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< Langrisser II
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Winning conditions: -Death of all enemies
                    -Get the Dark Rod
Losing condition:   -Death of Elwin
Items: Wand, Robe, Orb
Heroes: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica
  Sanctum Guardians:
     Witch L1 Wraith x4
   ( Living Armor L1, Gargoyle x6 ) x2
These guys remain passive until Egbert arrives.

  Outer Shrine Guardians:
     Ghost L5 Wraith x4

     Cerberus L3 Hell hound x4
     Master Dino L1 Bone Dino x4

   ( Great Slime L10, Slime x6 ) x2
   ( Great Slime L8, Slime x6  ) x2

     Egbert Zarvera L7 Wand, Mirage Robe, Orb

Shows up once any of your units reaches the foot of the second set of stairs. Takes the dark rod the next turn, then disappears the turn after. It's mostly impossible to defeat him, unless you've been level skipping - only a flyer could hope to even reach him in time.

Lots of new enemies in this scenario. Cerberuses (Cerberii??)/ Hell Hounds and Master Dinos/Bone Dinos are horse units. Ghosts are weak only against monks, and gargoyles are flyers. Living armor are essentially high lords with different spells. With that in mind, you should be able to position your troops to defeat them. Favor Jessica a LOT in this scenario, because she is way behind in experience. Fortunately, there are 4 groups of slimes begging to be torched.

After Egbert shows up, the Witch and 2 Living Armors attack. Watch out for meteor, it's probably the most powerful magic you've seen so far. Keep those healing spells and monk crosses ready. Use dark elves on the armor's gargoyles and then charge with horsemen. If you don't have elves or horsemen, fliers will do.

There is a secret on this map. Go to the upper left platform, and move Elwin onto the tile that is in the top right corner of it. He'll make a note of it, then ask you if you want to investigate afterwards when the scenario is over. Say 'yes' to go to secret scenario #1.