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The sections of this article detail various formulas and tables within the game. For all percentage based stats, take it as a whole number.

Stats Related

There are 4 stats: STR, DEX, INT and LUK. When the game states All Stats, it simply means STR, DEX, INT and LUK, nothing else. There are a few components that contribute to your total stats.

Pure Stats

It is the stats that is permanently tied to the character when there are no effects applied to it. Each stat has a default value of 4 as pure stat and Ability Points (AP) is used to increase this. Each character starts with 4 AP, with character level (Level 1 inclusive) providing 5 AP, as well as 3rd Job and 4th Job Advancements giving 5 AP each. In general, total AP is as follows:

  • Before 3rd Job:
  • 3rd Job:
  • 4th Job and beyond:

The maximum number of AP that a Level 275 character will get is 1,389 AP.

There are a few ways to identify the pure stats.

  • In the Stats Window, the 4 stats (STR, DEX, INT, LUK) will be shown as: Total Stat (Pure Stat + Additional Stat)
  • When logging into the character before entering 2nd password, the stats shown at the right side is the pure stats.

For Demon Avenger's Pure HP, it is calculated as follows (assume all AP added into HP, each AP gives 15 Pure HP):

  • 1st Job:
  • 2nd Job:
  • 3rd Job: (additional Pure HP compared to 2nd job is given in the form of 5 additional AP)
  • 4th Job and beyond: (additional Pure HP compared to 3rd job is given in the form of 5 additional AP)

Note: If AP has been forcefully reset by the game, there may be a permanent adjustment to old Demon Avengers' Pure HP.

  • MSEA: 2nd job and above Demon Avengers made before 30 January 2019: Pure HP +200

Added Stats

Any additional effects that are non-percentages and are affected by percentage increases, are considered as Added Stats. Basically, any sources of stats will be classified under this, except:

For effects that increases based on a proportion of pure stats, increase amount is rounded down and classified as Added Stats. There are a few skills with such effects:

  • 4th Job Maple Warrior: +15%~+16%
  • 5th Job Pirate's Banner: +10%~+25% for party members near the flag

For Totalling Ring, the increase in stats will be calculated first based on the sum of stats at the time of casting, rounded down, then classified as added stats.

Special Job Effects
  • Demon Avenger: HP (non percentage) on equipments and set effects is halved.
  • Kanna: MP (non percentage) on equipments is added as Added HP.

Base Total Stats is the sum of Pure Stats and Added Stats, rounded down. In other words: , rounded down.

Individual Job Base Values (Personal effects including own job shared buffs only)
Hero
  • STR +31~60
  • STR +0%~400% of Maple Warrior effects
  • DEX +30
  • HP +20 per character level
  • HP +50~1,500
  • Weapon ATT +30~133
  • DEF +200

Skill List

  • 1st job Iron Will: DEF +200
  • 1st job Warrior Mastery: HP +20 per character level
  • 2nd job Physical Training: STR +30, DEX +30
  • 2nd job Rage buff: Weapon ATT +30
  • 4th job Advanced Final Attack: Weapon ATT +30~33
  • Advanced Final Attack-Ferocity: Weapon ATT +20
  • Valhalla buff: Weapon ATT +50
  • 5th job Body of Steel: STR +1~30, HP +50~1,500
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior
Paladin
  • STR +31~60
  • STR +0%~400% of Maple Warrior
  • DEX +30
  • HP +20 per character level
  • HP +50~1,500
  • DEF +600~630
  • Weapon ATT +10~110

Skill List

  • 1st job Iron Body: DEF +200
  • 1st job Warrior Mastery: HP +20 per character level
  • 2nd job Physical Training: STR +30, DEX +30
  • 2nd job Elemental Charge buff: Weapon ATT +40 max
    • 4th job Advanced Charge buff: Weapon ATT +20 max
  • 3rd job Parashock Guard buff: Weapon ATT +20
  • 3rd job Shield Mastery: Weapon ATT +10
  • 3rd job Blessing Armor buff: Weapon ATT +20
  • 4th job High Paladin: DEF +400~430
  • 5th job Body of Steel: STR +1~30, HP +50~1,500
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Dark Knight
  • STR +31~60
  • STR +0%~400% of Maple Warrior
  • DEX +30
  • HP +20 per character level
  • HP +50~1,500
  • DEF +200~1,000
  • Weapon ATT +0~183
  • Magic ATT +0~70

Skill List

  • 1st job Iron Body: DEF +200
  • 1st job Warrior Mastery: HP +20 per character level
  • 2nd job Iron Wall buff: DEF +300
  • 2nd job Physical Training: STR +30, DEX +30
  • 3rd job Beholder's Buff: Weapon ATT +40, Magic ATT +40, DEF +500
    • Beholder-Buff Reinforce: Weapon ATT +30, Magic ATT +30 when 2nd job Beholder is active
  • 4th job Advanced Weapon Mastery: Weapon ATT +30~33
  • Dark Thirst buff: Weapon ATT +80
  • 5th job Body of Steel: STR +1~30, HP +50~1,500
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Arch Mage (Fire, Poison)
  • INT +41~70
  • INT +0%~400% of Maple Warrior
  • MP +120 per character level
  • DEF +100
  • Magic ATT +40~79

Skill List

  • 1st job Magic Armor: DEF +100
  • 1st job MP Boost: MP +120 per character level
  • 2nd job Meditation buff: Magic ATT +30
  • 2nd job Spell Mastery: Magic ATT +10
  • 2nd job High Wisdom: INT +40
  • 4th job Buff Mastery: Magic ATT +30~39
  • 5th job Unreliable Memory: INT +1~30
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Arch Mage (Ice, Lightning)
  • INT +41~70
  • INT +0%~400% of Maple Warrior
  • MP +120 per character level
  • DEF +100
  • Magic ATT +40~79

Skill List

  • 1st job Magic Armor: DEF +100
  • 1st job MP Boost: MP +120 per character level
  • 2nd job Meditation buff: Magic ATT +30
  • 2nd job Spell Mastery: Magic ATT +10
  • 2nd job High Wisdom: INT +40
  • 4th job Buff Mastery: Magic ATT +30~39
  • 5th job Unreliable Memory: INT +1~30
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Bishop
  • INT +41~70
  • INT +0%~400% of Maple Warrior
  • HP +0~1,800
  • MP +0~1,800
  • MP +120 per character level
  • DEF +100~666
  • Weapon ATT +0~51
  • Magic ATT +40~150

Skill List

  • 1st job Magic Armor: DEF +100
  • 1st job MP Boost: MP +120 per character level
  • 2nd job Bless buff: Weapon ATT +15, Magic ATT +15, DEF +300
    • 4th job Advanced Bless buff: Weapon ATT +15~16, Magic ATT +15~16, HP +750~800, MP +750~800, DEF +250~266
    • Advanced Bless-Ferocity: Weapon ATT +20, Magic ATT +20 when 4th job Advanced Bless is activ
    • Advanced Bless-Extra Point: HP +1,000, MP +1,000 when 4th job Advanced Bless is activ
  • 2nd job Spell Mastery: Magic ATT +10
  • 2nd job High Wisdom: INT +40
  • 4th job Buff Mastery: Magic ATT +30~39
  • Vengeance of Angel buff: Magic ATT +50
  • 5th job Unreliable Memory: INT +1~30
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Bowmaster
  • DEX +110~116
  • DEX +0%~400% of Maple Warrior
  • STR +30
  • Weapon ATT +20~142

Skill List

  • 2nd job Soul Arrow: Bow buff: Weapon ATT +30
  • 2nd job Physical Training: STR +30, DEX +30
  • 3rd job Extreme Archery: Bow buff: Weapon ATT +40
  • 4th job Bow Expert: Weapon ATT +60~66
  • 4th job Illusion Step: DEX +80~86
  • 4th job Advanced Final Attack: Weapon ATT +20~22
  • Concentration buff: Weapon ATT +50
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Crossbow Master
  • DEX +70~73
  • DEX +0%~400% of Maple Warrior
  • STR +30
  • Weapon ATT +30~63

Skill List

  • 2nd job Soul Arrow: Crossbow buff: Weapon ATT +30
  • 2nd job Physical Training: STR +30, DEX +30
  • 4th job Crossbow Expert: Weapon ATT +30~33
  • 4th job Illusion Step: DEX +40~43
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Pathfinder
  • DEX +110~116
  • DEX +0%~400% of Maple Warrior
  • STR +30
  • Weapon ATT +90~96

Skill List

  • 2nd job Ancient Bow Mastery: Weapon ATT +30
  • 2nd job Physical Training: STR +30, DEX +30
  • 4th job Ancient Bow Expert: Weapon ATT +60~66
  • 4th job Illusion Step: DEX +80~86
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Night Lord
  • LUK +50
  • LUK +0%~400% of Maple Warrior
  • DEX +30
  • Weapon ATT +71~166

Skill List

  • 1st job Nimble Body: LUK +20
  • 2nd job Physical Training: DEX +30, LUK +30
  • 4th job Dark Serenity: Weapon ATT +40~43
  • 4th job Claw Expert: Weapon ATT +30~33
  • Bleed Dart buff: Weapon ATT +60
  • 5th job Ready to Die: Weapon ATT +1~30
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Shadower
  • LUK +60
  • LUK +0%~400% of Maple Warrior
  • DEX +30
  • Weapon ATT +91~225

Skill List

  • 1st job Nimble Body: LUK +20
  • 2nd job Steal buff: Weapon ATT +30
  • 2nd job Channel Karma: Weapon ATT +30
  • 2nd job Physical Training: DEX +30, LUK +30
  • 2nd job Shield Mastery: Weapon ATT +15
  • 3rd job Meso Mastery: Weapon ATT +5
  • 4th job Prima Critical: LUK +10
  • 4th job Shadow Instinct buff: Weapon ATT +40~72
  • 4th job Dagger Expert: Weapon ATT +40~43
  • 5th job Ready to Die: Weapon ATT +1~30
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Dual Blade
  • LUK +50
  • LUK +0%~400% of Maple Warrior
  • DEX +30
  • Weapon ATT +91~141

Skill List

  • 1st job Nimble Body: LUK +20
  • 2nd job Channel Karma: Weapon ATT +30
  • 2nd job Physical Training: DEX +30, LUK +30
  • 3rd job Shadow Meld buff: Weapon ATT +15 for 7 seconds after dodging every 5 seconds
  • 4th job Thorns: Weapon ATT +30~33
  • 4th job Katara Expert: Weapon ATT +30~33
  • 5th job Ready to Die: Weapon ATT +1~30
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Viper
  • STR +30
  • STR +0%~25% of Pure STR
  • STR +0%~400% of Maple Warrior
  • DEX +30
  • DEF +300~600
  • Weapon ATT +66~120
  • Weapon ATT +0%~80% / -0%~15% of weapon's base ATT

Skill List

  • 2nd job Energy Charge: DEF +125
    • When fully charged: DEF +125
  • 2nd job Dark Clarity: Weapon ATT +30
  • 2nd job Physical Training: STR +30, DEX +30
  • 3rd job Supercharge: DEF +125, Weapon ATT +15
    • When fully charged: DEF +125, Weapon ATT +15
  • 4th job Ultra Charge: DEF +50, Weapon ATT +10
    • When fully charged: DEF +50, Weapon ATT +10
  • 5th job Loaded Dice: Weapon ATT +11~40
  • 5th job Pirate's Flag buff: All Stats +10%~25% of Pure Stats
  • 5th job Overdrive buff: Weapon ATT +22%~80% of weapon's base ATT
    • During cooldown after buff ends: Weapon ATT -15% of weapon's base ATT
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Captain
  • DEX +30
  • DEX +0%~25% of Pure STR
  • DEX +0%~400% of Maple Warrior
  • STR +30
  • HP +5,600
  • MP +600
  • Weapon ATT +101~178
  • Weapon ATT +0%~80% / -0%~15% of weapon's base ATT

Skill List

  • 2nd job Physical Training: STR +30, DEX +30
  • 3rd job Cross Cut Blast: Weapon ATT +60
  • 3rd job Outlaw's Code: HP +600, MP +600
  • 4th job Ahoy Mateys: Weapon ATT +45 when a crew is summoned
  • 4th job Ahoy Mateys: HP +5,000
  • 4th job Majestic Presence: Weapon ATT +30~33
  • 5th job Loaded Dice: Weapon ATT +11~40
  • 5th job Pirate's Flag buff: All Stats +10%~25% of Pure Stats
  • 5th job Overdrive buff: Weapon ATT +22%~80% of weapon's base ATT
    • During cooldown after buff ends: Weapon ATT -15% of weapon's base ATT
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Cannon Shooter
  • STR +30~93
  • STR +0%~25% of Pure STR
  • STR +0%~400% of Maple Warrior
  • DEX +30~93
  • INT +0~63
  • LUK +0~63
  • DEF +250
  • HP +0~1,060
  • MP +0~1,060
  • Weapon ATT +71~100
  • Weapon ATT +0%~80% / -0%~15% of weapon's base ATT

Skill List

  • 1st job Cannon Boost: Weapon ATT +20, DEF +250
  • 2nd job Monkey Magic buff: All Stats +30, HP +400, MP +400
    • 4th job Mega Monkey Magic buff: All Stats +30~33, HP +600~660, MP +600~660
  • 2nd job Pirate Training: STR +30, DEX +30
  • 3rd job Reinforced Cannon: Weapon ATT +40
  • 5th job Loaded Dice: Weapon ATT +11~40
  • 5th job Pirate's Flag buff: All Stats +10%~25% of Pure Stats
  • 5th job Overdrive buff: Weapon ATT +22%~80% of weapon's base ATT
    • During cooldown after buff ends: Weapon ATT -15% of weapon's base ATT
  • 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase
Mihile
  • STR +91~120
  • DEX +30
  • DEF +200
  • HP +50~1,500
  • Weapon ATT +80~161

Skill List

  • 1st job Royal Guard buff: Weapon ATT +10
    • 2 stacks: Weapon ATT +5
    • 3 stacks: Weapon ATT +5
    • 4 stacks: Weapon ATT +10
    • 5 stacks: Weapon ATT +15
  • 1st job Soul Shield: DEF +200
  • 2nd job Rage: Weapon ATT +20
  • 2nd job Rage buff: Weapon ATT +30
  • 2nd job Physical Training: STR +30, DEX +30
  • 3rd job Intense Focus: STR +60
  • 4th job Advanced Sword Mastery: Weapon ATT +30~33
  • 4th job Advanced Final Attack: Weapon ATT +30~33
  • 5th job Body of Steel: STR +1~30, HP +50~1,500
Soul Master
  • STR +111~143
  • STR +1 per 2 character levels
  • DEX +50~53
  • INT +30~33
  • LUK +30~33
  • DEF +2,500
  • HP +2,050~3,500
  • Weapon ATT +100~202

Skill List

  • 0th job Elemental Harmony: STR +1 per 2 character levels
  • 1st job Inner Voice: DEF +1,000
  • 2nd job Inner Trust: Weapon ATT +20
  • 2nd job Inner Harmony: STR +40, DEX +20
  • 3rd job Soul of the Guardian: HP +2,000, DEF +1,500
  • 3rd job Inner Shout: STR +40, Weapon ATT +30
  • 4th job Soul Pledge: All Stats +30~33
  • 4th job Sword Expert: Weapon ATT +50~53
  • 4th job Master of the Sword when 3rd job Rising Sun is active: Weapon ATT +45~49 (does not overlap with 2nd job Falling Moon buff)
    • 4th job Soluna Time buff: Allows 2nd job Falling Moon buff and 3rd job Rising Sun buff to overlap
  • Soul Forge buff: Weapon ATT +50
  • 5th job Body of Steel: STR +1~30, HP +50~1,500
Flame Wizard
  • INT +60
  • INT +1 per 2 character levels
  • DEF +100
  • MP +120 per character level
  • Magic ATT +30~201

Skill List

  • 0th job Elemental Harmony: INT +1 per 2 character levels
  • 1st job Element: Flame Element buff: Magic ATT +10
    • 2nd job Element: Flame II: Magic ATT +10
    • 3rd job Element: Flame III: Magic ATT +10
    • 4th job Element: Flame IV: Magic ATT +10~13
  • 1st job Firewalk: DEF +100
  • 1st job Natural Talent: MP +120 per character level
  • 2nd job Word of Fire buff: Magic ATT +20
  • 2nd job Spell Control: Magic ATT +10
  • 3rd job Brilliant Enlightenment: INT +60
  • 4th job Pure Magic: Magic ATT +20~23
  • 5th job Salamander Mischief buff: Magic ATT +15~105
Wind Breaker
  • DEX +30
  • DEX +1 per 2 character levels
  • STR +30
  • DEF +1,000
  • HP +0~1,500
  • Weapon ATT +50~141

Skill List

  • 0th job Elemental Harmony: DEX +1 per 2 character levels
  • 1st job Whispers of the Wind: Weapon ATT +20
  • 2nd job Sylph's Aid buff: Weapon ATT +20
  • 2nd job Physical Training: STR +30, DEX +30
  • 3rd job Albatross buff: Weapon ATT +20, HP +1,500
    • 4th job Albatross Maximum: Weapon ATT +30~33
  • 3rd job Second Wind: DEF +1,000
  • 3rd job Second Wind buff: Weapon ATT +15
  • 4th job Bow Expert: Weapon ATT +30~33
Night Walker
  • LUK +60
  • LUK +1 per 2 character levels
  • Weapon ATT +61~156

Skill List

  • 0th job Elemental Harmony: LUK +1 per 2 character levels
  • 2nd job Physical Training: LUK +60
  • 4th job Throwing Expert: Weapon ATT +30~33
  • 4th job Dark Blessing: Weapon ATT +30~33
  • Vitality Siphon-Reinforce: Weapon ATT +60 if there is a shield active
  • 5th job Ready to Die: Weapon ATT +1~30
Striker
  • STR +60
  • STR +1 per 2 character levels
  • Weapon ATT +91~123
  • Weapon ATT +0%~80% / -0%~15% of weapon's base ATT

Skill List

  • 0th job Elemental Harmony: STR +1 per 2 character levels
  • 2nd job Gains: STR +60
  • 2nd job Lightning Boost: Weapon ATT +20
  • 3rd job Lightning Lord: Weapon ATT +30
  • 4th job Knuckle Expert: Weapon ATT +30~33
  • 5th job Loaded Dice: Weapon ATT +11~40
  • 5th job Overdrive buff: Weapon ATT +22%~80% of weapon's base ATT
    • During cooldown after buff ends: Weapon ATT -15% of weapon's base ATT
Party shared effects (does not overlap if it is the same skill)
Hero
  • Weapon ATT +0~30

Skill List

  • 2nd job Rage buff: Weapon ATT +30
Dark Knight
  • DEF +0~550
  • Weapon ATT +0~35
  • Magic ATT +0~35

Skill List

  • 2nd job Iron Wall buff: DEF +300
  • 3rd job Beholder's Buff: Weapon ATT +20, Magic ATT +20, DEF +250
  • Beholder-Buff Reinforce: Weapon ATT +15, Magic ATT +15 when 2nd job Beholder is active
Arch Mage (Fire, Poison)
  • Magic ATT +0~30

Skill List

  • 2nd job Meditation buff: Magic ATT +30
Arch Mage (Ice, Lightning)
  • Magic ATT +0~30

Skill List

  • 2nd job Meditation buff: Magic ATT +30
Bishop
  • HP +0~1,800
  • MP +0~1,800
  • DEF +0~566
  • Weapon ATT +0~51
  • Magic ATT +0~51

Skill List

  • 2nd job Bless buff: Weapon ATT +15, Magic ATT +15, DEF +300
    • 4th job Advanced Bless buff: Weapon ATT +15~16, Magic ATT +15~16, HP +750~800, MP +750~800, DEF +250~266
    • Advanced Bless-Ferocity: Weapon ATT +20, Magic ATT +20 when 4th job Advanced Bless is activ
    • Advanced Bless-Extra Point: HP +1,000, MP +1,000 when 4th job Advanced Bless is active
Viper
  • All Stats +0%~25% of Pure Stats

Skill List

  • 5th job Pirate's Flag buff: All Stats +10%~25% of Pure Stats
Captain
  • All Stats +0%~25% of Pure Stats

Skill List

  • 5th job Pirate's Flag buff: All Stats +10%~25% of Pure Stats
Cannon Shooter
  • All Stats +0~63
  • HP +0~1,060
  • MP +0~1,060
  • All Stats +0%~25% of Pure Stats

Skill List

  • 2nd job Monkey Magic buff: All Stats +30, HP +400, MP +400
    • 4th job Mega Monkey Magic buff: All Stats +30~33, HP +600~660, MP +600~660
  • 5th job Pirate's Flag buff: All Stats +10%~25% of Pure Stats
Mihile
  • Weapon ATT +0~52

Skill List

  • 2nd job Rage buff: Weapon ATT +30
  • 3rd job Soul Link buff with 1st job Royal Guard buff: Weapon ATT +5
    • 2 stacks: Weapon ATT +2
    • 3 stacks: Weapon ATT +3
    • 4 stacks: Weapon ATT +5
    • 5 stacks: Weapon ATT +7

Percentage Stats

Percentage Stats will increase the stat by a percentage of the base total stat. Percentage stats are mostly found in:

  • Echo of Hero Skill: +4% ATT and Magic ATT for 40 minutes, cooldown 2 hours (buff is applied to everyone in the same map when used)
  • Equipment Potentials
  • Certain Link Skills
  • Equipment Bonus Stats (STR, DEX, INT, LUK only)
  • Hyper Stats (HP and MP only)
  • Set Effects (usually only for HP and MP)
  • Dominator Pendant (+10% HP and MP), Chaos Horntail Necklace (+10% HP and MP), Source of Pain (+5% HP)
  • Alchemy Potion (All Stats +5%/10% for 40 minutes, cooldown 60/50 minutes respectively)
Individual Job Base Values (Personal effects including own job shared buffs only)
Hero
  • HP +20%

Skill List

  • 1st job Iron Will: HP +20%
Paladin
  • HP +20%
  • DEF +230%~250%

Skill List

  • 1st job Iron Body: HP +20%
  • 3rd job Parashock Guard buff: DEF -20%
  • 3rd job Shield Mastery: DEF +250%
Dark Knight
  • HP +20%~80%
  • MP +0%~60%

Skill List

  • 1st job Iron Body: HP +20%
  • 2nd job Hyper Body buff: HP +60%, MP +60%
Arch Mage (Fire, Poison)
  • MP +20%

Skill List

  • 1st job MP Boost: MP +20%
Arch Mage (Ice, Lightning)
  • MP +20%

Skill List

  • 1st job MP Boost: MP +20%
Bishop
  • MP +20%

Skill List

  • 1st job MP Boost: MP +20%
Bowmaster
  • HP +40%
  • DEF +30%
  • Final DEF -0%~25%
  • Weapon ATT +25%~45%

Skill List

  • 3rd job Phoenix: DEF +30%
  • 3rd job Schutike Eisen: HP +40%
  • 3rd job Extreme Mastery: Bow buff: Final DEF -25%
  • 3rd job Marksmanship: Weapon ATT +25%
  • 5th job Quiver Barrage buff: Weapon ATT +5%~20%
Crossbow Master
  • HP +40%
  • DEF +30%

Skill List

  • 3rd job Freezer: DEF +30%
  • 3rd job Schutike Eisen: HP +40%
Pathfinder
  • HP +50%
  • DEF +30%
  • Weapon ATT +20%

Skill List

  • Ancient Curse: DEF -20% for 1st and 2nd job
    • Curse Weakening II buff: DEF +20% max for 2nd job
  • 3rd job Raven: DEF +30%
  • 3rd job Ancient Guidance: HP +50%
  • 4th job Additional Transition: Weapon ATT +20%
Night Lord
  • HP +20%

Skill List

  • 3rd job Enveloping Darkness: HP +20%
Shadower
  • DEF +110%
  • HP +20%

Skill List

  • 2nd job Shield Mastery: DEF +110%
  • 3rd job Enveloping Darkness: HP +20%
Dual Blade
  • DEF +60%~64%
  • HP +20%

Skill List

  • 3rd job Enveloping Darkness: HP +20%
  • 4th job Mirrored Target: DEF +60%~64%
Viper
  • DEF +0%~50%
  • HP +20%~60%
  • MP +0%~40%
  • Weapon ATT +0%~32%

Skill List

  • 2nd job HP Boost: HP +20%
  • 3rd job Lucky Dice "2" buff: DEF +30%
    • Double "2": DEF +10%
    • Triple "2": DEF +10%
  • 3rd job Lucky Dice "3" buff: HP +20%, MP +20%
    • Double "3": HP +10%, MP +10%
    • Triple "3": HP +10%, MP +10%
  • 4th job Crossbones buff: Weapon ATT +30%~32%
Captain
  • DEF +20%~70%
  • HP +0%~70%
  • MP +0%~70%
  • Weapon ATT +0%~22%

Skill List

  • 3rd job Lucky Dice "2" buff: DEF +30%
    • Double "2": DEF +10%
    • Triple "2": DEF +10%
  • 3rd job Lucky Dice "3" buff: HP +20%, MP +20%
    • Double "3": HP +10%, MP +10%
    • Triple "3": HP +10%, MP +10%
  • 3rd job Outlaw's Code: DEF +20%
  • 4th job Pirate's Style buff: Weapon ATT +20%~22%
  • 4th job Ahoy Mateys when Jack is summoned: HP +30%, MP +30%
Cannon Shooter
  • DEF +50%~100%
  • HP +20%~60%
  • MP +0%~40%

Skill List

  • 3rd job Lucky Dice "2" buff: DEF +30%
    • Double "2": DEF +10%
    • Triple "2": DEF +10%
  • 3rd job Lucky Dice "3" buff: HP +20%, MP +20%
    • Double "3": HP +10%, MP +10%
    • Triple "3": HP +10%, MP +10%
  • 3rd job Pirate Rush: HP +20%, DEF +50%
Mihile
  • DEF +0%~120%
  • HP +40%~60%
  • MP +20%
  • Weapon ATT +10%~40%
  • Magic ATT +10%

Skill List

  • 0th job Elemental Expert: Weapon ATT +10%, Magic ATT +10%
  • 0th job Empress Shout: HP +20%, MP +20%
  • 1st job HP Boost: HP +20%
  • 3rd job Soul Enduring Spirit buff: DEF +100%
    • Enduring Spirit-Steel Skin: DEF +20%
  • Sacred Cube buff: HP +20%
  • 5th job Sword of Soul Light buff: Weapon ATT +15%~30%
Soul Master
  • HP +20%
  • Weapon ATT +10%
  • Magic ATT +10%

Skill List

  • 0th job Elemental Expert: Weapon ATT +10%, Magic ATT +10%
  • 1st job Inner Voice: HP +20%
Flame Wizard
  • MP +20%
  • Weapon ATT +10%
  • Magic ATT +10%

Skill List

  • 0th job Elemental Expert: Weapon ATT +10%, Magic ATT +10%
  • 1st job Natural Talent: MP +20%
Wind Breaker
  • DEX +15%~16%
  • HP +20%~21%
  • Weapon ATT +20%~21%
  • Magic ATT +10%

Skill List

  • 0th job Elemental Expert: Weapon ATT +10%, Magic ATT +10%
  • 4th job Touch of the Wind: DEX +15%~16%, HP +20%~21%, Weapon ATT +10%~11%
Night Walker
  • Weapon ATT +10%
  • Magic ATT +10%

Skill List

  • 0th job Elemental Expert: Weapon ATT +10%, Magic ATT +10%
Striker
  • DEF +0%~30%
  • HP +20%~43%
  • MP +0%~20%
  • Weapon ATT +10%
  • Magic ATT +10%

Skill List

  • 0th job Elemental Expert: Weapon ATT +10%, Magic ATT +10%
  • 4th job Electrify: HP +20%~23%
  • 5th job Loaded Dice "2" buff: DEF +30%
  • 5th job Loaded Dice "3" buff: HP +20%, MP +20%
Party shared effects (does not overlap if it is the same skill)
Paladin
  • DEF +0%~20%

Skill List

  • 3rd job Parashock Guard buff: DEF +20%
Mihile
  • DEF +0%~36%

Skill List

  • 3rd job Soul Link buff with 3rd job Soul Enduring Spirit buff: DEF +30%
    • Enduring Spirit-Steel Skin: DEF +6%

For All Stats %, it is basically the same as STR %, DEX %, INT % and LUK %, just that all stats are increased at the same time at the same percentage. It is added to singular percentage increases and not multiplied.

After increasing the base total stats by the percentage, the end result is rounded down.

Final Stats Increase

Final Stats is the non-percentage increases that are also not affected by percentages. There are only a few sources for this:

For Final ATT/Magic ATT, it is only found in these sources:

Final Total Stats

Essentially, the final total stats is calculated as follows: , rounded down.

All Stats, HP, MP, DEF, ATT and Magic ATT is calculated separately with each stat using the same stat throughout the calculation.

Damage Related

Damage is made up of various components.

Weapon Multiplier

It is the hidden multiplier that will affect damage dealt. It varies based on the weapon worn and the job. For most jobs, it is not so important as most jobs only have 1 weapon to choose.

Wand, Staff 1.00 (1.20 for Explorers and Blaze Wizards)
One-handed Blunt Weapon, Shining Rod, Psy Limiter, Magic Gauntlet 1.20
One-handed Sword, One-handed Axe 1.20 (1.30 for Hero)
Katana (Hayato) 1.25
Bow, Dagger, Katara (Dual Blade), Dual Bowguns, Cane, Desperado, Energy Chain (Cadena), Ancient Bow, Buchae, Tuner 1.30
Whip Blade/Energy Sword (Xenon) 1.3125
Two-handed Blunt Weapon, Long Sword (Lazuli), Scepter 1.34
Two-handed Sword, Two-handed Axe 1.34 (1.44 for Hero)
Crossbow, Fan 1.35
Spear, Polearm, Great Sword (Lapis) 1.49
Gun, Cannon 1.50
Knuckle, Soul Shooter, Arm Cannon/Revolver (Blaster) 1.70
Claw 1.75

Mastery

Mastery is the weapon proficiency which allows more consistent damage.

  • Physical melee:
  • Physical ranged:
  • Magic:

Mastery is capped at 99%.

The following skills provide mastery for all jobs, except Hayato and Kanna

  • All 2nd job Mastery: +14%~+50%
  • All 4th job Expert: +6%~+22% (it will be written as +56%~+72% but this value replaces the 2nd Job Mastery)

For Zero, there is no 2nd job mastery skill, instead it will come from Long/Broad Sword Mastery directly as a 4th Job equivalent skill.

Additional Mastery
  • Hayato: Beginner Skill (+75%)
  • Kanna: Beginner Skill (+40%), 4th job Kasen (+11%~+27%)
  • Kinesis: 4th Job Critical Rush Skill (+1% every 30 to 49 Combo Kill)
  • Paladin: 4th Job Paladin Expert (+3% with 1H Weapon)
  • Angelic Buster: Level 200 True Heart Inheritance (+10%)
Individual Job Base Values (Personal effects only)
Hero (90%~91%)
  • Basic: +20%
  • 2nd job Weapon Mastery: +50%
  • 4th job Advanced Combo: +20%~21%
Paladin (90%~95%)
  • Basic: +20%
  • 2nd job Weapon Mastery: +50%
  • 4th job High Paladin: +20%~22%
    • When equipping a 1 handed sword, 2 handed sword or 1 handed blunt weapon: +3%
Dark Knight (90%~92%)
  • Basic: +20%
  • 2nd job Weapon Mastery: +50%
  • 4th job Advanced Weapon Mastery: +20%~22%
Arch Mage (Fire, Poison) (95%~96%)
  • Basic: +25%
  • 2nd job Spell Mastery: +50%
  • 4th job Ifrit: +20%~21%
Arch Mage (Ice, Lightning) (95%~96%)
  • Basic: +25%
  • 2nd job Spell Mastery: +50%
  • 4th job Elquines: +20%~21%
Bishop (95%)
  • Basic: +25%
  • 2nd job Spell Mastery: +50%
  • 3rd job Holy Focus: +20%
Bowmaster (85%~87%)
  • Basic: +15%
  • 2nd job Bow Mastery: +50%
  • 4th job Bow Expert: +20%~22%
Crossbow Master (85%~87%)
  • Basic: +15%
  • 2nd job Crossbow Mastery: +50%
  • 4th job Crossbow Expert: +20%~22%
Pathfinder (85%~87%)
  • Basic: +15%
  • 2nd job Ancient Bow Mastery: +50%
  • 4th job Ancient Bow Expert: +20%~22%
Night Lord (85%~87%)
  • Basic: +15%
  • 2nd job Claw Mastery: +50%
  • 4th job Claw Expert: +20%~22%
Shadower (90%~92%)
  • Basic: +20%
  • 2nd job Dagger Mastery: +50%
  • 4th job Dagger Expert: +20%~22%
Dual Blade (90%~92%)
  • Basic: +20%
  • 1st+ job Katara Mastery: +50%
  • 4th job Katara Expert: +20%~22%
Viper (90%~91%)
  • Basic: +20%
  • 2nd job Knuckle Mastery: +50%
  • 4th job Crossbones: +20%~21%
Captain (85%~87%)
  • Basic: +15%
  • 2nd job Gun Mastery: +50%
  • 4th job Majestic Presence: +20%~22%
Cannon Shooter (85%~87%)
  • Basic: +15%
  • 2nd job Cannon Mastery: +50%
  • 4th job Cannon Overload: +20%~22%
Mihile (90%~92%)
  • Basic: +20%
  • 2nd job Sword Mastery: +50%
  • 4th job Advanced Sword Mastery: +20%~22%
Soul Master (90%~92%)
  • Basic: +20%
  • 2nd job Sword Mastery: +50%
  • 4th job Sword Expert: +20%~22%
Flame Wizard (95%~98%)
  • Basic: +25%
  • 2nd job Spell Control: +50%
  • 4th job Pure Magic: +20%~23%
Wind Breaker (85%~87%)
  • Basic: +15%
  • 2nd job Bow Mastery: +50%
  • 4th job Bow Expert: +20%~22%
Night Walker (85%~87%)
  • Basic: +15%
  • 2nd job Throwing Mastery: +50%
  • 4th job Throwing Expert: +20%~22%
Striker (90%~92%)
  • Basic: +20%
  • 2nd job Knuckle Mastery: +50%
  • 4th job Knuckle Expert: +20%~22%

Stat Value

  • All Jobs except Demon Avenger:
  • Demon Avenger:
Note
  • Total HP ignores the 500,000 practical HP limit. Mouse over the "HP" section in the Ability Stats to view the Total HP if it exceeded 500,000.
  • Pure HP is worth 25% more compared to HP from other sources. However the 2 groups are rounded down (floor function) individually before summed up (which means that a difference of 1-3 HP may not change your damage range at all and the remainder of the 2 groups do not add up together)
  • Primary and Secondary Stats reference below:
Class Primary Stat Secondary Stat
Warrior (Except Demon Avenger) STR DEX
Magician INT LUK
Bowman DEX STR
Thief (Except Shadowers, Dual Blades, Cadena and Xenon) LUK DEX
Thief (Shadowers, Dual Blades, Cadena) LUK DEX+STR
Pirate (Gun users, Angelic Buster) DEX STR
Pirate (Knuckle users, Cannoner) STR DEX
Demon Avenger HP STR
Xenon STR+DEX+LUK N/A

Damage %

Essentially the damage bonus applied additively. It is applied across all attacks including soul weapon summons. Conditional increases are not shown in stats window.

Some sources of Damage % include:

  • (Reboot World only) Passive Effect: +1% per 2 Character Levels, rounded down (+137% for Level 275)
  • Demon Avenger Link Skill: +5%/+10%/+15% for Skill Level 1/2/3 respectively
  • Kanna Link Skill: +5%/+10% for Skill Level 1/2 respectively
  • Illium Link Skill: +1%~+6%/+2%~+12% for moving frequently (Skill Level 1/2 respectively)
  • Ark Link Skill: +2%~+6%/+3%~+11%/+4%~+16% for attacking frequently (Skill Level 1/2/3 respectively)
  • Explorer Thief Link Skill: +3%/+6%/+9%/+12%/+15%/+18% for 10 seconds upon inflicting a debuff, cooldown 20 seconds, not affected by buff extensions, cooldown reset or cooldown reductions.
  • Angelic Buster Link Skill: +30%/+45%/+60% for 10 seconds, cooldown 90 seconds affected by buff duration extension rate and cooldown reset chances. Doubled increase if you are an Angelic Buster.
  • Adele Link Skill: +1%/+2% per party member including yourself up to 4 players
  • Hyper Stats: +3%~+45%
  • Weapon, Secondary and Emblem Potentials: +1%~+13% per line based on rank and equipment level
  • Bonus Stats on Weapons: +1%~+7%
  • Monster Farm Book Ghost: +1%
  • Monster Farm Viking Legion + Lax Viking + Weary Viking + Chubby Viking + Sober Viking: +3% if you have all the mentioned monsters alive.
  • Monster Farm Pink Bean: +2%
  • Monster Farm Petite Cygnus: +3%
  • Monster Farm Scarecrow: +4%
  • Monster Farm Black Viking: +2%
  • Certain Equipment Sets
  • Noblesse Guild Skill "For the Guild!": +2%~+30% for 2~30 minutes, cooldown 1~2 hours
  • Alchemy potion: +5%/10% for 40 minutes, cooldown 60/50 minutes respectively

Cadena Link Skill: +3%/+6% per condition met (higher level than monster, abnormal status on monster)

Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+0%~111%)
  • 2nd job Weapon Mastery: +5% when using an Axe
  • 4th job Puncture debuff: +25%~26% for critical hits
  • Advanced Final Attack-Reinforce: +10% for the skill only
  • Raging Blow-Reinforce: +20% for the skill only
  • Epic Explorer (Hero) buff: +10% for Explorers only
  • 5th job Body of Steel buff: +3%~30%
  • 5th job Maple World Blessing buff: +5%~20%
Paladin (+0%~80%)
  • Blast-Reinforce: +20% for the skill only
  • Heaven's Hammer-Reinforce: +20% for the skill only
  • Epic Explorer (Paladin) buff: +10% for explorers only
  • 5th job Body of Steel buff: +3%~30%
  • 5th job Maple World Blessing buff: +5%~20%
Dark Knight (+0%~215%)
  • 2nd job Piercing Through: +10% for the skill only to far targets
  • 2nd job Weapon Mastery: +5% when using a spear
  • Beholder-Reinforce: +150% for Beholder Shock, Beholder Dominant, Beholder's Revenge, and Beholder Impact only
  • Gungnir Descent-Reinforce: +20% for the skill only
  • Epic Explorer (Dark Knight) buff: +10% for explorers only
  • 5th job Body of Steel buff: +3%~30%
  • 5th job Maple World Blessing buff: +5%~20%
Arch Mage (Fire, Poison) (+50%~140%)
  • 3rd job Element Amplification: +50%
  • 4th job Arcane Aim buff: +40% max
  • Poison Mist-Reinforce: +20% for the skill only
  • Poison Mist-Cripple: +20% for the damage over time effect
  • Paralyse-Reinforce: +10% for the skill only
  • Paralyse-Cripple: +20% for the damage over time effect
  • Mist Eruption-Reinforce: +10% for the skill only
  • Epic Explorer (Arch Mage (Fire, Poison)) buff: +10% for explorers only
  • 5th job Maple World Blessing buff: +5%~20%
Arch Mage (Ice, Lightning) (+50%~220%)
  • 2nd job Freezing Crush debuff: +45% max on Lightning attacks
    • 4th job Frost Clutch debuff: +15% max on Lightning attacks
  • 3rd job Element Amplification: +50%
  • 4th job Arcane Aim buff: +40% max
  • Teleport Mastery-Reinforce: +10% for the skill only
  • Chain Lightning-Reinforce: +20% for the skill only
  • Frozen Orb-Reinforce: +20% for the skill only
  • Ice Aura buff: +20%
  • Epic Explorer (Arch Mage (Ice, Lightning)) buff: +10% for explorers only
  • 5th job Maple World Blessing buff: +5%~20%
Bishop (+0%~232%)
  • 4th job Arcane Aim buff: +40% max
  • Vengeance of Angel: +40% when inactive
  • Epic Explorer (Bishop) buff: +10% for explorers only
  • 5th job Maple World Blessing buff: +5%~20%
  • 5th job Angel of Balance buff when Vengeance of Angel is inactive: +5%~100%
  • 5th job Peacemaker buff: +5%~22%
Bowmaster (+0%~170%)
  • 3rd job Mortal Blow: +80% every 10th attack
  • Uncountable Arrows-Reinforce: +20% for the skill only
  • Hurricane-Reinforce: +30% for Hurricane, Arrow Platter and Installed Arrow Platter only
  • Epic Explorer (Bowmaster) buff: +10% for explorers only
  • 5th job Maple World Blessing buff: +5%~20%
  • 5th job Arrow Rain buff: +15%~30%
Crossbow Master (+15%~185%)
  • 3rd job Mortal Blow: +20% at a 10% chance
  • 3rd job Marksmanship: +15%
  • Piercing Arrow-Reinforce: +20% for the skill only, including fragments
  • Snipe-Reinforce: +20% for the skill only
  • Bullseye Shot buff: +20%
  • Epic Explorer (Crossbow Master) buff: +10% for explorers only
  • 5th job Maple World Blessing buff: +5%~20%
  • 5th job True Snipe: +15%~100% based on scope accuracy for the skill only
Pathfinder (+10%~60%)
  • 3rd job Archer's Essence: +10%
  • Cardinal Force-Reinforce: +20% for Cardinal Force skills only
  • Ancient Force-Enchant Enhance: +20% for Ancient Force/Enchant Force skills when used after a Cardinal Force skill
  • Epic Explorer (Pathfinder) buff: +10% for explorers only
  • 5th job Maple World Blessing buff: +5%~20%
Night Lord (+0%~50%)
  • Showdown-Reinforce: +20% for the skill only
  • Quad Throw-Reinforce: +20% for the skill only
  • Epic Explorer (Night Lord) buff: +10% for explorers only
  • 5th job Maple World Blessing buff: +5%~20%
Shadower (+0%~225%)
  • 4th job Assassinate when 1st job Dark Sight is active: +150% for the skill only
  • Meso Explosion-Reinforce: +20% for the skill only
  • Boomerang Step-Reinforce: +20% for the skill only
  • Assassinate-Reinforce: +20% for the skill only
  • Coin Flip buff: +25% max
  • Epic Explorer (Shadower) buff: +10% for explorers only
  • 5th job Maple World Blessing buff: +5%~20%
Dual Blade (+0%~70%)
  • 2nd+ job Flashbang debuff: +10%
  • 3rd job Bloody Storm: +20% for Tornado Spin and Flying Assaulter only
  • Bloody Storm-Reinforce: +20% for the skill only
  • Phantom Blow-Reinforce: +20% for the skill only
  • Blade Fury-Reinforce: +20% for the skill only
  • Hidden Blade buff: +10%
  • Epic Explorer (Dual Blade) buff: +10% for explorers only
  • 5th job Maple World Blessing buff: +5%~20%
Viper (+0%~321%)
  • 3rd job Double Spiral Assault: +100% for Screw Punch only
  • 3rd job Lucky Dice "5" buff: +20%
    • Double "5": +10%
    • Triple "5": +10%
  • 4th job Double Blast: +20% for the skill only
  • 4th job Counter Attack: +100% for Screw Punch and Spiral Assault only
  • 4th job Counter Attack buff: +25%~31%
  • Octopunch-Reinforce: +20% for the skill only
  • Energy Blast-Reinforce: +20% for the skill only
  • Stimulating Conversation buff: +20%
  • Epic Explorer (Viper) buff: +10% for explorers only
  • 5th job Maple World Blessing buff: +5%~20%
Captain (+0%~118%)
  • 3rd job Lucky Dice "5" buff: +20%
    • Double "5": +10%
    • Triple "5": +10%
  • 4th job Counterattack buff: +15%~18%
  • Rapid Fire-Reinforce: +30% for the skill only
  • Head Shot-Reinforce: +20% for the skill only
  • Epic Explorer (Captain) buff: +10% for explorers only
  • 5th job Maple World Blessing buff: +5%~20%
Cannon Shooter (+0%~160%)
  • 3rd job Monkey Fury debuff: +40%
  • 3rd job Lucky Dice "5" buff: +20%
    • Double "5": +10%
    • Triple "5": +10%
  • Cannon Bazooka-Reinforce: +20% for the skill only
  • Cannon Barrage-Reinforce: +20% for the skill only
  • Epic Explorer (Cannon Shooter) buff: +10% for explorers only
  • 5th job Maple World Blessing buff: +5%~20%
  • 5th job Poolmaker buff: +15%~30%
Mihile (+60%~335%)
  • 0th job Knight's Watch buff: +20%
  • 3rd job Soul Link buff: +5%~30%
  • 3rd job Shining Charge: +60%
  • Shining Cross-Reinforce: +20% for the skill only
  • Soul Assault-Reinforce: +20% for the skill only
  • Sacred Cube buff: +10%
  • Charging Light debuff: +10%
  • Queen of Tomorrow buff: +10% for Cygnus Knights and Mihile only
  • 5th job Body of Steel buff: +3%~30%
  • 5th job Empress Cygnus's Blessing buff: +1%~120%
  • 5th job Light of Courage buff: +10%~25%
Soul Master (+0%~180%)
  • Divide and Pierce-Reinforce: +20% for Crescent Divide and Solar Pierce only
  • Speeding Dance-Reinforce: +20% for Dance of Moon and Speeding Sunset only
  • Glory of the Guardians (Soul Master) buff: +10% for Cygnus Knights and Mihile only
  • 5th job Body of Steel buff: +3%~30%
  • 5th job Empress Cygnus's Blessing buff: +1%~120%
Flame Wizard (+0%~212%)
  • 4th job Burning Conduit buff: +60%~62%
  • Blazing Extinction-Reinforce: +20% for the skill only
  • Ignition-Reinforce: +20% for Ignition's damage over time only
  • Ignition-Mass Explosion: +20% for Ignition's explosion damage only
  • Glory of the Guardians (Flame Wizard) buff: +10% for Cygnus Knights and Mihile only
  • 5th job Empress Cygnus's Blessing buff: +1%~120%
Wind Breaker (+0%~274.8%)
  • 1st job Element: Storm Element buff: +10%
  • 3rd job Pinpoint Aim debuff: +15%
  • 4th job Song of Heaven, for the skill only when attacking 3 or less targets (increases are overlapped):
    • 3 or less targets: +20%
    • 2 or less targets: +24%
    • 1 target: +28.8%
  • 4th job Albatross Maximum buff: +25%~27%
  • Trifling Wind-Reinforce: +20% for the skill only
  • Spiral Vortex-Reinforce: +20% for the skill only
  • Song of Heaven-Reinforce: +20% for the skill only
  • Glory of the Guardians (Wind Breaker) buff: +10% for Cygnus Knights and Mihile only
  • 5th job Empress Cygnus's Blessing buff: +1%~120%
Night Walker (+30%~180%)
  • 2nd job Throwing Mastery: +30%
  • Quintiple Throw-Reinforce: +20% for the skill only
  • Dark Omen-Reinforce: +20% for the skill only
  • Glory of the Guardians (Night Walker) buff: +10% for Cygnus Knights and Mihile only
  • 5th job Empress Cygnus's Blessing buff: +1%~120%
Striker (+5%~210%)
  • 3rd job Gale buff: +12% max (4% per lightning buff stack)
    • 3rd job Lightning Lord: +4% max (+1 max stack = 4 stacks)
    • 4th job Typhoon: +12% max (7% per lightning buff stack)
    • 4th job Thunder God: +7% max (+1 max stack = 5 stacks)
  • 3rd job Ironclad: +5%
  • Gale-Reinforce: +20% for the skill only
  • Thunderbolt-Reinforce: +20% for the skill only
  • Annihilation-Reinforce: +20% for the skill only
  • Glory of the Guardians (Striker) buff: +10% for Cygnus Knights and Mihile only
  • 5th job Loaded Dice "5" buff: +20%
  • 5th job Empress Cygnus's Blessing buff: +1%~120%
Party shared effects (does not overlap if it is the same skill)
Hero (+0%~21%)
  • 4th job Puncture debuff: +10%~11% for critical hits for party members
  • Epic Explorer (Hero) buff: +10% for Explorers only
Paladin (+0%~10%)
  • Epic Explorer (Paladin) buff: +10% for explorers only
Dark Knight (+0%~10%)
  • Epic Explorer (Dark Knight) buff: +10% for explorers only
Arch Mage (Fire, Poison) (+0%~10%)
  • Epic Explorer (Arch Mage (Fire, Poison)) buff: +10% for explorers only
Arch Mage (Ice, Lightning) (+0%~30%)
  • Ice Aura buff: +20%
  • Epic Explorer (Arch Mage (Ice, Lightning)) buff: +10% for explorers only
Bishop (+0%~132%)
  • Epic Explorer (Bishop) buff: +10% for explorers only
  • 5th job Angel of Balance buff when Vengeance of Angel is inactive: +5%~100%
  • 5th job Peacemaker buff: +5%~22%
Bowmaster (+0%~10%)
  • Epic Explorer (Bowmaster) buff: +10% for explorers only
Crossbow Master (+0%~10%)
  • Epic Explorer (Crossbow Master) buff: +10% for explorers only
Pathfinder (+0%~10%)
  • Epic Explorer (Pathfinder) buff: +10% for explorers only
Night Lord (+0%~10%)
  • Epic Explorer (Night Lord) buff: +10% for explorers only
Shadower (+0%~10%)
  • Epic Explorer (Shadower) buff: +10% for explorers only
Dual Blade (+0%~10%)
  • Epic Explorer (Dual Blade) buff: +10% for explorers only
Viper (+0%~10%)
  • Epic Explorer (Viper) buff: +10% for explorers only
Captain (+0%~10%)
  • Epic Explorer (Captain) buff: +10% for explorers only
Cannon Shooter (+0%~10%)
  • Epic Explorer (Cannon Shooter) buff: +10% for explorers only
Mihile (+0%~20%)
  • Charging Light debuff: +10%
  • Queen of Tomorrow buff: +10% for Cygnus Knights and Mihile only
Soul Master (+0%~10%)
  • Glory of the Guardians (Soul Master) buff: +10% for Cygnus Knights and Mihile only
Flame Wizard (+0%~72%)
  • 4th job Burning Conduit buff: +60%~62%
  • Glory of the Guardians (Flame Wizard) buff: +10% for Cygnus Knights and Mihile only
Wind Breaker (+0%~10%)
  • Glory of the Guardians (Wind Breaker) buff: +10% for Cygnus Knights and Mihile only
Night Walker (+0%~10%)
  • Glory of the Guardians (Night Walker) buff: +10% for Cygnus Knights and Mihile only
Striker (+0%~10%)
  • Glory of the Guardians (Striker) buff: +10% for Cygnus Knights and Mihile only

Damage to Normal Monsters

Basically the same as Damage % but only works on normal monsters. Added to Damage % when calculating output.

Possible sources include:

  • Muspell Equipment Set: +2%/+6%/+12% total for 3/4/5 items worn respectively
  • Pensalir Equipment Set: +2%/+6%/+12%/+20% total for 3/4/5/6 items worn respectively
  • Expirable Event Overhead Titles
  • Inner Ability: +2%~+10%
  • Guild Skill: +3%~+12%
Individual Job Base Values (Personal effects including own job shared buffs only)
Crossbow Master (+0%~10%)
  • 5th job Snipe Enhancement: +10% at Level 20+ for the skill only
Dual Blade (+0%~10%)
  • 5th job Chains of Hell Enhancement: +10% at Level 20+ for the skill only
Captain (+0%~10%)
  • 5th job Headshot Enhancement: +10% at Level 20+ for the skill only
Flame Wizard (+0%~30%)
  • 4th job Final Orbital Flame IV: +30% for the skill only
Night Walker (+0%~10%)
  • 1st job Shadow Bat: +10% for the skill only

Damage to Boss Monsters

Basically the same as Damage % but only applies to boss monsters. Added to Damage % when calculating output. Conditional increases are not shown in stats window.

Some sources include:

Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+0%~24%)
  • Advanced Combo-Boss Killer: +20% max when 2nd job Combo Attack is active
  • 5th job Combo Instinct buff: +0%~4% max
Paladin (+0%~30%)
  • 4th job Heaven's Hammer: +30% for the skill only
Dark Knight (+0%~21%)
  • 4th job Sacrifice buff: +10%~11%
  • Gungnir Descent-Boss Killer: +10% for the skill only
Bishop (+0%~10%)
  • Advanced Bless-Buss Rush: +10% when 4th job Advanced Bless is active
Bowmaster (+0%~30%)
  • Hurricane-Boss Rush: +10% for the skill only
  • Concentration buff: +20%
Crossbow Master (+0%~10%)
  • Snipe-Boss Rush: +10% for the skill only
Pathfinder (+0%~70%)
  • 4th job Ancient Archery: +50% for Ancient Force/Enchant Force skills only
  • Ancient Force-Boss Rush: +20% for Ancient Force/Enchant Force skills only
Night Lord (+10%~40%)
  • 4th job Frailty Curse: +10%~11%
  • Quad Throw-Boss Rush: +20% for the skill only
  • 5th job Dark Lord's Omen: +30% for the skill only
Shadower (+0%~20%)
  • Assassinate-Boss Rush: +20% for the skill only
Viper(+0%~50%)
  • Octopunch-Boss Rush: +20% for the skill only
  • Stimulating Conversation: +20%
  • 5th job Serpent Vortex: +30% for the skill only
Captain (+0%~20%)
  • Rapid Fire-Boss Rush: +20% for the skill only
  • Head Shot-Boss Rush: +20% for the skill only
Cannon Shooter (+40%~42%)
  • 4th job Pirate's Spirit: +40%~42%
Soul Master (+15%~38%)
  • 4th job Unpredictable: +15%~18%
  • Speeding Dance-Boss Rush: +20% for Dance of Moon and Speeding Sunset only
Wind Breaker (+40%~73%)
  • 4th job Bow Expert: +40%~43%
  • Song of Heaven-Boss Rush: +30% for the skill only
Night Walker (+0%~20%)
  • Quintiple Throw-Boss Rush: +20% for the skill only
Striker (+0%~20%)
  • Annihilation-Boss Rush: +20% for the skill only
Party shared effects (does not overlap if it is the same skill)
Bishop (+0%~10%)
  • Advanced Bless-Buss Rush: +10% when 4th job Advanced Bless is active

Final Damage

  • Total Final Damage % for n sources of final damage percentage increase:
 100×[(1+Final%1/100)×(1+Final%2/100)×...×(1+Final%n/100)]-100

The result is rounded off in the stats window but when applied to the damage range, it is left in decimals. Final Damage is non exhaustive and each additional source will multiply on top of one another. Conditional increases are not shown in stats window.

It is usually only found in skills. There is also a common skill obtained after liberating the Genesis Weapon that provides +15% final damage for 30 seconds when attacking every 90 seconds.

Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+10%~2,353.4972%)
  • 2nd job Weapon Mastery: +10%
  • 2nd job Combo Attack buff: +0%
    • 3rd job Combo Synergy: +25%p max
    • 4th job Advanced Combo: +75%p~85%p max
    • Advanced Combo-Reinforce: +20%p max
    • 5th job Combo Death Fault buff: +60%p~78%p
    • 5th job Combo Instinct buff: +5.5%p~26%p max
  • 3rd job Chance Attack: +25% on stunned, frozen, blinded and bound targets
  • 4th job Enrage buff: +25%~26%
  • 5th job Weapon Aura buff: +1%~6%
  • 5th job Brandish Enhancement: +5%~300% for the skill only
  • 5th job Combo Force Enhancement: +5%~300% for the skill only
  • 5th job Final Attack Enhancement: +2%~120% for the skill only
  • 5th job Interprid Slash Enhancement: +3%~180% for the skill only
  • 5th job Leap Attack/Rush/Upper Charge Enhancement: +3%~180% for the skill only
  • 5th job Panic Enhancement: +3%~180% for the skill only
  • 5th job Shout Enhancement: +3%~180% for the skill only
  • 5th job Raging Blow Enhancement: +2%~120% for the skill only
  • 5th job Incising Enhancement: +2%~120% for the skill only
  • 5th job Rage Uprising Enhancement: +2%~120% for the skill only
Paladin (+40%~1,000.4708%)
  • 4th job Elemental Force buff: +20%~21%
  • 4th job High Paladin: +40%~43%
  • 5th job Weapon Aura buff: +1%~6%
  • 5th job Divine Echo buff: +35%~50%
  • 5th job Final Attack Enhancement: +5%~300% for the skill only
  • 5th job Page Order Enhancement: +5%~300% for the skill only
  • 5th job Flame Charge Enhancement: +2%~120% for the skill only
  • 5th job Blizzard Charge Enhancement: +2%~120% for the skill only
  • 5th job Lightning Charge Enhancement: +2%~120% for the skill only
  • 5th job Leap Attack/Dash/Upper Charge Enhancement: +3%~180% for the skill only
  • 5th job Blast Enhancement: +2%~120% for the skill only
  • 5th job Divine Charge Enhancement: +2%~120% for the skill only
  • 5th job Sanctuary Enhancement: +2%~120% for the skill only
  • 5th job Smite Enhancement: +2%~120% for the skill only
Dark Knight (+50%~1,219.5728%)
  • 3rd job Cross Over Chains: +50%
  • 3rd job Cross Over Chains buff: +20% max
  • 4th job Reincarnation: +30%~33% when HP is above 14%~20%
  • Reincarnation-Damage: +30% during the buff
  • 5th job Weapon Aura buff: +1%~6%
  • 5th job Final Attack Enhancement: +4%~240% for the skill only
  • 5th job Piercing Through Enhancement: +5%~300% for the skill only
  • 5th job Spear Pulling Enhancement: +5%~300% for the skill only
  • 5th job Beholder Enhancement: +3%~180% for Beholder Dominant, Beholder Shock, Beholder Revenge, Beholder Impact only
  • 5th job Le Mancha Spear Enhancement: +3%~180% for the skill only
  • 5th job Leap Attack/Dash/Upper Charge Enhancement: +3%~180% for the skill only
  • 5th job Dark Impale Enhancement: +2%~120% for the skill only
  • 5th job Gungnir Descent Enhancement: +2%~120% for the skill only
  • 5th job Dark Synthesis Enhancement: +2%~120% for the skill only
Arch Mage (Fire, Poison) (+40%~1,053.845% excluding 4th job Infinity buff)
  • 2nd job Elemental Drain buff: +15% max (+3%p per dot effect)
    • 4th job Fervent Drain buff: +10%p max (+2%p per dot effect)
  • 3rd job Elemental Decrease: +40%
  • 3rd job Extreme Magic: +20% on dot damage, stun, freeze, blind, bound targets
  • 4th job Mist Eruption: +20% on targets with 2 or more dot effects
    • +25%p on targets with 3 or more dot effects
    • +35%p on targets with 4 or more dot effects
    • +45%p on targets with 5 or more dot effects
  • 4th job Infinity buff: +70%~72% on cast, +3%p every 6 seconds
  • 5th job Overload Mana buff: +8%~11%
  • 5th job Dot Furnisher: -35% for 1st repeated attack onwards in the same instance
  • 5th job Poison Nova: -50% for 4th repeated attack onwards in the same instance
  • 5th job Flame Orb Enhancement: +5%~300% for the skill only
  • 5th job Poison Breath Enhancement: +5%~300% for the skill only
  • 5th job Ignite Enhancement: +4%~240% for the skill only
  • 5th job Explosion Enhancement: +3%~180% for the skill only
  • 5th job Teleport Mastery Enhancement: +3%~180% for the skill only
  • 5th job Poison Mist Enhancement: +2%~120% for the skill only
  • 5th job Paralyse Enhancement: +2%~120% for the skill only
  • 5th job Mist Eruption Enhancement: +2%~120% for the skill only
  • 5th job Ifrit Enhancement: +2%~120% for the skill only
  • 5th job Flame Haze Enhancement: +2%~120% for the skill only
  • 5th job Meteor Enhancement: +2%~120% for the skill only
  • 5th job Fire Aura Enhancement: +2%~120% for the skill only
  • 5th job Megido Flame Enhancement: +2%~120% for the skill only
Arch Mage (Ice, Lightning) (+50%~799.2% excluding 4th job Infinity buff)
  • 3rd job Elemental Decrease: +50%
  • 3rd job Extreme Magic: +20% on dot damage, stun, freeze, blind, bound targets
  • 4th job Infinity buff: +70%~72% on cast, +3%p every 6 seconds
  • 5th job Overload Mana buff: +8%~11%
  • 5th job Thunder Break: -5%p per additional attack, reduction overlaps per additional attack (max -30.1663%)
  • 5th job Cold Beam Enhancement: +5%~300% for the skill only
  • 5th job Thunder Bolt Enhancement: +5%~300% for the skill only
  • 5th job Chilling Step Enhancement: +4%~240% for the skill only
  • 5th job Ice Strike Enhancement: +3%~180% for the skill only
  • 5th job Glacier Chain Enhancement: +3%~180% for the skill only
  • 5th job Thunderstorm Enhancement: +3%~180% for the skill only
  • 5th job Chain Lightning Enhancement: +2%~120% for the skill only
  • 5th job Blizzard Enhancement: +2%~120% for the skill only
  • 5th job Frozen Orb Enhancement: +2%~120% for the skill only
  • 5th job Elquines Enhancement: +2%~120% for the skill only
  • 5th job Lightning Sphere Enhancement: +2%~120% for the skill only
Bishop (+3%~1,529.5221% excluding 4th job Infinity buff)
  • 2nd job Blessed Ensemble: +2%~12%
    • 4th job Blessed Harmony: +1%p~6%p
  • 2nd job Heal debuff: +10%
  • 4th job Infinity buff: +70%~72% on cast, +3%p every 6 seconds
  • 4th job Bahamut debuff: +25% for next attack
    • 5th job Angel of Balance debuff when Vengeance of Angel is active (overwrites Bahamut): +25%p for next attack
  • Vengeance of Angel buff: +30%
  • 5th job Overload Mana buff: +8%~11%
  • 5th job Pray buff: +5%~45%
  • 5th job Heal Enhancement: +5%~300% for the skill only
  • 5th job Holy Arrow Enhancement: +5%~300% for the skill only
  • 5th job Shining Ray Enhancement: +3%~180% for the skill only
  • 5th job Big Bang Enhancement: +2%~120% for the skill only
  • 5th job Angel Ray Enhancement: +2%~120% for the skill only
  • 5th job Bahamut Enhancement: +2%~120% for the skill only
  • 5th job Genesis Enhancement: +2%~120% for the skill only
  • 5th job Heaven's Door Enhancement: +2%~120% for the skill only
Bowmaster (+0%~420% excluding 4th job Armor Piercing)
  • 3rd job Extreme Archery: Bow buff: +30%
  • 4th job Armor Piercing: +100%~115% of target's DEF for the next attack every 1~9 seconds
  • Hurricane-Split Attack: -25% for the skill only
  • 5th job Arrow Bomb Enhancement: +5%~300% for the skill only
  • 5th job Quiver Cartridge Enhancement: +2%~120% for the skill only
  • 5th job Final Attack: Bow Enhancement: +2%~120% for the skill only
  • 5th job Arrow Platter Enhancement: +2%~120% for the skill only
  • 5th job Flame Shot Enhancement: +3%~180% for the skill only
  • 5th job Phoenix Enhancement: +3%~180% for the skill only
  • 5th job Schutike Eisen Enhancement: +3%~180% for the skill only
  • 5th job Uncountable Arrows Enhancement: +2%~120% for the skill only
  • 5th job Hurricane Enhancement: +2%~120% for the skill only
  • 5th job Wounds Shot Enhancement: +2%~120% for the skill only
  • 5th job Wind of Frey Enhancement: +2%~120% for the skill only
Crossbow Master (+0%~572% excluding 4th job Piercing Arrow)
  • 2nd job Distance Sense: +30% max on far targets more than 200 pixels away
    • 4th job Bolt Surplus: +10%p max for nearby targets within 200 pixels
  • 4th job Piercing Arrow: +15% per target pierced on subsequent targets, for the skill only
  • 4th job Last Man Standing: +20% if target has no other targets within 80 pixels to the left and right
  • 5th job Iron Arrow Enhancement: +5%~300% for the skill only
  • 5th job Net Throwing Enhancement: +5%~300% for the skill only
  • 5th job Final Attack: Crossbow Enhancement: +5%~300% for the skill only
  • 5th job Dragon Pulse Enhancement: +3%~180% for the skill only
  • 5th job Bolt Rupture Enhancement: +3%~180% for the skill only
  • 5th job Freezer Enhancement: +3%~180% for the skill only
  • 5th job Schutike Eisen Enhancement: +3%~180% for the skill only
  • 5th job Piercing Enhancement: +2%~120% for the skill only
  • 5th job Snipe Enhancement: +2%~120% for the skill only
  • 5th job Long Range True Shot Enhancement: +2%~120% for the skill only
Pathfinder (+0%~317.45%)
  • 3rd job Cardinal Blast Enhancement: +10%p per 1 less target for the skill only (max +40%)
    • 4th job Advanced Cardinal Force: +10%p max (due to +1 target on Cardinal Blast) for the skill only
  • 3rd job Ancient Guidance buff: +15%
  • 4th job Edge of Resonance: +50% max for the skill only
  • 4th job Ancient Archery: +10% for Ancient Force/Enchant Force skills only
  • 5th job Ultimate Blast: +100% max for the skill only
  • 5th job Cardinal Discharge/Additional Discharge Enhancement: +2%~120% for the skill only
  • 5th job Cardinal Blast/Additional Blast Enhancement: +2%~120% for the skill only
  • 5th job Split Mystel Enhancement: +2%~120% for the skill only
  • 5th job Cardinal Transition Enhancement: +2%~120% for the skill only
  • 5th job Raven Enhancement: +3%~180% for the skill only
  • 5th job Triple Impact Enhancement: +2%~120% for the skill only
  • 5th job Edge of Resonance Enhancement: +2%~120% for the skill only
  • 5th job Combo Assault Enhancement: +2%~120% for the skill only
  • 5th job Ancient Astra Enhancement: +2%~120% for the skill only
Night Lord (+25%~688.8%)
  • 3rd job Shadow Partner buff: -30% for added hits
  • 3rd job Expert Throwing Star Handling: +25%
  • 5th job Venom Burst: +15%p per dot effect up to 75% for the skill only
  • 5th job Ultimate Dark Sight buff: +10%~16%
  • 5th job Ready to Die buff: +10%~13%
    • Phase 2: +20%p~23%p
  • 5th job Spread Throw buff: -15% on added directions for 4th job Quad Throw
  • 5th job Mark of Assassin Enhancement: +2%~120% for the skill only
  • 5th job Shuriken Burst Enhancement: +5%~300% for the skill only
  • 5th job Wind Tailsman Enhancement: +5%~300% for the skill only
  • 5th job Shadow Web Enhancement: +3%~180% for the skill only
  • 5th job Triple Throw Enhancement: +3%~180% for the skill only
  • 5th job Shade Split Enhancement: +3%~180% for the skill only
  • 5th job Dark Flare Enhancement: +3%~180% for the skill only
  • 5th job Quad Throw Enhancement: +2%~120% for the skill only
  • 5th job Sudden Raid Enhancement: +2%~120% for the skill only
  • 5th job Showdown Challenge Enhancement: +2%~120% for the skill only
  • 5th job Four Seasons Enhancement: +2%~120% for the skill only
Shadower (+25%~812.3206%)
  • 3rd job Shadow Partner buff: -30% for added hits
  • 3rd job Advanced Dark Sight when 1st job Dark Sight is active: +5%
    • 5th job Ultimate Dark Sight buff: +10%p~16%p
  • 4th job Assassinate: +100% for the skill only when there are 3 Killing Points
  • 4th job Boomerang Step: +25%~26%
  • 5th job Venom Burst: +15%p per dot effect up to 75% for the skill only
  • 5th job Ready to Die buff: +10%~13%
    • Phase 2: +20%p~23%p
  • 5th job Savage Blow Enhancement: +5%~300% for the skill only
  • 5th job Steal Enhancement: +5%~300% for the skill only
  • 5th job Edge Carnival Enhancement: +3%~180% for the skill only
  • 5th job Meso Explosion Enhancement: +3%~180% for the skill only
  • 5th job Phase Dash Enhancement: +3%~180% for the skill only
  • 5th job Dark Flare Enhancement: +3%~180% for the skill only
  • 5th job Assassinate Enhancement: +2%~120% for the skill only
  • 5th job Boomerang Step Enhancement: +2%~120% for the skill only
  • 5th job Sudden Raid Enhancement: +2%~120% for the skill only
  • 5th job Veil of Shadows Enhancement: +2%~120% for the skill only
Dual Blade (+20%~1,171.193%)
  • 3rd job Mirror Image buff: -30% for added hits
  • 3rd job Advanced Dark Sight when 1st job Dark Sight is active: +20%
    • 5th job Ultimate Dark Sight buff: +10%p~16%p
  • 4th job Final Cut buff: +40%~42%
  • 4th job Katara Expert: +20%~21%
  • 5th job Venom Burst: +15%p per dot effect up to 75% for the skill only
  • 5th job Ready to Die buff: +10%~13%
    • Phase 2: +20%p~23%p
  • 5th job Haunted Edge-Sura: -50% for hits after the 1st
  • 5th job Sharp Slash Enhancement: +5%~300% for the skill only
  • 5th job Tornado Spin Enhancement: +5%~300% for the skill only
  • 5th job Fatal Blow Enhancement: +5%~300% for the skill only
  • 5th job Slash Storm Enhancement: +5%~300% for the skill only
  • 5th job Flash Bang Enhancement: +3%~180% for the skill only
  • 5th job Upper Stab Enhancement: +3%~180% for the skill only
  • 5th job Flying Assaulter Enhancement: +3%~180% for the skill only
  • 5th job Bloody Storm Enhancement: +3%~180% for the skill only
  • 5th job Chains of Hell Enhancement: +3%~180% for the skill only
  • 5th job Blade Ascension Enhancement: +3%~180% for the skill only
  • 5th job Phantom Blow Enhancement: +2%~120% for the skill only
  • 5th job Blade Fury Enhancement: +2%~120% for the skill only
  • 5th job Final Cut Enhancement: +2%~120% for the skill only
  • 5th job Sudden Raid Enhancement: +2%~120% for the skill only
  • 5th job Hidden Blade Enhancement: +2%~120% for the skill only
  • 5th job Asura's Anger Enhancement: +2%~120% for the skill only
Viper (+0%~509.84%)
  • 4th job Dragon Strike debuff: +20%~21%
  • 5th job Transform buff: +20%~26%
  • 5th job Screw Punch Enhancement: +5%~300% for the skill only
  • 5th job Tornado Upper Enhancement: +5%~300% for the skill only
  • 5th job Energy Buster Enhancement: +3%~180% for the skill only
  • 5th job Double Spiral Enhancement: +3%~180% for the skill only
  • 5th job Shockwave Enhancement: +3%~180% for the skill only
  • 5th job Dragon Strike Enhancement: +2%~120% for the skill only
  • 5th job Energy Blast Enhancement: +2%~120% for the skill only
  • 5th job Octopunch Enhancement: +2%~120% for the skill only
  • 5th job Battleship Nautilus Enhancement: +2%~120% for the skill only
  • 5th job Unity of Power Enhancement: +2%~120% for the skill only
Captain (+20%~686.384%)
  • 3rd job Full Metal Jacket: +20%
  • 4th job Parrot Targetting debuff: +25%~29%
  • 4th job Battleship Nautilus: +30% for Majestic Presence only
  • 4th job Quickdraw buff: +25%~27% for next attack
  • 4th job Ahoy Mateys: +15% for the summoned crews only
  • 5th job Dead Eye: +4% per 1 less target hit, max +44% for the skill only
  • 5th job Magnum Shot Enhancement: +5%~300% for the skill only
  • 5th job Backstep Shot Enhancement: +5%~300% for the skill only
  • 5th job Summon Crew Enhancement: +2%~120% for the skill only
  • 5th job Octa Quarter Deck Enhancement: +3%~180% for the skill only
  • 5th job Double Barrel Shot Enhancement: +3%~180% for the skill only
  • 5th job Bullet Smash Enhancement: +3%~180% for the skill only
  • 5th job Eight Legs Easton Enhancement: +2%~120% for the skill only
  • 5th job Battleship Bomber Enhancement: +2%~120% for the skill only
  • 5th job Headshot Enhancement: +2%~120% for the skill only
  • 5th job Rapid Fire Enhancement: +2%~120% for the skill only
  • 5th job Captain Dignity Enhancement: +2%~120% for the skill only
  • 5th job Battleship Nautilus Enhancement: +2%~120% for the skill only
  • 5th job Parrot Targetting Enhancement: +2%~120% for the skill only
  • 5th job Ugly Bomb Enhancement: +2%~120% for the skill only
Cannon Shooter (+43%~476.4%)
  • 3rd job Barrel Roulette: +10%
  • 4th job Cannon Overload: +30%~31%
  • Monkey Militia-Split Attack: -40% for the skill only
  • Buckshot buff: -55%
  • 5th job Cannon Splasher Enhancement: +5%~300% for the skill only
  • 5th job Gigantic Backstep Enhancement: +5%~300% for the skill only
  • 5th job Punching Cannon Enhancement: +5%~300% for the skill only
  • 5th job Slugshot Enhancement: +4%~240% for the skill only
  • 5th job Monkey Rush Boom Enhancement: +4%~240% for the skill only
  • 5th job Cannon Spike Enhancement: +3%~180% for the skill only
  • 5th job Cannon Jump Enhancement: +3%~180% for the skill only
  • 5th job Monkey Fury Enhancement: +3%~180% for the skill only
  • 5th job Monkey Wave Enhancement: +3%~180% for the skill only
  • 5th job Oak Barrel Roulette Enhancement: +3%~180% for the skill only (Lightning)
  • 5th job Cannon Barrage Enhancement: +2%~120% for the skill only
  • 5th job Cannon Bazooka Enhancement: +2%~120% for the skill only
  • 5th job Monkey Militia Enhancement: +2%~120% for the skill only
  • 5th job Magnetic Anchor Enhancement: +2%~120% for the skill only
  • 5th job Battleship Nautilus Enhancement: +2%~120% for the skill only
  • 5th job Rolling Cannon Rainbow Enhancement: +2%~120% for the skill only
Mihile (+26.5%~1,234.5709%)
  • 2nd job Sword Mastery: +15%
  • 3rd job Intense Focus: +10%
  • 3rd job Soul Attack: +25% on stun, blind, frozen, bound targets, and targets inflicted with Charging Light debuff
  • 4th job Soul Rage buff: +30%~32%
  • 5th job Weapon Aura buff: +1%~6%
  • 5th job Shield of Light buff: +5%~16%
  • 5th job Royal Guard Enhancement: +2%~120% for the skill only
  • 5th job Soul Blade Enhancement: +7%~420% for the skill only
  • 5th job Soul Driver Enhancement: +5%~300% for the skill only
  • 5th job Shining Chase/Vertical Shining Chase Enhancement: +5%~300% for the skill only
  • 5th job Final Attack Enhancement: +2%~120% for the skill only
  • 5th job Soul Slash Enhancement: +3%~180% for the skill only
  • 5th job Soul Assault Enhancement: +2%~120% for the skill only
  • 5th job Shining Cross Enhancement: +2%~120% for the skill only
  • 5th job Deadly Charge Enhancement: +2%~120% for the skill only
Soul Master (+0%~623.45%)
  • 2nd job Falling Moon buff: -40% (does not overlap with 3rd job Rising Sun buff)
    • 4th job Master of the Sword: +30%p~31%p
    • 4th job Soluna Time buff: Allows 2nd job Falling Moon buff and 3rd job Rising Sun buff to overlap
  • 3rd job Rising Sun buff: +15% (does not overlap with 2nd job Falling Moon buff)
    • 4th job Master of the Sword: +10%p
    • 4th job Soluna Time buff: Allows 2nd job Falling Moon buff and 3rd job Rising Sun buff to overlap
  • 3rd job True Sight debuff: +5%
  • 5th job Weapon Aura buff: +1%~6%
  • 5th job Celestial Dance buff: -40%~69% for afterimage attacks only
  • 5th job Rift of Damnation buff: -50% for Cross the Styx only
  • 5th job Triple Slash Enhancement: +7%~420% for the skill only
  • 5th job Silent Move/Loud Rush Enhancement: +5%~300% for the skill only
  • 5th job Trace Cut/Shadow Burn Enhancement: +5%~300% for the skill only
  • 5th job Moon Shadow/Light Flux Enhancement: +3%~180% for the skill only
  • 5th job Moon Cross/Sun Cross Enhancement: +3%~180% for the skill only
  • 5th job Dance of Moon/Speeding Sunset Enhancement: +2%~120% for the skill only
  • 5th job Crescent Divide/Solar Pierce Enhancement: +2%~120% for the skill only
  • 5th job Soluna Slash Enhancement: +2%~120% for the skill only
  • 5th job Soul Penetration Enhancement: +2%~120% for the skill only
  • 5th job Cross the Styx Enhancement: +2%~120% for the skill only
Flame Wizard (+95%~1,093.0724%)
  • 3rd job Liberated Magic: +30%
  • 4th job Towering Inferno: +90%~92% on targets with 2nd job Ignite debuff for the skill only
  • 4th job Pure Magic: +50%~59%
  • 4th job Wild Blaze: +60%~66% on 2nd job Ignition debuff dot only
  • 5th job Overload Mana buff: +8%~11%
  • 5th job Savage Flame: +35% per flame more than the 2nd, max +140% for Fire Lion attacks for the skill only
  • 5th job Salamander Mischief: +1% per amber collected, max +16%~45% for the skill only
  • 5th job Orbital Flame Enhancement: +2%~120% for the skill only
  • 5th job Flame Bite Enhancement: +7%~420% for the skill only
  • 5th job Flame Vortex Enhancement: +5%~300% for the skill only
  • 5th job Ignition Enhancement: +5%~300% for the skill only
  • 5th job Flame Tempest Enhancement: +3%~180% for the skill only
  • 5th job Maelstorm Enhancement: +3%~180% for the skill only
  • 5th job Blazing Extinction Enhancement: +2%~120% for the skill only
  • 5th job Towering Inferno Enhancement: +2%~120% for the skill only
  • 5th job Dragon Blaze Enhancement: +2%~120% for the skill only
  • 5th job Cataclysm Enhancement: +2%~120% for the skill only
Wind Breaker (+25%~555.2%)
  • 4th job Bow Expert: +25%~26%
  • 5th job Merciless Winds: -25% for additional hits after the 1st for the skill only
  • 5th job Wind Wall: -50% for additional hits after the 1st for the skill only
  • 5th job Breeze Arrow Enhancement: +7%~420% for the skill only
  • 5th job Fairy Turn Enhancement: +5%~300% for the skill only
  • 5th job Gust Shot Enhancement: +5%~300% for the skill only
  • 5th job Trifling Wind Enhancement: +2%~120% for the skill only
  • 5th job Pinpoint Pierce Enhancement: +3%~180% for the skill only
  • 5th job Sentient Arrow Enhancement: +3%~180% for the skill only
  • 5th job Song of Heaven Enhancement: +2%~120% for the skill only
  • 5th job Spiral Vortex Enhancement: +2%~120% for the skill only
  • 5th job Storm Bringer Enhancement: +2%~120% for the skill only
  • 5th job Monsoon Enhancement: +2%~120% for the skill only
Night Walker (+0%~1,032.0857%)
  • 1st job Shadow Jump: +15% when attacking in air
  • 3rd job Dark Servant: -30% for added hits only
    • Shadow Illusion buff: 2nd servant -50%, 3rd servant -70%
  • Dominion buff: +20%
  • 5th job Venom Burst: +75% max for the skill only
  • 5th job Ready to Die buff: +10%~13%
    • Phase 2: +20%p~23%p
  • 5th job Greater Dark Servant buff: -45%~74% for the skill only
  • 5th job Shadow Bite buff: +1%~16%
  • 5th job Shadow Bat Enhancement: +2%~120% for the skill only
  • 5th job Lucky Seven Enhancement: +7%~420% for the skill only
  • 5th job Triple Throw Enhancement: +5%~300% for the skill only
  • 5th job Quadruple Throw Enhancement: +3%~180% for the skill only
  • 5th job Star Dust Enhancement: +3%~180% for the skill only
  • 5th job Dark Omen Enhancement: +2%~120% for the skill only
  • 5th job Shadow Stitch Enhancement: +2%~120% for the skill only
  • 5th job Quintuple Throw Enhancement: +2%~120% for the skill only
  • 5th job Dominion Enhancement: +2%~120% for the skill only
Striker (+20%~723.68%)
  • 3rd job Link Mastery: +20% for chained attacks only
  • 4th job Arc Charger buff: -28%~30% for added hits only
  • Primal Bolt: +20%
  • 5th job Lightning Cascade buff: +5%~10%
  • 5th job Lightning Punch Enhancement: +7%~420% for the skill only
  • 5th job Flash Enhancement: +7%~420% for the skill only
  • 5th job Shark Sweep Enhancement: +5%~300% for the skill only
  • 5th job Tidal Crash Enhancement: +5%~300% for the skill only
  • 5th job Ascension Enhancement: +3%~180% for the skill only
  • 5th job Thunder Enhancement: +3%~180% for the skill only
  • 5th job Typhoon Enhancement: +2%~120% for the skill only
  • 5th job Annihilate Enhancement: +2%~120% for the skill only
  • 5th job Thunder Bolt Enhancement: +2%~120% for the skill only
  • 5th job Deep Rising Enhancement: +2%~120% for the skill only
Party shared effects (does not overlap if it is the same skill)
Paladin (+0%~21%)
  • 5th job Divine Echo buff (when 4th job Elemental Force is active): +21% on 1 party member
Bishop (+0%~59.5%)
  • 2nd job Heal debuff: +10%
  • 5th job Pray buff: +5%~45%
Soul Master (+0%~5%)
  • 3rd job True Sight debuff: +5%
Mechanic (+0%~16%)
  • 4th job Reinforced Support Waver H-EX buff: +10%~11%
    • Reinforced Support Waver H-EX-Enhance: +5%p
Kanna (+0%~33%)
  • 5th job Spirit Domain buff: +5%~33%

Ignore DEF

  • Total Ignore DEF % for n sources of ignore DEF:
 100-[100×(1-ID1/100)×(1-ID2/100)×...×(1-IDn/100)]

The result is rounded up in stats window but when applied to the damage range, it is left in decimals. Conditional increases are not shown in stats window.

Ignore DEF is non exhaustive and each additional source will multiply on top of one another. Ignore DEF on the same equipment appearing multiple times, or skills with hyper passive to ignore DEF and 5th Job enhancement passive (Level 40), are treated as separate sources rather than added into 1 source. Example: 20% hyper passive + 20% 5th job level 40 skill enhancement = +36% Ignore DEF and not +40% Ignore DEF, then the 36% Ignore DEF can be treated as 1 source from the skill.

However, for hyper passives enhancing debuffs that reduce monster DEF, it is added together before multiplying. Example: Debuff -30% monster DEF combined with a hyper passive that increases the DEF reduced by 20%, will result in 30%+20% = 50% reduction

  • Ignore DEF % gained additively (when a new source is added):
 (Ignore DEF value of new source)×[1-(Current Total Ignore DEF %)/100]

Ignore DEF can be obtained by (Percentages are multiplied together using the conpliment value, which is the non-ignored DEF value):

  • Zero Rhinne's Blessing Link Skill: +2%/+4%/+6%/+10% for Skill Level 1/2/3/5 respectively
  • Luminous Light Wash Link Skill: +10%/+15%/+20% for Skill Level 1/2/3 respectively
  • Ho Young Link Skill: +5%/+10%
  • Union Ignore DEF: +1% per grid within the boundary covered up to +40% for maximum boundary.
  • Blaster Union Attacker: +1%/+2%/+3%/+5%/+6% for Attacker Rank B/A/S/SS/SSS respectively
  • Beast Tamer Union Attacker: +1%/+2%/+3%/+5%/+6% for Attacker Rank B/A/S/SS/SSS respectively
  • Ambition Trait: +0.5% per 5 levels of Ambition rounded down, up till +10%
  • Hyper Stats: +3%~+45%
  • Sharp Eyes Ignore Guard Hyper: +5% on Original Sharp Eyes
  • Berserker Ring: +20%/+30%/+40%/+50% ignore DEF for 9/11/13/15 seconds based on Ring's Skill level respectively with 3 minute cooldown
  • Pew Pew Ring: +10%/+20%/+30%/+40% for 5/9/13/17 seconds based on Ring Grade respectively
  • Weapon, Secondary Weapon, Emblem Potentials and Additional Potentials: +3%~+40% per line based on type of potential, rank and equip level
  • Augmented Soul on Weapons: +3%~+7% based on the boss
  • Certain Equipments
    • Fafnir Pants: +5%
    • Fafnir Top: +5%
    • Fafnir/Absolab Hat: +10%
    • Arcaneshade Hat: +15%
    • Absolab/Arcaneshade Overall: +10%
    • Fafnir/Absolab Weapon: +10%
    • Arcaneshade Weapon: +20%
    • Corrupted Empress Savior Medal: +5%
    • Chaos Von Bon Killer Medal: +5%
    • Monster Park Medal: +10% for that "day", or permanently if all 7 days medals are obtained
    • <King of Root Abyss> Overhead Title: +5%
    • <Maple Pro> Overhead Title: +10%
    • Event Overhead Titles and Event Medals (with expiry date for the stats)
    • Monster Park Badge: +10% for that "day", or permanently if all 7 days badges are obtained
    • Inverse Codex from Kritias: +2%/5% for item level 10/11~13 respectively
  • Monster Farm Petite Magnus: +5%
  • Monster Farm Lapis: +5%
  • Monster Farm Tin Woodman: +6%
  • Certain Equipment Sets
  • Noblesse Guild Skill "Undeterred": +2%~+30% for 2~30 minutes, cooldown 1~2 hours
  • Alchemy potion: +10%/+20% for 40 minutes, cooldown 60/50 minutes respectively
  • Explorer Magician Link Skill: +1%~+3%/+2%~+6%/+3%~+9% on the target with the curse stacks
Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+50%~68.416%)
  • 4th job Combat Mastery: +50%~53%
  • 5th job Weapon Aura buff: +10%~16%
  • 5th job Brandish Enhancement: +20% at Level 40+ for the skill only
  • 5th job Combo Force Enhancement: +20% at Level 40+ for the skill only
  • 5th job Final Attack Enhancement: +20% at Level 40+ for the skill only
  • 5th job Interprid Slash Enhancement: +20% at Level 40+ for the skill only
  • 5th job Leap Attack/Rush/Upper Charge Enhancement: +20% at Level 40+ for the skill only
  • 5th job Panic Enhancement: +20% at Level 40+ for the skill only
  • 5th job Shout Enhancement: +20% at Level 40+ for the skill only
  • 5th job Raging Blow Enhancement: +20% at Level 40+ for the skill only
  • 5th job Incising Enhancement: +20% at Level 40+ for the skill only
  • 5th job Rage Uprising Enhancement: +20% at Level 40+ for the skill only
Paladin (+30%~100%)
  • 3rd job Threaten debuff: +30%
    • Threaten-Enhance: +20%p
  • 4th job High Paladin: +30%~31%
    • When a 1 hand blunt weapon or 2 hand blunt weapon is equipped: +10%
  • 5th job Weapon Aura buff: +10%~16%
  • 5th job Grand Guardian: +100% for the skill only
  • 5th job Final Attack Enhancement: +20% at Level 40+ for the skill only
  • 5th job Page Order Enhancement: +20% at Level 40+ for the skill only
  • 5th job Flame Charge Enhancement: +20% at Level 40+ for the skill only
  • 5th job Blizzard Charge Enhancement: +20% at Level 40+ for the skill only
  • 5th job Lightning Charge Enhancement: +20% at Level 40+ for the skill only
  • 5th job Leap Attack/Dash/Upper Charge Enhancement: +20% at Level 40+ for the skill only
  • 5th job Blast Enhancement: +20% at Level 40+ for the skill only
  • 5th job Divine Charge Enhancement: +20% at Level 40+ for the skill only
  • 5th job Sanctuary Enhancement: +20% at Level 40+ for the skill only
  • 5th job Smite Enhancement: +20% at Level 40+ for the skill only
Dark Knight (+0%~74.5816%)
  • 4th job Gungnir Descent: +30%~32% for the skill only
  • 4th job Sacrifice: +30%~32%
  • 4th job Sacrifice buff: +10%~11%
  • Gungnir Descent-Ignore Guard: +20% for the skill only
  • 5th job Weapon Aura buff: +10%~16%
  • 5th job Dark Spear: +50% for the skill only
  • 5th job Pierce Cyclone: +50% for the skill only
  • 5th job Final Attack Enhancement: +20% at Level 40+ for the skill only
  • 5th job Piercing Through Enhancement: +20% at Level 40+ for the skill only
  • 5th job Spear Pulling Enhancement: +20% at Level 40+ for the skill only
  • 5th job Beholder Enhancement: +20% at Level 40+ for Beholder Dominant, Beholder Shock, Beholder Revenge, Beholder Impact only
  • 5th job Le Mancha Spear Enhancement: +20% at Level 40+ for the skill only
  • 5th job Leap Attack/Dash/Upper Charge Enhancement: +20% at Level 40+ for the skill only
  • 5th job Dark Impale Enhancement: +20% at Level 40+ for the skill only
  • 5th job Gungnir Descent Enhancement: +20% at Level 40+ for the skill only
  • 5th job Dark Synthesis Enhancement: +20% at Level 40+ for the skill only
Arch Mage (Fire, Poison) (+20%~71.0464%)
  • 4th job Mist Eruption: +40%~42% for the skill only
  • 4th job Arcane Aim buff: +20%~22%
  • Mist Eruption-Guard Break: +20% for the skill only
  • 5th job Flame Orb Enhancement: +20% at Level 40+ for the skill only
  • 5th job Poison Breath Enhancement: +20% at Level 40+ for the skill only
  • 5th job Ignite Enhancement: +20% at Level 40+ for the skill only
  • 5th job Explosion Enhancement: +20% at Level 40+ for the skill only
  • 5th job Teleport Mastery Enhancement: +20% at Level 40+ for the skill only
  • 5th job Poison Mist Enhancement: +20% at Level 40+ for the skill only
  • 5th job Paralyse Enhancement: +20% at Level 40+ for the skill only
  • 5th job Mist Eruption Enhancement: +20% at Level 40+ for the skill only
  • 5th job Ifrit Enhancement: +20% at Level 40+ for the skill only
  • 5th job Flame Haze Enhancement: +20% at Level 40+ for the skill only
  • 5th job Meteor Enhancement: +20% at Level 40+ for the skill only
  • 5th job Fire Aura Enhancement: +20% at Level 40+ for the skill only
  • 5th job Megido Flame Enhancement: +20% at Level 40+ for the skill only
Arch Mage (Ice, Lightning) (+0%~66.0544%)
  • 3rd job Frozen Break debuff: +20% max at a 20% chance for frozen targets
  • 4th job Freezing Breath debuff: +15%~16%
    • For Magic attacks: +15%p~16%p
  • 4th job Arcane Aim buff: +20%~22%
  • 5th job Cold Beam Enhancement: +20% at Level 40+ for the skill only
  • 5th job Thunder Bolt Enhancement: +20% at Level 40+ for the skill only
  • 5th job Chilling Step Enhancement: +20% at Level 40+ for the skill only
  • 5th job Ice Strike Enhancement: +20% at Level 40+ for the skill only
  • 5th job Glacier Chain Enhancement: +20% at Level 40+ for the skill only
  • 5th job Thunderstorm Enhancement: +20% at Level 40+ for the skill only
  • 5th job Chain Lightning Enhancement: +20% at Level 40+ for the skill only
  • 5th job Blizzard Enhancement: +20% at Level 40+ for the skill only
  • 5th job Frozen Orb Enhancement: +20% at Level 40+ for the skill only
  • 5th job Elquines Enhancement: +20% at Level 40+ for the skill only
  • 5th job Lightning Sphere Enhancement: +20% at Level 40+ for the skill only
Bishop (+0%~72.0448%)
  • 4th job Big Bang debuff, or 4th job Angel Ray debuff when Vengeance of Angel is active: +40%~44% max
  • 4th job Arcane Aim buff: +20%~22%
  • Vengeance of Angel buff: +20%
  • 5th job Heal Enhancement: +20% at Level 40+ for the skill only
  • 5th job Holy Arrow Enhancement: +20% at Level 40+ for the skill only
  • 5th job Shining Ray Enhancement: +20% at Level 40+ for the skill only
  • 5th job Big Bang Enhancement: +20% at Level 40+ for the skill only
  • 5th job Angel Ray Enhancement: +20% at Level 40+ for the skill only
  • 5th job Bahamut Enhancement: +20% at Level 40+ for the skill only
  • 5th job Genesis Enhancement: +20% at Level 40+ for the skill only
  • 5th job Heaven's Door Enhancement: +20% at Level 40+ for the skill only
Bowmaster (+25%~74.92%)
  • 3rd job Marksmanship: +25%
  • 4th job Armor Piercing: +50%~56% for the next attack every 1~9 seconds
  • Sharp Eyes-Guardbreak: +5% when 4th job Sharp Eyes is active
  • 5th job Arrow Bomb Enhancement: +20% at Level 40+ for the skill only
  • 5th job Quiver Cartridge Enhancement: +20% at Level 40+ for the skill only
  • 5th job Final Attack: Bow Enhancement: +20% at Level 40+ for the skill only
  • 5th job Arrow Platter Enhancement: +20% at Level 40+ for the skill only
  • 5th job Flame Shot Enhancement: +20% at Level 40+ for the skill only
  • 5th job Phoenix Enhancement: +20% at Level 40+ for the skill only
  • 5th job Schutike Eisen Enhancement: +20% at Level 40+ for the skill only
  • 5th job Uncountable Arrows Enhancement: +20% at Level 40+ for the skill only
  • 5th job Hurricane Enhancement: +20% at Level 40+ for the skill only
  • 5th job Wounds Shot Enhancement: +20% at Level 40+ for the skill only
  • 5th job Wind of Frey Enhancement: +20% at Level 40+ for the skill only
Crossbow Master (+32.5%~100%)
  • 2nd job Distance Sense: +20% max for nearby targets within 200 pixels
    • 4th job Bolt Surplus: +10%p max for nearby targets within 200 pixels
  • 3rd job Marksmanship: +25%
  • 4th job Snipe: +20% for the skill only
  • 4th job Weakness Finding: +10%~50% based on distance (further distance gives higher)
  • Sharp Eyes-Guardbreak: +5% when 4th job Sharp Eyes is active
  • Bullseye Shot buff: +20%
  • 5th job True Snipe: +100% for the skill only
  • 5th job Charged Arrow: +50% for the skill only when fully charged
  • 5th job Repeating Crossbow Cartridge: +25% for the skill only
  • 5th job Iron Arrow Enhancement: +20% at Level 40+ for the skill only
  • 5th job Net Throwing Enhancement: +20% at Level 40+ for the skill only
  • 5th job Final Attack: Crossbow Enhancement: +20% at Level 40+ for the skill only
  • 5th job Dragon Pulse Enhancement: +20% at Level 40+ for the skill only
  • 5th job Bolt Rupture Enhancement: +20% at Level 40+ for the skill only
  • 5th job Freezer Enhancement: +20% at Level 40+ for the skill only
  • 5th job Schutike Eisen Enhancement: +20% at Level 40+ for the skill only
  • 5th job Piercing Enhancement: +20% at Level 40+ for the skill only
  • 5th job Snipe Enhancement: +20% at Level 40+ for the skill only
  • 5th job Long Range True Shot Enhancement: +20% at Level 40+ for the skill only
Pathfinder (+30%~57.44%)
  • 3rd job Archer's Essence: +30%
  • Sharp Eyes-Guardbreak: +5% when 4th job Sharp Eyes is active
  • Ancient Force-Guardbreak: +20% for Ancient Force/Enchant Force skills only
  • 5th job Cardinal Discharge/Additional Discharge Enhancement: +20% at Level 40+ for the skill only
  • 5th job Cardinal Blast/Additional Blast Enhancement: +20% at Level 40+ for the skill only
  • 5th job Split Mystel Enhancement: +20% at Level 40+ for the skill only
  • 5th job Cardinal Transition Enhancement: +20% at Level 40+ for the skill only
  • 5th job Raven Enhancement: +20% at Level 40+ for the skill only
  • 5th job Triple Impact Enhancement: +20% at Level 40+ for the skill only
  • 5th job Edge of Resonance Enhancement: +20% at Level 40+ for the skill only
  • 5th job Combo Assault Enhancement: +20% at Level 40+ for the skill only
  • 5th job Ancient Astra Enhancement: +20% at Level 40+ for the skill only
Night Lord (+30%~68.912%)
  • 4th job Frailty Curse debuff: +30%~32% on normal monsters only
    • Frailty Curse-Reinforce: +10%p
    • Frailty Curse-Boss Rush: Applies to boss monsters
  • 4th job Dark Serenity: +30%~33%
  • 5th job Mark of Assassin Enhancement: +20% at Level 40+ for the skill only
  • 5th job Shuriken Burst Enhancement: +20% at Level 40+ for the skill only
  • 5th job Wind Tailsman Enhancement: +20% at Level 40+ for the skill only
  • 5th job Shadow Web Enhancement: +20% at Level 40+ for the skill only
  • 5th job Triple Throw Enhancement: +20% at Level 40+ for the skill only
  • 5th job Shade Split Enhancement: +20% at Level 40+ for the skill only
  • 5th job Dark Flare Enhancement: +20% at Level 40+ for the skill only
  • 5th job Quad Throw Enhancement: +20% at Level 40+ for the skill only
  • 5th job Sudden Raid Enhancement: +20% at Level 40+ for the skill only
  • 5th job Showdown Challenge Enhancement: +20% at Level 40+ for the skill only
  • 5th job Four Seasons Enhancement: +20% at Level 40+ for the skill only
Shadower (+20%~100%)
  • 4th job Shadow Instinct: +20%~22%
  • Meso Explosion-Guardbreak: +10% for the skill only
  • Assassinate-Guardbreak: +10% for the skill only
  • 5th job Shadow Assault: +100% for the skill only
  • 5th job Incision: +100% for the skill only
  • 5th job Sonic Blow: +100% for the skill only
  • 5th job Savage Blow Enhancement: +5%~300% for the skill only
  • 5th job Steal Enhancement: +20% at Level 40+ for the skill only
  • 5th job Edge Carnival Enhancement: +20% at Level 40+ for the skill only
  • 5th job Meso Explosion Enhancement: +20% at Level 40+ for the skill only
  • 5th job Phase Dash Enhancement: +20% at Level 40+ for the skill only
  • 5th job Dark Flare Enhancement: +20% at Level 40+ for the skill only
  • 5th job Assassinate Enhancement: +20% at Level 40+ for the skill only
  • 5th job Boomerang Step Enhancement: +20% at Level 40+ for the skill only
  • 5th job Sudden Raid Enhancement: +20% at Level 40+ for the skill only
  • 5th job Veil of Shadows Enhancement: +20% at Level 40+ for the skill only
Dual Blade (+0%~100%)
  • 4th job Blade Fury: +20%~21% for the skill only
  • 4th job Phantom Blow: +30%~32% for the skill only
  • Phantom Blow-Guardbreak: +20% for the skill only
  • Blade Fury-Guardbreak: +20% for the skill only
  • Asura's Anger: +100% for the skill only
  • 5th job Blade Tempest: +100% for the skill only
  • 5th job Karmic Fury: +30% for the skill only
  • 5th job Blade Tornado: +100% for the skill only
  • 5th job Haunted Edge: +30% for the skill only
  • 5th job Sharp Slash Enhancement: +20% at Level 40+ for the skill only
  • 5th job Tornado Spin Enhancement: +20% at Level 40+ for the skill only
  • 5th job Fatal Blow Enhancement: +20% at Level 40+ for the skill only
  • 5th job Slash Storm Enhancement: +20% at Level 40+ for the skill only
  • 5th job Flash Bang Enhancement: +20% at Level 40+ for the skill only
  • 5th job Upper Stab Enhancement: +20% at Level 40+ for the skill only
  • 5th job Flying Assaulter Enhancement: +20% at Level 40+ for the skill only
  • 5th job Bloody Storm Enhancement: +20% at Level 40+ for the skill only
  • 5th job Chains of Hell Enhancement: +20% at Level 40+ for the skill only
  • 5th job Blade Ascension Enhancement: +20% at Level 40+ for the skill only
  • 5th job Phantom Blow Enhancement: +20% at Level 40+ for the skill only
  • 5th job Blade Fury Enhancement: +20% at Level 40+ for the skill only
  • 5th job Final Cut Enhancement: +20% at Level 40+ for the skill only
  • 5th job Sudden Raid Enhancement: +20% at Level 40+ for the skill only
  • 5th job Hidden Blade Enhancement: +20% at Level 40+ for the skill only
Viper (+0%~100%)
  • 4th job Typhoon Crush: +100% at 40%~46% chance
  • 3rd job Lucky Dice "7" buff with Double Down-Addition: +20%
    • Double "7": +10%p
    • Triple "7": +10%p
  • 5th job Pirate's Flag debuff: +10%~25%
  • 5th job Transform's attacks: +50% for the attacks only
  • 5th job Screw Punch Enhancement: +20% at Level 40+ for the skill only
  • 5th job Tornado Upper Enhancement: +20% at Level 40+ for the skill only
  • 5th job Energy Buster Enhancement: +20% at Level 40+ for the skill only
  • 5th job Double Spiral Enhancement: +20% at Level 40+ for the skill only
  • 5th job Shockwave Enhancement: +20% at Level 40+ for the skill only
  • 5th job Dragon Strike Enhancement: +20% at Level 40+ for the skill only
  • 5th job Energy Blast Enhancement: +20% at Level 40+ for the skill only
  • 5th job Octopunch Enhancement: +20% at Level 40+ for the skill only
  • 5th job Battleship Nautilus Enhancement: +20% at Level 40+ for the skill only
  • 5th job Unity of Power Enhancement: +20% at Level 40+ for the skill only
Captain (+20%~88.48%)
  • 3rd job Full Metal Jacket: +20%
  • 4th job Head Shot: +60% for the skill only
  • 3rd job Lucky Dice "7" buff with Double Down-Addition: +20%
    • Double "7": +10%p
    • Triple "7": +10%p
  • 5th job Pirate's Flag debuff: +10%~25%
  • 5th job Magnum Shot Enhancement: +20% at Level 40+ for the skill only
  • 5th job Backstep Shot Enhancement: +20% at Level 40+ for the skill only
  • 5th job Summon Crew Enhancement: +20% at Level 40+ for the skill only
  • 5th job Octa Quarter Deck Enhancement: +20% at Level 40+ for the skill only
  • 5th job Double Barrel Shot Enhancement: +20% at Level 40+ for the skill only
  • 5th job Bullet Smash Enhancement: +20% at Level 40+ for the skill only
  • 5th job Eight Legs Easton Enhancement: +20% at Level 40+ for the skill only
  • 5th job Battleship Bomber Enhancement: +20% at Level 40+ for the skill only
  • 5th job Headshot Enhancement: +20% at Level 40+ for the skill only
  • 5th job Rapid Fire Enhancement: +20% at Level 40+ for the skill only
  • 5th job Majestic Presence Enhancement: +20% at Level 40+ for the skill only
  • 5th job Battleship Nautilus Enhancement: +20% at Level 40+ for the skill only
  • 5th job Parrot Targetting Enhancement: +20% at Level 40+ for the skill only
  • 5th job Ugly Bomb Enhancement: +20% at Level 40+ for the skill only
Cannon Shooter (+20%~100%)
  • 4th job Cannon Barrage: +20%~21% for the skill only
  • 4th job Cannon Overload: +20%~21%
  • 5th job Pirate's Flag debuff: +10%~25%
  • 5th job Special Monkey Business: +100% for Monkey Bomb attacks for this skill only
  • 5th job Cannon Splasher Enhancement: +20% at Level 40+ for the skill only
  • 5th job Gigantic Backstep Enhancement: +20% at Level 40+ for the skill only
  • 5th job Punching Cannon Enhancement: +20% at Level 40+ for the skill only
  • 5th job Slugshot Enhancement: +20% at Level 40+ for the skill only
  • 5th job Monkey Rush Boom Enhancement: +20% at Level 40+ for the skill only
  • 5th job Cannon Spike Enhancement: +20% at Level 40+ for the skill only
  • 5th job Cannon Jump Enhancement: +20% at Level 40+ for the skill only
  • 5th job Monkey Fury Enhancement: +20% at Level 40+ for the skill only
  • 5th job Monkey Wave Enhancement: +20% at Level 40+ for the skill only
  • 5th job Oak Barrel Roulette Enhancement: +20% at Level 40+ for the skill only (Lightning)
  • 5th job Cannon Barrage Enhancement: +20% at Level 40+ for the skill only
  • 5th job Cannon Bazooka Enhancement: +20% at Level 40+ for the skill only
  • 5th job Monkey Militia Enhancement: +20% at Level 40+ for the skill only
  • 5th job Magnetic Anchor Enhancement: +20% at Level 40+ for the skill only
  • 5th job Battleship Nautilus Enhancement: +20% at Level 40+ for the skill only
  • 5th job Rolling Cannon Rainbow Enhancement: +20% at Level 40+ for the skill only
Mihile (+40%~100%)
  • 4th job Combat Mastery: +40%~46%
  • 5th job Weapon Aura buff: +10%~16%
  • 5th job Sword of Soul Light buff: +100%
  • 5th job Royal Guard Enhancement: +20% at Level 40+ for the skill only
  • 5th job Soul Blade Enhancement: +20% at Level 40+ for the skill only
  • 5th job Soul Driver Enhancement: +20% at Level 40+ for the skill only
  • 5th job Shining Chase/Vertical Shining Chase Enhancement: +20% at Level 40+ for the skill only
  • 5th job Final Attack Enhancement: +20% at Level 40+ for the skill only
  • 5th job Soul Slash Enhancement: +20% at Level 40+ for the skill only
  • 5th job Soul Assault Enhancement: +20% at Level 40+ for the skill only
  • 5th job Shining Cross Enhancement: +20% at Level 40+ for the skill only
  • 5th job Deadly Charge Enhancement: +20% at Level 40+ for the skill only
Soul Master (+37%~75.2273%)
  • 1st job Element: Soul Element: +10%
  • 3rd job True Sight debuff: +10%
    • True Sight-Guardbreak: +10%p
  • 4th job Unpredictable: +30%~36%
  • Speeding Dance-Guardbreak: +20% for Dance of Moon and Speeding Sunset only
  • 5th job Weapon Aura buff: +10%~16%
  • 5th job Triple Slash Enhancement: +20% at Level 40+ for the skill only
  • 5th job Silent Move/Loud Rush Enhancement: +20% at Level 40+ for the skill only
  • 5th job Trace Cut/Shadow Burn Enhancement: +20% at Level 40+ for the skill only
  • 5th job Moon Shadow/Light Flux Enhancement: +20% at Level 40+ for the skill only
  • 5th job Moon Cross/Sun Cross Enhancement: +20% at Level 40+ for the skill only
  • 5th job Dance of Moon/Speeding Sunset Enhancement: +20% at Level 40+ for the skill only
  • 5th job Crescent Divide/Solar Pierce Enhancement: +20% at Level 40+ for the skill only
  • 5th job Soluna Slash Enhancement: +20% at Level 40+ for the skill only
  • 5th job Soul Penetration Enhancement: +20% at Level 40+ for the skill only
  • 5th job Cross the Styx Enhancement: +20% at Level 40+ for the skill only
Flame Wizard (+0%~66%)
  • 4th job Fires of Creation buff: +30%~32%
  • Orbital Flame-Guardbreak: +20% for the skill only
  • 5th job Blazing Orbital Flame: +50% for the skill only
  • 5th job Inferno Sphere: +50% for the skill only
  • 5th job Orbital Flame Enhancement: +20% at Level 40+ for the skill only
  • 5th job Flame Bite Enhancement: +20% at Level 40+ for the skill only
  • 5th job Flame Vortex Enhancement: +20% at Level 40+ for the skill only
  • 5th job Ignition Enhancement: +20% at Level 40+ for the skill only
  • 5th job Flame Tempest Enhancement: +20% at Level 40+ for the skill only
  • 5th job Maelstorm Enhancement: +20% at Level 40+ for the skill only
  • 5th job Blazing Extinction Enhancement: +20% at Level 40+ for the skill only
  • 5th job Towering Inferno Enhancement: +20% at Level 40+ for the skill only
  • 5th job Dragon Blaze Enhancement: +20% at Level 40+ for the skill only
  • 5th job Cataclysm Enhancement: +20% at Level 40+ for the skill only
Wind Breaker (+0%~59.3305%)
  • 3rd job Pinpoint Aim debuff: +15%
  • 4th job Emerald Dust debuff: +10%~11% on normal monsters nearby only
  • 4th job Albatross Maximum buff: +15%~16%
  • Song of Heaven-Guardbreak: +20% for the skill only
  • 5th job Breeze Arrow Enhancement: +20% at Level 40+ for the skill only
  • 5th job Fairy Turn Enhancement: +20% at Level 40+ for the skill only
  • 5th job Gust Shot Enhancement: +20% at Level 40+ for the skill only
  • 5th job Trifling Wind Enhancement: +20% at Level 40+ for the skill only
  • 5th job Pinpoint Pierce Enhancement: +20% at Level 40+ for the skill only
  • 5th job Sentient Arrow Enhancement: +20% at Level 40+ for the skill only
  • 5th job Song of Heaven Enhancement: +20% at Level 40+ for the skill only
  • 5th job Spiral Vortex Enhancement: +20% at Level 40+ for the skill only
  • 5th job Storm Bringer Enhancement: +20% at Level 40+ for the skill only
  • 5th job Monsoon Enhancement: +20% at Level 40+ for the skill only
Night Walker (+15%~56.84%)
  • 1st job Element: Dark Element debuff: +8% max
    • 2nd job Adaptive Darkness: +7%p max
    • 3rd job Adaptive Darkness II: +9%p max
    • 4th job Adaptive Darkness III: +11%p max
  • 4th job Dark Blessing: +15%~17%
  • 5th job Shadow Bat Enhancement: +20% at Level 40+ for the skill only
  • 5th job Lucky Seven Enhancement: +20% at Level 40+ for the skill only
  • 5th job Triple Throw Enhancement: +20% at Level 40+ for the skill only
  • 5th job Quadruple Throw Enhancement: +20% at Level 40+ for the skill only
  • 5th job Star Dust Enhancement: +20% at Level 40+ for the skill only
  • 5th job Dark Omen Enhancement: +20% at Level 40+ for the skill only
  • 5th job Shadow Stitch Enhancement: +20% at Level 40+ for the skill only
  • 5th job Quintuple Throw Enhancement: +20% at Level 40+ for the skill only
  • 5th job Dominion Enhancement: +20% at Level 40+ for the skill only
Striker (+0%~64.8%)
  • 1st job Element: Lightning Element buff: +5% max
    • 1st job Electrified: +5%p max
    • 2nd job Lightning Boost: +5%p max
    • 3rd job Lightning Lord: +5%p max
    • 4th job Thunder God: +5%p max
    • Primal Bolf: +20%p max
  • Annihilation-Guardbreak: +20% for the skill only
  • 5th job Lightning Punch Enhancement: +20% at Level 40+ for the skill only
  • 5th job Flash Enhancement: +20% at Level 40+ for the skill only
  • 5th job Shark Sweep Enhancement: +20% at Level 40+ for the skill only
  • 5th job Tidal Crash Enhancement: +20% at Level 40+ for the skill only
  • 5th job Ascension Enhancement: +20% at Level 40+ for the skill only
  • 5th job Thunder Enhancement: +20% at Level 40+ for the skill only
  • 5th job Typhoon Enhancement: +20% at Level 40+ for the skill only
  • 5th job Annihilate Enhancement: +20% at Level 40+ for the skill only
  • 5th job Thunder Bolt Enhancement: +20% at Level 40+ for the skill only
  • 5th job Deep Rising Enhancement: +20% at Level 40+ for the skill only
Party shared effects (does not overlap if it is the same skill)
Paladin (+0%~50%)
  • 3rd job Threaten debuff: +30%
    • Threaten-Reinforce: +20%p
Arch Mage (Ice, Lightning) (+0%~32%)
  • 4th job Freezing Breath debuff: +15%~16%
    • For Magic attacks: +15%p~16%p
Bishop (+0%~44%)
  • 4th job Big Bang debuff, or 4th job Angel Ray debuff when Vengeance of Angel is active: +40%~44% max
Bowmaster (+0%~5%)
  • Sharp Eyes-Guardbreak: +5% when 4th job Sharp Eyes is active
Crossbow Master (+0%~5%)
  • Sharp Eyes-Guardbreak: +5% when 4th job Sharp Eyes is active
Pathfinder (+0%~5%)
  • Sharp Eyes-Guardbreak: +5% when 4th job Sharp Eyes is active
Night Lord (+0%~42%)
  • 4th job Frailty Curse debuff: +30%~32% on normal monsters only
    • Frailty Curse-Reinforce: +10%p
    • Frailty Curse-Boss Rush: Applies to boss monsters
Viper (+0%~25%)
  • 5th job Pirate's Flag debuff: +10%~25%
Captain (+0%~25%)
  • 5th job Pirate's Flag debuff: +10%~25%
Cannon Shooter (+0%~25%)
  • 5th job Pirate's Flag debuff: +10%~25%
Soul Master (+0%~20%)
  • 3rd job True Sight debuff: +10%
    • True Sight-Guardbreak: +10%p
Wind Breaker (+0%~11%)
  • 4th job Emerald Dust debuff: +10%~11% on normal monsters nearby only

Monster Elemental Resistance

Monsters may have a certain level of resistance towards certain elements. Physical is also an element. In general, most bosses have strong resistance against all elements.

The table below shows the impact of monster elemental resistance on the damage dealt to it.

Monster Elemental Resistance Final Damage Changes
Weak +50%
Neutral 0%
Strong -50%
Immune -100%

Ignore Monster Elemental Resistance will be used to counter the resistance of the monster (for Strong and Immune only). It is multiplied rather than direct subtraction of percentage points (Example: 10% ignore on a strong resistance brings down the final damage reduction from 50% to 45% (50% × 0.9), not 40%).

It can be obtained by the following ways:

  • Insight Trait: +0.5% every 10 levels of Insight rounded down, up till +5%
  • Certain self buff skills: +10%
    • Arch Mage (Fire, Poison): 3rd job Elemental Decrease
    • Arch Mage (Ice, Lightning): 3rd job Elemental Decrease
    • Bishop: Vengeance of Angel
    • Flame Wizard: 4th job Fires of Creation on targets inflicted with 2nd job Ingition debuff (overlaps with 1 other additional effect debuff skills for Flame Wizards)
  • Additional Effect Debuff Skills: +10%, choose 1 of the folowing only
    • Battle Mage's Weakening Aura - Elemental Decrease
    • Dawn Warrior's True Sight - Enhance
    • Blaze Wizard's Fires of Creation

Critical Rate

There are a few ways to obtain Critical Chance. It is limited to 100% (always critical). 5th job Critical Reinforce buff will ignore the limit but it will not affect the frequency of critical hits nor provide hidden effects other than the skill effect.

  • Basic Chance: +5% (including Beginners)
  • Decent Sharp Eyes Buff: +10% (Does not stack with Sharp Eyes)
  • Beast Tamer's Link Skill: +4%/+7%/+10% for Skill Level 1/2/3 respectively
  • Phantom Instinct Link Skill: +10%/+15%/+20% for Skill Level 1/2/3 respectively
  • Explorer Bowman Link Skill: +3%/+4%/+6%/+7%/+9%/+10%
  • Event Critical Rings (Dark Explorer, Zero): +15% or Explorer Critical Ring: +12%
  • Onyx Critical Rate Ring: +10%
  • Hyper Stats: +1%~+25% based on the Stat Level (+1% per level, with an extra +1% per level for Stat Level beyond 5)
  • Inner Ability: +5%~+30%
  • Primary Weapon, Secondary Weapon, Emblem Potential Stats: +1%~+12% for each Potential Line that adds Critical Rate, based on Equipment Level, the type of Potential (Normal or Additional) and the rank of the Potential.
  • Soul Weapon: +5%~+12% based on the Augmented Boss Soul applied as well as your luck when adding the soul.
  • Union Critical Rate: +1% per grid within the boundary covered up to +40% for maximum boundary.
  • Marksman/Crossbow Master Union Attacker: +1%~+5% based on Attacker Rank.
  • Night Lord Union Attacker: +1%~+5% based on Attacker Rank.
  • Monster Farm Romantic King Slime: +3%
  • Monster Farm Petite Horntail: +3%
  • Monster Farm Petite Phantom: +4%
  • Monster Farm Lazuli: +5%
  • Alchemy Potion: +3%/+5%/+10% for 2 hours depending on potion quality
  • Expirable Event Overhead Titles

These items listed below are slightly more special as they totally replace the critical rate by its value rather than to add on to the existing one.

  • Critical Shift Ring (Level 1/2): Replace Critical Chance by 9% of the Base Main Stat (Number of AP added into HP for Demon Avengers, Base LUK only for Xenon) for 9 seconds (Skill level 1) / 11 seconds (Skill level 2) Generally, it requires Level 219 or higher and adds all AP into the main stat for 100% Critical Chance, excluding Xenon (unless all AP is added to LUK).
  • Critical Shift Ring (Level 3/4): Replace Critical Chance by 10% of the Base Main Stat (Number of AP added into HP for Demon Avengers, Base LUK only for Xenon) for 13 seconds (Skill level 3) / 15 seconds (Skill level 4). Generally, it requires Level 197 or higher and adds all AP into the main stat for 100% Critical Chance, excluding Xenon (unless all AP is added to LUK).
Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+20%~150%)
  • 3rd job Chance Attack: +20%
  • 4th job Raging Blow: +100% for the skill only, on last hit (enhanced mode +100% on last 2 hits)
  • Valhalla buff: +30%
  • 5th job Sword of Burning Soul: +50% for the skill only
  • 5th job Final Attack Enhancement: +5% at Level 20+ for the skill only
  • 5th job Combo Force Enhancement: +5% at Level 20+ for the skill only
Paladin (+40%~143%)
  • 4th job High Paladin: +40%~43%
  • Blast-Critical Rate: +20% for the skill only
  • 5th job Grand Guardian: +100% for the skill only
  • 5th job Mighty Mjolnir: +50% for the skill only
  • 5th job Final Attack Enhancement: +5% at Level 20+ for the skill only
Dark Knight (+30%~171%)
  • 2nd job Piercing Through: +20% for the skill only to nearby targets
  • 3rd job Lord of Darkness: +30%
  • 3rd job Beholder's Buff: +10%
  • 4th job Reincarnation: +10%~11% when HP is above 14%~20%
  • Reincarnation-Critical Rate: +20%
  • 5th job Dark Spear: +100% for the skill only
  • 5th job Pierce Cyclone: +100% for the skill onky
  • 5th job Final Attack Enhancement: +5% at Level 20+ for the skill only
Arch Mage (Fire, Poison) (+30%~40%)
  • 1st job MP Boost: +5% if wand is used
  • 3rd job Magic Critical: +30%
  • 5th job Mist Eruption Enhancement: +5% at Level 20+ for the skill only
  • 5th job Flame Haze Enhancement: +5% at Level 20+ for the skill only
  • 5th job Meteor Enhancement: +5% at Level 20+ for the skill only
  • 5th job Fire Aura Enhancement: +5% at Level 20+ for the skill only
  • 5th job Megido Flame Enhancement: +5% at Level 20+ for the skill only
Arch Mage (Ice, Lightning) (+30%~61%)
  • 1st job MP Boost: +5% if wand is used
  • 3rd job Magic Critical: +30%
  • 4th job Chain Lightning: +25%~26% for the skill only
  • Frozen Orb-Critical Chance: +20% for the skill only
  • 5th job Chilling Step Enhancement: +5% at Level 20+ for the skill only
  • 5th job Blizzard Enhancement: +5% at Level 20+ for the skill only
  • 5th job Lightning Sphere Enhancement: +5% at Level 20+ for the skill only
Bishop (+70%~101%)
  • 1st job MP Boost: +5% if wand is used
  • 3rd job Magic Critical: +30%
  • 3rd job Holy Focus: +40%
  • 4th job Genesis: +20%~21% for the skill only
  • 5th job Genesis Enhancement: +5% at Level 20+ for the skill only
  • 5th job Heaven's Door Enhancement: +5% at Level 20+ for the skill only
Bowmaster (+40%~171%)
  • 1st job Critical Shot: +40%
  • 3rd job Evasion Boost: +100% for 1 second after dodging
  • 4th job Sharp Eyes buff: +20%~21%
    • Sharp Eyes-Critical Chance: +5%
  • 5th job Quiver Cartridge Enhancement: +5% at Level 20+ for the skill only
  • 5th job Final Attack: Bow Enhancement: +5% at Level 20+ for the skill only
  • 5th job Schutike Eisen Enhancement: +5% at Level 20+ for the skill only
  • 5th job Hurricane Enhancement: +5% at Level 20+ for the skill only
  • 5th job Wounds Shot Enhancement: +5% at Level 20+ for the skill only
Crossbow Master (+40%~286%)
  • 1st job Critical Shot: +40%
  • 3rd job Evasion Boost: +100% for 1 second after dodging
  • 4th job Snipe: +100% for the skill only
  • 4th job Sharp Eyes buff: +20%~21%
    • Sharp Eyes-Critical Chance: +5%
  • Bullseye Shot buff: +20%
  • 5th job True Snipe: +100% for the skill only
  • 5th job Charged Arrow: +100% for the skill only when fully charged
  • 5th job Repeating Crossbow Cartridge: +100% for the skill only
Pathfinder (+50%~276%)
  • Ancient Curse: -20% for 1st job
    • Curse Weakening I buff: +20% max for 1st job
  • 1st job Critical Shot: +40%
  • 3rd job Evasion Boost: +100% for 1 second after dodging
  • 3rd job Archer's Essence: +10%
  • 4th job Sharp Eyes buff: +20%~21%
    • Sharp Eyes-Critical Chance: +5%
  • 5th job Ultimate Blast: +100% for the skill only
  • 5th job Cardinal Discharge/Additional Discharge Enhancement: +5% at Level 20+ for the skill only
Night Lord (+50%~55%)
  • 2nd job Critical Throw: +50%
  • 5th job Mark of Assassin Enhancement: +5% at Level 20+ for the skill only
  • 5th job Shadow Web Enhancement: +5% at Level 20+ for the skill only
  • 5th job Triple Throw Enhancement: +5% at Level 20+ for the skill only
  • 5th job Quad Throw Enhancement: +5% at Level 20+ for the skill only
  • 5th job Sudden Raid Enhancement: +5% at Level 20+ for the skill only
Shadower (+0%~150% excluding 2nd job Critical Growth and 4th job Prima Critical buff)
  • 2nd job Critical Growth buff: +3% per hit until 100%, and resets afterwards
    • 4th job Prima Critical: +3% per hit until 100%, and resets afterwards
  • Coin Flip buff: +50% max
  • 5th job Shadow Assault: +25% for the skill only
  • 5th job Incision: +100% for the skill only
  • 5th job Edge Carnival Enhancement: +5% at Level 20+ for the skill only
  • 5th job Meso Explosion Enhancement: +5% at Level 20+ for the skill only
  • 5th job Sudden Raid Enhancement: +5% at Level 20+ for the skill only
  • 5th job Veil of Shadows Enhancement: +5% t Level 20+ for the skill only
Dual Blade (+35%~241%)
  • 3rd job Chains of Hell: +100% for the skill only
  • 3rd job Shadow Meld buff: +100% for 7 seconds after dodging every 5 seconds
  • 4th job Sharpness: +35%~41%
  • 5th job Flash Bang Enhancement: +5% at Level 20+ for the skill only
  • 5th job Final Cut Enhancement: +5% at Level 20+ for the skill only
  • 5th job Sudden Raid Enhancement: +5% at Level 20+ for the skill only
  • 5th job Hidden Blade Enhancement: +5% at Level 20+ for the skill only
  • 5th job Asura's Anger Enhancement: +5% at Level 40+ for the skill only
Viper (+35%~200%)
  • 1st job Shadow Heart: +20%
  • 3rd job Lucky Dice "4" buff: +15%
    • Double "4": +10%
    • Triple "4": +10%
  • 3rd job Precision Strike: +15%
    • On boss monsters: +20%
  • 3rd job Stun Mastery: +60% on stunned targets
  • 5th job Transform's attacks: +50% for the attacks only
  • 5th job Octopunch Enhancement: +5% at Level 20+ for the skill only
  • 5th job Battleship Nautilus Enhancement: +5% at Level 20+ for the skill only
Captain (+60%~210%)
  • 1st job Shadow Heart: +20%
  • 3rd job Lucky Dice "4" buff: +15%
    • Double "4": +10%
    • Triple "4": +10%
  • 3rd job Full Metal Jacket: +30%
  • 4th job Head Shot: +100% for the skill only
  • 4th job Ahoy Mateys when Valerie is summoned: +15%
  • Unwiring Nectar: +10%
  • 5th job Dead Eye: +100% for the skill only
  • 5th job Rapid Fire Enhancement: +5% at Level 20+ for the skill only
  • 5th job Majestic Presence Enhancement: +5% at Level 20+ for the skill only
  • 5th job Battleship Nautilus Enhancement: +5% at Level 20+ for the skill only
  • 5th job Parrot Targetting Enhancement: +5% at Level 20+ for the skill only
  • 5th job Ugly Bomb Enhancement: +5% at Level 20+ for the skill only
Cannon Shooter (+40%~111%)
  • 2nd job Critical Fire: +20%
  • 3rd job Monkey Wave: +20%
  • 3rd job Lucky Dice "4" buff: +15%
    • Double "4": +10%
    • Triple "4": +10%
  • 4th job Cannon Barrage: +15%~16% for the skill only
  • Cannon Barrage-Critical Chance: +15% for the skill only
  • 5th job Monkey Wave Enhancement: +5% at Level 20+ for the skill only
  • 5th job Oak Barrel Roulette Enhancement: +5% at Level 20+ for the skill only (Lightning)
  • 5th job Cannon Barrage Enhancement: +5% at Level 20+ for the skill only
  • 5th job Battleship Nautilus Enhancement: +5% at Level 20+ for the skill only
  • 5th job Rolling Cannon Rainbow Enhancement: +5% at Level 20+ for the skill only
Mihile (+35%~257%)
  • 3rd job Intense Focus: +20%
  • 3rd job Soul Attack: +20% on stun, blind, frozen, bound targets, and targets inflicted with Charging Light debuff
  • 4th job Soul Assault: +100% for last hit only
  • 4th job Advanced Sword Mastery: +15%~17%
  • 5th job Sword of Soul Light buff: +100%
  • 5th job Final Attack Enhancement: +5% at Level 20+ for the skill only
  • 5th job Deadly Charge Enhancement: +5% at Level 20+ for the skill only
Soul Master (+10%~146%)
  • 2nd job Falling Moon buff: +20% (does not overlap with 3rd job Rising Sun buff)
    • 4th job Master of the Sword: +15%~16%
    • 4th job Soluna Time buff: Allows 2nd job Falling Moon buff and 3rd job Rising Sun buff to overlap
  • 4th job Soul Pledge: +10%
  • 5th job Celestial Dance buff: +100% for interval attacks only
  • 5th job Soul Penetration Enhancement: +5% at Level 20+ for the skill only
  • 5th job Cross the Styx Enhancement: +5% at Level 20+ for the skill only
Flame Wizard (+30%~85%)
  • 1st job Natural Talent: +5% if wand is used
  • 3rd job Burning Focus: +30%
  • 5th job Inferno Sphere: +50% for the skill only
  • 5th job Orbital Flame Enhancement: +5% at Level 20+ for the skill only
  • 5th job Ignition Enhancement: +5% at Level 20+ for the skill only
  • 5th job Towering Inferno Enhancement: +5% at Level 20+ for the skill only
  • 5th job Cataclysm Enhancement: +5% at Level 20+ for the skill only
Wind Breaker (+0%~62%)
  • 2nd job Sylph's Aid buff: +10%
  • 3rd job Albatross buff: +10%
    • 4th job Albatross Maximum: +15%~16%
  • 4th job Sharp Eyes buff: +20%~21%
  • 5th job Trifling Wind Enhancement: +5% at Level 20+ for the skill only
  • 5th job Pinpoint Pierce Enhancement: +5% at Level 20+ for the skill only
  • 5th job Storm Bringer Enhancement: +5% at Level 20+ for the skill only
  • 5th job Monsoon Enhancement: +5% at Level 20+ for the skill only
Night Walker (+35%~150%)
  • 2nd job Critical Throw: +35%
  • Quintuple Throw-Critical Chance: +10% for the skill only
  • Dominion buff: +100%
  • 5th job Shadow Bat Enhancement: +5% at Level 20+ for the skill only
  • 5th job Lucky Seven Enhancement: +5% at Level 20+ for the skill only
  • 5th job Triple Throw Enhancement: +5% at Level 20+ for the skill only
  • 5th job Quadruple Throw Enhancement: +5% at Level 20+ for the skill only
  • 5th job Quintuple Throw Enhancement: +5% at Level 20+ for the skill only
  • 5th job Dominion Enhancement: +5% at Level 20+ for the skill only
Striker (+30%~50%)
  • 4th job Thunder God: +30%
  • 5th job Loaded Dice "4" buff: +15%
  • 5th job Annihilate Enhancement: +5% at Level 20+ for the skill only
  • 5th job Deep Rising Enhancement: +5% at Level 20+ for the skill only
Party shared effects (does not overlap if it is the same skill)
Dark Knight (+0%~5%)
  • 3rd job Beholder's Buff: +5%
Bowmaster (+0%~26%)
  • 4th job Sharp Eyes buff: +20%~21%
    • Sharp Eyes-Critical Chance: +5%
Crossbow Master (+0%~26%)
  • 4th job Sharp Eyes buff: +20%~21%
    • Sharp Eyes-Critical Chance: +5%
Pathfinder (+0%~26%)
  • 4th job Sharp Eyes buff: +20%~21%
    • Sharp Eyes-Critical Chance: +5%
Wind Breaker (+0%~21%)
  • 4th job Sharp Eyes buff: +20%~21%
Wild Hunter (+0%~21%)
  • 4th job Sharp Eyes buff: +20%~21%

Critical Damage

Critical Damage is multiplied only when it is a critical hit, which happens at the chance dictated by critical rate.

  • Lower Critical Damage %:
  • Upper Critical Damage %:

You can increase your Critical Damage Stat by a few ways.

  • Onyx Critical Damage Ring: +5%
  • Glove Legendary Potential: +1%~+8% based on Equipment Level and type of Potential (Normal or Additional)
  • Event Critical Rings (Dark Explorer, Zero): +3% or Explorer Critical Ring: +1%
  • Hyper Stats: +1% per Hyper Stat level, up till +15%
  • Union Critical Damage: +0.50% per grid within the boundary covered up to +20.00% for maximum boundary.
  • Eunwol Union Attacker: +1%~+6% based on Attacker Rank.
  • Hayato Union Attacker: +1%~+6% based on Attacker Rank.
  • ZEN/Jett Union Attacker: +1%~+6% based on Attacker Rank.
  • Decent Sharp Eyes Buff: +8% (Does not stack with original Sharp Eyes)
  • Crit Damage Ring Buff: +7%/+14%/+21%/+28% for 9/11/13/15 seconds based on the Ring's Skill Level respectively.
  • Rawr Ring Buff: +5%/+15%/+25%/+35% for 5/8/11/14 seconds based on ring's grade respectively.
  • Monster Farm Petite Hilla: +2%
  • Master Craftsman Smithing "Smithing Mastery": +3% for 30 minutes, cooldown 1 hour
  • Meister Smithing "Advanced Smithing Mastery": +5% for 40 minutes, cooldown 50 minutes
  • Kinesis Link Skill (Judgement): +2%/+4% based on Link Skill level (Max Lv. 2).
  • Noblesse Guild Skill "Big Hit": +2%~+30% for 2~30 minutes, cooldown 1~2 hours
Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+0%~20%)
  • 4th job Enrage buff: +20%
Paladin (+20%~21%)
  • 4th job High Paladin: +20%
    • When a 1 hand sword is equipped: +1%
Dark Knight (+23%~39%)
  • 3rd job Lord of Darkness: +8%
  • 4th job Reincarnation: +15%~16% when HP is above 14%~20%
  • 4th job Advanced Weapon Mastery: +15%
Arch Mage (Fire, Poison) (+13%)
  • 3rd job Magic Critical: +13%
Arch Mage (Ice, Lightning) (+13%~28%)
  • 2nd job Freezing Crush debuff: +10% max on frozen targets
    • 4th job Frost Clutch debuff: +5% max on frozen targets
  • 3rd job Magic Critical: +13%
Bishop (+13%)
  • 3rd job Magic Critical: +13%
Bowmaster (+8%~32% excluding 5th job Critical Reinforce buff)
  • 2nd job Quiver Cartridge debuff: +4%
    • 4th job Advanced Quiver debuff: +4%
  • 4th job Sharp Eyes buff: +15%~16%
  • 4th job Bow Expert: +8%
  • 5th job Critical Reinforce buff: +21%~50% of critical rate
Crossbow Master (+8%~54% excluding 5th job Critical Reinforce buff)
  • 3rd job Extreme Archery: Crossbow buff: +20%
  • 4th job Sharp Eyes buff: +15%~16%
  • 4th job Crossbow Expert: +8%
  • Bullseye Shot buff: +10%
  • 5th job Critical Reinforce buff: +21%~50% of critical rate
Pathfinder (+10%~47% excluding 5th job Critical Reinforce buff)
  • 4th job Curse Transition debuff: +20% max
  • 4th job Sharp Eyes buff: +15%~16%
  • 4th job Ancient Bow Expert: +10%~11%
  • 5th job Critical Reinforce buff: +21%~50% of critical rate
Night Lord (+30%~31%)
  • 2nd job Critical Throw: +5%
  • 3rd job Adrenaline: +10%
  • 4th job Claw Expert: +15%~16%
Shadower (+35%~68%)
  • 2nd job Critical Growth buff: +1% per hit until +10%, resets when critical rate reaches 100% and when it reach +10%
    • 4th job Prima Critical: +1% per hit until +10% (shares limit with 2nd job Critical Growth), resets when critical rate reaches 100% and when it reach +10%
  • 4th job Prima Critical: +20%
  • 4th job Smokescreen buff: +20%~22% for targets inside smoke
  • 4th job Dagger Expert: +15%~16%
Dual Blade (+13%~16%)
  • 4th job Sharpness: +13%~16%
Viper (+15%~55%)
  • 1st job Shadow Heart: +5%
  • 3rd job Precision Strike: +10%
  • Unity of Power buff: +40% max
Captain (+50%~57%)
  • 1st job Shadow Heart: +5%
  • 4th job Parrot Targetting: +20%~22%
  • 4th job Ahoy Mateys when Murat is summoned: +5%
  • 4th job Ahoy Mateys: +25%
Cannon Shooter (+5%~15%)
  • 2nd job Critical Fire: +5%
  • 3rd job Monkey Wave buff: +5%
  • 3rd job Barrel Roulette Ice buff: +5%
Mihile (+8%~16%)
  • 4th job Soul Rage buff: +8%
  • 4th job Advanced Sword Mastery: +8%
Soul Master (+15%~16%)
  • 4th job Sword Expert: +15%~16%
Flame Wizard (+15%)
  • 3rd job Burning Focus: +15%
Wind Breaker (+20%~37% excluding 5th job Critical Reinforce buff)
  • 4th job Sharp Eyes buff: +15%~16%
  • 4th job Bow Expert: +20%~21%
  • 5th job Critical Reinforce buff: +21%~50% of critical rate including above 100%
Night Walker (+30%~31%)
  • 2nd job Critical Throw: +10%
  • 3rd job Adrenaline: +10%
  • 4th job Throwing Expert: +10%~11%
Striker (+45%~46%)
  • 4th job Knuckle Expert: +20%~21%
  • 4th job Thunder God: +25%
Party shared effects (does not overlap if it is the same skill)
Bowmaster (+0%~16%)
  • 4th job Sharp Eyes buff: +15%~16%
Crossbow Master (+0%~16%)
  • 4th job Sharp Eyes buff: +15%~16%
Pathfinder (+0%~36%)
  • 4th job Sharp Eyes buff: +15%~16%
  • 5th job Obsidian Barrier buff with 4th job Curse Transition debuff: +20% max
Shadower (+0%~22%)
  • 4th job Smokescreen buff: +20%~22% for targets inside smoke
Wind Breaker (+0%~16%)
  • 4th job Sharp Eyes buff: +15%~16%
Wild Hunter (+0%~16%)
  • 4th job Sharp Eyes buff: +15%~16%

Damage Range

  • Upper Actual Damage Range: , rounded off
  • Lower Actual Damage Range: , rounded off
  • Upper Shown Damage Range: , rounded down, display is capped at 99,999,999 but no limit for damage output application
  • Lower Shown Damage Range: , rounded down, display is capped at 99,999,999 but no limit for damage output application
Note
  • Total Job ATT will be the Total Magic ATT when equipped with a Magician weapon, Total Weapon ATT when equipped with other weapons.
  • When damage is calculated against Normal/Boss Monsters, the actual damage range is used instead and Damage and Damage to Normal/Boss Monster bonus multipliers are formulated additively respectively.
  • When Ultimatum Ring Buff is active, Upper Actual Damage Range will be set to 2,000,000.
  • For Hayato, Shimada's Heart skill boost is critical damage % at the rate of 1 DEF = +0.005% critical damage up to +49.995%. Although it is critical damage, it is applied even for non-critical hits. Effect is displayed only for maximum damage range but minimum damage range is still 95% of the displayed maximum for output, it is additive with critical damage).

Level Advantage Multiplier

This will be applied after all calculations above as final damage, before adding "DEF to Damage" Inner Ability.

Non-Reboot Worlds

All attacks except soul weapon summons and damage over time effects
  • 0 or more levels above monster level: +10%, followed by +2% per level above, max +20% total
  • 1 to 5 levels below monster level: -2.5% per level below, up till -10% total (reduced amount is truncated). For every level above (5 levels below monster level), gain +2% final damage up to +10% (multiplied)
  • 6 or more levels below monster level: -2.5% per level below monster level (-100% total at 40 levels, reduced amount is truncated)
Your level minus Monster level Final Damage Modifier Proportion compared to maximum
+5 or higher +20% 100%
+4 +18% 98.3333%
+3 +16% 96.6666%
+2 +14% 95%
+1 +12% 93.3333%
0 +10% (1.1×1 = 1.1) 91.6666%
-1 +5.84% (1.08×0.98 = 1.0584) 88.2%
-2 +0.7% (1.06×0.95 = 1.007) 83.9166%
-3 -3.28% (1.04×0.93 = 0.9672) 80.6%
-4 -8.2% (1.02×0.9 = 0.918) 76.5%
-5 -12% (1×0.88 = 0.88) 73.3333%
-6 -15% 70.8333%
-7 -17% 69.1666%
-8 -20% 66.6666%
-9 -22% 65%
-10 -25% 62.5%
-11 -27% 60.8333%
-12 -30% 58.3333%
-13 -32% 56.6666%
-14 -35% 54.1666%
-15 -37% 52.5%
-16 -40% 50%
-17 -42% 48.3333%
-18 -45% 45.8333%
-19 -47% 44.1666%
-20 -50% 41.6666%
-21 -52% 40%
-22 -55% 37.5%
-23 -57% 35.8333%
-24 -60% 33.3333%
-25 -62% 31.6666%
-26 -65% 29.1666%
-27 -67% 27.5%
-28 -70% 25%
-29 -72% 23.3333%
-30 -75% 20.8333%
-31 -77% 19.1666%
-32 -80% 16.6666%
-33 -82% 15%
-34 -85% 12.5%
-35 -87% 10.8333%
-36 -90% 8.3333%
-37 -92% 6.6666%
-38 -95% 4.1666%
-39 -97% 2.5%
-40 or lower -100% 0%

During Empress Prayer buff skill (Mihile can obtain this skill by completing the Peridot quest)

  • Every level above (monster level -5): +2%p final damage up to +20%.
Your level minus Monster level Final Damage Modifier Proportion compared to maximum
+5 or higher +20% 100%
+4 +18% 98.3333%
+3 +16% 96.6666%
+2 +14% 95%
+1 +12% 93.3333%
0 +10% 91.666%
-1 +8% 90%
-2 +6% 88.3333%
-3 +4% 86.6666%
-4 +2% 85%
-5 or lower +0% 83.3333%
Soul Weapon Summons and Damage Over Time effects
  • Below monster level: -2.5% per level below monster level (-100% total at 40 levels, reduced amount is truncated)
Your level minus Monster level Final Damage Modifier Proportion compared to maximum
0 or higher +0% 100%
-1 -2% 98%
-2 -5% 95%
-3 -7% 93%
-4 -10% 90%
-5 -12% 88%
-6 -15% 85%
-7 -17% 83%
-8 -20% 80%
-9 -22% 78%
-10 -25% 75%
-11 -27% 73%
-12 -30% 70%
-13 -32% 68%
-14 -35% 65%
-15 -37% 63%
-16 -40% 60%
-17 -42% 58%
-18 -45% 55%
-19 -47% 53%
-20 -50% 50%
-21 -52% 48%
-22 -55% 45%
-23 -57% 43%
-24 -60% 40%
-25 -62% 38%
-26 -65% 35%
-27 -67% 33%
-28 -70% 30%
-29 -72% 28%
-30 -75% 25%
-31 -77% 23%
-32 -80% 20%
-33 -82% 18%
-34 -85% 15%
-35 -87% 13%
-36 -90% 10%
-37 -92% 8%
-38 -95% 5%
-39 -97% 3%
-40 or lower -100% 0%

During Empress Prayer buff skill (Mihile can obtain this skill by completing the Peridot quest)

  • No modifier applied across all levels. (+0%)

Reboot Worlds

All attacks except soul weapon summons and damage over time effects
  • 0 or more levels above monster level: +2% per level above, max +10% total.
  • 1 to 20 levels below monster level: -5% per level below.
  • 11 or more levels below monster level: Additional -10% of your remaining final damage for each level below, up to 100% (multiplied).
Your level minus Monster level Final Damage Modifier Proportion compared to maximum
+5 or higher +10% 100%
+4 +8% 98.1818%
+3 +6% 96.3636%
+2 +4% 94.5454%
+1 +2% 92.7272%
0 0% 90.909%
-1 -5% 86.3636%
-2 -10% 81.8181%
-3 -15% 77.2727%
-4 -20% 72.7272%
-5 -25% 68.1818%
-6 -30% 63.6363%
-7 -35% 59.0909%
-8 -40% 54.5454%
-9 -45% 50%
-10 -50% (0.5×1 = 0.5) 45.4545%
-11 -59.5% (0.45×0.9 = 0.405) 36.8181%
-12 -68% (0.4×0.8 = 0.32) 29.0909%
-13 -75.5% (0.35×0.7 = 0.245) 22.2727%
-14 -82% (0.3×0.6 = 0.18) 16.3636%
-15 -87.5% (0.25×0.5 = 0.125) 11.3636%
-16 -92% (0.2×0.4 = 0.08) 7.2727%
-17 -95.5% (0.15×0.3 = 0.045) 4.0909%
-18 -98% (0.1×0.2 = 0.02) 1.8181%
-19 -99.5% (0.05×0.1 = 0.005) 0.4545%
-20 or lower -100%

During Empress Prayer buff skill (Mihile can obtain this skill by completing the Peridot quest)

  • Every level above monster level: +2%p final damage up to +10%.
Your level minus Monster level Final Damage Modifier
+5 or higher +10% 100%
+4 +8% 98.1818%
+3 +6% 96.3636%
+2 +4% 94.5454%
+1 +2% 92.7272%
0 or lower +0% 90.909%
Soul Weapon Summons and Damage Over Time effects (estimated)
  • 9 levels below monster level: -3%
  • 10 levels or more below monster level: -8%, followed by -10% every level below (monster level -10) added.
Your level minus Monster level Final Damage Modifier
-8 or higher +0% 100%
-9 -3% 97%
-10 -8% 92%
-11 -18% 82%
-12 -28% 72%
-13 -38% 62%
-14 -48% 52%
-15 -58% 42%
-16 -68% 32%
-17 -78% 22%
-18 -88% 12%
-19 -98% 2%
-20 or lower -100% 0%

During Empress Prayer buff skill (Mihile can obtain this skill by completing the Peridot quest)

  • No modifier applied across all levels. (+0%)

Star Force Maps

If the map requires a certain Star Force, if you did not meet the requirement your damage dealt will be reduced accordingly based on how far away are your Star Force from the requirement. This will be applied after all calculations above as final damage, before adding "DEF to Damage" Inner Ability.

Star force requirement met (in %, rounded down) Final Damage Changes
0% to 9% -100% (Minimum damage: 1)
10% to 29% -90%
30% to 49% -70%
50% to 69% -50%
70% to 99% -30%
100% 0%
100% + Excess Stars +1% per excess star, up to +20%

Star Force can be obtained by Star Force Enhancement (can be used only when all upgrade slots are used.)

  • Every 1 Star obtained on other equips except Overalls is equal to 1 Star Force.
  • Every 1 Star obtained on an Overall is equal to 2 Star Force.
  • Maximum Stars allowed on an equipment varies with type and level of the equipment.
    • Non-Superior Equips
Equipment Level Range Maximum Stars Allowed
0-95 5
96-107 8
108-117 10
118-127 15
128-137 20
138+ 25
    • Superior Equips
Equipment Level Maximum Stars Allowed
0-95 3
96-107 5
108-117 8
118-127 10
128-137 12
138+ 15

Certain titles and guild skill passive (+5/10/15) also increases star force, however it only applies to the penalties in star force maps and nothing else that uses star force.

Arcane Force Maps

If the map requires a certain Arcane Force, your damage dealt will be adjusted accordingly based on how far away are your Arcane Force from the requirement. This will be applied after all calculations above as final damage, before adding "DEF to Damage" Inner Ability.

Arcane force requirement met (in %, rounded down) Final Damage Changes
0% to 9% -90%
10% to 29% -70%
30% to 49% -40%
50% to 69% -30%
70% to 99% -20%
100% to 109% 0%
110% to 129% +10%
130% to 149% +30%
150% or higher +50%

Arcane Force can be obtained from equipping Arcane Symbols and other ways. There are 6 Arcane Symbols available.

  • Arcane Symbol (quest item, replaced by Arcane Symbol : Road to Extinction)
  • Arcane Symbol : Road to Extinction
  • Arcane Symbol : Chew Chew Island
  • Arcane Symbol : Lacheln
  • Arcane Symbol : Arcana
  • Arcane Symbol : Moras
  • Arcane Symbol : Esfera

Arcane Symbol starts with 30 Arcane Force (Level 1), it can be enhanced up to Level 20. Once there is sufficient number of Duplicate symbols, you can pay mesos to level up the Symbol. Each level up provides extra 10 Arcane Force.

  • Required number of symbols to level up:
  • Required mesos to level up
    • Vanishing Journey:
    • Others:

Therefore the theoretical maximum Arcane Force possible purely from Arcane Symbols as of now is 1,320 Arcane Force.

Arcane Force also comes from:

However, arcane force not from arcane symbols are only applied to the penalties/advantages in arcane river maps and nothing else that uses arcane force.

For more details on Arcane Force, see MapleStory/Arcane River.

Authentic Force Maps

Authentic Force is required in the Borderless region of Grandis. Depending on the number of Authentic Force you have and how much advantage it is compared to the required number, your final damage will be adjusted.

  • Every 5 Authentic Force below the required, final damage -5%p (maximum reduction of 95% at 95 Authentic Force or more, below the map's required force)
  • Every 10 Authentic Force above the required, final damage +5%p (maximum increase of 25% at 50 Authentic Force or more above the map's required force)

Authentic Force can be obtained from Authentic Symbols.

  • Authentic Symbol : Cernium
  • Authentic Symbol : Hotel Arcs

Each symbol level will be 10 Authentic Force. Authentic Symbols can be levelled up to 11 by feeding duplicate symbols and paying mesos when the required number for the level is reached.

  • Required number of symbols:
  • Required mesos:

In total, to reach the maximum level from level 0, 4,565 symbols and 5,836,500,000 mesos are needed.

Output

Legend
  • TD% = Total shown "Damage %" stat
  • BD% = Damage to Boss monsters %, or colloquially Boss Damage %
  • NBD% = Damage to Normal Monsters %
  • Final% = Total multiplied "Final Damage %"
Notes
  • Skills that increases damage additively (denoted as +% or +%p/percentage points), are added to the Skill % additively.
  • Skills that increases damage multiplicatively are treated as Damage % and will add to TD% (including Hyper Reinforce Skills except Damage Over Time Hypers and Splitter Hypers).
  • Skills that increases damage multiplicatively and are multiplied last are treated as Final Damage % and will multiply towards Final %. Multiple Final % sources are stacked multiplicatively with each other.
  • DEF to Damage Conversion Inner Ability is applied (to everything except Damage over time) additively after everything is calculated (not shown on formula).
  • Hit Damage per line is limited to 10,000,000,000 (10 Billion), or 7,000,000,000 (7 Billion) during Ring of Torment/Penance Ring buff. However, for Arrow Bomb, the damage limit is multiplied with the skill damage % divided by 100 (so it would be 52.5 billion).

Active Skills

It is subjected to the following effects:

  • Physical/Magic damage nullification
  • Critical Rate/Damage
  • Damage %
  • Damage to Boss monsters %
  • Damage to Normal Monsters %
  • Final Damage %
  • Monster DEF
  • Monster Elemental Resistance
  • Force Map Adjustments
  • Level Advantage
  • Mastery

Skills include: Character summons (except Soul Weapon Summons), installed skills, attack skills (except damage over time effects) For a monster with no resistance, 0% DEF, for non-critical hits:

  • Hit Damage (on normal monsters):
  • Hit Damage (on boss monsters):
Additional multipliers
  • Critical Hit: , where Critical Damage % is a random number between the lower and upper critical damage %.
  • Monster DEF:
  • Resistance
    • Immune:
    • Strong:
    • Neutral: 1
    • Weak: 1.5
Note
  • Shown Damage is a random number between the upper and lower shown damage range.
  • Regular attacks have a Skill% value of 100.
  • Shadow partner or any equivalent doppelganger's Hit Damage will have its original Skill% value multiplied by the constant of the doppelganger.

Damage Over Time

It is subjected to the following effects:

  • Magic damage nullification
  • Monster Elemental Resistance
  • Force Map Adjustments
  • Level Advantage
  • Ignore Resistance

It is not subjected to the following effects:

  • Mastery
  • Monster DEF
  • Critical Rate/Damage
  • Damage %
  • Damage to Boss monsters %
  • Damage to Normal Monsters %
  • Final Damage %

Damage Over Time (no force map, level advantage and resistance adjustments):

Additional Multiplier
  • Resistance
    • Immune:
    • Strong:
    • Neutral: 1
    • Weak: 1.5

Note:

  • Force difference is counted as a negative final damage boost if you have insufficient Force.
  • UpperActual is the value of your Upper Actual Damage Range

Soul Weapon Summons

It is subjected to the following effects:

  • Physical/Magic damage nullification
  • Toggle and Passive Damage % (including condition based damage % that is not normal/boss monster)
  • Final Damage %
  • Level Advantage
  • Mastery
  • Force Map Adjustments
  • Monster Resistance

It is not subjected to the following effects:

  • Critical Rate
  • Durational buff Damage %
  • Damage to Boss monsters %
  • Damage to Normal Monsters %
  • Monster DEF
  • Ignore Resistance

Soul Weapon Summon Damage (no level advantage, force map and resistance adjustments):

Additional Multipliers
  • Resistance
    • Immune: 0 (it will deal 1 damage only)
    • Strong: 0.5
    • Neutral: 1
    • Weak: 1.5
  • Actual Damage is a random number between the upper and lower actual damage range.
  • Damage (TD%) and final damage (Final%) applied is the sum of active toggle and passive effects only.

Utility Related

Abnormal Status Resistance

Abnormal Status Resistance reduces duration of Abnormal Status inflicted on you. Duration is shorter when your Abnormal Status Resistance is higher, at a reducing rate.

Duration Reduction in %
, rounded down.

Duration of Abnormal Status are in exact time and not rounded down, so each percentage point of reduction will contribute to the duration even though it might just be a fraction of a second.

You can obtain Abnormal Status Resistance from the following ways (may not be exhaustive):

Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+30~210)
  • 3rd job Endure: +30
  • Valhalla buff: +100
  • 5th job Body of Steel buff: +51~80
Paladin (+40~130)
  • 2nd job Elemental Charge buff: +10 max
  • 3rd job Shield Mastery: +40
  • 5th job Body of Steel buff: +51~80
Dark Knight (+20~100)
  • 3rd job Endure: +20
  • 5th job Body of Steel buff: +51~80
Arch Mage (Fire, Poison) (+20)
  • 3rd job Elemental Adaptation: +20
Arch Mage (Ice, Lightning) (+20~40)
  • 3rd job Elemental Adaptation: +20
  • Ice Aura buff: +20
Bishop (+40~60)
  • 3rd job Divine Protection: +40
  • Holy Symbol-Preparation: +10
  • Holy Symbol-Preparation: +10 when 3rd job Holy Symbol is active
Bowmaster (+20~120)
  • 3rd job Focused Fury: +20
  • 3rd job Focused Fury buff: +100 max
Crossbow Master (+20)
  • 3rd job Pain Killer: +20
Pathfinder (+30~160)
  • Ancient Curse: -20 for 1st, 2nd and 3rd job
    • Curse Weakening III buff: +20 max for 3rd job
  • 3rd job Custom Tolerance: +30
  • 3rd job Custom Tolerance buff: +30, and +20 per status taken (total max +130)
Night Lord (+30)
  • 3rd job Enveloping Darkness: +30
Shadower (+30)
  • 3rd job Enveloping Darkness: +30
Dual Blade (+30)
  • 3rd job Enveloping Darkness: +30
Viper (+30~32)
  • 4th job Crossbones: +30~32
Captain (+15~47)
  • 4th job Pirate's Style buff: +30~32
  • Unwiring Nectar: +15
Cannon Shooter (+20)
  • 3rd job Pirate Rush: +20
Mihile (+0~150)
  • 3rd job Soul Enduring Spirit buff: +60
    • Enduring Spirit-Preparation: +10
  • 5th job Body of Steel buff: +51~80
Soul Master (+30~110)
  • 3rd job Will of Steel: +30
  • 5th job Body of Steel buff: +51~80
Flame Wizard (+30~33)
  • 4th job Wild Blaze: +30~33
Wind Breaker (+10~26)
  • 3rd job Featherweight: +10
  • 4th job Albatross Maximum buff: +15~16
Night Walker (+10~40)
  • 3rd job Enveloping Darkness: +10
  • Vitality Siphon-Preparation: +30 if there is a shield active
Striker (+30)
  • 3rd job Seawall: +30
Party shared effects (does not overlap if it is the same skill)
Arch Mage (Ice, Lightning) (+0~20)
  • Ice Aura buff: +20
Bishop (+0~10)
  • Holy Symbol-Preparation: +10 when 3rd job Holy Symbol is active
Mihile (+0~14)
  • 3rd job Soul Link buff with 3rd job Soul Enduring Spirit buff: +12
    • Enduring Spirit-Preparation: +2

Knockback Resistance

Knockback Resistance, also known as Stance, is the chance of resisting small knockback when you are hit by monster attacks of minimum 1 damage (except damage over time effects, which does not cause knockbacks). Certain monster attacks or certain maps will ignore knockback resistance and will knock you back if you got hit, regardless of knockback resistance (even if it is 100%). Certain monster attacks will also cause super knockback and pushes you a fair distance backwards, leaving you immobile until your invincibility after attack has ended. However, for super knockbacks, it may or may not ignore knockback resistance.

Knockback Resistance can be obtained by:

The following effects will replace stance rate rather than increasing on top of other effects:

  • Stance Shift Ring (Level 1/2): Replace Knockback Resistance by 9% of the Base Main Stat (Number of AP added into HP for Demon Avengers, Base LUK only for Xenon) for 9 seconds (Skill level 1) / 11 seconds (Skill level 2) Generally, it requires Level 219 or higher and adds all AP into the main stat for 100% Knockback Resistance, excluding Xenon (unless all AP is added to LUK).
  • Stance Shift Ring (Level 3/4): Replace Knockback Resistance by 10% of the Base Main Stat (Number of AP added into HP for Demon Avengers, Base LUK only for Xenon) for 13 seconds (Skill level 3) / 15 seconds (Skill level 4). Generally, it requires Level 197 or higher and adds all AP into the main stat for 100% Knockback Resistance, excluding Xenon (unless all AP is added to LUK).
Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+100%)
  • 1st job Warrior Mastery: +40%
  • 4th job Power Stance: +60%
Paladin (+100%)
  • 1st job Warrior Mastery: +40%
  • 4th job Power Stance: +60%
Dark Knight (+100%)
  • 1st job Warrior Mastery: +40%
  • 4th job Power Stance: +60%
Arch Mage (Fire, Poison) (+0%~72%)
  • 4th job Infinity buff: +70%~72%
Arch Mage (Ice, Lightning) (+0%~72%)
  • 4th job Infinity buff: +50%~52%
  • Ice Aura buff: +20%
Bishop (+0%~52%)
  • 4th job Infinity buff: +50%~52%
Bowmaster (+0%~100%)
  • Concentration buff: +100%
Dual Blade (+90%~99%)
  • 4th job Thorns: +90%~99%
Viper (+100%~200%)
  • 1st job Dash buff: +100%
  • 2nd job HP Boost: +100%
Captain (+0%~164%)
  • 1st job Dash buff: +100%
  • 4th job Pirate's Style buff: +60%~64%
Cannon Shooter (+0%~84%)
  • 4th job Pirate's Spirit buff: +80%~84%
Mihile (+100%)
  • 4th job Power Stance: +100%
Soul Master (+100%~106%)
  • 4th job Soul Pledge: +100%~106%
Night Walker (+0%~100%)
  • Dominion buff: +100%
Party shared effects (does not overlap if it is the same skill)
Arch Mage (Ice, Lightning) (+0%~20%)
  • Ice Aura buff: +20%

Attack Speed

Attack Delay is influenced by the weapon's Attack Speed, which ranges from a scale of 2 to 9 (Faster, Fast, Normal, Slow, Slower), where the larger the number the slower the weapon. Note that Attack Speed of the same category may have different Attack Speed values.

For Magicians (except Battle Mages), a weapon speed of Normal 6 is used for skills rather than the weapon's base attack speed.

Attack Speed can also be modified from the following (may not be exhaustive):

  • Various Job Skills: usually +2 for booster and -1 for passive if available
  • Pharaoh Snake debuff: -2
  • Inner Ability: +1
  • Decent Speed Infusion: +1 (Does not stack with Speed Infusion)
  • Speed Infusion: +2 (Does not stack with Decent Speed Infusion)
  • Consumed Buff: +1 for 30 minutes
  • Rune of Swiftness: +3 for 3~4.5 minutes, surpass limit
  • Rune of Destruction: +1 for 3~4.5 minutes, surpass limit
  • Extreme Green Potion: +1 for 30 minutes, surpass limit
  • Swift Ring: +2 for 9/11/13/15 seconds based on Ring's Skill level respectively with 3 minute cooldown, surpass limit
Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (Base speed 3~6)
  • Use 1 handed axe/sword instead of 2 handed axe/sword: +1
  • 2nd job Weapon Booster buff: +2
Paladin (Base speed 3~6)
  • Use 1 hand axe/blunt weapon instead of 2 hand axe/blunt weapon is equipped: +1
  • 2nd job Weapon Booster buff: +2
Dark Knight (Base speed 3~6)
  • Use a pole arm instead of a spear: +1
  • 2nd job Weapon Booster buff: +2
  • 2nd job Weapon Mastery: +1 when using a spear
Arch Mage (Fire, Poison) (Base speed 4~6)
  • 2nd job Magic Booster buff: +2
Arch Mage (Ice, Lightning) (Base speed 4~6)
  • 2nd job Magic Booster buff: +2
Bishop (Base speed 0~6)
  • 2nd job Magic Booster buff: +2
  • Vengeance of Angel buff: +1
  • 5th job Pray buff: +0~3
Bowmaster (Base speed 4~6)
  • 2nd job Bow Booster buff: +2
Crossbow Master (Base speed 4~6)
  • 2nd job Crossbow Booster buff: +2
Pathfinder (Base speed 4~6)
  • 2nd job Ancient Bow Booster buff: +2
Night Lord (Base speed 2~4)
  • 2nd job Claw Booster buff: +2
Shadower (Base speed 2~4)
  • 2nd job Dagger Booster buff: +2
Dual Blade (Base speed 2~4)
  • 2nd job Katara Booster buff: +2
Viper (Base speed 1~5)
  • 2nd job Knuckle Booster buff: +2
  • 4th job Speed Infusion buff: +2
Captain (Base speed 3~5)
  • 2nd job Gun Booster buff: +2
Cannon Shooter (Base speed 4~8)
  • 2nd job Cannon Booster buff: +2
  • 3rd job Reinforced Cannon: +1
  • 4th job Cannon Overload: +1
Mihile (Base speed 2~5)
  • 2nd job Sword Booster buff: +2
  • 3rd job Intense Focus: +1
Soul Master (Base speed 1~6)
  • Use 1 hand sword instead of 2 hand sword: +1
  • 2nd job Nimble Fingers buff: +2
  • 3rd job Rising Sun buff: +1 (does not overlap with 2nd job Falling Moon buff)
    • 4th job Master of the Sword: +1
    • 4th job Soluna Time buff: Allows 2nd job Falling Moon buff and 3rd job Rising Sun buff to overlap
Flame Wizard (Base speed 4~6)
  • 2nd job Word of Fire buff: +1
  • 4th job Burning Conduit buff: +1
Wind Breaker (Base speed 2~6)
  • 2nd job Bow Booster buff: +2
  • 3rd job Albatross buff: +1
    • 4th job Albatross Maximum: +1
Night Walker (Base speed 2~4)
  • 2nd job Throwing Booster buff: +2
Striker (Base speed 1~5)
  • 2nd job Knuckle Booster buff: +2
  • 4th job Speed Infusion buff: +2
Party shared effects (does not overlap if it is the same skill)
Bishop (+0~3)
  • 5th job Pray buff: +0~3
Viper (+0~2)
  • 4th job Speed Infusion buff: +2
Flame Wizard (+0~1)
  • 4th job Burning Conduit buff: +1
Striker (+0~2)
  • 4th job Speed Infusion buff: +2
Note
  • Attack Speed can increase a weapon's speed up to Fast 2.
  • If you have at least a modifier that surpass limit, Attack Speed can increase a weapon's speed up to Fastest 0 (need not be only modifiers that surpass limit).
Attack Delay (in milliseconds)
  • If the limit is not surpassed, the minimum delay is 12/16 of the base delay.
  • If the limit is surpassed, the minimum delay is 10/16 of the base delay.

Note:

  • Certain skills are not affected, such as Hurricane (these skills have a fixed Delay instead of a Base Delay that is influenced by Attack Speed)
  • Normal Attack is also influenced by Attack Speed. For magicians, the weapon's speed will be used instead of an assumed Normal 6.

Bind Skill Duration

Based on the damage done by the bind skill, the bind duration varies. The bind has a minimum duration based on the skill level (usually 10 second at maximum, but there are exceptions) and can be increased by another 100% of this base duration, depending on the damage done by the bind skill itself.

Bind Skill Duration Extension % (max 100% extension)

In simpler terms, for every 0.1% of monster HP dealt by only the bind itself, bind duration extends by 1% (0.1 second if the base is 10 seconds)

The exact same monster can be binded only once every 90 seconds by any bind skill, even if they are different skills. However, some effects have a separate resistance cooldown and their durations are counted separately.

  • Zero's Critical Bind: 4 seconds of bind when attacking using Beta at a 10% chance, 35 seconds of resistance
  • Lucid's Nightmare (Lucid Earrings skill): 8 seconds of bind, 90 seconds of resistance, 110 seconds of cooldown
  • Hayato's Hitokiri Strike, Hayato's Skewed Hitokiri Strike, Zero's Shadow Rain: no resistance, but it will stop the monsters in their places for as long as the attack animation. The skill cooldown are as follows
    • Hayato's Hitokiri Strike: 63~90 seconds
    • Hayato's Skewed Hitokiri Strike: 6 seconds, usable when Hitokiri Strike is on cooldown
    • Zero's Shadow Rain: 300 seconds cooldown, cooldown cannot be skipped but can be reset. There are 2 Zeroes skill that can reset cooldowns.
      • Time Holding: 180 seconds cooldown
      • Transcendent Rhinne' Prayer: 240 seconds cooldown
  • Yorozu's Wisdom (obtained from Mushroom Shrine Tales): 5 seconds of stun, no resistance, 30 minutes cooldown

Skill Duration

Final Buff Duration
, where Buff% is additive to one another and does not affect 5th job skills, Hyper skills, Oz/Detectives Ring skills and skills that specifically states so.

You can obtain Buff Duration % (Buff%) from the following:

  • Inner Ability: +7%~+50%
  • Empathy Trait: +1% every 10 Empathy level rounded down, up to +10%
  • Mechanic Union Attacker: +5%/+10%/+15%/+20%/+25% based on attacker rank
  • Union Buff Duration: +1% per grid within the boundary covered up to +40% for maximum boundary.
  • Monster Farm Petite Arkarium: +5%
  • Monster Farm Von Bon: +5%
  • Monster Farm Commander Will: +6%
Individual Job Base Values (Personal effects including own job shared buffs only)
Arch Mage (Fire, Poison) (+50%~65%)
  • 4th job Buff Mastery: +50%~65%
Arch Mage (Ice, Lightning) (+50%~65%)
  • 4th job Buff Mastery: +50%~65%
Bishop (+50%~65%)
  • 4th job Buff Mastery: +50%~65%
Summon Creature Duration

Same logic applies but buff duration % affects buffs only while summon creature duration % affects summons only (excluding 5th job skills).

You can obtain Summon Creature Duration % from the following:

  • Captain/Corsair Union Attacker: +4%/+6%/+8%/+10%/+12% based on attacker rank
  • Monster Farm "Yeti" Category: +1%~+7% based on highest rank monster owned and alive.
  • Monster Farm Spiderling: +1%
  • Monster Farm Bully Jack: +6%
  • Monster Farm Yeti Couple in Love: +7%
Individual Job Base Values (Personal effects including own job shared buffs only)

Skill Cooldown

All skills except Hyper Skills are affected by cooldown reduction.

Final Skill Cooldown (applies to all skills including skills unaffected by cooldown resets, except hyper skills)
  • PotentialCDR will not apply if the cooldown after reductions is less than 5 seconds.
  • PotentialCDR will apply at the rate of 0.05% reduction for every 0.01 second of cooldown reduction if the cooldown after reductions is 5~10 seconds. Cooldown cannot be lower than 5 seconds. The conversion happens as soon as the cooldown is lowered below 10 seconds, even if it is due to potential CDR itself
    • Example: 12 seconds skill cooldown with SS Mercedes Union Attacker (5%) and 5 seconds reduction from potentials, so the cooldown is 11.4 seconds after CDR%, then the first 1.4 seconds will be reduced normally (to 10 seconds) and the remaining 3.6 seconds is converted to 18% reduction, final skill cooldown will be 8.2 seconds)
  • CDR% sources include: Hyper Cooldown Cutter, Mercedes Union Attacker (2%~6% based on attacker rank)
  • PotentialCDR can be obtained from Legendary Potentials on Hats (1 or 2 seconds) and Legendary Additional Potentials on Hats (1 second)

Skill Cooldown Speed

Some skills will increase the skill cooldown elapsed speed. This speeds up the cooldown by the stated percentage every few seconds (example: 40% faster means 1 real time second elapsed = 1.4 seconds of cooldown elapsed). This effect only works on skills that can have cooldown reset.

Individual Job Base Values (Personal effects including own job shared buffs only)
Party shared effects (does not overlap if it is the same skill)

Cooldown Reset

At a chance, cooldown is not applied. This stat is not applied to Hyper Skills, 5th Job Skills and skills which specifically states so. You can gain the chance by the following methods:

  • Ability: +5%~+20%
  • Monster Farm Big Operator's Balloon: +2%
  • Monster Farm Petite Eunwol: +4%

Defense

  • Defense:

Monster's Damage

  • Minimum monster damage: , where is capped at 68% of Monster ATT value.
  • Maximum monster damage: , where is capped at 80% of Monster ATT value.
Value of A
Higher level than monster
Your level minus monster level Value of A
+10 or higher 0.775
+9 0.7825
+8 0.79
+7 0.7975
+6 0.805
+5 0.8125
+4 0.82
+3 0.8275
+2 0.835
+1 0.8425
+0 0.85
Lower level than monster
Your level minus monster level Value of A
-0 to -15 0.85
-16 to -20 0.8575
-21 to -25 0.865
-26 to -30 0.8725
-31 or lower 0.88
Value of B
Your level minus monster level Value of B
+0 or higher 1.00
-1 0.99
-2 0.98
-3 0.97
-4 0.96
-5 0.95
-6 0.94
-7 0.93
-8 0.92
-9 0.91
-10 0.90
-11 0.88
-12 0.86
-13 0.84
-14 0.82
-15 0.80
-16 0.78
-17 0.76
-18 0.74
-19 0.72
-20 0.70
-21 0.68
-22 0.66
-23 0.64
-24 0.62
-25 0.60
-26 0.58
-27 0.56
-28 0.54
-29 0.52
-30 or lower 0.50
Note
  • The DEF formula does not apply to fixed and HP proportional Attacks.
  • If your DEF is still high enough to receive minimum monster damage even after the reduction of DEF effectiveness due to higher monster levels, you will receive the minimum damage as though the penalty did not exist if you got hit.
  • All Damage reduction effect from skills and equipments are calculated after the regular defense formula. Different sources will be multiplied just like Ignore DEF.

In general, to receive the absolute minimum damage according to the Defense logic (15.5% of monster ATT at maximum if you are 10 or more levels above monster level), it should match 80% of the monster's ATT value, assuming that the monster is not higher levelled than you.

Damage taken reduction (does not affect fixed and HP proportional damage) can be further enhanced by:

  • Explorer Pirate Link Skill: +5%~15%
  • Zero Link Skill: +3%~15%
Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+10%~37%)
  • 1st job Iron Will: +10%
  • 2nd job Rage buff: +30%
Paladin (+37%)
  • 1st job Iron Body: +10%
  • 3rd job Achilles: +30%
Dark Knight (+10%)
  • 1st job Iron Body: +10%
Arch Mage (Fire, Poison) (+0%~85%)
  • 1st job Magic Guard buff: +85% max by using MP to reduce damage
Arch Mage (Ice, Lightning) (+0%~85%)
  • 1st job Magic Guard buff: +85% max by using MP to reduce damage
Bishop (+25%~88.75%)
  • 1st job Magic Guard buff: +85% max by using MP to reduce damage
  • 2nd job Invincible: +25%
Bowmaster (+20%~22%)
  • 4th job Illusion Step: +20%~22%
Crossbow Master (+20%~68.8%)
  • 3rd job Damage Reversing: +60% if shield is active
  • 4th job Illusion Step: +20%~22%
Pathfinder (+20%~22%)
  • 4th job Illusion Step: +20%~22%
Shadower (+0%~50%)
  • 2nd job Meso Guard buff: +50% by using 25% of damage reduced using mesos
Dual Blade (+0%~21%)
  • 4th job Mirrored Target buff: +20%~21% when summoned
Viper (+20%~52%)
  • 3rd job Admiral's Wings: +20%
  • 4th job Counter Attack buff: +40%
Captain (+32%~50.87%)
  • 2nd job Physical Training: +20%
  • 4th job Counter Attack: +15%
  • 4th job Ahoy Mateys when Stoner is summoned: +15%
  • Unwiring Nectar buff: +15%
Mihile (+20%~37.2%)
  • 4th job Advanced Soul Shield: +20%~21.5%
  • Sacred Cube buff: +20%
Soul Master (+25%)
  • 3rd job Will of Steel: +25%
Flame Wizard (+0%~93.1%)
  • 1st job Fire Repulsion: +85% max by using MP
  • 4th job Flame Barrier buff: +50%~54%
Wind Breaker (+30%~46.1%)
  • 3rd job Featherweight: +30%
  • 4th job Emerald Dust buff: +20%~23%
Night Walker (+10%~11%)
  • 4th job Shadow Slip: +10%~11%
Striker (+28%~30.7%)
  • 3rd job Ironclad: +10%
  • 4th job Electrify: +20%~23%
Party shared effects (does not overlap if it is the same skill)
Paladin (+0%~20%)
  • 3rd job Parashock Guard buff: +20%

Certain reductions also applies to fixed damage and proportional HP damage, however pattern based damages are not affected (example: Damien 7/7 brand reached instant death)

Individual Job Base Values (Personal effects including own job shared buffs only)
Paladin (+0%~66.25%)
  • 2nd job Elemental Charge buff: +10% max
  • 3rd job Blessing Armor buff: +25%
  • 5th job Grand Guardian: +50% during keydown
Dark Knight (+0%~10%)
  • 5th job Darkness Aura buff when 2nd job Iron Will is active: +4%~10%
Bishop (+0%~15%)
  • 3rd job Holy Magic Shell buff: +10%
    • Holy Magic Shell-Enhance: +5%p
Bowmaster (+0%~90%)
  • 5th job Silhouette Mirage buff: +32%~90% and use 1 mirage
Pathfinder (+0%~64%)
  • Ancient Astra (Discharge): +20% during keydown
  • Ancient Astra (Blast): +40% during keydown
  • Obsidian Barrier buff: +20%
  • Obsidian Barrier (Discharge) buff: +40%
  • Obsidian Barrier (Blast) buff: +40%
  • Obsidian Barrier (Transition) buff: +40%
Night Lord (-0%~40%)
  • 5th job Ready to Die buff: -10%
    • Phase 2: -30%p
Shadower (+0%~11% / -0%~40%)
  • 4th job Smokescreen buff: +10%~11%
  • 5th job Ready to Die buff: -10%
    • Phase 2: -30%p
Dual Blade (-0%~40%)
  • 5th job Ready to Die buff: -10%
    • Phase 2: -30%p
Mihile (+0%~92.1416%)
  • 0th job Knight's Watch buff: +20%
  • 4th job Advanced Soul Shield buff: +5%~6%
  • 5th job Transcendental Empress Cygnus's Blessing buff: +5%
  • 5th job Shield of Light buff: +74%~89%
Soul Master (+0%~5%)
  • 5th job Transcendental Empress Cygnus's Blessing buff: +5%
Flame Wizard (+0%~5%)
  • 5th job Transcendental Empress Cygnus's Blessing buff: +5%
Wind Breaker (+0%~5%)
  • 5th job Transcendental Empress Cygnus's Blessing buff: +5%
Night Walker (+0%~5% / -0%~40%)
  • 5th job Ready to Die buff: -10%
    • Phase 2: -30%p
  • 5th job Transcendental Empress Cygnus's Blessing buff: +5%
Striker (+0%~5%)
  • 5th job Transcendental Empress Cygnus's Blessing buff: +5%
Party shared effects (does not overlap if it is the same skill)
Bishop (+0%~15%)
  • 3rd job Holy Magic Shell buff: +10%
    • Holy Magic Shell-Enhance: +5%p
Pathfinder (+0%~40%)
  • Obsidian Barrier buff: +20%
  • Obsidian Barrier (Discharge) buff: +40%
  • Obsidian Barrier (Blast) buff: +40%
  • Obsidian Barrier (Transition) buff: +40%
Shadower (+0%~11%)
  • 4th job Smokescreen buff: +10%~11%

Monster Attack Reduction

Certain debuffs reduce the base attack value of the target's attacks. This does not affect fixed and HP proportional attacks.

Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+0%~30%)
  • 3rd job Panic debuff: +30%
Paladin (+0%~50%)
  • 3rd job Threaten debuff: +30%
    • Threaten-Enhance: +20%
Night Lord (+0%~42%)
  • 4th job Frailty Curse debuff: +30%~32% on normal monsters only
    • Frailty Curse-Reinforce: +10%
    • Frailty Curse-Boss Rush: Applies to boss monsters
Party shared effects (does not overlap if it is the same skill)
Hero (+0%~30%)
  • 3rd job Panic debuff: +30%
Paladin (+0%~50%)
  • 3rd job Threaten debuff: +30%
    • Threaten-Enhance: +20%
Night Lord (+0%~42%)
  • 4th job Frailty Curse debuff: +30%~32% on normal monsters only
    • Frailty Curse-Reinforce: +10%
    • Frailty Curse-Boss Rush: Applies to boss monsters

Elemental Resistance

Elemental Resistance further reduces damage taken from elemental attacks (excluding physical) by half of the stated percentage. Mostly applicable to poison damage. Not applied to HP proportional damage.

Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+30%~130%)
  • 3rd job Endure: +30%
  • Valhalla buff: +100%
Paladin (+40%)
  • 3rd job Shield Mastery: +40%
Dark Knight (+20%)
  • 3rd job Endure: +20%
Arch Mage (Fire, Poison) (+20%)
  • 3rd job Elemental Adaptation: +20%
Arch Mage (Ice, Lightning) (+20%~40%)
  • 3rd job Elemental Adaptation: +20%
  • Ice Aura buff: +20%
Bishop (+40%~60%)
  • 3rd job Divine Protection: +40%
  • Holy Symbol-Preparation: +10%
  • Holy Symbol-Preparation: +10% when 3rd job Holy Symbol is active
Bowmaster (+20%)
  • 3rd job Focused Fury: +20%
Crossbow Master (+20%)
  • 3rd job Pain Killer: +20%
Pathfinder (+30%)
  • 3rd job Custom Tolerance: +30%
Night Lord (+30%)
  • 3rd job Enveloping Darkness: +30%
Shadower (+30%)
  • 3rd job Enveloping Darkness: +30%
Dual Blade (+30%)
  • 3rd job Enveloping Darkness: +30%
Viper (+30%~32%)
  • 4th job Crossbones: +30%~32%
Captain (+15%~47%)
  • 4th job Pirate's Style buff: +30%~32%
  • Unwiring Nectar: +15%
Mihile (+0%~70%)
  • 3rd job Soul Enduring Spirit buff: +60%
    • Enduring Spirit-Preparation: +10%
Soul Master (+30%)
  • 3rd job Will of Steel: +30%
Flame Wizard (+30%~33%)
  • 4th job Wild Blaze: +30%~33%
Wind Breaker (+10%~26%)
  • 3rd job Featherweight: +10%
  • 4th job Albatross Maximum buff: +15%~16%
Night Walker (+10%)
  • 3rd job Enveloping Darkness: +10%
Striker (+30%)
  • 3rd job Seawall: +30%
Party shared effects (does not overlap if it is the same skill)
Arch Mage (Ice, Lightning) (+0%~20%)
  • Ice Aura buff: +20%
Bishop (+0%~10%)
  • Holy Symbol-Preparation: +10% when 3rd job Holy Symbol is active

Map-based Monster Damage Modifier

If it is a Star Force Map or an Arcane Force Map, monster damage dealt (not Monster ATT) will be multiplied by a constant based on your force levels. Multiplied to the value of A (Example: An initial value of A at 0.85 with a 30%~49% star force met will result in the value of A being: 0.85×2.4 = 2.04). Does not apply to HP proportional attacks.

Star Force
Star force requirement met (in %, rounded down) Monster Damage (compared to original damage)
0% to 9% 3x
10% to 29% 2.8x
30% to 49% 2.4x
50% to 69% 2x
70% to 99% 1.6x
100% or higher 1x
Arcane Force
Arcane force requirement met (in %, rounded down) Monster Damage (compared to original damage)
0% to 9% 2.8x
10% to 29% 2.4x
30% to 49% 1.8x
50% to 69% 1.6x
70% to 99% 1.4x
100% to 109% 1x
110% to 129% 0.8x
130% to 149% 0.4x
150% or higher 0x (monster hits you for 1 damage)
Authentic Force
Your Authentic Force minus Map Authentic Force Monster Damage
-55 or lower 2x
-5 to -50 1.5x
0 or higher 1x

Dodge Rate

Note: Skills that have its own dodge mechanism will work before the regular avoidability formula. Evasion rate boost works differently and only adds to the avoidability dodge rate.

Dodge Chance (in % up to 90%)
Note
  • Does not apply to fixed and HP proportional damage attacks, and certain other attacks.
  • Monster will ignore 2%p of your dodge chance if you are lower levelled than the monster.
  • Dodge chance is limited to 90%.
  • For Crossbow Master/Marksman's Extreme Archery: Crossbow/Reckless Hunt:Crossbow skill, the value of DEX + 2×LUK is reduced by 5% per Skill Level (50% reduction at max).

Certain skills can increase the success rate of dodging by a multiplied amount, but it is still limited to 90%.

Individual Job Base Values (Personal effects including own job shared buffs only)
Bowmaster (+30%)
  • 3rd job Evasion Boost: +30%
Crossbow Master (+30%)
  • 3rd job Evasion Boost: +30%
Pathfinder (+30%)
  • 3rd job Evasion Boost: +30%
Night Lord (-0%~90%)
  • 5th job Ready to Die buff: -20%
    • Phase 2: -70%p
Shadower (+20% / -0%~90%)
  • 2nd job Shield Mastery: +20%
  • 5th job Ready to Die buff: -20%
    • Phase 2: -70%p
Dual Blade (+70%~71% / -0%~90%)
  • 1st job Side Step: +15%
  • 3rd job Shadow Meld: +30%
  • 4th job Mirrored Target: +25%~26%
  • 5th job Ready to Die buff: -20%
    • Phase 2: -70%p
Wind Breaker (+30%)
  • 3rd job Second Wind: +30%
Night Walker (+15% / -0%~90%)
  • 1st job Haste: +15%
  • 5th job Ready to Die buff: -20%
    • Phase 2: -70%p
Striker (+20%~23%)
  • 4th job Electrify: +20%~23%

Certain skills have a fixed chance of dodging an attack regardless of the current DEX and LUK, and regardless of level advantage. This is not subjected to the dodge chance limit of 90%. Does not work on fixed damage, HP proportional attacks, or some other attacks.

Individual Job Base Values (Personal effects including own job shared buffs only)
Bowmaster (+30%~33%)
  • 4th job Illusion Step: +30%~33%
Crossbow Master (+30%~33%)
  • 4th job Illusion Step: +30%~33%
Pathfinder (+30%~33%)
  • 4th job Illusion Step: +30%~33%
Night Lord (+45%~48%)
  • 4th job Fake: +45%~48%
Shadower (+45%~48%)
  • 4th job Fake: +45%~48%
Cannon Shooter (+35%~36%)
  • 3rd job Counter Crush: +20%
    • 4th job Pirate' Spirit: +15%p~16%p
Wind Breaker (+30%~33%)
  • 4th job Touch of the Wind: +30%~33%
Night Walker (+40%~43%)
  • 4th job Shadow Slip: +40%~43%

Monster Accuracy Reduction

Certain debuffs reduce monster accuracy, making them less likely to successfully deal damage upon landing a hit on the character. Does not affect fixed and HP proportional damage attacks and certain other attacks.

Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+0%~20%)
  • 3rd job Panic debuff: +20%
Paladin (+0%~50%)
  • 3rd job Threaten debuff: +30%
    • Threaten-Enhance: +20%
Dual Blade (+0%~20%)
  • 2nd+ job Flashbang debuff: +20%
Mihile (+0%~32%)

Debuffs do not overlap.

  • 4th job Four Point Assault debuff: +30%~32%
  • 4th job Shining Cross debuff: +30%
  • 5th job Sword of Light debuff: +30%
Party shared effects (does not overlap if it is the same skill)
Hero (+0%~20%)
  • 3rd job Panic debuff: +20%
Paladin (+0%~50%)
  • 3rd job Threaten debuff: +30%
    • Threaten-Enhance: +20%
Dual Blade (+0%~20%)
  • 2nd+ job Flashbang debuff: +20%
Mihile (+0%~32%)

Debuffs do not overlap.

  • 4th job Four Point Assault debuff: +30%~32%
  • 4th job Shining Cross debuff: +30%
  • 5th job Sword of Light debuff: +30%

Mobility

This section describes the base mobility of characters, namely Movement Speed and Jump.

Movement Speed

The base walking speed of all characters. Default Limit is 140%, and can be increased with skills. On mounts, the maximum movement speed will be as stated on the mount (actually it is a fixed value), and the fastest mount is 190% speed. It can be increased using skills, buff items or equipment stats.

Movement Speed Increase
Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+10%)
  • 1st job Warrior Mastery: +10%
Paladin (+10%)
  • 1st job Warrior Mastery: +10%
Dark Knight (+10%~32%)
  • 1st job Warrior Mastery: +10%
  • 4th job Reincarnation: +20%~22% when HP is above 14%~20%
Bowmaster (+30%)
  • 1st job Archery Mastery: +30%
Crossbow Master (+30%)
  • 1st job Archery Mastery: +30%
Pathfinder (+30%)
  • 1st job Archery Mastery: +30%
Night Lord (+0%~40%)
  • 1st job Haste buff: +40%
Shadower (+0%~40%)
  • 1st job Haste buff: +40%
Dual Blade (+0%~40%)
  • 1st+ job Self Haste buff: +40%
Viper (+20%~90%)
  • 1st job Dash buff: +50%
  • 2nd job Energy Charge: +5%
    • When fully charged: +5%
  • 3rd job Supercharge: +10%
    • When fully charged: +10%
  • 4th job Ultra Charge: +5%
    • When fully charged: +5%
Captain (+0%~80%)
  • 1st job Dash buff: +50%
  • 4th job Ahoy Mateys when Jack is summoned: +30%
Cannon Shooter (+0%~16%)
  • 2nd job Monkey Magic buff: +10%
    • 4th job Mega Monkey Magic buff: +5%~6%
Mihile (+25%)
  • 1st job Soul Devotion: +25%
Soul Master (+40%)
  • 1st job Inner Voice: +40%
Wind Breaker (+35%)
  • 1st job Wind Walk: +35%
Night Walker (+0%~40%)
  • 1st job Haste buff: +40%
Striker (+40%)
  • 1st job Electrified: +40%
Party shared effects (does not overlap if it is the same skill)
Night Lord (+0%~40%)
  • 1st job Haste buff: +40%
Shadower (+0%~40%)
  • 1st job Haste buff: +40%
Cannon Shooter (+0%~16%)
  • 2nd job Monkey Magic buff: +10%
    • 4th job Mega Monkey Magic buff: +5%~6%
Night Walker (+0%~40%)
  • 1st job Haste buff: +40%
Maximum Movement Speed Increase
Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+10%)
  • 1st job Warrior Mastery: +10%
Paladin (+10%)
  • 1st job Warrior Mastery: +10%
Dark Knight (+10%)
  • 1st job Warrior Mastery: +10%
Bowmaster (+20%)
  • 1st job Archery Mastery: +20%
  • 4th job Hurricane: limited to 100% during keydown
Crossbow Master (+20%)
  • 1st job Archery Mastery: +20%
Pathfinder (+20%)
  • 1st job Archery Mastery: +20%
Night Lord (+20%)
  • 1st job Haste: +20%
Shadower (+20%)
  • 1st job Haste: +20%
Dual Blade (+20%)
  • 1st+ job Self Haste: +20%
Viper (+20%)
  • 1st job Bullet Time: +20%
Captain (+20%)
  • 1st job Bullet Time: +20%
Soul Master (+20%)
  • 1st job Inner Voice: +20%
Wind Breaker (+20%)
  • 1st job Wind Walk: +20%
Night Walker (+20%)
  • 1st job Haste: +20%
Striker (+20%)
  • 1st job Electrified: +20%

Jump

The maximum normal jumping height of a character. It can be increased with skills or equipment items, up to 123%. For mounts, the jump height will be fixed to the value stated. So far, only Manji in the Legends Return can exceed this limit through unknown methods, else there is no way to increase this limit.

Jump Increases
Individual Job Base Values (Personal effects including own job shared buffs only)
Hero (+10%)
  • 1st job Warrior Mastery: +10%
Paladin (+10%)
  • 1st job Warrior Mastery: +10%
Dark Knight (+10%)
  • 1st job Warrior Mastery: +10%
Night Lord (+0%~20%)
  • 1st job Haste buff: +20%
Shadower (+0%~20%)
  • 1st job Haste buff: +20%
Dual Blade (+0%~23%)
  • 1st+ job Self Haste buff: +23%
Viper (+10%~30%)
  • 1st job Dash buff: +20%
  • 1st job Bullet Time: +10%
Captain (+0%~20%)
  • 1st job Dash buff: +20%
  • 1st job Bullet Time: +10%
Cannon Shooter (+0%~11%)
  • 2nd job Monkey Magic buff: +5%
    • 4th job Mega Monkey Magic buff: +5%~6%
Mihile (+20%)
  • 1st job Soul Devotion: +20%
Soul Master (+20%)
  • 1st job Inner Voice: +20%
Wind Breaker (+15%)
  • 1st job Wind Walk: +15%
Night Walker (+0%~20%)
  • 1st job Haste buff: +20%
Striker (+20%)
  • 1st job Electrified: +20%
Party shared effects (does not overlap if it is the same skill)
Night Lord (+0%~20%)
  • 1st job Haste buff: +20%
Shadower (+0%~20%)
  • 1st job Haste buff: +20%
Cannon Shooter (+0%~11%)
  • 2nd job Monkey Magic buff: +5%
    • 4th job Mega Monkey Magic buff: +5%~6%
Night Walker (+0%~20%)
  • 1st job Haste buff: +20%

Death EXP Loss

Refer to Ambition Trait for the basic loss (4th~5th Job characters)

  • For Beginner and 1st~1st+ Job characters, Basic Loss is 0%.
  • For 2nd~3rd+ Job characters, Basic Loss will be 5%p lower than stated.

Final EXP Lost %: , where ReduceLoss% is additive with one another, expressed in decimals.

You can obtain ReduceLoss% from the following:

  • Guild Skill "Fearless": +10%~+30% based on skill level
  • Monster Farm "Undead" Category: +1%~+7% based on highest rank monster owned and alive.
  • Safety Charm: +100%

Total SP

The total amount of Skill Points (SP) a character will have at any level varies per job. SP cannot be used across job advancements.

Adventurers (except Dual Blades)

  • Beginner: up to Level 7 (max 6 SP)
  • First job: up to level 30 (max 65 SP)
  • Second job: up to Level 60 (max 94 SP)
  • Third job: up to Level 100 (max 124 SP)
  • Fourth job: SP Allocation as shown.
Level SP given (Total SP)
100 3 (3)
101 3 (6)
102 3 (9)
103 6 (15)
104 3 (18)
105 3 (21)
106 6 (27)
107 3 (30)
108 3 (33)
109 6 (39)
110 6 (45)
Level SP given (Total SP)
111 4 (49)
112 4 (53)
113 8 (61)
114 4 (65)
115 4 (69)
116 8 (77)
117 4 (81)
118 4 (85)
119 8 (93)
120 8 (101)
Level SP given (Total SP)
121 5 (106)
122 5 (111)
123 10 (121)
124 5 (126)
125 5 (131)
126 10 (141)
127 5 (146)
128 5 (151)
129 10 (161)
130 10 (171)
Level SP given (Total SP)
131 6 (177)
132 6 (183)
133 12 (195)
134 6 (201)
135 6 (207)
136 12 (219)
137 6 (225)
138 6 (231)
139 12 (243)
140 12 (255)

Dual Blades

  • Beginner: up to Level 7 (max 6 SP)
  • 1st job: up to level 20 (Max 35 SP)
  • 1st+ job: up to level 30 (max 35 SP)
  • 2nd job: up to level 45 (max 65 SP)
  • 2nd+ job: up to level 60 (max 55 SP)
  • 3rd job: up to level 100 (max 120 SP)
  • 4th job: SP Allocation as shown.
Level SP given (Total SP)
100 3 (3)
101 3 (6)
102 3 (9)
103 6 (15)
104 3 (18)
105 3 (21)
106 6 (27)
107 3 (30)
108 3 (33)
109 6 (39)
110 6 (45)
Level SP given (Total SP)
111 4 (49)
112 4 (53)
113 8 (61)
114 4 (65)
115 4 (69)
116 8 (77)
117 4 (81)
118 4 (85)
119 8 (93)
120 8 (101)
Level SP given (Total SP)
121 5 (106)
122 5 (111)
123 10 (121)
124 5 (126)
125 5 (131)
126 10 (141)
127 5 (146)
128 5 (151)
129 10 (161)
130 10 (171)
Level SP given (Total SP)
131 6 (177)
132 6 (183)
133 12 (195)
134 6 (201)
135 6 (207)
136 12 (219)
137 6 (225)
138 6 (231)
139 12 (243)
140 12 (255)

Knight of Cygnus

  • Beginner: up to Level 7 (max 6 SP)
  • First job: up to level 30 (max 64 SP)
  • Second job: up to Level 60 (max 94 SP)
  • Third job: up to Level 100 (max 124 SP)
  • Fourth job: SP Allocation as shown.
Level SP given (Total SP)
100 3 (3)
101 3 (6)
102 3 (9)
103 6 (15)
104 3 (18)
105 3 (21)
106 6 (27)
107 3 (30)
108 3 (33)
109 6 (39)
110 6 (45)
Level SP given (Total SP)
111 4 (49)
112 4 (53)
113 8 (61)
114 4 (65)
115 4 (69)
116 8 (77)
117 4 (81)
118 4 (85)
119 8 (93)
120 8 (101)
Level SP given (Total SP)
121 5 (106)
122 5 (111)
123 10 (121)
124 5 (126)
125 5 (131)
126 10 (141)
127 5 (146)
128 5 (151)
129 10 (161)
130 10 (171)
Level SP given (Total SP)
131 6 (177)
132 6 (183)
133 12 (195)
134 6 (201)
135 6 (207)
136 12 (219)
137 6 (225)
138 6 (231)
139 12 (243)
140 12 (255)
Extra SP
  • Mihile - 1 extra SP for 1st job.

Maple Heroes, Nova, Sengoku

  • Beginner: up to Level 7 (max 6 SP)
  • First job: up to level 30 (max 65 SP)
  • Second job: up to Level 60 (max 94 SP)
  • Third job: up to Level 100 (max 124 SP)
  • Fourth job: SP Allocation as shown.
Level SP given (Total SP)
100 3 (3)
101 3 (6)
102 3 (9)
103 6 (15)
104 3 (18)
105 3 (21)
106 6 (27)
107 3 (30)
108 3 (33)
109 6 (39)
110 6 (45)
Level SP given (Total SP)
111 4 (49)
112 4 (53)
113 8 (61)
114 4 (65)
115 4 (69)
116 8 (77)
117 4 (81)
118 4 (85)
119 8 (93)
120 8 (101)
Level SP given (Total SP)
121 5 (106)
122 5 (111)
123 10 (121)
124 5 (126)
125 5 (131)
126 10 (141)
127 5 (146)
128 5 (151)
129 10 (161)
130 10 (171)
Level SP given (Total SP)
131 6 (177)
132 6 (183)
133 12 (195)
134 6 (201)
135 6 (207)
136 12 (219)
137 6 (225)
138 6 (231)
139 12 (243)
140 12 (255)

Resistance

  • Beginner: up to Level 10 (max 9 SP)
  • First job: up to level 30 (max 65 SP)
  • Second job: up to Level 60 (max 94 SP)
  • Third job: up to Level 100 (max 124 SP)
  • Fourth job: SP Allocation as shown.
Level SP given (Total SP)
100 3 (3)
101 3 (6)
102 3 (9)
103 6 (15)
104 3 (18)
105 3 (21)
106 6 (27)
107 3 (30)
108 3 (33)
109 6 (39)
110 6 (45)
Level SP given (Total SP)
111 4 (49)
112 4 (53)
113 8 (61)
114 4 (65)
115 4 (69)
116 8 (77)
117 4 (81)
118 4 (85)
119 8 (93)
120 8 (101)
Level SP given (Total SP)
121 5 (106)
122 5 (111)
123 10 (121)
124 5 (126)
125 5 (131)
126 10 (141)
127 5 (146)
128 5 (151)
129 10 (161)
130 10 (171)
Level SP given (Total SP)
131 6 (177)
132 6 (183)
133 12 (195)
134 6 (201)
135 6 (207)
136 12 (219)
137 6 (225)
138 6 (231)
139 12 (243)
140 12 (255)

Child Of God, Zero

  • Total SP (on Zero Alpha and Zero Beta each): up till Level 200 (max 310 SP)

The starting SP will be automatically invested as such

  • 8 SP on 'Long Sword Mastery' for Zero Alpha and 'Great Sword Mastery' for Zero Beta.
  • 1 SP on 'Moon Strike' for Zero Alpha and 'Rising Slash' on Zero Beta.
  • 1 SP on 'Piercing Thrust' for Zero Alpha and 'Air Raid' for Zero Beta.

Mastery Books

For 4th Job Skills, most skills require the use of mastery books to lift the skill maximum limit, as they will be limited to level 10. Some skills are exempted however.

The following table shows the number of mastery books needed for each job. Cygnus Knights excluding Mihile do not need books.

For Dual Blades, 4 Dual Blade Training Books are also needed for 1st+ to 3rd job. They can be bought from NPC Taeha at the Secret Garden Basement, for 100,000 mesos each (before discounts)

  • 2nd job: 1 (Slash Storm)
  • 2nd+ job: 1 (Flying Assaulter)
  • 3rd job: 2 (Mirror Image and Shadow Meld)
Job (MSEA Name) Job (GMS Name) Book 20 Book 30
Hero Hero 8 8
Paladin Paladin 8 7
Dark Knight Dark Knight 7 7
Arch Mage (Fire, Poison) Arch Mage (Fire, Poison) 8 8
Arch Mage (Ice, Lightning) Arch Mage (Ice, Lightning) 8 8
Bishop Bishop 8 7
Bowmaster Bowmaster 8 7
Crossbow Master Marksman 8 7
Pathfinder Pathfinder 9 7
Night Lord Night Lord 8 7
Shadower Shadower 8 7
Dual Blade Dual Blade 8 7
Viper Buccaneer 8 6
Corsair 7 6
Cannon Shooter Cannon Shooter 8 7
Mihile Mihile 7 7
Soul Master Dawn Warrior 0 0
Flame Wizard Blaze Wizard 0 0
Wind Breaker Wind Archer 0 0
Night Walker Night Walker 0 0
Striker Thunder Breaker 0 0

Hyper Skill SP

Hyper skils have 2 categories of SP: SP and AP. SP stands for Skill-Passive Points and AP stands for Active-skill Points. Every job has its unique SP and AP skill list, since their active skills will differ from jobs and their skill upgrades will depend on its job skills.

Zero will not receive any Hyper Skill SP as they are the Transcendents of Time, so they will receive Transcedent Skills instead of Hyper Skills, which are automatically mastered when certain levels are met for the specific skills.

  • Level 140: 1 SP, 1 AP
  • Level 150: 1 SP
  • Level 160: 1 AP
  • Level 165: 1 SP
  • Level 180: 1 SP
  • Level 190: 1 SP, 1 AP
    • Total: 5 SP, 3 AP

Monster Stats

Monster HP

Standard regular monsters have a standard amount of HP based on its level. The formula is:

Baseline HP
  • Level 1~3:
  • Level 4~10:
  • Level 11~20:
  • Level 21~25:
  • Level 26~29:
  • Level 30~31:
  • Level 32~45:
  • Level 46~50:
  • Level 51~55:
  • Level 56~60:
  • Level 61~65:
  • Level 66~70:
  • Level 71~75:
  • Level 76~125:
  • Level 126~127:
  • Level 128~150:
  • Level 151~180:
  • Level 181~275:
Level Multipliers
  • Level 1~29: 1
  • Level 30~100: 2
  • Level 101~109:
  • Level 110~159:
  • Level 160~275:

Certain enhanced monsters will have stronger HP and gives more EXP.

Star Force Monsters
  • Any level: 5x HP, 3x EXP
Arcane Force Monsters
  • Level 200~209 (standard maps): 3x HP, 1.8x EXP
  • Level 209 (hidden maps): 5.2x HP, 3x EXP
  • Level 210~219: 6x HP, 3.5x EXP
  • Level 220~229: 7.3x HP, 3.5x EXP
  • Level 230~240: 8x HP, 3.65x EXP
  • Level 241~249: 10x HP, 3.7x EXP
  • Level 250~264: 11x HP, 3.85x EXP
Authentic Force Monsters
  • Level 260~264: 65x HP, 9.76x EXP
  • Level 265~269: 84.5x HP, 10.83x EXP

Monster EXP

Monsters of the same level will give the same number of EXP which is known as the default EXP, as listed below. Certain monsters will give more EXP than the default EXP.

Monster Level Default EXP
1 3
2 4
3 5
4 6
5 8
6 10
7 12
8 13
9 15
10 17
11 19
12 21
13 23
14 24
15 26
16 28
17 30
18 32
19 33
20 35
21 37
22 39
23 40
24 42
25 44
26 47
27 50
28 53
29 56
30 72
31 77
32 82
33 86
34 90
35 95
36 100
37 103
38 107
39 112
40 115
41 119
42 124
43 127
44 131
45 134
46 139
47 143
48 147
49 151
50 156
51 162
52 169
53 175
54 181
55 187
56 197
57 206
58 215
59 224
60 233
61 245
62 256
63 266
64 278
65 289
66 302
67 316
68 329
69 342
70 355
71 382
72 408
73 433
74 458
75 484
76 535
77 584
78 635
79 684
80 732
81 780
82 827
83 875
84 920
85 966
86 1,012
87 1,056
88 1,100
89 1,145
90 1,188
91 1,231
92 1,274
93 1,316
94 1,358
95 1,399
96 1,440
97 1,481
98 1,522
99 1,561
100 1,601
Monster Level Default EXP
101 1,668
102 1,721
103 1,789
104 1,858
105 1,914
106 1,984
107 2,055
108 2,112
109 2,184
110 2,711
111 2,801
112 2,871
113 2,963
114 3,055
115 3,148
116 3,243
117 3,339
118 3,414
119 3,510
120 3,608
121 3,708
122 3,808
123 3,910
124 4,012
125 4,114
126 4,252
127 4,358
128 4,568
129 4,781
130 4,996
131 5,212
132 5,432
133 5,685
134 5,911
135 6,138
136 6,369
137 6,603
138 6,836
139 7,111
140 7,352
141 7,594
142 7,839
143 8,127
144 8,378
145 8,631
146 8,928
147 9,186
148 9,445
149 9,752
150 10,019
151 10,286
152 10,811
153 11,294
154 11,832
155 12,325
156 12,879
157 13,381
158 13,948
159 14,462
160 15,041
161 15,564
162 16,158
163 16,759
164 17,298
165 17,910
166 18,458
167 19,084
168 19,717
169 20,280
170 20,927
171 21,579
172 22,238
173 22,823
174 23,495
175 24,173
176 24,859
177 25,551
178 26,159
179 26,864
180 27,574
181 28,800
182 30,045
183 31,301
184 32,569
185 33,855
186 35,149
187 36,461
188 37,783
189 39,124
190 40,471
191 41,836
192 43,211
193 44,600
194 46,002
195 47,418
196 48,848
197 50,287
198 51,885
199 53,357
200 54,838
Monster Level Default EXP
201 56,327
202 57,834
203 59,514
204 61,048
205 62,590
206 64,150
207 65,888
208 67,474
209 69,068
210 70,858
211 72,478
212 74,299
213 75,945
214 77,606
215 79,468
216 81,155
217 83,051
218 84,758
219 86,684
220 88,420
221 90,376
222 92,135
223 94,119
224 95,907
225 97,920
226 99,953
227 101,776
228 103,837
229 105,912
230 107,770
231 109,878
232 111,994
233 113,891
234 116,039
235 118,208
236 120,384
237 122,330
238 124,538
239 126,759
240 128,993
241 131,247
242 133,515
243 135,530
244 137,828
245 140,138
246 142,461
247 144,797
248 147,151
249 149,518
250 151,898
251 154,296
252 156,706
253 159,128
254 161,569
255 164,015
256 166,486
257 168,962
258 171,756
259 174,270
260 176,789
261 179,333
262 181,881
263 184,447
264 187,337

Reboot Monster Stats

In Reboot world, monsters will have enhanced HP and EXP (compared to the exact same monsters in regular worlds), as follows.

Regular Monsters
  • Level 10~19: 1.5x HP, 1.4x EXP
  • Level 20~34: 2x HP, 1.5x EXP
  • Level 35~39: 2.5x HP, 1.7x EXP
  • Level 40~59: 3x HP, 1.9x EXP
  • Level 60~69: 4x HP, 2.4x EXP
  • Level 70~99: 4.5x HP, 2.5x EXP
  • Level 100~275: 5x HP, 2.7x EXP
Star Force Monsters
  • Any level: 1.5x HP, 1.2x EXP
Arcane Force Monsters
  • Level 200~209: 2.4x HP, 2.3x EXP
  • Level 210~219: 2.1x HP, 2.3x EXP
  • Level 220~264: 1.7x HP, 2.3x EXP
Authentic Force Monsters
  • Level 260~269: 1.7x HP, 2.3x EXP

Hunting Related

Experience

Experience (EXP) is mainly gained by killing monsters and other methods. Monsters will give a fixed value of EXP if you depleted its HP completely on your own (pro-rated if your HP depleted is less than the total HP depleted), which can be directly affected by comparing your level against the monster level, cursed runes, and accursed effects on the character.

Level Difference

EXP adjustments applied is applied directly to basic EXP, which means all your EXP Boosts will also be affected by this. Not applicable to certain monsters.

Similar Level
  • 0 to 4 levels above or below monster's level: +10%
  • 5 to 9 levels above or below monster's level: +5%
Higher level than monsters
  • 11 levels or more above monster's level: -1% per 2 levels above after 10 levels above rounded up, up to -5% (20 levels above)
  • 21 levels or more above monster's level: -10%, followed by -1% for every level above after 20 levels above, max -30%.
Lower level than monsters
  • 11 to 20 levels below monster's level: -1% per level below after 10 levels below, up till -10% (20 levels below)
  • 21 levels or more below monster's level: -30%, followed by -4% for every level below after 20 levels below, max -90%.
Your level minus Monster level Base EXP Modifier
+0 to +4 +10%
+5 to +9 +5%
+10 0%
+11 to +12 -1%
+13 to +14 -2%
+15 to +16 -3%
+17 to +18 -4%
+19 to +20 -5%
+21 -11%
+22 -12%
+23 -13%
+24 -14%
+25 -15%
+26 -16%
+27 -17%
+28 -18%
+29 -19%
+30 -20%
+31 -21%
+32 -22%
+33 -23%
+34 -24%
+35 -25%
+36 -26%
+37 -27%
+38 -28%
+39 -29%
+40 or higher -30%
Your level minus Monster level Base EXP Modifier
-0 to -4 +10%
-5 to -9 +5%
-10 0%
-11 -1%
-12 -2%
-13 -3%
-14 -4%
-15 -5%
-16 -6%
-17 -7%
-18 -8%
-19 -9%
-20 -10%
-21 -30%
-22 -34%
-23 -38%
-24 -42%
-25 -46%
-26 -50%
-27 -54%
-28 -58%
-29 -62%
-30 -66%
-31 -70%
-32 -74%
-33 -78%
-34 -82%
-35 -86%
-36 or lower -90%

Cursed Runes

If runes/baits are not taken 5 minutes after it spawn, there will be a final EXP penalty, which is applied directly to the basic EXP. However, there are certain exceptions where you will not be affected by the cursed rune:

  • You have taken a rune/bait and the rune/bait is on cooldown.
  • A bait in the map has been taken within the past 5 minutes. (Timer will reset to 0 after taking the bait even though there are still baits in the map)

The EXP multipliers as follows (Combo Orbs are also affected by this):

  • Cursed Rune Stage 1 (5:00~9:59 after rune/bait spawned): -50%
  • Cursed Rune Stage 2 (10:00~14:59 after rune/bait spawned): -65%
  • Cursed Rune Stage 3 (15:00~19:59 after rune/bait spawned): -80%
  • Cursed Rune Stage 4 (20:00 and beyond after rune/bait spawned): -100%

Accursed Effects

When a monster inflicts an accursed effect on the character, the character receives half the EXP and is applied directly to the basic EXP.

You can simply use an All Cure Potion to remove the curse or other similar methods to remove abnormal statuses, or wait for it to end.

Party EXP

  • Base EXP received by you when in party (when you are eligible for leech):
  • Party Bonus EXP:
    • Excess damage dealt when the monster's HP is depleted to 0 is disregarded.
    • Received EXP means the amount of basic EXP received by you after a monster is killed by your party.
    • Round means round off to the nearest integer.
    • Attacking Members means the number of people in your party fighting that exact same monster. That monster when killed will then give slightly more party bonus.
    • Leechable member means that the party member is eligible for a share of the monster's EXP after being killed by the party. (Does not apply if the level difference between the highest level member and the lowest level member is 41 or more.)
Party Size Party Bonus Multiplier
Number of leechable members Number of bishops in party excluding yourself 1 attacking member 2 attacking members 3 attacking members
1 leechable member 0 Bishops 0% N/A N/A
2 leechable members 0 Bishops 25% 35% N/A
1 Bishop 45% 55% N/A
3 leechable members 0 Bishops 55% 65% 75%
1 Bishop 75% 85% 95%
2 Bishops 95% 105% 115%
4 leechable members 0 Bishops 90% 100% 110%
1 Bishop 110% 120% 130%
2 Bishops 130% 140% 150%
3 Bishops 150% 160% 170%
5 leechable members 0 Bishops 130% 140% 150%
1 Bishop 150% 160% 170%
2 Bishops 170% 180% 190%
3 to 4 Bishops 190% 200% 210%
6 leechable members 0 Bishops 175% 185% 195%
1 Bishop 195% 205% 215%
2 Bishops 215% 225% 235%
3 to 5 Bishops 235% 245% 255%

In certain maps where "party play is optimised", this party bonus EXP will be 1.5x of the stated percentage.

Leech condition

Party Level is calculated as the sum of the levels of all eligible members of the party. Ineligible members are excluded from all calculations, and receive no EXP. Eligible party members must meet the following requirements:

  • Level gap between the highest levelled character and the lowest levelled character must be 40 or less. If this happens EXP is distributed solely on damage, without giving any party bonus EXP.
  • Do damage to the monster, or the character must be of level at least equal to 5 levels below the monster or the character must be of level at least equal to 5 levels below a character in the party who dealt damage to the monster.
  • Members must be on active mode. If they are on inactive mode for 5 seconds (active mode switches to inactive mode after 5 seconds of no attacks), they will stop leeching EXP. The following situations describe what is counted as active (walking around is not counted as active):
    • Using buffs
    • Attacking (regardless whether or not it actually lands on a monster or not, summons are excluded)
    • Getting hit by monsters (regardless whether or not it deals damage or the character dodged it) / poisoned

Party Bonus is increased based on the number of members attacking the same monsters. However if you are lazy do not bother trying to trigger this bonus as it caps at 3 members and only gives 10% EXP per additional attacker (20% EXP for 3~6 attackers) which adds with normal party bonus. However this will encourage people to fight the same monster for more bonus.

EXP stacking

  • Group 2 and Group 3 only stacks in GMS.
  • For the Additive EXP Buffs, Skill Additive EXP Bonuses are calculated together before it is rounded off. Example: The character has S rank Zero Union Attacker (+8%) and Level 2 Elven Blessing (+15%). The Additive line will multiply the base EXP by a total of 23% before rounding off it.
  • However, for Potion EXP, Buff EXP and Equip Item Bonus, the EXP is rounded off after calculating all the bonus EXP in the individual Bonus EXP lines. This means that the EXP is rounded off once for Additive line, once for Potion EXP, once for Buff Bonus EXP and once for Equip Item Bonus, which may cause you to gain about 3 EXP since under each Bonus EXP line, rounding off happens as compared to adding all the EXP additive multipliers as one and round off only after adding all the EXP up.
  • Multi Kill EXP and Burning field Bonus EXP uses a truncaion system rather than a rounding off system.

Final EXP Multiplier will be as follows

  • GMS: (Group 1) × (Group 2) × (Group 3) × (Group 4) × (Group 5) + Added multipliers
  • Non-GMS: (Group 1) × (Group 2 or Group 3, whichever's higher) × (Group 4) × (Group 5) + Added multipliers

If Group 1 has an active effect (multiplier is more than 1x), Premium Service Coupon's bonus EXP will not apply.

EXP Boost List

Group 1 (Cash shop coupons, only the highest multiplier is used. Having any active effect in this group will nullify Premium Service Coupon)
  • 2x 1 hour/4 hour special coupon: 2x
  • 4 hour 2x EXP Cards: 2x EXP for 4 hours upon double clicking the coupon, stops applying when the character's level goes outside the stated level range on the card.
  • 3x 1 hour/4 hour special coupon: 3x
Group 2 (Free coupons, only the highest multiplier is used, does not stack with Group 3 except in GMS)
  • Happy winter: 1.2x for 1 hour
  • Enjoyable winter: 1.5x for 30 minutes
  • 1.5x EXP coupon from event quest, Hekaton Top 50%/Top 30, Saturday/Sunday Monster Park Boxes, MVP daily gift: 1.5x
  • 2x EXP coupon from event quest, Fairy Bros Daily Gift Day 2, 9, 16, Saturday/Sunday Monster Park Boxes, Rest Bonus: 2x
  • Union EXP buff: 2x EXP for 10/20/30 minutes
  • Mu Lung Dojo EXP Coupon: 2x EXP for 30 minutes
  • 3x EXP coupon from event quest: 3x

Rest Bonus activates when you did not log into the game for at least 1 calendar day consecutively (meaning, 1 whole calendar day with 0 login records). It will be given immediately when you log into the character with 1 empty Use slot, else the EXP buff can be obtained from the star icon at the left side of the screen. Expires 7 days after obtaining them, tradable within account, the buffs will stack in inventory and only take up 1 slot.

  • 1 day offline: 3 15min 2x EXP Use buffs
  • 2 days offline: 4 15min 2x EXP Use buffs
  • 3 days offline: 5 15min 2x EXP Use buffs
  • 4 days offline: 6 15min 2x EXP Use buffs
  • 5 days offline or longer: 7 15min 2x EXP Use buffs
Group 3 (Server events, does not stack with Group 2 except in GMS)
  • Server 1.5x event: 1.5x
  • Server 2x event: 2x
  • Server 3x event: 3x
Group 4

Penance Ring effect, lasts 15 minutes with a 30 minutes cooldown, not affected by buff extensions. Also reduces your final damage by 30%, applied after the damage cap.

  • Penance Ring: 1.15x during the buff
Group 5

Eunwol's Soul Splitter effect. It will be applied if monster dies before soul split's time is up (10 seconds and increases by 0.1 second for every 1% of monster's maximum HP dealt using Soul Splitter only)

  • Soul Splitter debuff: 2x~2.06x depending on skill level
Additive

EXP Buff names will be displayed here. Note that all EXP Bonuses listed after this group are also additive but they are separated from this line.

  • Elven Blessing: +10%/+15%/+20% (Level 1/2/3)
  • Zero Union Attacker: +4%/+6%/+8%/+10%/+12% (Attacker rank B/A/S/SS/SSS)
  • Monster farm Petite Orchid: +3%
  • Monster Farm Petite Mercedes: +3%
  • Lucky Dice "6": +30%/+40%/50%
  • Union Obtained EXP: +0.25% per grid within the boundary covered up to +10.00% for maximum boundary.
  • Eluna Event EXP Buff: +1%/+2%/+4%/+6%/+8%/+10%
  • Overhead Titles
  • Hyper Stats: +0.5%~+10%
  • Guild Skill "Guild Know-How": +5% for level 101~200 normal monsters
Potion EXP

Potion effects that are currently in use that provides bonus EXP are listed here. It is separated from the Additive line.

  • EXP acquisition potion: +10% for 2 hours
Equip Item Bonus

Equipments that give bonus EXP rate are listed here. They are separated from the Additive line.

  • Spirit pendant: +10%/+20%/+30% (online time <1 hour/ 1~2 hour/ >2 hours, cannot be worn with Prepared Spirit Pendant)
  • Prepared Spirit Pendant: +30% (cannot be worn with Spirit Pendant)
  • Spirit Ring: +10%/+20%/+30% (online time <1 hour/ 1~2 hour/ >2 hours)

Spirit Pendant can be obtained from:

Prepared Spirit Pendant can be obtained at a low chance from monster park on Sundays, or events.

Online time is accumulated from 12am and resets to 0 at 12am. Based on the total online time, the EXP bonus rate is applied accordingly. Resets if you unequipped the item. If you stayed online past 12am, the EXP bonus may be adjusted downwards if you perform the actions listed below:

  • Change Channels: If your last login time is before 10pm, it stays at 30%.
  • Change Channels: If your last login time is within 10pm~12am, online time will be measured from the last login time and applied accordingly (accumulated online time will be lower but it does not matter until you log out, see below).
  • Log out: When you login, the accumulated time (resets to 0 at 12am) will be used to apply the EXP bonus rate.
Buff Bonus EXP

These EXP boosts are listed under Buff Bonus EXP (separated from the Additive EXP line which shows the names of the buff)

  • Kritias EXP Entropy buff: +50% for 1 hour, only works within Kritias area including invasion.
  • Rune buffs: +100% (can be +150%/+200% if event allows it) for 3 minutes, cooldown 15 minutes upon activation. (Duration can be extended with Evan Link Skill up till 70% longer, as well as event effects that can extend the duration or reduce the cooldown)
  • Monster Park Extreme Gold Potion buff: +10% for 30 minutes
  • Skills (may not be exhaustive)
    • Bishop's Holy Symbol buff (user or party members near the user): +50%, does not stack with Decent Holy Symbol
    • Bishop's Holy Symbol buff (party members away from the user): +25%, does not stack with Decent Holy Symbol
    • Bishop's Holy Symbol-Enhance buff (only for the user): +20% while Holy Symbol is active
    • Decent Holy Symbol buff: +20%~+35% depending on skill level, does not stack with Holy Symbol
    • Night Lord's Showdown Challenge debuff: +5%~+11% depending on skill level and hyper skill applied
    • Demon Slayer's Demon Cry debuff: +20%~+21% depending on skill level
    • Kanna's Clay Yaksha debuff: +30%~+33% depending on skill level, at a 30% chance for 5 seconds
    • Eluna Equip Skill EXP buff: +2%/+4%/+6%/+8%/+10% for 10 minutes, cooldown 10 minutes, not affected by buff duration increasing effects
  • MVP Weather Buff or MVP 50% extra EXP buff or Mu Gong's Stamina Tonic buff: +50% for 30 minutes
  • Ursun's Gift Weather Buff: +50% for 30 minutes
  • Lightning 's Gift Weather Buff: +100% for 30 minutes
  • Special Core Effects buff: +50% for 20 seconds when the condition is met
  • "EXP Buff" (mushroom icon): +50% for 30 minutes
  • Party Play Booster buff (from Cross World PQ shop): +10% for 15 minutes for the entire party (if you are not in party then it only applies to yourself)
  • Any stackable event EXP buffs
Blood alliance Bonus

Bonus EXP obtained from the Ring of Clan/Kin Ring. The ring must be worn for bonus EXP, else no bonus EXP is given to you even if other party members wear the ring.

  • +10% Passively for yourself if you wear the ring.
  • +5% per party member equipped with the ring (excluding yourself) for all ring wearers in the same map and channel, up to 4 additional wearers of the ring (+20%). Overlaps with personal +10% bonus.
Party bonus EXP (Separated from the Additive line which shows the names of the buffs)

When there are no Bishops in the party excluding yourself (resulting bonus is summed and not multiplied):

  • +25%/+55%/+90%/+130%/+175% with 2/3/4/5/6 leechable members, and 1 attacking member
  • +20% per bishop in the party excluding yourself, up to +60%.
  • +10% per attacking member of the specific same monster excluding the first attacking member, up to +20%.

However, in maps where "party play is optimised", the party bonus EXP will be 1.5x the usual.

Party Ring Bonus

Applied to the entire party in the same map as the party member wearing the ring when a party member equips the ring and is in the same map as at least 1 other party member, regardless of user's leech status. Only the highest effect is applied.

  • Welcome Back Ring: +80%
  • Returning Mapler's Ring: +20%
Premium Bonus

This can be obtained by either playing at a Local Area Network (LAN) Shop or having the "Premium Service Coupon" bought from Cash Shop. If Group 1 is applied, this will not be applied.

  • Premium Bonus: +20%

The lines below use a truncation system rather than a rounding off system.

Multi kill

Multi kill happens when you kill 3 or more monsters within a killing spree (1 skill). It ranges from 3 monsters to 10+ monsters. The truncation is applied after the calculation and not per monster.

Multi kill count Bonus EXP per monster
3 +1%
4 +2%
5 +3%
6 +3.3%
7 +3.6%
8 +3.9%
9 +4.2%
10+ +4.5%
Burning Field Bonus
  • +10% per burning stage. (+100% for Burning Stage 10 maximum)

Burning Stage increases as it remains vacant every 1 hour and decreases when it is occupied and monsters are killed every 15 minutes.

Events can modify this bonus in various ways:

  • Maximum Burning Stage increased to 15 (+150% for Stage 15)
  • Burning Stage lasting time increase (15 minutes -> 20 minutes)
  • Burning Stage increase time needed reduction (1 hour -> 45 minutes)
Event Map Bonus

This is only applicable inside Splash Link during the event period, or any other event maps providing similar boosts. Note that event maps cannot have Burning Stage (so its equivalent to a permanent Stage 12 Burning map in the case of +120%)

  • Event Map Bonus: +120% (the value is dependent on the event effect)

Combo Kill

Combo kill happens when you kill multiple monsters quickly. It activates when you kill the second monster within 10 seconds after the first monster is killed by you and it activates subsequently with more monsters getting killed. A combo orb is made on the map at the area which the monsters die during the attack per 50 combo kills made based on combo kill count. Maximum combo kill count displayed is 9,999 but combo orbs will continue to appear after 9,999 combo kills every 50 combo kills. The bonus EXP received is based on the combo orb and the lower levelled regular monster's EXP (based on an unknown generic formula), which means that if you are training on a map that contains 2 different levelled monsters, your combo kill bonuses are based on the General EXP of the lower levelled regular monsters. Note that the Bonus EXP is the same regardless of the EXP and difficulty of the monster, so the boost is much lower if you are training on Star Force maps or certain special maps with super-buffed monsters. In addition, you will receive a max speed and max jump boost for 5 seconds after absorbing a combo orb.

Combo Orbs are affected by Cursed Runes and if you are more than 20 levels below the lowest monster level in the map, no EXP is given. It is also not affected by level difference EXP multipliers if the character is eligible to gain combo orb EXP from the map.

Combo kill count Bonus EXP relative to lower levelled regular monster (Level 0/1/2 Aran Link Skill) Combo orb colour
50 to 349 500%/2500%/3750% (10%/50%/75% per combo kill) Blue
350 to 749 700%/3500%/5250% (14%/70%/105% per combo kill) Purple
750 to 1,999 1000%/5000%/7500% (20%/100%/150% per combo kill) Red
2,000 and beyond 1100%/5500%/8250% (22%/110%/165% per combo kill) Gold

What this means is that if you were to kill multiple monsters at once, you will still receive the same amount of combo kill bonus EXP as if you were to kill a monster at a time, making multi kills extremely unfavourable.

Assuming that monsters gave regular exp, if your character does not have Aran link skill, you have:

50 to 300 combo kill
Number of monsters killed at once Average Combo Kill Bonus (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo EXP bonus)
1 10% 0% 10%
2 5% 0% 5%
3 3.3333% 1% 4.3333%
4 2.5% 2% 4.5%
5 2% 3% 5%
6 1.6666% 3.3% 4.9666%
7 1.4285% 3.6% 5.0285%
8 1.25% 3.9% 5.15%
9 1.1111% 4.2% 5.3111%
10 1% 4.5% 5.5%
11 0.9090% 4.5% 5.4090%
12 0.8333% 4.5% 5.3333%
13 0.7692% 4.5% 5.2692%
14 0.7142% 4.5% 5.2142%
15 0.6666% 4.5% 5.1666%
350 to 700 combo kill
Number of monsters killed at once Average Combo Kill EXP (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo kill EXP bonus)
1 14% 0% 14%
2 7% 0% 7%
3 4.6666% 1% 5.6666%
4 3.5% 2% 5.5%
5 2.8% 3% 5.8%
6 2.3333% 3.3% 5.6333%
7 2% 3.6% 5.6%
8 1.75% 3.9% 5.65%
9 1.5555% 4.2% 5.7555%
10 1.4% 4.5% 5.9%
11 1.2727% 4.5% 5.7727%
12 1.1666% 4.5% 5.6666%
13 1.0769% 4.5% 5.5769%
14 1% 4.5% 5.5%
15 0.9333% 4.5% 5.4333%
750 to 1,950 combo kills
Number of monsters killed at once Average Combo Kill Bonus (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo EXP bonus)
1 20% 0% 20%
2 10% 0% 10%
3 6.6666% 1% 7.6666%
4 5% 2% 7%
5 4% 3% 7%
6 3.3333% 3.3% 6.6333%
7 2.8571% 3.6% 6.4571%
8 2.5% 3.9% 6.4%
9 2.2222% 4.2% 6.4222%
10 2% 4.5% 6.5%
11 1.8181% 4.5% 6.3181%
12 1.6666% 4.5% 6.1666%
13 1.5384% 4.5% 6.0384%
14 1.4285% 4.5% 5.9285%
15 1.3333% 4.5% 5.8333%
2,000 combo kills and beyond (every 50 combo kills)
Number of monsters killed at once Average Combo Kill Bonus (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo EXP bonus)
1 22% 0% 22%
2 11% 0% 11%
3 7.3333% 1% 8.3333%
4 5.5% 2% 7.5%
5 4.4% 3% 7.4%
6 3.6666% 3.3% 6.9666%
7 3.1428% 3.6% 6.7428%
8 2.75% 3.9% 6.65%
9 2.4444% 4.2% 6.6444%
10 2.2% 4.5% 6.7%
11 2% 4.5% 6.5%
12 1.8333% 4.5% 6.3333%
13 1.6923% 4.5% 6.1923%
14 1.5714% 4.5% 6.0714%
15 1.4666% 4.5% 5.9666%

If your character has Level 1 Aran link skill, you have:

50 to 300 combo kill
Number of monsters killed at once Average Combo Kill Bonus (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo EXP bonus)
1 50% 0% 50%
2 25% 0% 25%
3 16.6666% 1% 17.6666%
4 12.5% 2% 14.5%
5 10% 3% 13%
6 8.3333% 3.3% 11.6333%
7 7.1428% 3.6% 10.7428%
8 6.25% 3.9% 10.15%
9 5.5555% 4.2% 9.7555%
10 5% 4.5% 9.5%
11 4.5454% 4.5% 9.0454%
12 4.1666% 4.5% 8.6666%
13 3.8461% 4.5% 8.3461%
14 3.5714% 4.5% 8.0714%
15 3.3333% 4.5% 7.8333%
350 to 700 combo kill
Number of monsters killed at once Average Combo Kill EXP (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo kill EXP bonus)
1 70% 0% 70%
2 35% 0% 35%
3 23.3333% 1% 24.3333%
4 17.5% 2% 19.5%
5 14% 3% 17%
6 11.6666% 3.3% 14.9666%
7 10% 3.6% 13.6%
8 8.75% 3.9% 12.65%
9 7.7777% 4.2% 11.9777%
10 7% 4.5% 11.5%
11 6.3636% 4.5% 10.8636%
12 5.8333% 4.5% 10.3333%
13 5.3846% 4.5% 9.8846%
14 5% 4.5% 9.5%
15 4.6666% 4.5% 9.1666%
750 to 1,950 combo kills
Number of monsters killed at once Average Combo Kill Bonus (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo EXP bonus)
1 100% 0% 100%
2 50% 0% 50%
3 33.3333% 1% 34.3333%
4 25% 2% 27%
5 20% 3% 23%
6 16.6666% 3.3% 19.9666%
7 14.2857% 3.6% 17.8857%
8 12.5% 3.9% 16.4%
9 11.1111% 4.2% 15.3111%
10 10% 4.5% 14.5%
11 9.0909% 4.5% 13.5909%
12 8.3333% 4.5% 12.8333%
13 7.6923% 4.5% 12.1923%
14 7.1428% 4.5% 11.6428%
15 6.6666% 4.5% 11.1666%
2,000 combo kills and beyond (every 50 combo kills)
Number of monsters killed at once Average Combo Kill Bonus (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo EXP bonus)
1 110% 0% 110%
2 55% 0% 55%
3 36.6666% 1% 37.6666%
4 27.5% 2% 29.5%
5 22% 3% 25%
6 18.3333% 3.3% 21.6333%
7 15.7142% 3.6% 19.3142%
8 13.75% 3.9% 17.65%
9 12.2222% 4.2% 16.4222%
10 11% 4.5% 15.5%
11 10% 4.5% 14.5%
12 9.1666% 4.5% 13.6666%
13 8.4615% 4.5% 12.9615%
14 7.8571% 4.5% 12.3571%
15 7.3333% 4.5% 11.8333%

If your character has Level 2 Aran link skill, you have:

50 to 300 combo kill
Number of monsters killed at once Average Combo Kill Bonus (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo EXP bonus)
1 75% 0% 75%
2 37.5% 0% 37.5%
3 25% 1% 26%
4 18.75% 2% 20.75%
5 15% 3% 18%
6 12.5% 3.3% 15.8%
7 10.7142% 3.6% 14.3142%
8 9.375% 3.9% 13.275%
9 8.3333% 4.2% 12.5333%
10 7.5% 4.5% 12%
11 6.8181% 4.5% 11.3181%
12 6.25% 4.5% 10.75%
13 5.7692% 4.5% 10.2692%
14 5.3571% 4.5% 9.8571%
15 5% 4.5% 9.5%
350 to 700 combo kill
Number of monsters killed at once Average Combo Kill EXP (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo kill EXP bonus)
1 105% 0% 105%
2 52.5% 0% 52.5%
3 35% 1% 36%
4 26.25% 2% 28.25%
5 21% 3% 24%
6 17.5% 3.3% 20.8%
7 15% 3.6% 18.6%
8 13.125% 3.9% 17.025%
9 11.6666% 4.2% 15.8666%
10 10.5% 4.5% 15%
11 9.5454% 4.5% 14.0454%
12 8.75% 4.5% 13.25%
13 8.0769% 4.5% 12.5769%
14 7.5% 4.5% 12%
15 7% 4.5% 11.5%
750 to 1,950 combo kills
Number of monsters killed at once Average Combo Kill Bonus (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo EXP bonus)
1 150% 0% 150%
2 75% 0% 75%
3 50% 1% 51%
4 37.5% 2% 39.5%
5 30% 3% 33%
6 25% 3.3% 28.3%
7 21.4285% 3.6% 25.0285%
8 18.75% 3.9% 22.65%
9 16.6666% 4.2% 20.8666%
10 15% 4.5% 19.5%
11 13.6363% 4.5% 18.1363%
12 12.5% 4.5% 17%
13 11.5384% 4.5% 16.0384%
14 10.7142% 4.5% 15.2142%
15 10% 4.5% 14.5%
2,000 combo kills and beyond (every 50 combo kills)
Number of monsters killed at once Average Combo Kill Bonus (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo EXP bonus)
1 165% 0% 165%
2 82.5% 0% 82.5%
3 55% 1% 56%
4 41.25% 2% 43.25%
5 33% 3% 36%
6 27.5% 3.3% 30.8%
7 23.5714% 3.6% 27.1714%
8 20.625% 3.9% 24.525%
9 18.3333% 4.2% 22.5333%
10 16.5% 4.5% 21%
11 15% 4.5% 19.5%
12 13.75% 4.5% 18.25%
13 12.6923% 4.5% 17.1923%
14 11.7857% 4.5% 16.2857%
15 11% 4.5% 15.5%

Assuming you have Level 3 Aran Link Skill (GMS only), you get:

50 to 300 combo kill
Number of monsters killed at once Average Combo Kill Bonus (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo EXP bonus)
1 100% 0% 100%
2 50% 0% 50%
3 33.3333% 1% 34.3333%
4 25% 2% 27%
5 20% 3% 23%
6 16.6666% 3.3% 19.9666%
7 14.2857% 3.6% 17.8857%
8 12.5% 3.9% 16.4%
9 11.1111% 4.2% 15.3111%
10 10% 4.5% 14.5%
11 9.0909% 4.5% 13.5909%
12 8.3333% 4.5% 12.8333%
13 7.6923% 4.5% 12.1923%
14 7.1428% 4.5% 11.6428%
15 6.6666% 4.5% 11.1666%
350 to 700 combo kill
Number of monsters killed at once Average Combo Kill EXP (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo kill EXP bonus)
1 140% 0% 140%
2 70% 0% 70%
3 46.6666% 1% 47.6666%
4 35% 2% 37%
5 28% 3% 31%
6 23.3333% 3.3% 26.6333%
7 20% 3.6% 23.6%
8 17.5% 3.9% 21.4%
9 15.5555% 4.2% 19.7555%
10 14% 4.5% 18.5%
11 12.7272% 4.5% 17.2272%
12 11.6666% 4.5% 16.1666%
13 10.7692% 4.5% 15.2692%
14 10% 4.5% 14.5%
15 9.3333% 4.5% 13.8333%
750 to 1,950 combo kills
Number of monsters killed at once Average Combo Kill Bonus (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo EXP bonus)
1 200% 0% 200%
2 100% 0% 100%
3 66.6666% 1% 67.6666%
4 50% 2% 52%
5 40% 3% 43%
6 33.3333% 3.3% 36.6333%
7 28.5714% 3.6% 32.1714%
8 25% 3.9% 28.9%
9 22.2222% 4.2% 26.4222%
10 20% 4.5% 24.5%
11 18.1818% 4.5% 22.6868%
12 16.6666% 4.5% 21.1666%
13 15.3846% 4.5% 19.8846%
14 14.2857% 4.5% 18.7857%
15 13.3333% 4.5% 17.8333%
2,000 combo kills and beyond (every 50 combo kills)
Number of monsters killed at once Average Combo Kill Bonus (per monster) Multi Kill Bonus Total Bonus EXP (Based on average combo EXP bonus)
1 220% 0% 220%
2 110% 0% 110%
3 73.3333% 1% 74.3333%
4 55% 2% 57%
5 44% 3% 47%
6 36.6666% 3.3% 39.9666%
7 31.4285% 3.6% 35.0285%
8 27.5% 3.9% 31.4%
9 24.4444% 4.2% 28.6444%
10 22% 4.5% 26.5%
11 20% 4.5% 24.5%
12 18.3333% 4.5% 22.8333%
13 16.9230% 4.5% 21.4230%
14 15.7142% 4.5% 20.2142%
15 14.6666% 4.5% 19.1666%

As you can see, combo kill EXP bonus gets worse as you kill more monsters within a combo kill while the multi kill EXP bonus does not cover up the lost EXP in every single case, especially if you have the Aran Link Skill (in fact the multi kill bonus might as well be non-existent). Therefore it is best to use projectile-based attacks (such as magic arrows of bowmasters, Bat Swarm of Demon Avengers) or Hurricane-like skills to accumulate combo kill quickly than to kill many monsters at once since the bonus EXP rate simply decreases heavily, assuming kill rate is about the same. For monsters with amplified stats like Arcane River, the reduction effect will be less noticeable.

Meso Drop

Monsters drop a varying amount of mesos, the higher the monster level, the more mesos it will drop if it drops mesos (base chance of 60%, affected by drop rate increasing effects).

  • Minimum mesos dropped:
  • Maximum mesos dropped:

Reboot World Monsters will drop 5 times (6 times in GMS Reboot) the amount compared to non-Reboot worlds. Amount shown above assumes non-Reboot, +0% mesos obtained and no penalty from level difference (within 10 levels).

Mesos are denoted by various item-looking sprites based on the amount dropped.

  • Bronze Coin: 1~49 mesos
  • Gold Coin: 50~99 mesos
  • Stack of Notes: 100~999 mesos
  • Coin Sack: 1,000~50,000 mesos

You can increase the mesos dropped by various ways (only affects mesos dropped by monsters, not players). However, it can only be increased up to 4x the original amount (Reboot world passive ignores this limit)

The following effects can be increased up to +100%.

Consumable Buffs can only be applied based on the latest one that is used, up to +100%.

  • Union Wealth Buff: +50% for 10/20/30 minutes
  • Cassandra Buff 1 buff: +30% for 60 minutes
  • Cassandra Buff 2 buff: +50% for 40 minutes
  • Cassandra Buff 3 buff: +100% for 30 minutes
  • Any other event use buffs (1.5x = +50%, 2x = +100%)

The effects below can increase mesos obtained unconditionally, but up to the overall limit of +300%.

  • Phantom Union Attacker: +1%~+5% based on attacker rank
  • Inner Ability: +3%~+20%
  • Monster Farm "Toys/Dolls" Category: +1%~+7% based on highest rank monster owned and alive.
  • Monster Farm Moon Bunny Thief: +4%
  • Shadower's Meso Mastery: +20%

The following effects will be stacked above all of the above and multiplied with the above.

  • Twin Coupon (cash item): 2x
  • Wealth Acquisition Potion: 1.2x

Additional mesos (not affected by meso increasing effects)

  • Guild Skill "Spotting Small Change": +4/+6/+8
  • Premium Service Coupon: +15

Level Difference Penalty

Based on level difference between the character and the monster, it will drop a varying amount of mesos. This is applied as a final multiplier to the mesos dropped initially.

The penalty applied will be based on the level of the highest damager to the monster.

Higher leveled than monster
Your level minus Monster level Final mesos drop Modifier
0 to +10 0%
+11 -2%
+12 -4%
+13 -6%
+14 -8%
+15 -10%
+16 -12%
+17 -14%
+18 -16%
+19 -18%
+20 -20%
+21 -25%
+22 -31%
+23 -38%
+24 -46%
+25 -55%
+26 -65%
+27 -76%
+28 -83%
+29 -97%
+30 or higher -100% (no mesos will be dropped at all)
Lower leveled than monster
Your level minus Monster level Final mesos drop Modifier
0 to -10 0%
-11 -3%
-12 -6%
-13 -9%
-14 -12%
-15 -15%
-16 -18%
-17 -21%
-18 -24%
-19 -27%
-20 -30%
-21 -35%
-22 -40%
-23 -45%
-24 -50%
-25 -55%
-26 -60%
-27 -65%
-28 -70%
-29 -75%
-30 -80%
-31 -85%
-32 -90%
-33 -95%
-34 or below -100% (no mesos will be dropped at all)

Party Meso Splitting

For mesos obtained while hunting in a party, the following split ratio will be applied.

  • Looter:
  • Leecher (non looter):

Mesos obtained increase effects will be applied based on the highest damager, applied directly into Base Mesos (intended amount dropped by the monster) before the split.

Party Size is the number of alive party members in the same map regardless of level.

  • For Reboot worlds, party members are counted into the party size regardless of status such as alive/dead, same/different map and online/offline.

Drop Rate Stacking

Drop rate boosts increases the chance which items drop. However, for some items such as Core Gemstones, Arcane Symbols, quest items and certain boss items, the drop rate increase effect will be less effective.

Certain items, such as Absolabs and Arcaneshade equipment from Hard Lotus/Damien and Hard Lucid/Will, are not affected by drop rate increasing effects. This restriction includes unconditional increases.

The following effects are subjected to +200% maximum:

"Consumables can increase item drop rate by up to 100%". (Only 1 can be applied)

  • Union Luck buff: +50% for 10/20/30 minutes
  • Cassandra Buff 4 buff: +50% for 60 minutes
  • Cassandra Buff 5 buff: +100% for 30 minutes
  • "Loot Fountain" buff: +30% for 30 minutes
  • "Drop Rate 2x Coupon" buff (blue colour): +100% for the specified duration on the Use buff
  • Event "Use" buffs: Based on coupon's description (1.5x = +50%, 2x = +100%, for the specified duration)
  • Server 1.5x: +50% (MSEA: +0%)
  • Server 2x: +100% (MSEA: +0%)

Certain buffs can increase the item drop rate unconditionally regardless of the existing drop increasing effects (These buffs persist through disconnections). Only 1 can be applied.

  • "2X Drop Coupon" buff (pink colour with an owl): +100% for 30 minutes. (This buff is also awarded after sitting on the Kota Kinabalu chair for 30 minutes continuously)
  • Magic of Cassandra buff: +100% for 2 hours for mesos only. (This buff is also awarded at a chance (out of 3 buffs) after 30 minutes of sitting on the Treasure Trove Chair continuously)
  • Bountiful Winter buff: +50% for 60 minutes
  • Lucky Winter buff: +100% for 30 minutes
  • Familiars buff: +20%~+100% for the familiar's duration, based on the type as below
    • "Increases item drop rate by a small amount": +30% (Common/Rare)
    • "Increases item drop rate": +50% (Rare/Epic) / +60% (Epic/Unique)
    • "Increases item drop rate by a large amount": +100% (Epic/Unique)
    • "Increases mesos drop rate by a small amount": +30% (Common/Rare) for mesos only
    • "Increases mesos drop rate": +50% (Rare/Epic) / +60% (Epic/Unique) for mesos only
    • "Increases mesos drop rate by a large amount": +100% (Epic/Unique) for mesos only
    • "Increases item and meso drop rate by a small amount": +20% (Rare/Epic) / +25% (Epic/Unique)
    • "Increases item and meso drop rate": +40% (Epic/Unique)
    • "Increases item and meso drop rate by a large amount": +50%/+60% (Unique/Legendary)

The following effects can increase the item drop rate unconditionally regardless of the existing drop increasing effects, and can be overlapped so long as it is not a duplicate.

  • Wealth Acquisition Potion buff: +20%
  • Inner Ability: +3%~+20%
  • Monster Farm Seruf: +2%
  • Monster Farm "Erdas" category: +1%~+7% based on highest rank active, only works in Arcane River
  • Bishop's Holy Symbol-Drop Rate buff: +30% only when you are near the user (cannot stack with Decent Holy Symbol)
  • Decent Holy Symbol buff: +14%~+24% (cannot stack with Holy Symbol)
  • Night Lord's Showdown Challenge debuff: +5%~11% based on skill level and hyper skill applied
  • Demon Slayer's Demon Cry debuff: +20%~21% based on skill level

The following effects will be stacked above all of the above and multiplied with the above.

  • Twin Coupon (cash item): 2x
  • Cursed Runes (if runes are not taken after it spawned for an extended time)
    • 0.5x for 5:00~9:59 from rune spawn
    • 0.35x for 10:00~14:59 from rune spawn
    • 0.2x for 15:00~19:99 from rune spawn
    • 0x for 20 minutes or longer from rune spawn
  • Familiars "Item Acquisition Rate"
    • Unique: 1.1x
    • Legendary: 1.12x