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This page covers the equipment bonus stat system by both GlobalMS as well as other MapleStory Services. GlobalMS uses the Nebulite system while other servers use the Additional Options system.

Additional Options

Additional Options is a system that replaces the randomisation of stats, which causes an item to be slightly better or worse than average.

The Additional Options system always add stats and it will never deduct stats (unless you apply a Resurrection Flame on an old item that has been applied before, which resets the bonus stats)

The bonuses generally increases with equipment level but some of the bonuses are not subjected to equipment level.

Mechanics

  • You can get 1 to 4 additional option lines on an equipment and on boss equipments, it will always receive 4 lines.
  • For every line, there are 7 stat levels in it. They are random and do not work like potentials and every line has its own stat level (though most of them are within Stat Level 1 to 3).

Options Quality by Equipments

  • Dropped equipments and normal Resurrection Flames will usually begin with a Stat Level 1 to 3 options (Boss equips have a higher chance of Stat Level 2 or 3 option).
  • Master Craftsman level crafting (except Fusing) ensures a higher chance of a Stat Level 4 to 7 option while Meister level crafting (except Fusing) ensures an even higher chance of a Stat Level 4 to 7 option and the weakest option is Stat Level 2. (No chance of Stat Level 1)
  • Newly monster-dropped equipments automtically come with additional options (usually Stat Level 1 to 3) and normal Resurrection Flames cannot be used. However special flames from crafting can be used (on both new and old equips)
  • Boss Equipments options are usually within Stat Level 5 to 7 in KMS. (Stat Level 1 to 3 in MapleSEA)
  • Max possible stat level in KMS is 7, max possible in MapleSEA is 5 (super rare, usually it is 4, excluding elite boss equips)

Resurrection Flames

These flames give additional options to old items whose level is equal or below the level stated in the flame. Fierce Rebirth Flame and Rainbow Rebirth Flame can also be used on new items.

  • Resurrection Flame Level 100 (Gachapon, untradeable)
  • Resurrection Flame Level 110 (Zakum, Root Abyss, Horntail, Easy Magnus)
  • Resurrection Flame Level 120 (Hilla, Von Leon, Horntail)
  • Resurrection Flame Level 130 (Arkarium)
  • Resurrection Flame Level 140 (Empress Cygnus)
  • Resurrection Flame Level 150 (Hard Magnus)
  • Fierce Rebirth Flame (Master Craftsman Accessory Crafting)
    • Has a higher chance of additional options being a Level 4 or higher instead of Level 1 to 3 (Max Stat Level 5 in MapleSEA). KMS Only: Boss Equipments will have options within Stat Level 5 to 7.
  • Rainbow Rebirth Flame (Meister Accessory Crafting)
    • Additional Option will be guaranteed at least Level 4 for at least 1 line. While the item may state that it provides the "maximum possible Additional Option stats", it actually only ensures that 1 or more lines are of Level 4 or higher and does not make all Additional Option lines automatically at max level (Max Stat Level 5 in MapleSEA). KMS Only: Boss Equipments will have options within Stat Level 5 to 7.

Stats

Here are the possible stats. Note that rings, shoulderpads, medals, emblems, badges, android hearts, secondary weapon including katara, and items unavailable for Spell Trace Upgrades (except Pocket Item), are not able to receive Additional Options and they will use the old above/below average system instead. Different lines that add the same stat will be combined together to show the total bonus stats instead of displaying separately.

  • The maximum scaling of stats to equip level is currently unknown so based on the pattern, the tables will show possible stats up till equip level 250.
  • Duplicate lines are not possible (except Stat increase with Double Stat increase, in which Double Stat increases contain the same stat as the one in Stat increase)

STR increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 60
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-250 13 26 39 52 65 78 91

DEX increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-250 13 26 39 52 65 78 91

INT increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-250 13 26 39 52 65 78 91

LUK increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-250 13 26 39 52 65 78 91

STR and DEX increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-250 7 14 21 28 35 42 49

STR and INT increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-250 7 14 21 28 35 42 49

STR and LUK increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-250 7 14 21 28 35 42 49

DEX and INT increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-250 7 14 21 28 35 42 49

DEX and LUK increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-250 7 14 21 28 35 42 49

INT and LUK increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-250 7 14 21 28 35 42 49

Weapon ATT increase (Armors)

Not affected by Equip Level.

Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
1 2 3 4 5 6 7

Weapon ATT increase (Weapons)

Affected by Equip Level and also affected by Weapon's Base ATT. For weapons with base Weapon ATT and base Magic ATT before any bonus stats, when this line is chosen, it is calculated based on the base Weapon ATT, not Magic ATT.

Normal Weapons (values shown are % of Weapon's base ATT, round down)
Equip Level Stat Level 1 Stat Level 2 Stat Level 3 Stat Level 4 Stat Level 5 Stat Level 6 Stat Level 7
0-29 1% 2% 3% 4.5% 6% 8% 10%
30-59 2% 4% 6% 9% 12% 16% 20%
60-89 3% 6% 9% 13.5% 18% 24% 30%
90-119 4% 8% 12% 18% 24% 32% 40%
120-149 5% 10% 15% 22.5% 30% 40% 50%
150-179 6% 12% 18% 27% 36% 48% 60%
180-209 7% 14% 21% 31.5% 42% 56% 70%
210-239 8% 16% 24% 36% 48% 64% 80%
240-250 9% 18% 27% 40.5% 54% 72% 90%
Boss set Weapons (values shown are % of Weapon's base ATT, round up)
Equip Level Stat Level 1 Stat Level 2 Stat Level 3 Stat Level 4 Stat Level 5 Stat Level 6 Stat Level 7
0-39 1% 2% 3% 4.5% 6% 8% 10%
40-79 2% 4% 6% 9% 12% 16% 20%
80-119 3% 6% 9% 13.5% 18% 24% 30%
120-159 4% 8% 12% 18% 24% 32% 40%
160-199 5% 10% 15% 22.5% 30% 40% 50%
200-239 6% 12% 18% 27% 36% 48% 60%
240-250 7% 14% 21% 31.5% 42% 56% 70%

Magic ATT increase (Armors)

Not affected by Equip Level.

Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
1 2 3 4 5 6 7

Magic ATT increase (Weapons)

Affected by Equip Level and also affected by Weapon's Base ATT. For weapons without base Magic ATT before bonus stats, when this line is chosen, it is calculated based on the base Weapon ATT.

Normal Weapons (values shown are % of Weapon's base ATT, round down)
Equip Level Stat Level 1 Stat Level 2 Stat Level 3 Stat Level 4 Stat Level 5 Stat Level 6 Stat Level 7
0-29 1% 2% 3% 4.5% 6% 8% 10%
30-59 2% 4% 6% 9% 12% 16% 20%
60-89 3% 6% 9% 13.5% 18% 24% 30%
90-119 4% 8% 12% 18% 24% 32% 40%
120-149 5% 10% 15% 22.5% 30% 40% 50%
150-179 6% 12% 18% 27% 36% 48% 60%
180-209 7% 14% 21% 31.5% 42% 56% 70%
210-239 8% 16% 24% 36% 48% 64% 80%
240-250 9% 18% 27% 40.5% 54% 72% 90%
Boss set Weapons (values shown are % of Weapon's base ATT, round up)
Equip Level Stat Level 1 Stat Level 2 Stat Level 3 Stat Level 4 Stat Level 5 Stat Level 6 Stat Level 7
0-39 1% 2% 3% 4.5% 6% 8% 10%
40-79 2% 4% 6% 9% 12% 16% 20%
80-119 3% 6% 9% 13.5% 18% 24% 30%
120-159 4% 8% 12% 18% 24% 32% 40%
160-199 5% 10% 15% 22.5% 30% 40% 50%
200-239 6% 12% 18% 27% 36% 48% 60%
240-250 7% 14% 21% 31.5% 42% 56% 70%

Replace "Base Magic ATT" with "Base Weapon ATT" if the weapon has no Base Magic ATT.

DEF increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-250 13 26 39 52 65 78 91

HP increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 30 60 90 120 150 180 210
20-29 60 120 180 240 300 360 420
30-39 90 180 270 360 450 540 630
40-49 120 240 360 480 600 720 840
50-59 150 300 450 600 750 900 1,050
60-69 180 360 540 720 900 1,080 1,260
70-79 210 420 630 840 1,050 1,260 1,470
80-89 240 480 720 960 1,200 1,440 1,680
90-99 270 540 810 1,080 1,350 1,620 1,890
100-109 300 600 900 1,200 1,500 1,800 2,100
110-119 330 660 990 1,320 1,650 1,980 2,310
120-129 360 720 1,080 1,440 1,800 2,160 2,520
130-139 390 780 1,170 1,560 1,950 2,340 2,730
140-149 420 840 1,260 1,680 2,100 2,520 2,940
150-159 450 900 1,350 1,800 2,250 2,700 3,150
160-169 480 960 1,440 1,920 2,400 2,880 3,360
170-179 510 1,020 1,530 2,040 2,550 3,060 3,570
180-189 540 1,080 1,620 2,160 2,700 3,240 3,780
190-199 570 1,140 1,710 2,280 2,850 3,420 3,990
200-209 600 1,200 1,800 2,400 3,000 3,600 4,200
210-219 630 1,260 1,890 2,520 3,150 3,780 4,410
220-229 660 1,320 1,980 2,640 3,300 3,960 4,620
230-239 690 1,380 2,070 2,760 3,450 4,140 4,830
240-249 720 1,440 2,160 2,880 3,600 4,320 5,040
250 750 1,500 2,250 3,000 3,750 4,500 5,250

MP increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 30 60 90 120 150 180 210
20-29 60 120 180 240 300 360 420
30-39 90 180 270 360 450 540 630
40-49 120 240 360 480 600 720 840
50-59 150 300 450 600 750 900 1,050
60-69 180 360 540 720 900 1,080 1,260
70-79 210 420 630 840 1,050 1,260 1,470
80-89 240 480 720 960 1,200 1,440 1,680
90-99 270 540 810 1,080 1,350 1,620 1,890
100-109 300 600 900 1,200 1,500 1,800 2,100
110-119 330 660 990 1,320 1,650 1,980 2,310
120-129 360 720 1,080 1,440 1,800 2,160 2,520
130-139 390 780 1,170 1,560 1,950 2,340 2,730
140-149 420 840 1,260 1,680 2,100 2,520 2,940
150-159 450 900 1,350 1,800 2,250 2,700 3,150
160-169 480 960 1,440 1,920 2,400 2,880 3,360
170-179 510 1,020 1,530 2,040 2,550 3,060 3,570
180-189 540 1,080 1,620 2,160 2,700 3,240 3,780
190-199 570 1,140 1,710 2,280 2,850 3,420 3,990
200-209 600 1,200 1,800 2,400 3,000 3,600 4,200
210-219 630 1,260 1,890 2,520 3,150 3,780 4,410
220-229 660 1,320 1,980 2,640 3,300 3,960 4,620
230-239 690 1,380 2,070 2,760 3,450 4,140 4,830
240-249 720 1,440 2,160 2,880 3,600 4,320 5,040
250 750 1,500 2,250 3,000 3,750 4,500 5,250

Speed increase

Not affected by Equip Level.

Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
1 2 3 4 5 6 7

Jump increase

Not affected by Equip Level.

Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
1 2 3 4 5 6 7

Special Additional Options

This section is a stub. Help us expand it, and you get a cookie.

These additional options are special in which it does not seem to have 6 levels. It is also very powerful (since 3 out of 4 of them are % based). They are all not affected by equip level.

All Stats % increase
!Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
1% 2% 3% 4% 5% 6% 7%
Damage to Boss Monsters % increase (Weapons)
Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
2% 4% 6% 8% 10% 12% 14%
Damage % increase (Weapons)
!Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
1% 2% 3% 4% 5% 6% 7%
Equip level requirement reduction

Note: The new required equip level is automatically displayed as Req Lvl but for additional options, potential tiers, star force cost, maximum stars, spell trace costs and stats, it is based off the original level requirement.

  • Example: A Level 160 weapon has this option: "Level requirement -10".

The equip will show "Req Lvl: 150" but for potential stats, it still receives the 4th tier as the original requirement is Level 160. Applies to additional options, star force costs, maximum stars and spell trace stats and costs.

Possible values
!Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
-5 -10 -15 -20 -25 -30 -35

Nebulites

Nebulites are items that can be used to increase an item's stats without consuming an upgrade slot. However it will consume the socket slot, which most equipments will have 1. However once you applied a Nebulite into the equipment the equipment will be stuck with the Nebulite stats unless you remove it by paying 500 NX (US $0.50).

Ranks

There are 5 ranks of Nebulites: D, C, B, A and S, though S rank is no longer obtainable, with D being the weakest (or basically useless) and A or S being the strongest.

Obtaining Nebulites

Monsters can drop the Nebulite box at a super rare rate (estimated to be 1 in 100 thousands to 1 million), which when opened will give a D rank Nebulite (or better if you are lucky). You can fuse Nebulites in order to have a chance for a better ranked Nebulite but the rank may drop if you fuse using a lower Nebulite rank. B rank Nebulites and higher ranks require Fusion Tickets in order to be fused, which can be obtained by buying in cash shop.

Stats

These are the possible stats for Nebulites. Note that the stats on the Nebulite is applied on the equipment when used on it, so that means you can choose what stats you want for the equipment (if you have the Nebulite, you can use it and get the stats written on it).

D rank

You can obtain D rank Nebulites by opening a Nebulite Box, which drops from all monsters at an abysmal rate.

STR increase

+1 or +2

DEX increase

+1 or +2

INT increase

+1 or +2

LUK increase

+1 or +2

HP increase

+10 or +20 or +30

MP increase

+10 or +20 or +30

Accuracy increase

+2 or +6

Avoidability increase

+2 or +6

Weapon DEF increase (Armors and Accessories)

+10 or +20 or +30

Magic DEF increase (Armors and Accessories)

+10 or +20 or +30

10% chance to make an emotion for 10 seconds when attacked. (Hats)

Possible emotions:

  • Fall in love
  • Happy
  • Rage
  • Furious
  • Deeply moved
Speed increase (Shoes)

+1 or +2

Jump increase (Shoes)

+1 or +2

Weapon ATT increase (Weapons)

+1

Magic ATT increase (Weapons)

+1

C rank

You can obtain C rank Nebulites at a chance by fusing 2 D rank Nebulites or by opening Nebulite boxes that drops from monsters at an abysmal rate.

STR increase

+3 or +4

DEX increase

+3 or +4

INT increase

+3 or +4

LUK increase

+3 or +4

HP increase

+40 or +50 or +60

MP increase

+40 or +50 or +60

All Stats increase

+4

Accuracy increase

+10 or +12

Avoidability increase

+10 or +12

STR % increase

+1%

DEX % increase

+1%

INT % increase

+1%

LUK % increase

+1%

Accuracy % increase

+1%

Avoidability % increase

+1%

Weapon DEF increase (Armors and Accessories)

+40 or +50 or +60 or +70 or +80 or +90

Magic DEF increase (Armors and Accessories)

+40 or +50 or +60 or +70 or +80 or +90

Weapon DEF % increase (Armors and Accessories)

+1%

Magic DEF % increase (Armors and Accessories)

+1%

HP % increase (Armors and Accessories)

+1%

MP % increase (Armors and Accessories)

+1%

Speed increase (Shoes)

+3 or +4

Jump increase (Shoes)

+3 or +4

Recover HP every 4 seconds. (Accessories)

HP recovered: 2 or 6 or 12 or 20 or 24

Recover MP every 4 seconds. (Accessories)

MP recovered: 2 or 6 or 12 or 20 or 24

Weapon ATT increase (Weapons)

+2

Magic ATT increase (Weapons)

+2

Weapon ATT % increase (Weapons)

+1%

Magic ATT % increase (Weapons)

+1%

Critical Rate increase (Weapons)

+4%

Damage % increase (Weapons)

+1% or +2%

3% chance to recover HP when attacking. (Weapons)

HP recovered: 10 or 15 or 20

3% chance to recover MP when attacking. (Weapons)

MP recovered: 10 or 15 or 20

10% chance to inflict Poison when attacking. (Weapons)

Poison Skill: Level 1 or Level 2 or Level 3 or Level 4 or Level 5 or Level 6

5% chance to inflict Stun when attacking. (Weapons)

Stun Skill: Level 1 or Level 2

10% chance to inflict Slow when attacking. (Weapons)

Slow Skill: Level 1 or Level 2

10% chance to inflict Darkness when attacking. (Weapons)

Darkness Skill: Level 1 or Level 2 or Level 3

5% chance to inflict Freeze when attacking. (Weapons)

Freeze Skill: Level 1 or Level 2

5% chance to inflict Seal when attacking. (Weapons)

Seal Skill: Level 1 or Level 2

Ignore Monster's DEF when attacking. (Weapons)

Monster's DEF ignored: 15%

B rank

You can obtain B rank Nebulites at a chance by fusing 2 C rank Nebulites or by opening Nebulite boxes that drop from monsters at an abysmal rate.

STR increase

+5 or +6

DEX increase

+5 or +6

INT increase

+5 or +6

LUK increase

+5 or +6

HP increase

+70 or +80 or +90

MP increase

+70 or +80 or +90

Accuracy increase

+18 or +22 or +26

Avoidability increase

+18 or +22 or +26

STR % increase

+2%

DEX % increase

+2%

INT % increase

+2%

LUK % increase

+2%

Accuracy % increase

+2%

Avoidability % increase

+2%

Weapon DEF increase (Armors and Accessories)

+100 or +110 or +120

Magic DEF increase (Armors and Accessories)

+100 or +110 or +120

Weapon DEF % increase (Armors and Accessories)

+2%

Magic DEF % increase (Armors and Accessories)

+2%

HP % increase

+2%

MP % increase

+2%

All Stats % increase

+1% or +2%

Speed increase (Shoes)

+5 or +6

Jump increase (Shoes)

+5 or +6

Recover HP every 4 seconds. (Accessories)

HP recovered: 2 or 6 or 12 or 20 or 24

Recover MP every 4 seconds. (Accessories)

MP recovered: 2 or 6 or 12 or 20 or 24

Weapon ATT increase (Weapons)

+3 or +4

Magic ATT increase (Weapons)

+3 or +4

Weapon ATT % increase (Weapons)

+2%

Magic ATT % increase (Weapons)

+2%

Critical Rate increase (Weapons)

+5% or +6%

Damage % increase (Weapons)

+3% or +4%

3% chance to recover HP when attacking. (Weapons)

HP recovered: 20 or 25 or 30

3% chance to recover MP when attacking. (Weapons)

MP recovered: 20 or 25 or 30

Ignore Monster's DEF when attacking. (Weapons)

Monster's DEF ignored: 18%

Invincibility time increase (Tops and Overalls)

+1 second

Abnormal status duration (Tops and Overalls)

Reduces by 2 seconds.

15% chance to recover HP after killing an enemy. (Gloves)

HP recovered: 40 or 50 or 60

15% chanace to recover MP after killing an enemy. (Gloves)

MP recovered: 40 or 50 or 60

20% chance to ignore damage when attacked. (Shields and Kataras)

Damage ignored: 3 or 9 or 15

25% chance to ignore damage when attacked. (Shields and Kataras)

Damage ignored: 5 or 14 or 23

30% chance to ignore damage when attacked. (Shields and Kataras)

Damage ignored: 7 or 19 or 31

A rank

You would require a Fusion Ticket to fuse B rank Nebulites in order to have a chance to obtain an A rank Nebulite.

STR increase

+7 or +8

DEX increase

+7 or +8

INT increase

+7 or +8

LUK increase

+7 or +8

HP increase

+100 or +110 or +120

MP increase

+100 or +110 or +120

Accuracy increase

+28 or +30 or +32 or +34

Avoidability increase

+28 or +30 or +32 or +34

STR % increase

+3% or +4%

DEX % increase

+3% or +4%

INT % increase

+3% or +4%

LUK % increase

+3% or +4%

Accuracy % increase

+3% or +4%

Avoidability % increase

+3% or +4%

Weapon DEF increase (Armors and Accessories)

+130 or +140 or +150

Magic DEF increase (Armors and Accessories)

+130 or +140 or +150

Weapon DEF % increase (Armors and Accessories)

+3% or +4%

Magic DEF % increase (Armors and Accessories)

+3% or +4%

HP % increase (Armors and Accessories)

+3% or +4%

MP % increase (Armors and Accessories)

+3% or +4%

HP recovery items % increase

+10% or +20%, does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.

All Stats % increase

+3% or +4%

All skill levels increase (Hats)

All Skill Levels +1

Decent Mystic Door available (Hats)

Skill stats are the same as the Potential version.

Speed increase (Shoes)

+7 or +8

Jump increase (Shoes)

+7 or +8

Decent Haste available (Shoes)

Skill stats are the same as the Potential version.

Auto steal chance (Gloves)

Chance: 1% or 2% for the monster to drop an item while alive. Boss monsters not affected.

Decent Sharp Eyes available (Gloves)

Skill stats are the same as the Potential version.

Weapon ATT increase (Weapons)

+5 or +6

Magic ATT increase (Weapons)

+5 or +6

Weapon ATT % increase (Weapons)

+3% or +4%

Magic ATT % increase (Weapons)

+3% or +4%

Critical Rate increase (Weapons)

+7% or +8%

Damage % increase (Weapons)

+5% or +6%

Damage to Boss Monsters % increase (Weapons)

+20% or +25%

Ignore Monster's DEF when attacking. (Weapons)

Monster's DEF ignored: 21%

Invincibility time increase (Tops and Overalls)

+2 seconds

2% chance to be invincible when attacked. (Tops and Overalls)

Invincibility time: 5 seconds

Abnormal status duration (Tops and Overalls)

Reduces by 2 seconds.

Decent Hyper Body available (Pants)

Skill stats are the same as the Potential version.

5% chance to ignore damage when attacked. (Shields and Kataras)

20%

S rank

S rank Nebulites are unobtainable at the moment but the items are already coded into the game.

STR increase

+9 or +10 or +11

DEX increase

+9 or +10 or +11

INT increase

+9 or +10 or +11

LUK increase

+9 or +10 or +11

HP increase

+130 or +140 or +150

MP increase

+130 or +140 or +150

Accuracy increase

+36 or +40 or +42

Avoidability increase

+36 or +40 or +42

All Stats increase

+5 or +6 or +7

STR % increase

+5% or +6%

DEX % increase

+5% or +6%

INT % increase

+5% or +6%

LUK % increase

+5% or +6%

Accuracy % increase

+5% or +6%

Avoidability % increase

+5% or +6%

Weapon DEF increase (Armors and Accessories)

+160 or +170 or +180 or +190 or +200

Magic DEF increase (Armors and Accessories)

+160 or +170 or +180 or +190 or +200

Weapon DEF % increase (Armors and Accessories)

+5% or +6%

Magic DEF % increase (Armors and Accessories)

+5% or +6%

HP % increase (Armors and Accessories)

+5% or +6%

MP % increase (Armors and Accessories)

+5% or +6%

HP recovery items % increase

+30%, does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.

All Stats % increase

+5% or +6%

Decent Advanced Bless available (Hats)

Skill stats are the same as the Potential version.

Skill cooldown duration (Hats)

Reduced by 1 second or 2 seconds.

Speed increase (Shoes)

+9 or +10

Jump increase (Shoes)

+9 or +10

Decent Combat Orders available (Shoes)

Skill stats are the same as the Potential version.

Auto steal chance (Gloves)

Chance: 3% or 4% for the monster to drop an item while alive. Boss monsters not affected.

Decent Speed Infusion available (Gloves)

Skill stats are the same as the Potential version.

Minimum Critical Damage increase (Gloves)

+2% or +4% or +6%

Maximum Critical Damage increase (Gloves)

+2% or +4% or +6%

Weapon ATT increase (Weapons)

+7 or +8

Magic ATT increase (Weapons)

+7 or +8

Weapon ATT % increase (Weapons)

+5% or +6%

Magic ATT % increase (Weapons)

+5% or +6%

Critical Rate increase (Weapons)

+9% or +10%

Damage % increase (Weapons)

+7% or +8%

Damage to Boss Monsters % increase (Weapons)

+30% or +35%

Ignore Monster's DEF when attacking. (Weapons)

Monster's DEF ignored: 24%

Invincibility time increase (Tops and Overalls)

+3 seconds

3% chance to be invincible when attacked. (Tops and Overalls)

Invincibility time: 6 seconds

Elemental resistance increase (Tops and Overalls)

+5% or +10%

Abnormal Status Resistance increase (Pants)

+5% or +10%

10% chance to ignore damage when attacked. (Shields and Kataras)

Damage ignored: 40%

Reflect damage at a chance. (Pants)

Possible stats:

  • 10% chance, 20% damage
  • 10% chance, 30% damage
  • 20% chance, 35% damage
  • 30% chance, 35% damage
Skill MP cost (Accessories)

Reduces by 5% or 10%.

Mesos obtained increase (Accessories)

+10% or +15% or +20%

Drop rate increase (Accessories)

+10% or +15% or +20%