From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
No edit summary
Line 7: Line 7:
!Ability!!Description
!Ability!!Description
|-
|-
|'''Guard'''||By tapping {{psx|S}} without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect)
|'''Guard'''||Blocks and shoots back enemy attacks using a parrying action with{{psx|S}}.
|-  
|-  
|'''Upper Slash'''||Air combo starter; during the period of executing ground combos, pressing {{psx|S}} will allow Sora to smack the targeted enemy into the air.
|'''Upper Slash'''||Knocks a target into the air during a combo with {{psx|S}}.
|-  
|-  
|'''Horizontal Slash'''||During the period of executing an air combo, pressing {{psx|S}} will allow Sora to do a left-to-right slash.  
|'''Horizontal Slash'''||During the period of executing an air combo, pressing {{psx|S}} will allow Sora to do a left-to-right slash.  
|-  
|-  
|'''Finishing Leap'''||At the end of a combo, instead of pressing the attack button, press {{psx|S}} to do a finisher that will send Sora's Keyblade into the ground to launch enemies into the air.
|'''Finishing Leap'''||Unleashes a powerful guard-piercing attack at the end of a combo with {{psx|S}}.
|-  
|-  
|'''Retaliating Slash'''||When knocked onto the air, pressing {{psx|S}} will allow Sora to do a quick recovery and execute several air slashes surrounding him.  
|'''Retaliating Slash'''||When knocked down, quickly regains balance and counterattacks with {{psx|S}}.  
|-  
|-  
|'''Slapshot'''||Sora executes a quick diagonal slash at close range.
|'''Slapshot'''||Sora executes a quick diagonal slash at close range.
|-  
|-  
|'''Dodge Slash'''||Sora swings his Keyblade wildly, damaging al foes in range.
|'''Dodge Slash'''||Unleashes an attack that deals damage to nearby enemies.
|-  
|-
|'''Sliding Dash'''||Sora does a quick slide, pulling himself near the enemy and damaging them.  
|'''Flash Step'''||Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard.
|-  
|-
|'''Guard Break'''||Combo finisher; Sora bounce back while twirling his Keyblade and delivers a powerful lunging strike. It is similar to Zantetsuken.
|'''Slide Dash'''||Instantly closes in on and attacks a far target.
|-
|'''Vicinity Break'''||Unleashes a powerful attack when surrounded.
|-
|'''Guard Break'''||Unleashes a powerful finishing combo move that pierces through a target's guard.
|-  
|-  
|'''Explosion'''||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength.  
|'''Explosion'''||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength.  
|-  
|-  
|'''Aerial Sweep'''||Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them.
|'''Aerial Sweep'''||Unleashes a powerful leaping attack on targets in midair.
|-
|'''Aerial Dive'''||Unleashes a powerful aerial attack on distant targets.
|-  
|-  
|'''Aerial Spiral'''||Sora flips vertically and hits a close range enemy twice.
|'''Aerial Spiral'''||Closes in on far targets in midair and unleashes spinning attacks.
|-  
|-  
|'''Aerial Finish'''||Air combo finisher; Sora strikes the enemy with various air slashes, ending the combo with a large vertical air slash.
|'''Aerial Finish'''||Unleashes a powerful finishing combo move to a single target in midair.
|-  
|-  
|'''Counterguard'''||Sora retaliates right after successfully using Guard to block an opponent's attack(s) by using {psx|X}}.
|'''Counterguard'''||Counterattacks nearby enemies with Attack while performing Guard.  
|-  
|-  
|'''Auto Valor Form'''||When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command.
|'''Auto Valor'''||Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable.
|-  
|-  
|'''Auto Wisdom Form'''||When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command.
|'''Auto Wisdom'''||Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable.
|-
|'''Auto Limit'''||Automatically sets the Reaction Command to Limit in a pinch, if Limit Form is usable.
|-  
|-  
|'''Auto Master Form'''||When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command.
|'''Auto Master'''||Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable.
|-  
|-  
|'''Auto Final Form'''||When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command.
|'''Auto Final'''||Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable.
|-  
|-  
|'''Auto Summon'''||When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned).
|'''Auto Summon'''||When a friend is down, automatically sets the Reaction Command to Summon in the Command Menu containing Summon, if Summon is usable.
|-
|'''Trinity Limit'''||A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP.
|-
|-
|'''High Jump'''||Allows Sora to jump higher.
|'''High Jump'''||Allows Sora to jump higher.
Line 55: Line 65:
|'''Dodge Roll'''||Allows Sora to execute a quick roll.
|'''Dodge Roll'''||Allows Sora to execute a quick roll.
|-
|-
|'''Scan'''||allows enemy's HP bar to be viewable while locking on it.
|'''Scan'''||Inspects the target's current HP.
|-  
|-  
|'''Aerial Recovery'''||When Sora is knocked onto the air, pressing {{psx|C}} will allow Sora to do a quick recovery. Casting magic is available after air recovering.  
|'''Aerial Recovery'''||Quickly regains balance with {{psx|C}} when knocked down.
|-  
|-  
|'''Combo Plus'''||Adds 1 hit to max ground combo.  
|'''Combo Plus'''||Increases maximum combo by 1 when on the ground.
|-  
|-  
|'''Air Combo Plus'''||Adds 1 hit to max air combo.
|'''Air Combo Plus'''||Adds 1 hit to max air combo.
|-  
|-  
|'''Combo Boost'''||Raises damage inflicted when executing combo finishers.
|'''Combo Boost'''||Raises the damage of the finishing move on the ground relative to the number of hits in the combo.
|-  
|-  
|'''Air Combo Boost'''||Raises damage inflicted when executing air combo finishers.
|'''Air Combo Boost'''||Raises damage inflicted when executing air combo finishers.
|-  
|-  
|'''Reaction Boost'''||Raises damage(s) inflicted when attacking through Reaction Command(s).
|'''Reaction Boost'''||Increases damage dealt using Reaction Commands by 50%.
|-  
|-  
|'''Finishing Plus'''||Allows two or more combo finishers to connect. eg: After executing a ground combo, Sora will execute Guard Break followed by Explosion.
|'''Finishing Plus'''||Unleash successive finishing moves after combos.
|-  
|-  
|'''Negative Combo'''||Reduces one hit from air and ground combos.
|'''Negative Combo'''||Reduces one hit from air and ground combos.
Line 75: Line 85:
|'''Berserk Charge'''||While MP is recharging, combos continue forever, until MP is recharged fully.
|'''Berserk Charge'''||While MP is recharging, combos continue forever, until MP is recharged fully.
|-  
|-  
|'''Damage Drive'''||Recovers Drive Gauge whenever Sora receives damage from enemies.
|'''Damage Drive'''||Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received.
|-  
|-  
|'''Drive Boost'''||Drive Gauges recovers faster when MP is drained to zero.
|'''Drive Boost'''||Drive Gauges recovers faster when MP is drained to zero.
|-  
|-  
|'''Form Boost'''||Prolong the period when Sora accesses Forms.
|'''Form Boost'''||Increases the duration of each Drive Form.
|-  
|-  
|'''Summon Boost'''||Prolong the period of summoned allies.  
|'''Summon Boost'''||Increases the amount of time the Summon will stay.
|-  
|-  
|'''Combination Boost'''|| Increase damage inflicted when attacking with Limit attacks.
|'''Combination Boost'''|| Increase damage inflicted when attacking with Limit attacks.
|-  
|-  
|'''Experience Boost'''|| When Sora's HP flashes red, EXPs gained are doubled.
|'''Experience Boost'''|| Increases experience gained by 100% when Sora is at half health or less.
|-  
|-  
|'''Leaf Bracer'''||Allows Sora to cast Cure without being interrupted
|'''Leaf Bracer'''||Allows Sora to continue casting Cure even when attacked.
|-  
|-  
|'''Magic Lock-On'''||Automatically targets and fires Magic casted to the nearest enemy, even it is not locked on manually.
|'''Magic Lock-On'''||Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet.
|-  
|-  
|'''Draw'''||Automatically attracts HP, MP, Munny, and Drive Orbs towards Sora.
|'''Draw'''||Draws in and obtains nearby orbs.
|-  
|-  
|'''Jackpot'''||Raises the amount of HP orbs, MP orbs etc. dropped by slain foes.
|'''Jackpot'''||Raises the amount of HP orbs, MP orbs etc. dropped by slain foes.
|-  
|-  
|'''Lucky Lucky'''||Raises percentage of enemy dropping rare items.
|'''Lucky Lucky'''||Will bring luck by increasing the drop rate of items.
|-  
|-  
|'''Fire Boost'''||Increase the potential of Fire capabilities.
|'''Fire Boost'''||Increases damage done with fire-based attacks by 20%.
|-  
|-  
|'''Blizzard Boost'''||Increase the potential of Blizzard capabilities.
|'''Blizzard Boost'''||Increases damage done with blizzard-based attacks by 20%.
|-  
|-  
|'''Thunder Boost'''||Increase the potential of Thunder capabilities.
|'''Thunder Boost'''||Increases damage done with thunder-based attacks by 20%.
|-  
|-  
|'''Item Boost'''||Increase the effect of healing items.
|'''Item Boost'''||Increase the effect done with healing items on the field by 50%.
|-  
|-  
|'''MP Rage'''||Sora's MP gauge recovers when he is hit by an enemy. This however does not work during MP charge.
|'''MP Rage'''||Restores MP relative to the amount of damage taken.
|-  
|-  
|'''MP Haste'''||Hasten the recharge speed when the MP gauge hits zero.
|'''MP Haste'''||Hasten the recharge speed when the MP gauge hits zero.
Line 113: Line 123:
|'''Second Chance'''||Retain 1 HP after receiving a critical blow (provided Sora has 2 or more HP left).
|'''Second Chance'''||Retain 1 HP after receiving a critical blow (provided Sora has 2 or more HP left).
|-  
|-  
|'''Once More'''||Retain 1 HP after receiving a combo.
|'''Once More'''||Ensures 1 HP remains after taking damage from a combo.
|-  
|-  
|'''Combo Master'''||Enables Sora to execute a combo even if he doesn't hit an enemy.
|'''Combo Master'''||Enables Sora to execute a combo even if he doesn't hit an enemy.
|-
|'''No Experience'''||Disables the gaining of experience.
|}
|}


Line 274: Line 286:
| 15 || Accessory Slot +1, Auto Summon || Get Minnie to the Audience Chamber within Disney Castle
| 15 || Accessory Slot +1, Auto Summon || Get Minnie to the Audience Chamber within Disney Castle
|-
|-
| 16|| Slapslot|| Defeat Pete (1st Time) within Timeless River
| 16|| Slapshot|| Defeat Pete (1st Time) within Timeless River
|-
|-
| 17|| HP +5, Reflect Element || Defeat Pete (2nd Time) within Timeless River
| 17|| HP +5, Reflect Element || Defeat Pete (2nd Time) within Timeless River
Line 282: Line 294:
| 19 || Item Slot +1 || Throw all the flaming barrels of the Interceptor before they explode within Port Royal
| 19 || Item Slot +1 || Throw all the flaming barrels of the Interceptor before they explode within Port Royal
|-
|-
| 20 || Drive Gaudge +1, Aerial Finish || Defeat Barbossa within Port Royal
| 20 || Drive Gauge +1, Aerial Finish || Defeat Barbossa within Port Royal
|-
|-
| 21 || HP +5 || Get Abu to the Stone Wonder in the Cave of Wonders within Arabah
| 21 || HP +5 || Get Abu to the Stone Wonder in the Cave of Wonders within Agrabah
|-
|-
| 22 || HP +5 || Defeat all enemies in the Treasure Room within Agrabah
| 22 || HP +5 || Defeat all enemies in the Treasure Room within Agrabah
Line 292: Line 304:
|24|| HP +5 || Defeat the Prison Keeper within Halloween Town  
|24|| HP +5 || Defeat the Prison Keeper within Halloween Town  
|-
|-
| 25 || Item Slot +1 || Defeat Oggie Boogie within Halloween Town  
| 25 || Item Slot +1 || Defeat Oogie Boogie within Halloween Town  
|-
|-
| 26 || HP +5 || Defeat the three hyenas within the Pride Lands
| 26 || HP +5 || Defeat the three hyenas within the Pride Lands

Revision as of 02:37, 31 December 2014


Sora's Abilities

Ability Description
Guard Blocks and shoots back enemy attacks using a parrying action withSquare button.
Upper Slash Knocks a target into the air during a combo with Square button.
Horizontal Slash During the period of executing an air combo, pressing Square button will allow Sora to do a left-to-right slash.
Finishing Leap Unleashes a powerful guard-piercing attack at the end of a combo with Square button.
Retaliating Slash When knocked down, quickly regains balance and counterattacks with Square button.
Slapshot Sora executes a quick diagonal slash at close range.
Dodge Slash Unleashes an attack that deals damage to nearby enemies.
Flash Step Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard.
Slide Dash Instantly closes in on and attacks a far target.
Vicinity Break Unleashes a powerful attack when surrounded.
Guard Break Unleashes a powerful finishing combo move that pierces through a target's guard.
Explosion Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength.
Aerial Sweep Unleashes a powerful leaping attack on targets in midair.
Aerial Dive Unleashes a powerful aerial attack on distant targets.
Aerial Spiral Closes in on far targets in midair and unleashes spinning attacks.
Aerial Finish Unleashes a powerful finishing combo move to a single target in midair.
Counterguard Counterattacks nearby enemies with Attack while performing Guard.
Auto Valor Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable.
Auto Wisdom Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable.
Auto Limit Automatically sets the Reaction Command to Limit in a pinch, if Limit Form is usable.
Auto Master Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable.
Auto Final Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable.
Auto Summon When a friend is down, automatically sets the Reaction Command to Summon in the Command Menu containing Summon, if Summon is usable.
Trinity Limit A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP.
High Jump Allows Sora to jump higher.
Quick Run Allows Sora to execute a quick dash with Square button.
Aerial Dodge Allows Sora to execute a dodge in mid-air by pressing Circle button. Becomes immune to attacks briefly while doing so.
Glide Allows Sora to glide in the air by holding Square button in mid-air.
Dodge Roll Allows Sora to execute a quick roll.
Scan Inspects the target's current HP.
Aerial Recovery Quickly regains balance with Circle button when knocked down.
Combo Plus Increases maximum combo by 1 when on the ground.
Air Combo Plus Adds 1 hit to max air combo.
Combo Boost Raises the damage of the finishing move on the ground relative to the number of hits in the combo.
Air Combo Boost Raises damage inflicted when executing air combo finishers.
Reaction Boost Increases damage dealt using Reaction Commands by 50%.
Finishing Plus Unleash successive finishing moves after combos.
Negative Combo Reduces one hit from air and ground combos.
Berserk Charge While MP is recharging, combos continue forever, until MP is recharged fully.
Damage Drive Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received.
Drive Boost Drive Gauges recovers faster when MP is drained to zero.
Form Boost Increases the duration of each Drive Form.
Summon Boost Increases the amount of time the Summon will stay.
Combination Boost Increase damage inflicted when attacking with Limit attacks.
Experience Boost Increases experience gained by 100% when Sora is at half health or less.
Leaf Bracer Allows Sora to continue casting Cure even when attacked.
Magic Lock-On Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet.
Draw Draws in and obtains nearby orbs.
Jackpot Raises the amount of HP orbs, MP orbs etc. dropped by slain foes.
Lucky Lucky Will bring luck by increasing the drop rate of items.
Fire Boost Increases damage done with fire-based attacks by 20%.
Blizzard Boost Increases damage done with blizzard-based attacks by 20%.
Thunder Boost Increases damage done with thunder-based attacks by 20%.
Item Boost Increase the effect done with healing items on the field by 50%.
MP Rage Restores MP relative to the amount of damage taken.
MP Haste Hasten the recharge speed when the MP gauge hits zero.
Defender Defense increases when HP flashes red.
Second Chance Retain 1 HP after receiving a critical blow (provided Sora has 2 or more HP left).
Once More Ensures 1 HP remains after taking damage from a combo.
Combo Master Enables Sora to execute a combo even if he doesn't hit an enemy.
No Experience Disables the gaining of experience.


Abilities by level

Level Warrior Mystic Guardian
4 Scan Scan Scan
7 Combo Boost Experience Boost Item Boost
9 Experience Boost Item Boost Combo Boost
12 Magic Lock-On Magic Lock-On Magic Lock-On
15 Reaction Boost Fire Boost Damage Drive
17 Item Boost Combo Boost Experience Boost
20 Leaf Bracer Leaf Bracer Leaf Bracer
23 Fire Boost Damage Drive Reaction Boost
25 Drive Boost Draw Once More
28 Draw Once More Drive Boost
31 Combination Boost Blizzard Boost Defender
33 Damage Drive Reaction Boost Fire Boost
36 Air Combo Plus Negative Combo Jackpot
39 Blizzard Boost Defender Combination Boost
41 Lucky Lucky Thunder Boost MP Rage
44 Negative Combo Jackpot Air Combo Plus
47 Once More Drive Boost Draw
49 Finishing Plus Beserk Charge Second Chance
53 Thunder Boost MP Rage Lucky Lucky
59 Defender Combinaion Boost Blizzard Boost
65 Berserk Charge Second Chance Finishing Plus
73 Jackpot Air Combo Plus Negative Combo
85 Second Chance Finishing Plus Berserk Charge
99 MP Rage Lucky Lucky Thunder Boost

Drive/Form Abilities

Notes
  • Valor Form is available when you upgrade your clothes
  • Wisdom Form is obtained by clearing Timeless River
  • Master Form is obtained by talking to The King before the second visit to Space Paranoids.
  • Final Form is made available by reaching the "Memory's Skyscraper" and seeing the cutscene with Roxas. This will unlock the chance for Final Form to appear when changing into any other Drive Form. It is easily obtained by going to the "Fragment Crossing" (the second room of The World that Never Was) and changing into a Drive form. If you change to the form that you chose and not Final Form, then go to the "Alley to between" (the first room of The World that Never Was) and you will have your Drive gauge full. Go back to the "Fragment Crossing" and try again. Also, after you have successfully activated Final Form one time, Final Form will be available under Command: Drive > Final.

It is well worth equipping the abilities

Level Valor Wisdom Master Final
2 Auto Valor Auto Wisdom Auto Master Auto Final
3 High Jump Lvl. 1(Sora)

2(Valor)

Quick Run Lvl. 1(Sora)

2(Wisdom)

Aerial Dodge Lvl. 1(Sora)

2(Master)

Glide Lvl. 1(Sora)

2(Final)

4 Combo+ MP Rage Air Combo+ Form Boost
5 High Jump Lvl. 2(Sora)

3(Valor)

Quick Run Lvl. 2(Sora)

3(Wisdom)

Aerial Dodge Lvl. 2(Sora)

3(Master)

Glide Lvl. 2(Sora)

3(Final)

6 Combo+ MP Haste Air Combo+ Form Boost
7 High Jump Lvl. 3(Sora)

Max(Valor)

Quick Run Lvl. 3(Sora)

Max(Wisdom)

Aerial Dodge Lvl. 3(Sora)

Max(Master)

Glide Lvl. 3(Sora)

Max(Final)

Abilities by Story Events

Level Bonus Requirement
1 Aerial Recovery Gained at the Station of Serenity as Roxas
2 HP +5, Guard Defeat the Twilight Thorn in the Station of Awakening as Roxas
3 HP +5 Defeat Axel for a second time as Roxas
4 Fire Element Defeat all of the enemies at the Bailey within Hollow Bastion
5 Slide Dash Defeat all of the enemies in the Village Cave in The Land Of Dragons
6 HP +5, Aerial Sweep Defeat Shang-Yu in The Land Of Dragons
7 Upper Slash Defeat Thresholder and Possessor within Beast's Castle
8 Armor Slot +1 Defeat Beast within Beast's Castle
9 HP +5, Retaliating Slash Defeat the Dark Thorn with Beast's Castle
10 Dodge Slash Defeat Cerberus within the Olympus Coliseum
11 Aerial Spiral Complete Phil's Training within the Olympus Coliseum
12 HP +5 Defeat Demyx within the Olympus Coliseum
13 Trinity Limit Defeat Pete within the Olympus Coliseum
14 HP +5, Thunder Element Defeat the Hydra within the Olympus Coliseum
15 Accessory Slot +1, Auto Summon Get Minnie to the Audience Chamber within Disney Castle
16 Slapshot Defeat Pete (1st Time) within Timeless River
17 HP +5, Reflect Element Defeat Pete (2nd Time) within Timeless River
18 HP +5 Defeat all enemies on the Interceptor before they steal the Medallion from you within Port Royal
19 Item Slot +1 Throw all the flaming barrels of the Interceptor before they explode within Port Royal
20 Drive Gauge +1, Aerial Finish Defeat Barbossa within Port Royal
21 HP +5 Get Abu to the Stone Wonder in the Cave of Wonders within Agrabah
22 HP +5 Defeat all enemies in the Treasure Room within Agrabah
23 Explosion Defeat the Volcanic and Blizzard Lords
24 HP +5 Defeat the Prison Keeper within Halloween Town
25 Item Slot +1 Defeat Oogie Boogie within Halloween Town
26 HP +5 Defeat the three hyenas within the Pride Lands
27 MP +10 Defeat Scar within the Pride Lands
28 HP +5 Stop the moniters within Space Paranoids
29 Drive Gaude +1, Horizontal Slash Defeat the Hostile Program within Space Paranoids
30 Armor Slot +1, Blizzard Element Defeat Demyx within Hollow Bastion
31 Guard Break Complete the 1,000 Heartless Battle within Hollow Bastion
32 Thunder Element Defeat the Storm Rider within The Land Of Dragons
33 HP +5, Reflect Element Defeat Xaldin within Beast's Castle
34 Summon Boost Defeat the Grim Reaper (1st Battle) within Port Royal
35 Magnet Element Defeat the Grim Reaper (2nd Battle) within Port Royal
36 Fire Element Defeat Jafar within Agarabah
37 MP +10, Counterguard Defeat Hades within the Olymous Coliseum
38 Item Slot +1 Defeat Lock, Shock and Barrel within Halloween Town
39 HP +5, Finishing Leap Defeat the Experiment within Halloween Town
40 Accessory Slot Defeat the Hyena's within the Pride Lands
41 HP +5, Thunder Element Defeat the Groundshaker within the Pride Lands
42 HP +5 Defeat all of the enemies on the Solar Sailer within Space Paranoids
43 HP +5, Reflect Element Defeat Sark and the MPC within Space Paranoids
44 HP +5 Defeat all of the enemies in front of the Old Mansion
45 MP +10 Defeat all of the enemies within Betwix and Between
46 Magnet Element Defeat Xigbar within The World That Never Was
47 HP +5 Defeat Luxord within The World That Never Was
48 Drive Gaudge +1 Defeat Saïx within The World That Never Was
49 MP +10 Defeat Xemnas within The World That Never Was
50 Drive Gaudge +1 Defeat Sephiroth within Hollow Bastion

Donald's Abilities

Ability Description
Donald Fire Allows Donald to cast a fire elemental spell; Cost 10MP.
Donald Blizzard Allows Donald to cast a blizzard elemental spell; Cost 10MP.
Donald Thunder Allows Donald to cast Thunder elemental spell; Cost 10MP.
Donald Cure Allows Donald to cast Cure element at expense of all MP.
Fantasia Enables the "Comet" Limit Command.
Flare Force Enables the "Duck Flare" Limit Command.
Draw Attracts Prize balls towards Donald.
Jackpot Chance of receiving prize balls is increased.
Lucky Lucky Chance of receiving prize boxes is increased.
Fire Boost Increase the potential of fire based capabilities.
Blizzard Boost Increase the potential of blizzard based capabilities.
Thunder Boost Increase the potential of thunder based capabilities.
MP Rage Restores MP for each hit taken from enemies.
MP Hastera MP recovers at a very fast rate.
Auto Limit Allows Sora and Donald to use appropriate Limit move by pressing Triangle.
Hyper Healing When knocked out, Donald recovers at a faster rate and more HP is restored.
Auto Healing When Donald is switched for another party member, his HP is automatically recovered.


Abilities by Story Events

Level Bonus Requirement
1 HP +4 Defeat Shang-Yu in The Land Of Dragons
2 Donald Fire Defeat the Thresholder and Possessor in Beast's Castle
3 HP +4 Defeat the Beast in Beast's Castle
4 HP +4 Defeat Dark Thorn in Beast's Castle
5 MP Rage Defeat Demyx in the Olympus Coliseum
6 HP +4 Defeat Pete in the Olympus Coliseum
7 Armor Slot Defeat the Hydra in the Olymous Coliseum
8 Fantasia, Auto Limit Defeat Pete (1st Time) in Timeless River
9 HP +4 Defeat Pete (2nd Time) in Timeless River
10 Draw Defeat all enemies on the Interceptor before they steal the Medallion from you within Port Royal
11 HP +4 Throw all the flaming barrels of the Interceptor before they explode within Port Royal
12 HP +4 Defeat Barbossa within Port Royal
13 Donald Blizzard Get Abu to the Stone Wonder in the Cave of Wonders within Agrabah
14 HP +4 Defeat all enemies in the Treasure Room within Agrabah
15 HP +4 Defeat the Volcanic and Blizzard Lords
16 Hyper Healing Defeat the Prison Keeper within Halloween Town
17 HP +4 Defeat Oggie Boogie within Halloween Town
18 HP +4 Defeat the three hyenas within the Pride Lands
19 Fire Boost Defeat Scar within the Pride Lands
20 Thunder Boost Stop the moniters within Space Paranoids
21 HP +4 Defeat the Hostile Program within Space Paranoids
22 Blizzard Boost Defeat Demyx within Hollow Bastion
23 HP +4 Defeat the Storm Rider within The Land Of Dragons
24 Auto Healing Defeat Xaldin within Beast's Castle
25 HP +4 Defeat the Grim Reaper (1st Battle) within Port Royal
26 Flare Force Defeat the Grim Reaper (2nd Battle) within Port Royal
27 Accessory Slot Defeat Hades within the Olympus Coliseum
28 HP +4 Defeat Lock, Shock and Barrel within Halloween Town
29 Jackpot Defeat the Experiment within Halloween Town
30 HP +4 Defeat the Hyena's within the Pride Lands
31 MP Hastera Defeat all of the enemies on the Solar Sailer within Space Paranoids
32 HP +4 Defeat Sark and the MPC within Space Paranoids
33 Lucky Lucky Defeat all of the Nobodies in front of the Old Mansion
34 Item Slot +1 Defeat Xigbar within The World That Never Was
35 HP +4 Defeat Saïx within The World That Never Was


Goofy's Abilities

Ability Description
Goofy Tornado Goofy spins himself in a tornado fashion, damaging nearby enemies; cost 10MP.
Goofy Bash Goofy tosses his shield at a targeted enemy, damaging and recoiling them; cost 10MP.
Goofy Turbo Goofy makes a powerful blow with his shield; cost 10MP.
Tornado Fusion Enables the "Whirli-Goof" Limit Command.
Teamwork Enables the "Knocksmash" Limit Command.
Draw Attracts prize orbs towards Goofy
Jackpot Raises chance of receiving more MP, HP, or Drive orbs.
Lucky Lucky Raises percentage of obtaining rare items from slain enemies.
Item Boost Items used on the field have greater effect.
MP Rage MP recovers faster when taking damage.
Defender Raises defense when HP hits critical.
Second Chance Retain 1 HP after suffering from a critical blow.
Once More Keeps Goofy at 1 HP after a combo that would normally kill Goofy.
Auto Limit Sora and Goofy can use the appropriate Limit move by pressing Triangle.
Auto Change Goofy automatically changes with another party member when at critical HP.
Hyper Healing When knocked out, Goofy recovers at a faster rate and more HP is restored.
Auto Healing When Goofy is switched for a member, his HP is automatically recovered.


Abilities by Story Events

Level Bonus Requirement
1 Goofy Turbo Defeat Shang-Yu in The Land Of Dragons
2 HP +5 Defeat Thresholder and Possessor within Beast's Castle
3 Defender Defeat Beast within Beast's Castle
4 Item Slot +1 Defeat the Dark Thorn with Beast's Castle
5 HP +5 Defeat Demyx within the Olympus Coliseum
6 Hyper Healing Defeat Pete within the Olympus Coliseum
7 HP +5 Defeat the Hydra with the Olympus Coliseum
8 HP +5 Defeat Pete (1st Time) within Timeless River
9 Goofy Tornado Defeat Pete (2nd Time) within Timeless River
10 HP +5 Defeat all enemies on the Interceptor before they steal the Medallion from you within Port Royal
11 Second Chance Throw all the flaming barrels of the Interceptor before they explode within Port Royal
12 Teamwork, Auto Limit Defeat Barbossa within Port Royal
13 HP +5 Get Abu to the Stone Wonder in the Cave of Wonders within Arabah
14 Auto Healing Defeat all enemies in the Treasure Room within Agrabah
15 Armor Slot +1 Defeat the Volcanic and Blizzard Lords
16 HP +5 Defeat the Prison Keeper within Halloween Town
17 Once More Defeat Oggie Boogie within Halloween Town
18 Lucky Lucky Defeat the three hyenas within the Pride Lands
19 HP +5 Defeat Scar within the Pride Lands
20 HP +5 Stop the moniters within Space Paranoids
21 Jackpot Defeat the Hostile Program within Space Paranoids
22 HP +5 Defeat Demyx within Hollow Bastion
23 Tornado Fusion Defeat the Storm Rider within The Land Of Dragons
24 HP +5 Defeat Xaldin within Beast's Castle
25 Draw Defeat the Grim Reaper (1st Battle) within Port Royal
26 HP +5 Defeat the Grim Reaper (2nd Battle) within Port Royal
27 HP +5 Defeat Hades within the Olymous Coliseum
28 Auto Change Defeat Lock, Shock and Barrel within Halloween Town
29 HP +5 Defeat the Experiment within Halloween Town
30 MP Rage Defeat the Hyena's within the Pride Lands
31 HP +5 Defeat all of the enemies on the Solar Sailer within Space Paranoids
32 Accessory Slot +1 Defeat Sark and the MPC within Space Paranoids
33 HP +5 Defeat all of the enemies in front of the Old Mansion
34 HP +5 Defeat Xigbar within The World That Never Was
35 Item Slot +1 Defeat Saïx within The World That Never Was