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m (Kingdom Hearts: Chain of Memories/Traverse Town moved to Kingdom Hearts: Chain of Memories/Sora/Traverse Town: Sora's and Riku's paths are different. They both linked to this page, when only Sora's applies.)
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==Walkthrough==
==Walkthrough==
[[image:Khcom_traversemaprefmap1.png|thumb|The reference map used in this section of the walk through. The gray rooms have to special use, the orange ones require a gold card, and the blue rooms are the entrance and exits, 1 being the entrance and 11 being the exit.]]
[[image:Khcom_traversemaprefmap1.png|thumb|The reference map used in this section of the walkthrough. The gray rooms have to special use, the orange ones require a gold card, and the blue rooms are the enterance and exits, 1 being the enterance and 11 being the exit.]]
===Castle Oblivion===
===Castle Oblivion===
Upon starting a new game, the player is treated to a computer graphic movie continuing from the end of the [[Kingdom Hearts]] game. After a short while, the player watches a scene that they can control themselves by pressing the {{gb|A}} button to continue. After learning the beginnings of '''Castle Oblivion''', and what they are here to do.
Upon starting a new game, the player is treated to a computer graphic movie continuing from the end of the [[Kingdom Hearts]] game. After a short while, the player watches a scene that they can control themselves by pressing the {{gb|A}} button to continue. After learning the beginnings of '''Castle Oblivion''', and what they are here to do.
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Upon entering '''Traverse Town''', the game takes control again and takes the player through a series of commands to get them acquainted with the controls. After completing this, the player is given a '''Key of Beginnings''', the first of many required cards and is told to move toward the door, hit it by pressing the {{gb|a}} button, and choosing the card that the computer wants chosen.
Upon entering '''Traverse Town''', the game takes control again and takes the player through a series of commands to get them acquainted with the controls. After completing this, the player is given a '''Key of Beginnings''', the first of many required cards and is told to move toward the door, hit it by pressing the {{gb|a}} button, and choosing the card that the computer wants chosen.


After opening the first room, room 1 on the map, the player gains control of Sora again. Moving toward the save point initiates an informational group of text boxes that the player must go through to continue. After smashing a barrel and fighting a Shadow Heartless, the player is given "free" control, but is basically forced to go through the next door to room 5 by using the card they received in battle.
After opening the first room, room 1 on the map at right, the player gains control of Sora again. Moving toward the save point initiates an informational group of text boxes that the player must go through to continue. After smashing a barrel and fighting a Shadow Heartless, the player is given "free" control, but is basically forced to go through the next door to room 5 by using the card they received in battle.


After opening this door up, there is an almost linear map to complete this level. The player continues through the rooms to 6, and then until the player reaches a door, leading to room 2, that has a crown over it, symbolizing it is a special door and one of four special cards are needed to open it. After learning about these cards, and opening the door, the player initiates a short sequence. The player then learns in this sequence against Leon about card strength and breaks, along with how to use sleights, a large part of the game. Leon also gives Sora '''Simba''', a summon card. Sora also receives a '''Key of Guidance''' to continue on in the story.
After opening this door up, there is an almost linear map to complete this level. The player continues through the rooms to 6, and then until the player reaches a door, leading to room 2, that has a crown over it, symbolizing it is a special door and one of four special cards are needed to open it. After learning about these cards, and opening the door, the player initiates a short sequence. The player then learns in this sequence against Leon about card strength and breaks, along with how to use sleights, a large part of the game. Leon also gives Sora '''Simba''', a summon card. Sora also recieves a '''Key of Guidance''' to continue on in the story.


After this, Sora is placed back in room 6. The player should then go to room 7 to proceed to room 3. After the events in room three, the player should retreat back to room 1 to save. After saving, going to room 4 via route of room 8 is advised to complete the level's events and continue the story. Upon entering room 4, the player will receive a short cut scene in which a the player will eventually battle '''Guard Armor''', the first boss.
After this, Sora is placed back in room 6. The player should then go to room 7 to proceed to room 3, using the '''Key of Guidance''''. After the events in room 3, the player should retreat back to room 1 to save. After saving, going to room 4 via route of room 8 is advised to complete the level's events and continue the story. Upon entering room 4 by using '''Key to Truth''', the player will recieve a short cutscene in which a the player will eventually battle '''Gaurd Armor''', the first boss.


====Boss Battle: Guard Armor====
====Boss Battle: Gaurd Armor====
*Body HP:
*'''Body HP:''' 1/2 Bar
*Legs (2) HP:
*'''Legs (2) HP:''' 1/2 Bar
*Arms (2) HP:
*'''Arms (2) HP:''' 1/2 Bar


Guard Armor is the first boss, yet is simple enough that it will not send the players to the brink of insanity, yet will not be all that much of a cakewalk. Guard Armor is split into five parts, a body, two legs and two arms. To defeat this boss, all parts must be destroyed. Focusing on either the arms or the legs, take out part of Guard Armor using simple attack cards, healing when necessary. After all the arms and legs are gone, go for the body. Watch out, for the body spins around, seemingly randomly, making this part a little tricky. Break the enemy cards to make this battle simpler and to allow you a couple hits. Continue to heal as necessary until the boss is defeated.
Gaurd Armor is the first boss, yet is simple enough that it will not send the players to the brink of insanity, yet will not be all that much of a cakewalk. Gaurd Armor is split into five parts, a body, two legs and two arms. To defeat this boss, all parts must be destroyed. Focusing on either the arms or the legs, take out part of Gaurd Armor using simple Keyblade cards, healing when neccessary. After all the arms and legs are gone, go for the body. Watch out, for the body spins around, seemingly randomly, making this part a little tricky. Break the enemy cards to make this battle simpler and to allow you a couple hits. Continue to heal as neccessary until the boss is defeated.


'''Rewards''':
'''Rewards:'''
* # exp.
* 48 exp.
*Guard Armor Enemy card
*Gaurd Armor Enemy card


===Traverse Town===
===Traverse Town===
Upon defeating Guard Armor, Sora is taken to room 11, opening up all of the other rooms to access. Room 11 is a Moment's Reprieve, allowing saving to be done. After saving, which is highly advised, the player should continue through the door to the area between floors in '''Castle Oblivion'''.
Upon defeating Gaurd armor, Sora is taken to room 11, opening up all of the other rooms to access. Room 11 is a Moment's Reprieve, allowing saving to be done. After saving, which is highly advised, the player should continue through the door to the area between floors in '''Castle Oblivion'''.


It should be noted that room 9 is a special room, requiring a golden card found in battle to open. The player would not probably stumble across this rare card so early in the game, but it is possible. Open the door like any of the other doors the game and take the prize, the attack card '''Lionheart'''.
It should be noted that room 9 is a special room, requiring a golden card found in battle to open. The player would not probably stumble across this rare card so early in the game, but it is possible. Open the door like any of the other doors the game and take the prize, the keyblade '''Lionheart'''.


==Enemies==
==Enemies==
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|Shadow||3 exp.||A simple Heartless.
|Shadow||3 exp.||A simple Heartless.
|-
|-
|Red Nocturne|| ||A fire-based magical Heartless. Fire-based attacks will heal them while ice-based attacks greatly hurt them.
|Red Nocturne||3 exp.||A fire-based magical Heartless. Fire-based attacks will heal them while ice-based attacks greatly hurt them.
|-
|-
|Blue Rhapsody|| ||An ice-based magical Heartless. Ice-based attacks will heal them while fire-based attacks greatly hurt them.
|Blue Rhapsody||3 exp.||An ice-based magical Heartless. Ice-based attacks will heal them while fire-based attacks greatly hurt them.
|-
|-
|Soldier|| ||A combat-centric Heartless. More powerful than a Shadow.
|Soldier||5 exp.||A combat-centric Heartless. More powerful than a Shadow.
|-
|-
|Guard Armor|| ||A collection of parts to form a armored knight of sorts. A boss. See specific section above.
|Guard Armor||48 exp.||A collection of parts to form a armored knight of sorts. A boss. See specific section above.
|}
|}


==New Cards and Sleights Found==
==New Cards and Sleights Found==
*Kingdom Key attack card
{|{{prettytable}}|sortable=1
*Lionheart attack card
!Name!!Type!!Where Found
*Blizzard magic card
|-
*Cure magic card
|Kingdom Key||Attack||Most of the starter cards
*Potion item card
|-
*Any sleight learned through level up
|Lionheart||Attack||Found in '''Rewards Room''' (room 9)
|-
|Blizzard|||Magic||One of the starter cards
|-
|Cure||Magic||One of the starter cards
|-
|Potion||Item||One of the starter cards
|}


{{Footer Nav|game=Kingdom Hearts: Chain of Memories|prevpage=Walkthrough|nextpage=World Cards set 1}}
{{Footer Nav|game=Kingdom Hearts: Chain of Memories|prevpage=Sora's Story|nextpage=World Cards Set 1}}

Revision as of 21:04, 20 February 2008

A map of Traverse town shown in the menu

Traverse Town is the first level of this game. While being the easiest level in terms of enemies, it allows the new players to jump right in.

Walkthrough

The reference map used in this section of the walkthrough. The gray rooms have to special use, the orange ones require a gold card, and the blue rooms are the enterance and exits, 1 being the enterance and 11 being the exit.

Castle Oblivion

Upon starting a new game, the player is treated to a computer graphic movie continuing from the end of the Kingdom Hearts game. After a short while, the player watches a scene that they can control themselves by pressing the A button button to continue. After learning the beginnings of Castle Oblivion, and what they are here to do.

After the entire scene, Sora obtains his first world card, Traverse Town. The world selection screen will come up, prompting the player to press A button to choose Traverse Town as their first destination.

Traverse Town

Upon entering Traverse Town, the game takes control again and takes the player through a series of commands to get them acquainted with the controls. After completing this, the player is given a Key of Beginnings, the first of many required cards and is told to move toward the door, hit it by pressing the A button button, and choosing the card that the computer wants chosen.

After opening the first room, room 1 on the map at right, the player gains control of Sora again. Moving toward the save point initiates an informational group of text boxes that the player must go through to continue. After smashing a barrel and fighting a Shadow Heartless, the player is given "free" control, but is basically forced to go through the next door to room 5 by using the card they received in battle.

After opening this door up, there is an almost linear map to complete this level. The player continues through the rooms to 6, and then until the player reaches a door, leading to room 2, that has a crown over it, symbolizing it is a special door and one of four special cards are needed to open it. After learning about these cards, and opening the door, the player initiates a short sequence. The player then learns in this sequence against Leon about card strength and breaks, along with how to use sleights, a large part of the game. Leon also gives Sora Simba, a summon card. Sora also recieves a Key of Guidance to continue on in the story.

After this, Sora is placed back in room 6. The player should then go to room 7 to proceed to room 3, using the Key of Guidance'. After the events in room 3, the player should retreat back to room 1 to save. After saving, going to room 4 via route of room 8 is advised to complete the level's events and continue the story. Upon entering room 4 by using Key to Truth, the player will recieve a short cutscene in which a the player will eventually battle Gaurd Armor, the first boss.

Boss Battle: Gaurd Armor

  • Body HP: 1/2 Bar
  • Legs (2) HP: 1/2 Bar
  • Arms (2) HP: 1/2 Bar

Gaurd Armor is the first boss, yet is simple enough that it will not send the players to the brink of insanity, yet will not be all that much of a cakewalk. Gaurd Armor is split into five parts, a body, two legs and two arms. To defeat this boss, all parts must be destroyed. Focusing on either the arms or the legs, take out part of Gaurd Armor using simple Keyblade cards, healing when neccessary. After all the arms and legs are gone, go for the body. Watch out, for the body spins around, seemingly randomly, making this part a little tricky. Break the enemy cards to make this battle simpler and to allow you a couple hits. Continue to heal as neccessary until the boss is defeated.

Rewards:

  • 48 exp.
  • Gaurd Armor Enemy card

Traverse Town

Upon defeating Gaurd armor, Sora is taken to room 11, opening up all of the other rooms to access. Room 11 is a Moment's Reprieve, allowing saving to be done. After saving, which is highly advised, the player should continue through the door to the area between floors in Castle Oblivion.

It should be noted that room 9 is a special room, requiring a golden card found in battle to open. The player would not probably stumble across this rare card so early in the game, but it is possible. Open the door like any of the other doors the game and take the prize, the keyblade Lionheart.

Enemies

Name Experience Given Notes
Shadow 3 exp. A simple Heartless.
Red Nocturne 3 exp. A fire-based magical Heartless. Fire-based attacks will heal them while ice-based attacks greatly hurt them.
Blue Rhapsody 3 exp. An ice-based magical Heartless. Ice-based attacks will heal them while fire-based attacks greatly hurt them.
Soldier 5 exp. A combat-centric Heartless. More powerful than a Shadow.
Guard Armor 48 exp. A collection of parts to form a armored knight of sorts. A boss. See specific section above.

New Cards and Sleights Found

Name Type Where Found
Kingdom Key Attack Most of the starter cards
Lionheart Attack Found in Rewards Room (room 9)
Blizzard Magic One of the starter cards
Cure Magic One of the starter cards
Potion Item One of the starter cards