developer(s) | Factor 5 |
Publisher(s) | Factor 5 |
Year released | 1988 |
System(s) | Commodore Amiga |
Denaris | |
---|---|
Developer(s) | |
Publisher(s) | HardWired |
Year released | 1989 |
System(s) | Commodore Amiga |
Katakis is a 2D horizontal shooter developed for the Commodore 64 by Rainbow Arts in 1987, and converted to the Commodore Amiga by Factor 5 in 1988. It was re-released as Denaris in 1989 due to legal pressure regarding a contract that Factor 5 had with Activision to port R-Type to the Amiga.
The Commodore 64 version was programmed by Andreas Escher, who created the Commodore 64 version of R-Type, and Manfred Trenz, who worked on Crush (Katakis 2).