MapleStory/Demon Avenger/Skills
Beginner[edit]
Demonic Blood: Demons are born with a strong will and overwhelming charisma.
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- Level 1: Gives you level 20 Will and Charisma.
Dark Winds: Allows you to use various jump skills using your wings.
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- Level 1: High Jump: Press the up arrow key twice during a jump, Double jump: Press the right or left arrow key twice during a jump, Glide: Jump while in the air.
Wild Rage: Your rage increases your damage output.
(Link skill)
- Level 1: Damage +5%
- Level 2: Damage +10%
- Level 3: Damage +15%
Blood Pact: Seal a blood pact to convert your HP to Attack Power. This pact lets you ignore Warrior and Demon Avenger equipment stat requirements.
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- Level 1: Damage based on your current HP (70% min). Allows you to ignore Warrior and Demon Avenger equipment stat requirements.
Hyper Potion Mastery: Makes potions more effective.
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- Level 1: Potion Recovery Rate: +300%
Exceed: Exceed speeds up your attacks and makes you more powerful, but also strains your body and decreases the amount of HP you absorb through Life Sap. When you reach the skill's final stage, the attacks will change. Your Exceed skill will reset if you use another Exceed skill.
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- Level 1: Life Sap -1% for every 20 Exceed Overload cap and 2 Overload stacks.
First Job[edit]
Demonic Veracity: Permanently increases movement speed, max movement speed, Jump, and Critical Rate.
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- Level 1: Speed: +3, Max Speed: +6, Jump: +6, Critical Rate: +1%
- Level 2: Speed: +6, Max Speed: +7, Jump: +7, Critical Rate: +2%
- Level 3: Speed: +9, Max Speed: +8, Jump: +8, Critical Rate: +4%
- Level 4: Speed: +12, Max Speed: +9, Jump: +9, Critical Rate: +5%
- Level 5: Speed: +15, Max Speed: +10, Jump: +10, Critical Rate: +6%
- Level 6: Speed: +18, Max Speed: +11, Jump: +11, Critical Rate: +8%
- Level 7: Speed: +21, Max Speed: +12, Jump: +12, Critical Rate: +9%
- Level 8: Speed: +24, Max Speed: +13, Jump: +13, Critical Rate: +10%
- Level 9: Speed: +27, Max Speed: +14, Jump: +14, Critical Rate: +12%
- Level 10: Speed: +30, Max Speed: +15, Jump: +15, Critical Rate: +13%
- Level 11: Speed: +33, Max Speed: +16, Jump: +16, Critical Rate: +14%
- Level 12: Speed: +36, Max Speed: +17, Jump: +17, Critical Rate: +16%
- Level 13: Speed: +39, Max Speed: +18, Jump: +18, Critical Rate: +17%
- Level 14: Speed: +42, Max Speed: +19, Jump: +19, Critical Rate: +18%
- Level 15: Speed: +45, Max Speed: +20, Jump: +20, Critical Rate: +20%
Life Sap: Saps away your enemies life to restore your own.
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- Level 1: 10% chance to recover 1% HP on hit
- Level 2: 20% chance to recover 1% HP on hit
- Level 3: 30% chance to recover 2% HP on hit
- Level 4: 40% chance to recover 2% HP on hit
- Level 5: 50% chance to recover 3% HP on hit
- Level 6: 60% chance to recover 3% HP on hit
- Level 7: 70% chance to recover 4% HP on hit
- Level 8: 80% chance to recover 4% HP on hit
- Level 9: 90% chance to recover 5% HP on hit
- Level 10: 100% chance to recover 5% HP on hit
Exceed- Double Slash: Slashes enemies in front two times. Exceed: Gradually increases attack speed and decreases HP. Range increased during final stage.
'
- Level 1: HP Cost: 1%, Damage: 105%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 2: HP Cost: 1%, Damage: 110%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 3: HP Cost: 1%, Damage: 115%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 4: HP Cost: 1%, Damage: 120%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 5: HP Cost: 1%, Damage: 125%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 6: HP Cost: 1%, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 7: HP Cost: 1%, Damage: 135%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 8: HP Cost: 1%, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 9: HP Cost: 1%, Damage: 145%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 10: HP Cost: 1%, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 11: HP Cost: 1%, Damage: 155%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 12: HP Cost: 1%, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 13: HP Cost: 1%, Damage: 165%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 14: HP Cost: 1%, Damage: 170%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 15: HP Cost: 1%, Damage: 175%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 16: HP Cost: 1%, Damage: 180%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 17: HP Cost: 1%, Damage: 185%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 18: HP Cost: 1%, Damage: 190%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 19: HP Cost: 1%, Damage: 195%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 20: HP Cost: 1%, Damage: 200%, Number of Attacks: 2, Max Enemies Hit: 8
Overload Release: Cancels Exceed’s Overload debuff, increases max HP, and restores HP. Can only be used when Overload is maxed out.
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- Level 1: Resets Overload to 0. Duration: 41 sec, Max HP: +1%, HP Restored: 24%
- Level 2: Resets Overload to 0. Duration: 42 sec, Max HP: +2%, HP Restored: 28%
- Level 3: Resets Overload to 0. Duration: 43 sec, Max HP: +3%, HP Restored: 32%
- Level 4: Resets Overload to 0. Duration: 44 sec, Max HP: +4%, HP Restored: 36%
- Level 5: Resets Overload to 0. Duration: 45 sec, Max HP: +5%, HP Restored: 40%
- Level 6: Resets Overload to 0. Duration: 46 sec, Max HP: +6%, HP Restored: 44%
- Level 7: Resets Overload to 0. Duration: 47 sec, Max HP: +7%, HP Restored: 48%
- Level 8: Resets Overload to 0. Duration: 48 sec, Max HP: +8%, HP Restored: 52%
- Level 9: Resets Overload to 0. Duration: 49 sec, Max HP: +9%, HP Restored: 56%
- Level 10: Resets Overload to 0. Duration: 50 sec, Max HP: +10%, HP Restored: 60%
- Level 11: Resets Overload to 0. Duration: 51 sec, Max HP: +11%, HP Restored: 64%
- Level 12: Resets Overload to 0. Duration: 52 sec, Max HP: +12%, HP Restored: 68%
- Level 13: Resets Overload to 0. Duration: 53 sec, Max HP: +13%, HP Restored: 72%
- Level 14: Resets Overload to 0. Duration: 54 sec, Max HP: +14%, HP Restored: 76%
- Level 15: Resets Overload to 0. Duration: 55 sec, Max HP: +15%, HP Restored: 80%
- Level 16: Resets Overload to 0. Duration: 56 sec, Max HP: +16%, HP Restored: 84%
- Level 17: Resets Overload to 0. Duration: 57 sec, Max HP: +17%, HP Restored: 88%
- Level 18: Resets Overload to 0. Duration: 58 sec, Max HP: +18%, HP Restored: 92%
- Level 19: Resets Overload to 0. Duration: 59 sec, Max HP: +19%, HP Restored: 96%
- Level 20: Resets Overload to 0. Duration: 60 sec, Max HP: +20%, HP Restored: 100%
Second Job[edit]
Bat Swarm: Summons a cloud of infernal bats that follow you and attack enemies. You can change the bats’ flight direction by pressing the skill key again.
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- Level 1: HP Cost: 305, Damage: 143%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 2: HP Cost: 310, Damage: 146%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 3: HP Cost: 315, Damage: 149%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 4: HP Cost: 320, Damage: 152%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 5: HP Cost: 325, Damage: 155%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 6: HP Cost: 330, Damage: 158%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 7: HP Cost: 335, Damage: 161%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 8: HP Cost: 340, Damage: 164%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 9: HP Cost: 345, Damage: 167%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 10: HP Cost: 350, Damage: 170%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 11: HP Cost: 355, Damage: 173%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 12: HP Cost: 360, Damage: 176%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 13: HP Cost: 365, Damage: 179%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 14: HP Cost: 370, Damage: 182%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 15: HP Cost: 375, Damage: 185%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 16: HP Cost: 380, Damage: 188%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 17: HP Cost: 385, Damage: 191%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 18: HP Cost: 390, Damage: 194%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 19: HP Cost: 395, Damage: 197%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 20: HP Cost: 400, Damage: 200%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
"IncPermanently increases the Mastery and Accuracy of your Desperado."
Level | Desperado Mastery | Accuracy |
---|---|---|
Add 4% per level |
Add 20 per level | |
1 | +14% | +20 |
2 | +18% | +40 |
3 | +22% | +60 |
4 | +26% | +80 |
5 | +30% | +100 |
6 | +34% | +120 |
7 | +38% | +140 |
8 | +42% | +160 |
9 | +46% | +180 |
10 | +50% | +200 |
"Temporarily increases attack speed"
Level | HP Cost | Attack Speed | Duration |
---|---|---|---|
Subtract 20 per level |
No change |
Add 16 sec per level | |
1 | 380 | +2 | 36 sec |
2 | 360 | +2 | 52 sec |
3 | 340 | +2 | 68 sec |
4 | 320 | +2 | 84 sec |
5 | 300 | +2 | 100 sec |
6 | 280 | +2 | 116 sec |
7 | 260 | +2 | 132 sec |
8 | 240 | +2 | 148 sec |
9 | 220 | +2 | 164 sec |
10 | 200 | +2 | 180 sec |
Exceed- Demon Strike: Charge forward and slice through enemies. Exceed: Gradually increases damage and decreases HP. Range increased during final stage.
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- Level 1: HP Cost: 3%, Damage: 107%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 2: HP Cost: 3%, Damage: 109%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 3: HP Cost: 3%, Damage: 111%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 4: HP Cost: 3%, Damage: 113%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 5: HP Cost: 3%, Damage: 115%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 6: HP Cost: 3%, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 7: HP Cost: 3%, Damage: 119%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 8: HP Cost: 3%, Damage: 121%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 9: HP Cost: 3%, Damage: 123%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 10: HP Cost: 3%, Damage: 125%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 11: HP Cost: 3%, Damage: 127%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 12: HP Cost: 3%, Damage: 129%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 13: HP Cost: 3%, Damage: 131%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 14: HP Cost: 3%, Damage: 133%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 15: HP Cost: 3%, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 16: HP Cost: 3%, Damage: 137%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 17: HP Cost: 3%, Damage: 139%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 18: HP Cost: 3%, Damage: 141%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 19: HP Cost: 3%, Damage: 143%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 20: HP Cost: 3%, Damage: 145%, Number of Attacks: 4, Max Enemies Hit: 10
"Greatly increases Weapon Defense and Magic Defense through indomitable will."
Level | Weapon and Magic Defense |
---|---|
Add 10% per level | |
1 | +10% |
2 | +20% |
3 | +30% |
4 | +40% |
5 | +50% |
6 | +60% |
7 | +70% |
8 | +80% |
9 | +90% |
10 | +100% |
Abyssal Connection: Temporarily boosts your Attack Power.
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- Level 1: HP Cost: 305, Weapon ATT: +2, Duration: 28 sec
- Level 2: HP Cost: 310, Weapon ATT: +4, Duration: 36 sec
- Level 3: HP Cost: 315, Weapon ATT: +6, Duration: 44 sec
- Level 4: HP Cost: 320, Weapon ATT: +8, Duration: 52 sec
- Level 5: HP Cost: 325, Weapon ATT: +10, Duration: 60 sec
- Level 6: HP Cost: 330, Weapon ATT: +12, Duration: 68 sec
- Level 7: HP Cost: 335, Weapon ATT: +14, Duration: 76 sec
- Level 8: HP Cost: 340, Weapon ATT: +16, Duration: 84 sec
- Level 9: HP Cost: 345, Weapon ATT: +18, Duration: 92 sec
- Level 10: HP Cost: 350, Weapon ATT: +20, Duration: 100 sec
- Level 11: HP Cost: 355, Weapon ATT: +22, Duration: 108 sec
- Level 12: HP Cost: 360, Weapon ATT: +24, Duration: 116 sec
- Level 13: HP Cost: 365, Weapon ATT: +26, Duration: 124 sec
- Level 14: HP Cost: 370, Weapon ATT: +28, Duration: 132 sec
- Level 15: HP Cost: 375, Weapon ATT: +30, Duration: 140 sec
- Level 16: HP Cost: 380, Weapon ATT: +32, Duration: 148 sec
- Level 17: HP Cost: 385, Weapon ATT: +34, Duration: 156 sec
- Level 18: HP Cost: 390, Weapon ATT: +36, Duration: 164 sec
- Level 19: HP Cost: 395, Weapon ATT: +38, Duration: 172 sec
- Level 20: HP Cost: 400, Weapon ATT: +40, Duration: 180 sec
"Permanently increases Strength and Weapon Defense."
Level | STR | Weapon and Magic Defense |
---|---|---|
Add 6 per level |
Add 100 per level | |
1 | +6 | +100 |
2 | +12 | +200 |
3 | +18 | +300 |
4 | +24 | +400 |
5 | +30 | +500 |
Third Job[edit]
Exceed- Lunar Slash: Attacks enemy to the front and back. Exceed: Gradually increases attack speed and decreases HP. Range increased during final stage.
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- Level 1: HP Cost: 5%, Damage: 205%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 2: HP Cost: 5%, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 3: HP Cost: 5%, Damage: 215%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 4: HP Cost: 5%, Damage: 220%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 5: HP Cost: 5%, Damage: 225%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 6: HP Cost: 5%, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 7: HP Cost: 5%, Damage: 235%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 8: HP Cost: 5%, Damage: 240%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 9: HP Cost: 5%, Damage: 245%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 10: HP Cost: 5%, Damage: 250%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 11: HP Cost: 5%, Damage: 255%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 12: HP Cost: 5%, Damage: 260%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 13: HP Cost: 5%, Damage: 265%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 14: HP Cost: 5%, Damage: 270%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 15: HP Cost: 5%, Damage: 275%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 16: HP Cost: 5%, Damage: 280%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 17: HP Cost: 5%, Damage: 285%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 18: HP Cost: 5%, Damage: 290%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 19: HP Cost: 5%, Damage: 295%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 20: HP Cost: 5%, Damage: 300%, Number of Attacks: 3, Max Enemies Hit: 10
Diabolic Recovery: Rapidly recover HP for a short time. Also lets you recover HP over time.
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- Level 1: HP Cost: 520, Duration: 28 sec, Max HP: +2%, Interval: 23 sec, HP Restored at Interval: 1%
- Level 2: HP Cost: 540, Duration: 36 sec, Max HP: +4%, Interval: 22 sec, HP Restored at Interval: 1%
- Level 3: HP Cost: 560, Duration: 44 sec, Max HP: +6%, Interval: 21 sec, HP Restored at Interval: 1%
- Level 4: HP Cost: 580, Duration: 52 sec, Max HP: +8%, Interval: 20 sec, HP Restored at Interval: 1%
- Level 5: HP Cost: 600, Duration: 60 sec, Max HP: +10%, Interval: 19 sec, HP Restored at Interval: 2%
- Level 6: HP Cost: 620, Duration: 68 sec, Max HP: +12%, Interval: 18 sec, HP Restored at Interval: 2%
- Level 7: HP Cost: 640, Duration: 76 sec, Max HP: +14%, Interval: 17 sec, HP Restored at Interval: 2%
- Level 8: HP Cost: 660, Duration: 84 sec, Max HP: +16%, Interval: 16 sec, HP Restored at Interval: 2%
- Level 9: HP Cost: 680, Duration: 92 sec, Max HP: +18%, Interval: 15 sec, HP Restored at Interval: 3%
- Level 10: HP Cost: 700, Duration: 100 sec, Max HP: +20%, Interval: 14 sec, HP Restored at Interval: 3%
- Level 11: HP Cost: 720, Duration: 108 sec, Max HP: +22%, Interval: 13 sec, HP Restored at Interval: 3%
- Level 12: HP Cost: 740, Duration: 116 sec, Max HP: +24%, Interval: 12 sec, HP Restored at Interval: 3%
- Level 13: HP Cost: 760, Duration: 124 sec, Max HP: +26%, Interval: 11 sec, HP Restored at Interval: 4%
- Level 14: HP Cost: 780, Duration: 132 sec, Max HP: +28%, Interval: 10 sec, HP Restored at Interval: 4%
- Level 15: HP Cost: 800, Duration: 140 sec, Max HP: +30%, Interval: 9 sec, HP Restored at Interval: 4%
- Level 16: HP Cost: 820, Duration: 148 sec, Max HP: +32%, Interval: 8 sec, HP Restored at Interval: 4%
- Level 17: HP Cost: 840, Duration: 156 sec, Max HP: +34%, Interval: 7 sec, HP Restored at Interval: 5%
- Level 18: HP Cost: 860, Duration: 164 sec, Max HP: +36%, Interval: 6 sec, HP Restored at Interval: 5%
- Level 19: HP Cost: 880, Duration: 172 sec, Max HP: +38%, Interval: 5 sec, HP Restored at Interval: 5%
- Level 20: HP Cost: 900, Duration: 180 sec, Max HP: +40%, Interval: 4 sec, HP Restored at Interval: 5%
Vitality Veil: Hit enemies with the skill key pressed and your Desperado will absorb HP. Release the key to dish out an additional explosive attack.
'
- Level 1: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 205%, HP Restored: 1%. Explosion Damage: 620%. Cooldown: 31 sec
- Level 2: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 210%, HP Restored: 1%.\ Explosion Damage: 640%. Cooldown: 30 sec
- Level 3: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 215%, HP Restored: 2%. Explosion Damage: 660%. Cooldown: 29 sec
- Level 4: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 220%, HP Restored: 2%. Explosion Damage: 680%. Cooldown: 28 sec
- Level 5: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 225%, HP Restored: 3%. Explosion Damage: 700%. Cooldown: 27 sec
- Level 6: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 230%, HP Restored: 3%. Explosion Damage: 720%. Cooldown: 26 sec
- Level 7: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 235%, HP Restored: 4%. Explosion Damage: 740%. Cooldown: 25 sec
- Level 8: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 240%, HP Restored: 4%. Explosion Damage: 760%. Cooldown: 24 sec
- Level 9: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 245%, HP Restored: 5%. Explosion Damage: 780%. Cooldown: 23 sec
- Level 10: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 250%, HP Restored: 5%. Explosion Damage: 800%. Cooldown: 22 sec
- Level 11: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 255%, HP Restored: 6%. Explosion Damage: 820%. Cooldown: 21 sec
- Level 12: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 260%, HP Restored: 6%. Explosion Damage: 840%. Cooldown: 20 sec
- Level 13: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 265%, HP Restored: 7%. Explosion Damage: 860%. Cooldown: 19 sec
- Level 14: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 270%, HP Restored: 7%. Explosion Damage: 880%. Cooldown: 18 sec
- Level 15: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 275%, HP Restored: 8%. Explosion Damage: 900%. Cooldown: 17 sec
- Level 16: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 280%, HP Restored: 8%. Explosion Damage: 920%. Cooldown: 16 sec
- Level 17: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 285%, HP Restored: 9%. Explosion Damage: 940%. Cooldown: 15 sec
- Level 18: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 290%, HP Restored: 9%. Explosion Damage: 960%. Cooldown: 14 sec
- Level 19: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 295%, HP Restored: 10%. Explosion Damage: 980%. Cooldown: 13 sec
- Level 20: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 300%, HP Restored: 10%. Explosion Damage: 1000%. Cooldown: 12 sec
Shield Charge: Charge through enemies and knock them back with your shield. When the charge finishes, you unleash a powerful blast that knocks them back further, and has a chance to stun.
'
- Level 1: HP Cost: 0, Enemies Hit: 12, Damage: 105%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 105%
- Level 2: HP Cost: 0, Enemies Hit: 12, Damage: 110%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 110%
- Level 3: HP Cost: 0, Enemies Hit: 12, Damage: 115%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 115%
- Level 4: HP Cost: 0, Enemies Hit: 12, Damage: 120%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 120%
- Level 5: HP Cost: 0, Enemies Hit: 12, Damage: 125%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 125%
- Level 6: HP Cost: 0, Enemies Hit: 12, Damage: 130%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 130%
- Level 7: HP Cost: 0, Enemies Hit: 12, Damage: 135%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 135%
- Level 8: HP Cost: 0, Enemies Hit: 12, Damage: 140%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 140%
- Level 9: HP Cost: 0, Enemies Hit: 12, Damage: 145%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 145%
- Level 10: HP Cost: 0, Enemies Hit: 12, Damage: 150%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 150%
- Level 11: HP Cost: 0, Enemies Hit: 12, Damage: 155%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 155%
- Level 12: HP Cost: 0, Enemies Hit: 12, Damage: 160%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 160%
- Level 13: HP Cost: 0, Enemies Hit: 12, Damage: 165%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 165%
- Level 14: HP Cost: 0, Enemies Hit: 12, Damage: 170%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 170%
- Level 15: HP Cost: 0, Enemies Hit: 12, Damage: 175%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 175%
- Level 16: HP Cost: 0, Enemies Hit: 12, Damage: 180%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 180%
- Level 17: HP Cost: 0, Enemies Hit: 12, Damage: 185%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 185%
- Level 18: HP Cost: 0, Enemies Hit: 12, Damage: 190%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 190%
- Level 19: HP Cost: 0, Enemies Hit: 12, Damage: 195%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 195%
- Level 20: HP Cost: 0, Enemies Hit: 12, Damage: 200%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 200%
Ward Evil: Blocks evil energy. All Elemental Resistance and Abnormal Status resistance increase, and the damage received is reduced.
'
- Level 1: HP Cost: 520, Duration: 28 sec, Elemental Resistance: +12%, Status Ailment Resistance: +12%, Damage Intake: -1%
- Level 2: HP Cost: 540, Duration: 36 sec, Elemental Resistance: +14%, Status Ailment Resistance: +14%, Damage Intake: -3%
- Level 3: HP Cost: 560, Duration: 44 sec, Elemental Resistance: +16%, Status Ailment Resistance: +16%, Damage Intake: -4%
- Level 4: HP Cost: 580, Duration: 52 sec, Elemental Resistance: +18%, Status Ailment Resistance: +18%, Damage Intake: -6%
- Level 5: HP Cost: 600, Duration: 60 sec, Elemental Resistance: +20%, Status Ailment Resistance: +20%, Damage Intake: -7%
- Level 6: HP Cost: 620, Duration: 68 sec, Elemental Resistance: +22%, Status Ailment Resistance: +22%, Damage Intake: -9%
- Level 7: HP Cost: 640, Duration: 76 sec, Elemental Resistance: +24%, Status Ailment Resistance: +24%, Damage Intake: -10%
- Level 8: HP Cost: 660, Duration: 84 sec, Elemental Resistance: +26%, Status Ailment Resistance: +26%, Damage Intake: -12%
- Level 9: HP Cost: 680, Duration: 92 sec, Elemental Resistance: +28%, Status Ailment Resistance: +28%, Damage Intake: -13%
- Level 10: HP Cost: 700, Duration: 100 sec, Elemental Resistance: +30%, Status Ailment Resistance: +30%, Damage Intake: -15%
- Level 11: HP Cost: 720, Duration: 108 sec, Elemental Resistance: +32%, Status Ailment Resistance: +32%, Damage Intake: -16%
- Level 12: HP Cost: 740, Duration: 116 sec, Elemental Resistance: +34%, Status Ailment Resistance: +34%, Damage Intake: -18%
- Level 13: HP Cost: 760, Duration: 124 sec, Elemental Resistance: +36%, Status Ailment Resistance: +36%, Damage Intake: -19%
- Level 14: HP Cost: 780, Duration: 132 sec, Elemental Resistance: +38%, Status Ailment Resistance: +38%, Damage Intake: -21%
- Level 15: HP Cost: 800, Duration: 140 sec, Elemental Resistance: +40%, Status Ailment Resistance: +40%, Damage Intake: -22%
- Level 16: HP Cost: 820, Duration: 148 sec, Elemental Resistance: +42%, Status Ailment Resistance: +42%, Damage Intake: -24%
- Level 17: HP Cost: 840, Duration: 156 sec, Elemental Resistance: +44%, Status Ailment Resistance: +44%, Damage Intake: -25%
- Level 18: HP Cost: 860, Duration: 164 sec, Elemental Resistance: +46%, Status Ailment Resistance: +46%, Damage Intake: -27%
- Level 19: HP Cost: 880, Duration: 172 sec, Elemental Resistance: +48%, Status Ailment Resistance: +48%, Damage Intake: -28%
- Level 20: HP Cost: 900, Duration: 180 sec, Elemental Resistance: +50%, Status Ailment Resistance: +50%, Damage Intake: -30%
Advanced Life Sap: Permanently increases Life Sap’s HP absorption abilities.
Requires Level 10 Life Sap
- Level 1: Life Sap HP Absorption: +6%
- Level 2: Life Sap HP Absorption: +7%
- Level 3: Life Sap HP Absorption: +8%
- Level 4: Life Sap HP Absorption: +9%
- Level 5: Life Sap HP Absorption: +10%
Pain Dampener: Permanently decreases the Life Sap HP absorption penalty created by Exceed Overload. In addition, enhances the ATT of the Exceed skill.
'
- Level 1: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +1%
- Level 2: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +2%
- Level 3: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +3%
- Level 4: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +4%
- Level 5: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +5%
- Level 6: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +6%
- Level 7: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +7%
- Level 8: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +8%
- Level 9: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +9%
- Level 10: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +10%
- Level 11: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +11%
- Level 12: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +12%
- Level 13: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +13%
- Level 14: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +14%
- Level 15: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +15%
- Level 16: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +16%
- Level 17: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +17%
- Level 18: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +18%
- Level 19: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +19%
- Level 20: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +20%
Fourth Job[edit]
Those in Italic can be obtained through Combat Orders.
"Increases the base stats of all party members."
Level | HP Cost | Base Stats | Duration |
---|---|---|---|
Add 30 per level |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 130 | +1% | 30 sec |
2 | 160 | +1% | 60 sec |
3 | 190 | +2% | 90 sec |
4 | 220 | +2% | 120 sec |
5 | 250 | +3% | 150 sec |
6 | 280 | +3% | 180 sec |
7 | 310 | +4% | 210 sec |
8 | 340 | +4% | 240 sec |
9 | 370 | +5% | 270 sec |
10 | 400 | +5% | 300 sec |
11 | 430 | +6% | 330 sec |
12 | 460 | +6% | 360 sec |
13 | 490 | +7% | 390 sec |
14 | 520 | +7% | 420 sec |
15 | 550 | +8% | 450 sec |
16 | 580 | +8% | 480 sec |
17 | 610 | +9% | 510 sec |
18 | 640 | +9% | 540 sec |
19 | 670 | +10% | 570 sec |
20 | 700 | +10% | 600 sec |
21 | 730 | +11% | 630 sec |
22 | 760 | +11% | 660 sec |
23 | 790 | +12% | 690 sec |
24 | 820 | +12% | 720 sec |
25 | 850 | +13% | 750 sec |
26 | 880 | +13% | 780 sec |
27 | 910 | +14% | 810 sec |
28 | 940 | +14% | 840 sec |
29 | 970 | +15% | 870 sec |
30 | 1000 | +15% | 900 sec |
31 | 1030 | +16% | 930 sec |
32 | 1060 | +16% | 960 sec |
Exceed- Execution: Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense. Exceed: Attack speed gradually increases, along with HP cost. Slashes one more time at the final level.
'
- Level 1: HP Cost: 4%, Damage: 310%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 1%
- Level 2: HP Cost: 4%, Damage: 320%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 2%
- Level 3: HP Cost: 4%, Damage: 330%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 3%
- Level 4: HP Cost: 4%, Damage: 340%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 4%
- Level 5: HP Cost: 4%, Damage: 350%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 5%
- Level 6: HP Cost: 4%, Damage: 360%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 6%
- Level 7: HP Cost: 4%, Damage: 370%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 7%
- Level 8: HP Cost: 4%, Damage: 380%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 8%
- Level 9: HP Cost: 4%, Damage: 390%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 9%
- Level 10: HP Cost: 4%, Damage: 400%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 10%
- Level 11: HP Cost: 4%, Damage: 410%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 11%
- Level 12: HP Cost: 4%, Damage: 420%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 12%
- Level 13: HP Cost: 4%, Damage: 430%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 13%
- Level 14: HP Cost: 4%, Damage: 440%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 14%
- Level 15: HP Cost: 4%, Damage: 450%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 15%
- Level 16: HP Cost: 4%, Damage: 460%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 16%
- Level 17: HP Cost: 4%, Damage: 470%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 17%
- Level 18: HP Cost: 4%, Damage: 480%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 18%
- Level 19: HP Cost: 4%, Damage: 490%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 19%
- Level 20: HP Cost: 4%, Damage: 500%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 20%
- Level 21: HP Cost: 4%, Damage: 510%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 21%
- Level 22: HP Cost: 4%, Damage: 520%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 22%
- Level 23: HP Cost: 4%, Damage: 530%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 23%
- Level 24: HP Cost: 4%, Damage: 540%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 24%
- Level 25: HP Cost: 4%, Damage: 550%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 25%
- Level 26: HP Cost: 4%, Damage: 560%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 26%
- Level 27: HP Cost: 4%, Damage: 570%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 27%
- Level 28: HP Cost: 4%, Damage: 580%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 28%
- Level 29: HP Cost: 4%, Damage: 590%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 29%
- Level 30: HP Cost: 4%, Damage: 600%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 30%
- Level 31: HP Cost: 4%, Damage: 610%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 31%
- Level 32: HP Cost: 4%, Damage: 620%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 32%
Defense Expertise: Permanently increases your defensive abilities, allowing you to ignore a portion of the enemy's defense. Increases the ATT of Shield Charge and Nether Shield. Doubles defense penetration for shield skills.
'
- Level 1: Enemy DEF Ignored: 1%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 2: Enemy DEF Ignored: 2%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 3: Enemy DEF Ignored: 3%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 4: Enemy DEF Ignored: 4%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 5: Enemy DEF Ignored: 5%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 6: Enemy DEF Ignored: 6%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 7: Enemy DEF Ignored: 7%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 8: Enemy DEF Ignored: 8%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 9: Enemy DEF Ignored: 9%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 10: Enemy DEF Ignored: 10%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 11: Enemy DEF Ignored: 11%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 12: Enemy DEF Ignored: 12%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 13: Enemy DEF Ignored: 13%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 14: Enemy DEF Ignored: 14%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 15: Enemy DEF Ignored: 15%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 16: Enemy DEF Ignored: 16%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 17: Enemy DEF Ignored: 17%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 18: Enemy DEF Ignored: 18%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 19: Enemy DEF Ignored: 19%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 20: Enemy DEF Ignored: 20%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 21: Enemy DEF Ignored: 21%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 22: Enemy DEF Ignored: 22%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 23: Enemy DEF Ignored: 23%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 24: Enemy DEF Ignored: 24%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 25: Enemy DEF Ignored: 25%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 26: Enemy DEF Ignored: 26%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 27: Enemy DEF Ignored: 27%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 28: Enemy DEF Ignored: 28%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 29: Enemy DEF Ignored: 29%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 30: Enemy DEF Ignored: 30%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 31: Enemy DEF Ignored: 31%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 32: Enemy DEF Ignored: 32%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
"Permanently increases the Mastery, ATT, and minimum Critical damage of your Desperado."
Requires Level 10 Desperado Mastery
Level | Desperado Mastery | Weapon Attack | Minimum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |
Infernal Exceed: Permanently adds a chance for an additional attack after the Exceed attack.
'
- Level 1: Chance for extra attack after Exceed: 13%, Damage: 143%, Bonus Number of Attacks: 2
- Level 2: Chance for extra attack after Exceed: 16%, Damage: 146%, Bonus Number of Attacks: 2
- Level 3: Chance for extra attack after Exceed: 19%, Damage: 149%, Bonus Number of Attacks: 2
- Level 4: Chance for extra attack after Exceed: 22%, Damage: 152%, Bonus Number of Attacks: 2
- Level 5: Chance for extra attack after Exceed: 25%, Damage: 155%, Bonus Number of Attacks: 2
- Level 6: Chance for extra attack after Exceed: 28%, Damage: 158%, Bonus Number of Attacks: 2
- Level 7: Chance for extra attack after Exceed: 31%, Damage: 161%, Bonus Number of Attacks: 2
- Level 8: Chance for extra attack after Exceed: 34%, Damage: 164%, Bonus Number of Attacks: 2
- Level 9: Chance for extra attack after Exceed: 37%, Damage: 167%, Bonus Number of Attacks: 2
- Level 10: Chance for extra attack after Exceed: 40%, Damage: 170%, Bonus Number of Attacks: 2
- Level 11: Chance for extra attack after Exceed: 43%, Damage: 173%, Bonus Number of Attacks: 2
- Level 12: Chance for extra attack after Exceed: 46%, Damage: 176%, Bonus Number of Attacks: 2
- Level 13: Chance for extra attack after Exceed: 49%, Damage: 179%, Bonus Number of Attacks: 2
- Level 14: Chance for extra attack after Exceed: 52%, Damage: 182%, Bonus Number of Attacks: 2
- Level 15: Chance for extra attack after Exceed: 55%, Damage: 185%, Bonus Number of Attacks: 2
- Level 16: Chance for extra attack after Exceed: 58%, Damage: 188%, Bonus Number of Attacks: 2
- Level 17: Chance for extra attack after Exceed: 61%, Damage: 191%, Bonus Number of Attacks: 2
- Level 18: Chance for extra attack after Exceed: 64%, Damage: 194%, Bonus Number of Attacks: 2
- Level 19: Chance for extra attack after Exceed: 67%, Damage: 197%, Bonus Number of Attacks: 2
- Level 20: Chance for extra attack after Exceed: 70%, Damage: 200%, Bonus Number of Attacks: 2
- Level 21: Chance for extra attack after Exceed: 73%, Damage: 203%, Bonus Number of Attacks: 2
- Level 22: Chance for extra attack after Exceed: 76%, Damage: 206%, Bonus Number of Attacks: 2
Overwhelming Power: Greatly increases attack power and attack speed for a short time.
'
- Level 1: HP Cost: 1130, Duration: 35 sec, ATT: +1%, Attack Speed: +1
- Level 2: HP Cost: 1160, Duration: 40 sec, ATT: +2%, Attack Speed: +1
- Level 3: HP Cost: 1190, Duration: 45 sec, ATT: +3%, Attack Speed: +1
- Level 4: HP Cost: 1220, Duration: 50 sec, ATT: +4%, Attack Speed: +1
- Level 5: HP Cost: 1250, Duration: 55 sec, ATT: +5%, Attack Speed: +1
- Level 6: HP Cost: 1280, Duration: 60 sec, ATT: +6%, Attack Speed: +1
- Level 7: HP Cost: 1310, Duration: 65 sec, ATT: +7%, Attack Speed: +1
- Level 8: HP Cost: 1340, Duration: 70 sec, ATT: +8%, Attack Speed: +1
- Level 9: HP Cost: 1370, Duration: 75 sec, ATT: +9%, Attack Speed: +1
- Level 10: HP Cost: 1400, Duration: 80 sec, ATT: +10%, Attack Speed: +1
- Level 11: HP Cost: 1430, Duration: 85 sec, ATT: +11%, Attack Speed: +1
- Level 12: HP Cost: 1460, Duration: 90 sec, ATT: +12%, Attack Speed: +1
- Level 13: HP Cost: 1490, Duration: 95 sec, ATT: +13%, Attack Speed: +1
- Level 14: HP Cost: 1520, Duration: 100 sec, ATT: +14%, Attack Speed: +1
- Level 15: HP Cost: 1550, Duration: 105 sec, ATT: +15%, Attack Speed: +1
- Level 16: HP Cost: 1580, Duration: 110 sec, ATT: +16%, Attack Speed: +1
- Level 17: HP Cost: 1610, Duration: 115 sec, ATT: +17%, Attack Speed: +1
- Level 18: HP Cost: 1640, Duration: 120 sec, ATT: +18%, Attack Speed: +1
- Level 19: HP Cost: 1670, Duration: 125 sec, ATT: +19%, Attack Speed: +1
- Level 20: HP Cost: 1700, Duration: 130 sec, ATT: +20%, Attack Speed: +1
- Level 21: HP Cost: 1730, Duration: 135 sec, ATT: +21%, Attack Speed: +1
- Level 22: HP Cost: 1760, Duration: 140 sec, ATT: +22%, Attack Speed: +1
- Level 23: HP Cost: 1790, Duration: 145 sec, ATT: +23%, Attack Speed: +1
- Level 24: HP Cost: 1820, Duration: 150 sec, ATT: +24%, Attack Speed: +1
- Level 25: HP Cost: 1850, Duration: 155 sec, ATT: +25%, Attack Speed: +1
- Level 26: HP Cost: 1880, Duration: 160 sec, ATT: +26%, Attack Speed: +1
- Level 27: HP Cost: 1910, Duration: 165 sec, ATT: +27%, Attack Speed: +1
- Level 28: HP Cost: 1940, Duration: 170 sec, ATT: +28%, Attack Speed: +1
- Level 29: HP Cost: 1970, Duration: 175 sec, ATT: +29%, Attack Speed: +1
- Level 30: HP Cost: 2000, Duration: 180 sec, ATT: +30%, Attack Speed: +1
- Level 31: HP Cost: 2030, Duration: 185 sec, ATT: +31%, Attack Speed: +1
- Level 32: HP Cost: 2060, Duration: 190 sec, ATT: +32%, Attack Speed: +1
Blood Prison: Imprisons enemies around you, stunning them for a short time.
'
- Level 1: HP Cost: 5000, Enemies Hit: 14, Damage: 420%, Stun Duration: 10 sec. Cooldown: 180 sec
- Level 2: HP Cost: 5000, Enemies Hit: 14, Damage: 440%, Stun Duration: 11 sec. Cooldown: 180 sec
- Level 3: HP Cost: 5000, Enemies Hit: 14, Damage: 460%, Stun Duration: 11 sec. Cooldown: 180 sec
- Level 4: HP Cost: 5000, Enemies Hit: 14, Damage: 480%, Stun Duration: 12 sec. Cooldown: 168 sec
- Level 5: HP Cost: 5000, Enemies Hit: 14, Damage: 500%, Stun Duration: 12 sec. Cooldown: 168 sec
- Level 6: HP Cost: 5000, Enemies Hit: 14, Damage: 520%, Stun Duration: 13 sec. Cooldown: 168 sec
- Level 7: HP Cost: 5000, Enemies Hit: 14, Damage: 540%, Stun Duration: 13 sec. Cooldown: 168 sec
- Level 8: HP Cost: 5000, Enemies Hit: 14, Damage: 560%, Stun Duration: 14 sec. Cooldown: 156 sec
- Level 9: HP Cost: 5000, Enemies Hit: 14, Damage: 580%, Stun Duration: 14 sec. Cooldown: 156 sec
- Level 10: HP Cost: 5000, Enemies Hit: 14, Damage: 600%, Stun Duration: 15 sec. Cooldown: 156 sec
- Level 11: HP Cost: 5000, Enemies Hit: 14, Damage: 620%, Stun Duration: 15 sec. Cooldown: 156 sec
- Level 12: HP Cost: 5000, Enemies Hit: 14, Damage: 640%, Stun Duration: 16 sec. Cooldown: 144 sec
- Level 13: HP Cost: 5000, Enemies Hit: 14, Damage: 660%, Stun Duration: 16 sec. Cooldown: 144 sec
- Level 14: HP Cost: 5000, Enemies Hit: 14, Damage: 680%, Stun Duration: 17 sec. Cooldown: 144 sec
- Level 15: HP Cost: 5000, Enemies Hit: 14, Damage: 700%, Stun Duration: 17 sec. Cooldown: 144 sec
- Level 16: HP Cost: 5000, Enemies Hit: 14, Damage: 720%, Stun Duration: 18 sec. Cooldown: 132 sec
- Level 17: HP Cost: 5000, Enemies Hit: 14, Damage: 740%, Stun Duration: 18 sec. Cooldown: 132 sec
- Level 18: HP Cost: 5000, Enemies Hit: 14, Damage: 760%, Stun Duration: 19 sec. Cooldown: 132 sec
- Level 19: HP Cost: 5000, Enemies Hit: 14, Damage: 780%, Stun Duration: 19 sec. Cooldown: 132 sec
- Level 20: HP Cost: 5000, Enemies Hit: 14, Damage: 800%, Stun Duration: 20 sec. Cooldown: 120 sec
- Level 21: HP Cost: 5000, Enemies Hit: 14, Damage: 820%, Stun Duration: 20 sec. Cooldown: 120 sec
- Level 22: HP Cost: 5000, Enemies Hit: 14, Damage: 840%, Stun Duration: 21 sec. Cooldown: 120 sec
Nether Slice: Attacks enemies and rips through armor. Any enemies hit will receive a debuff which temporarily reduces their armor.
'
- Level 1: HP Cost: 420, Enemies Hit: 12, Damage: 205%, Number of Attacks: 4, Debuff Duration: 1 sec, Enemy DEF: 1%
- Level 2: HP Cost: 440, Enemies Hit: 12, Damage: 210%, Number of Attacks: 4, Debuff Duration: 2 sec, Enemy DEF: 2%
- Level 3: HP Cost: 460, Enemies Hit: 12, Damage: 215%, Number of Attacks: 4, Debuff Duration: 3 sec, Enemy DEF: 3%
- Level 4: HP Cost: 480, Enemies Hit: 12, Damage: 220%, Number of Attacks: 4, Debuff Duration: 4 sec, Enemy DEF: 4%
- Level 5: HP Cost: 500, Enemies Hit: 12, Damage: 225%, Number of Attacks: 4, Debuff Duration: 5 sec, Enemy DEF: 5%
- Level 6: HP Cost: 520, Enemies Hit: 12, Damage: 230%, Number of Attacks: 4, Debuff Duration: 6 sec, Enemy DEF: 6%
- Level 7: HP Cost: 540, Enemies Hit: 12, Damage: 235%, Number of Attacks: 4, Debuff Duration: 7 sec, Enemy DEF: 7%
- Level 8: HP Cost: 560, Enemies Hit: 12, Damage: 240%, Number of Attacks: 4, Debuff Duration: 8 sec, Enemy DEF: 8%
- Level 9: HP Cost: 580, Enemies Hit: 12, Damage: 245%, Number of Attacks: 4, Debuff Duration: 9 sec, Enemy DEF: 9%
- Level 10: HP Cost: 600, Enemies Hit: 12, Damage: 250%, Number of Attacks: 4, Debuff Duration: 10 sec, Enemy DEF: 10%
- Level 11: HP Cost: 620, Enemies Hit: 12, Damage: 255%, Number of Attacks: 4, Debuff Duration: 11 sec, Enemy DEF: 11%
- Level 12: HP Cost: 640, Enemies Hit: 12, Damage: 260%, Number of Attacks: 4, Debuff Duration: 12 sec, Enemy DEF: 12%
- Level 13: HP Cost: 660, Enemies Hit: 12, Damage: 265%, Number of Attacks: 4, Debuff Duration: 13 sec, Enemy DEF: 13%
- Level 14: HP Cost: 680, Enemies Hit: 12, Damage: 270%, Number of Attacks: 4, Debuff Duration: 14 sec, Enemy DEF: 14%
- Level 15: HP Cost: 700, Enemies Hit: 12, Damage: 275%, Number of Attacks: 4, Debuff Duration: 15 sec, Enemy DEF: 15%
- Level 16: HP Cost: 720, Enemies Hit: 12, Damage: 280%, Number of Attacks: 4, Debuff Duration: 16 sec, Enemy DEF: 16%
- Level 17: HP Cost: 740, Enemies Hit: 12, Damage: 285%, Number of Attacks: 4, Debuff Duration: 17 sec, Enemy DEF: 17%
- Level 18: HP Cost: 760, Enemies Hit: 12, Damage: 290%, Number of Attacks: 4, Debuff Duration: 18 sec, Enemy DEF: 18%
- Level 19: HP Cost: 780, Enemies Hit: 12, Damage: 295%, Number of Attacks: 4, Debuff Duration: 19 sec, Enemy DEF: 19%
- Level 20: HP Cost: 800, Enemies Hit: 12, Damage: 300%, Number of Attacks: 4, Debuff Duration: 20 sec, Enemy DEF: 20%
- Level 21: HP Cost: 820, Enemies Hit: 12, Damage: 305%, Number of Attacks: 4, Debuff Duration: 21 sec, Enemy DEF: 21%
- Level 22: HP Cost: 840, Enemies Hit: 12, Damage: 310%, Number of Attacks: 4, Debuff Duration: 22 sec, Enemy DEF: 22%
- Level 23: HP Cost: 860, Enemies Hit: 12, Damage: 315%, Number of Attacks: 4, Debuff Duration: 23 sec, Enemy DEF: 23%
- Level 24: HP Cost: 880, Enemies Hit: 12, Damage: 320%, Number of Attacks: 4, Debuff Duration: 24 sec, Enemy DEF: 24%
- Level 25: HP Cost: 900, Enemies Hit: 12, Damage: 325%, Number of Attacks: 4, Debuff Duration: 25 sec, Enemy DEF: 25%
- Level 26: HP Cost: 920, Enemies Hit: 12, Damage: 330%, Number of Attacks: 4, Debuff Duration: 26 sec, Enemy DEF: 26%
- Level 27: HP Cost: 940, Enemies Hit: 12, Damage: 335%, Number of Attacks: 4, Debuff Duration: 27 sec, Enemy DEF: 27%
- Level 28: HP Cost: 960, Enemies Hit: 12, Damage: 340%, Number of Attacks: 4, Debuff Duration: 28 sec, Enemy DEF: 28%
- Level 29: HP Cost: 980, Enemies Hit: 12, Damage: 345%, Number of Attacks: 4, Debuff Duration: 29 sec, Enemy DEF: 29%
- Level 30: HP Cost: 1000, Enemies Hit: 12, Damage: 350%, Number of Attacks: 4, Debuff Duration: 30 sec, Enemy DEF: 30%
- Level 31: HP Cost: 1020, Enemies Hit: 12, Damage: 355%, Number of Attacks: 4, Debuff Duration: 31 sec, Enemy DEF: 31%
- Level 32: HP Cost: 1040, Enemies Hit: 12, Damage: 360%, Number of Attacks: 4, Debuff Duration: 32 sec, Enemy DEF: 32%
Nether Shield: Enchants your shield with a tracking spirit, which hits an enemy, then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hit.
'
- Level 1: HP Cost: 710, Shields: 2, Enemies Hit: 2, Damage: 210%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 2: HP Cost: 720, Shields: 2, Enemies Hit: 2, Damage: 220%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 3: HP Cost: 730, Shields: 2, Enemies Hit: 2, Damage: 230%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 4: HP Cost: 740, Shields: 2, Enemies Hit: 2, Damage: 240%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 5: HP Cost: 750, Shields: 2, Enemies Hit: 2, Damage: 250%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 6: HP Cost: 760, Shields: 2, Enemies Hit: 2, Damage: 260%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 7: HP Cost: 770, Shields: 2, Enemies Hit: 2, Damage: 270%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 8: HP Cost: 780, Shields: 2, Enemies Hit: 2, Damage: 280%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 9: HP Cost: 790, Shields: 2, Enemies Hit: 2, Damage: 290%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 10: HP Cost: 800, Shields: 2, Enemies Hit: 2, Damage: 300%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 11: HP Cost: 810, Shields: 2, Enemies Hit: 2, Damage: 310%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 12: HP Cost: 820, Shields: 2, Enemies Hit: 2, Damage: 320%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 13: HP Cost: 830, Shields: 2, Enemies Hit: 2, Damage: 330%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 14: HP Cost: 840, Shields: 2, Enemies Hit: 2, Damage: 340%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 15: HP Cost: 850, Shields: 2, Enemies Hit: 2, Damage: 350%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 16: HP Cost: 860, Shields: 2, Enemies Hit: 2, Damage: 360%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 17: HP Cost: 870, Shields: 2, Enemies Hit: 2, Damage: 370%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 18: HP Cost: 880, Shields: 2, Enemies Hit: 2, Damage: 380%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 19: HP Cost: 890, Shields: 2, Enemies Hit: 2, Damage: 390%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 20: HP Cost: 900, Shields: 2, Enemies Hit: 2, Damage: 400%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 21: HP Cost: 910, Shields: 2, Enemies Hit: 2, Damage: 410%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 22: HP Cost: 920, Shields: 2, Enemies Hit: 2, Damage: 420%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 23: HP Cost: 930, Shields: 2, Enemies Hit: 2, Damage: 430%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 24: HP Cost: 940, Shields: 2, Enemies Hit: 2, Damage: 440%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 25: HP Cost: 950, Shields: 2, Enemies Hit: 2, Damage: 450%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 26: HP Cost: 960, Shields: 2, Enemies Hit: 2, Damage: 460%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 27: HP Cost: 970, Shields: 2, Enemies Hit: 2, Damage: 470%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 28: HP Cost: 980, Shields: 2, Enemies Hit: 2, Damage: 480%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 29: HP Cost: 990, Shields: 2, Enemies Hit: 2, Damage: 490%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 30: HP Cost: 1000, Shields: 2, Enemies Hit: 2, Damage: 500%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 31: HP Cost: 1010, Shields: 2, Enemies Hit: 2, Damage: 510%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 32: HP Cost: 1020, Shields: 2, Enemies Hit: 2, Damage: 520%, Attacks per Shield: 8. Cooldown: 6 sec
Hyper Skills[edit]
Stat Enhancers[edit]
"Permanently increases STR."
Unlocked at level 140
Level | STR |
---|---|
1 | +50 |
"Permanently increases DEX."
Unlocked at level 140
Level | DEX |
---|---|
1 | +50 |
"Permanently increases INT."
Unlocked at level 140
Level | INT |
---|---|
1 | +50 |
"Permanently increases Movement Speed."
Unlocked at level 152
Level | Movement Speed |
---|---|
1 | +10 |
"Permanently increases Accuracy."
Unlocked at level 158
Level | Accuracy |
---|---|
1 | +20% |
"Permanently increases Weapon DEF."
Unlocked at level 165
Level | Weapon DEF |
---|---|
1 | +500 |
"Permanently increases Magic DEF."
Unlocked at level 174
Level | Magic DEF |
---|---|
1 | +500 |
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Level | Max DF |
---|---|
1 | +50 |
"Permanently increases Max MP."
Unlocked at level 186
Level | Max MP |
---|---|
1 | +15% |
"Permanently increases Max HP."
Unlocked at level 192
Level | Max HP |
---|---|
1 | +15% |
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
Skill Enhancers[edit]
Exceed - Reinforce: Permanently increases the damage of Exceed skills.
Required level: 143
- Level 1: Exceed ATT: +20%
Ward Evil - Harden: Permanently reduces damage intake.
Required level: 149
- Level 1: Damage Intake: -10%
Nether Shield - Reinforce: Permanently increases Nether Shield skill damage.
Required level: 155
- Level 1: Nether Shield ATT: +20%
Exceed - Reduce Overload: Permanently decreases the max value of Overload when using the Exceed skill.
Required level: 162
- Level 1: Exceed Overload: -2
Ward Evil - Immunity Enhance 1: Permanently increases resistance to all status ailments.
Required level: 168
- Level 1: Status Ailment Resistance: +10%
Nether Shield - Spread: Permanently increases the number of monsters that Nether Shield hits.
Required level: 177
- Level 1: Enemies Hit by Nether Shield: +2
Exceed - Opportunity: Permanently increases the chance for an additional Exceed attack.
Required level: 183
- Level 1: Bonus Exceed Attack Chance: +10%
Ward Evil - Immunity Enhance 2: Permanently increases resistance to all elements.
Required level: 189
- Level 1: Elemental Resistance: +10%
Nether Shield - Range: Permanently increases Nether Shield range.
Required level: 195
- Level 1: Nether Shield Range: +50
Active Skills[edit]
Forbidden Contract: Rapidly recovers HP for a short time. Skills will not consume HP while this is active.
Required level: 150.
- Level 1: HP Cost: 5000 , Duration: 30 sec, Max HP: 30%, Skill HP Usage: 0. Cooldown: 90 sec