From StrategyWiki, the video game walkthrough and strategy guide wiki
< King's Quest VI: Heir Today, Gone Tomorrow
Revision as of 16:36, 2 January 2012 by Jimby (talk | contribs) (Add min/max score info for each path)
Jump to navigation Jump to search

A number of the actions that you can take while playing the game are optional, particularly if you're playing on the short path. The following tables note which actions are required, and whether they're only required on one path or another.

Because of all the optional actions, there is a significant difference between the minimum possible score and the maximum possible score for each path. The list below shows how many points are possible for a minimal and maximal completion of each path.

  • Minimum score (short path) = 116 points
  • Maximum score (short path) = 184 points
  • Minimum score (long path) = 179 points
  • Maximum score (long path) = 231 points

Exploring the Isle of the Crown

Action Points Required
Pick up Alexander's insignia ring 1 Yes
Move plank on beach 1 Yes
Get copper coin from chest 1 Yes
Show ring to guard dogs at castle 3 No
Have audience with Alhazred 2 No
Talk to bookseller in bookstore 1 Yes
Take boring book 1 No
Read love poem 1 No
Take loose page from poetry book 1 No
Ask about spell book 2 Yes (Long Path)
Talk to ferryman 2 Yes
Get rabbit's foot from ferryman 1 Yes
Show your ring to Jollo 4 No
Give your ring to the pawn shop owner in exchange for the map 5 Yes
Give copper coin to merchant 2 Yes
Take mint from candy dish in pawn shop 1 Yes
Use mechanical nightingale to charm real nightingale 4 No
Get invisible ink from trash 1 Yes
Use magic map for first time 1 Yes

Exploring the Other Islands

Action Points Required
Get the feather 1 Yes (Long Path)
Get the flower of stench 1 Yes
Read the boring book to the oyster 2 No
Take the pearl from the oyster 1 No
Use the flower on the smell gnome 2 Yes
Use the nightingale on the hearing gnome 2 Yes
Use the mint on the taste gnome 2 Yes
Use the rabbit's foot on the touch gnome 2 Yes
Use the invisible ink on yourself to fool the sight gnome 2 Yes
Pick up the incomplete sentence in the water 1 Yes (Long Path)
Pull the thread in the spider's web 2 No
Take the scrap of paper from the web 2 No
Take the bottle of milk in the swamp 1 Yes (Long Path)
Take the rotten tomato from the garden 1 Yes (Long Path)
Pick up the Red Queen's scarf 1 Yes
Pick up the iceberg lettuce 1 Yes
Throw the lettuce into the boiling pond 4 Yes
Get the lamp from the tree 1 Yes (Long Path)
Pick up the brick by the path 1 Yes
Give the sentence to the dangling participle 2 Yes (Long Path)
Give the dangling participle to Bookworm 2 Yes (Long Path)
Read rare book 1 No
Exchange the pearl for your ring 2 No
Exchange the rare book for the spell book 1 Yes (Long Path)
Give your ring to Sing Sing 3 No
Take Cassima's ribbon 1 No
Take hair from ribbon (or from Beauty's clothes if you don't get the ribbon) 1 Yes (Long Path)
Give love poem to Sing Sing 1 No
Pick up Cassima's note 1 No
Take teacup 1 Yes (Long Path)
Take hole-in-the-wall 3 Yes

The Catacombs

Action Points Required
Solve the first Logic Cliffs puzzle 1 Yes
Solve the second Logic Cliffs puzzle 1 Yes
Solve the third Logic Cliffs puzzle 1 Yes
Solve the fourth Logic Cliffs puzzle 1 Yes
Solve the fifth Logic Cliffs puzzle 1 Yes
Enter the cave 1 Yes (Short Path)
Use the tinderbox in the cave 2 Yes (Short Path)
Take the peppermint 1 Yes (Short Path)
Take the skull 1 Yes (Long Path)
Solve the floor tile puzzle 3 Yes
Take the shield 1 Yes
Take the coins 1 Yes (Long Path)
Use the brick to disarm the ceiling trap 2 Yes
Light the torch with the tinder box 2 Yes
Use the hole-in-the-wall to spy on the minotaur 1 Yes
Look through the hole-in-the-wall 1 Yes
Enter the minotaur's lair 1 Yes
Use the scarf on the minotaur 3 Yes
Take the sacred water from the oracle (happens automatically) 6 Yes

The Beast's Curse

Action Points Required
Take lump of coal 1 Yes (Long Path)
Take scythe 1 Yes
Walk through gate with shield 3 Yes
Pick white rose 1 Yes
Use scythe to chop vines 3 Yes
Talk to Beast (happens automatically) 1 Yes
Give white rose to Beauty 2 Yes
Show Beast's ring to Beauty 2 Yes
Return to Isle of the Beast (happens automatically) 2 Yes

Preparing to Cast Spells

Action Points Required
Give rotten tomato to Bump-on-a-log 3 Yes (Long Path)
Use teacup on swamp ooze 1 Yes (Long Path)
Give milk bottle to baby's tears 2 Yes (Long Path)
Use lamp on crying baby's tears 1 Yes (Long Path)
Take Drink Me potion 1 Yes (Long Path)
Give coal to White Queen 1 Yes (Long Path)
Add sacred water to lamp 1 Yes (Long Path)
Use lamp on fountain 1 Yes (Long Path)
Cast Make Rain spell 3 Yes (Long Path)

Meeting The Druids

Action Points Required
Activate Make Rain spell (happens automatically) 2 Yes (Long Path)
Use skull on glowing embers 1 Yes (Long Path)
Use egg on skull 1 Yes (Long Path)
Use strand of hair on skull 1 Yes (Long Path)
Cast Charming a Creature of the Night spell 5 Yes (Long Path)

The Realm of the Dead

Action Points Required
Get ticket from Queen Allaria 1 Yes (Long Path)
Talk to mother ghost and get handkerchief 1 Yes (Long Path)
Play bone xylophone 2 Yes (Long Path)
Take skeleton key 1 Yes (Long Path)
Give ticket to ticket taker 3 Yes (Long Path)
Take gauntlet from knight 1 Yes (Long Path)
Use teacup on River Styx 1 Yes (Long Path)
Give coins to Charon 3 Yes (Long Path)
Answer gate's riddle correct 3 Yes (Long Path)
Challenge the Lord of the Dead with the gauntlet 2 Yes (Long Path)
Use the mirror to make the Lord of the Dead cry 4 Yes (Long Path)

Castle of the Crown (Long Path)

Action Points Required
Give white rose to Sing Sing 1 No
Use Drink Me potion in pawn shop 3 No
Get replica of genie's lamp from peddler 1 No
Use feather on teacup 1 Yes (Long Path)
Use paintbrush on wall 1 Yes (Long Path)
Cast Magic Paint spell 4 Yes (Long Path)
Enter castle 2 Yes (Long Path)
Give handkerchief to little boy ghost 3 Yes (Long Path)
Give lamp to Jollo 3 No
Open secret passage 2 Yes (Long Path)
Spy on guards 2 No
Talk to Cassima 1 Yes
Give dagger to Cassima 3 Yes
Spy on vizier 1 No
Open vizier's trunk with skeleton key 1 Yes (Long Path)
Take letter from trunk 1 Yes
Read piece of paper in vizier's ebony box 1 No
Open magic door with passphrase "ALI ZEBU" 2 No
Look at all four treasures on table 2 No
Give vizier's letter to Saladin 3 Yes
"Cassima" turns back into genie (happens automatically) 5 Yes (Long Path)
Get lamp from Jollo (happens automatically) 1 No
Use lamp on genie 5 No
Take sword on wall 1 Yes
Fight vizier 1 Yes
Knock out vizier 5 Yes

Castle of the Crown (Short Path)

Action Points Required
Give white rose to Sing Sing 1 No
Use Drink Me potion in pawn shop 3 No
Get replica of genie's lamp from peddler 1 No
Enter castle disguised as serving woman 4 Yes (Short Path)
Use nightingale in hallway 4 Yes (Short Path)
Distract guards (happens automatically) 2 Yes (Short Path)
Remove portrait from wall 3 Yes (Short Path)
Take nail from wall 1 Yes (Short Path)
Open vizier's trunk with nail 1 Yes (Short Path)
Take letter from trunk 1 Yes
Read piece of paper in vizier's ebony box 1 No
Talk to Cassima 1 Yes
Give dagger to Cassima 3 Yes
Give vizier's letter to Saladin 3 Yes
Use mirror on genie 3 Yes (Short Path)
Use peppermint on genie 1 Yes (Short Path)
Take sword on wall 1 Yes
Fight vizier 1 Yes
Knock out vizier 5 Yes