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< MapleStory
Revision as of 13:36, 5 May 2018 by 115.66.122.74 (talk) (→‎Ignore DEF Increase: updated increase to match the actual formula)
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Hyper Stats is available to Characters Level 140 or higher. You can enhance your character using this system.

Mechanics

  • Hyper Stat Points are given when you level up to level 140 and beyond.
  • Amount of Hyper Stat Points given increases as your level increases.
  • Hyper Stats cost Hyper Stat Points.
  • Some Hyper Stats stops at Level 5 while others stops at Level 10. Regardless, the amount of Hyper Stat Points required to level them up are the same.

Hyper Stats Points Distribution

Level (after you levelled up) Points Awarded Total Points Awarded
140 3 3
141 3 6
142 3 9
143 3 12
144 3 15
145 3 18
146 3 21
147 3 24
148 3 27
149 3 30
150 4 34
151 4 38
152 4 42
153 4 46
154 4 50
155 4 54
156 4 58
157 4 62
158 4 66
159 4 70
160 5 75
161 5 80
162 5 85
163 5 90
164 5 95
165 5 100
166 5 105
167 5 110
168 5 115
169 5 120
170 6 126
171 6 132
172 6 138
173 6 144
174 6 150
175 6 156
176 6 162
177 6 168
178 6 174
179 6 180
180 7 187
181 7 194
182 7 201
183 7 208
184 7 215
185 7 222
186 7 229
187 7 236
188 7 243
189 7 250
190 8 258
191 8 266
192 8 274
193 8 282
194 8 290
195 8 298
196 8 306
197 8 314
198 8 322
199 8 330
200 9 339
Level (after you levelled up) Points Awarded Total Points Awarded
201 9 348
202 9 357
203 9 366
204 9 375
205 9 384
206 9 393
207 9 402
208 9 411
209 9 420
210 10 430
211 10 440
212 10 450
213 10 460
214 10 470
215 10 480
216 10 490
217 10 500
218 10 510
219 10 520
220 11 531
221 11 542
222 11 553
223 11 564
224 11 575
225 11 586
226 11 597
227 11 608
228 11 619
229 11 630
230 12 642
231 12 654
232 12 666
233 12 678
234 12 690
235 12 702
236 12 714
237 12 726
238 12 738
239 12 750
240 13 763
241 13 776
242 13 789
243 13 802
244 13 815
245 13 828
246 13 841
247 13 854
248 13 867
249 13 880
250 14 894

Hyper Stats

This is the list of Hyper Stats. Some have 5 levels while some have 10 levels. Regardless, the price of levelling them up are the same.

Hyper Stat Next Level Level up Cost Total Cost (From Level 0)
1 1 1
2 2 3
3 4 7
4 8 15
5 10 25
6 15 40
7 20 60
8 25 85
9 30 115
10 35 150
You can reset your Hyper Stats for 10 million mesos.

Here are the list of Hyper Stats. The effect increase from previous level is also shown to help you in analysing whether or not is it worth to pay more points for the stated effect increase.

STR Increase

Increases your Final STR stat. The STR increase from this is not affected by % STR or % All Stat increase.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 Final STR +15 Final STR +15
2 Final STR +30 Final STR +15
3 Final STR +45 Final STR +15
4 Final STR +60 Final STR +15
5 Final STR +75 Final STR +15
6 Final STR +90 Final STR +15
7 Final STR +105 Final STR +15
8 Final STR +120 Final STR +15
9 Final STR +135 Final STR +15
10 Final STR +150 Final STR +15

DEX Increase

Increases your Final DEX stat. The DEX increase from this is not affected by % DEX or % All Stat increase.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 Final DEX +15 Final DEX +15
2 Final DEX +30 Final DEX +15
3 Final DEX +45 Final DEX +15
4 Final DEX +60 Final DEX +15
5 Final DEX +75 Final DEX +15
6 Final DEX +90 Final DEX +15
7 Final DEX +105 Final DEX +15
8 Final DEX +120 Final DEX +15
9 Final DEX +135 Final DEX +15
10 Final DEX +150 Final DEX +15

INT Increase

Increases your Final INT stat. The INT increase from this is not affected by % INT or % All Stat increase.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 Final INT +15 Final INT +15
2 Final INT +30 Final INT +15
3 Final INT +45 Final INT +15
4 Final INT +60 Final INT +15
5 Final INT +75 Final INT +15
6 Final INT +90 Final INT +15
7 Final INT +105 Final INT +15
8 Final INT +120 Final INT +15
9 Final INT +135 Final INT +15
10 Final INT +150 Final INT +15

LUK Increase

Increases your Final LUK stat. The LUK increase from this is not affected by % LUK or % All Stat increase.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 Final LUK +15 Final LUK +15
2 Final LUK +30 Final LUK +15
3 Final LUK +45 Final LUK +15
4 Final LUK +60 Final LUK +15
5 Final LUK +75 Final LUK +15
6 Final LUK +90 Final LUK +15
7 Final LUK +105 Final LUK +15
8 Final LUK +120 Final LUK +15
9 Final LUK +135 Final LUK +15
10 Final LUK+150 Final LUK +15

MaxHP % Increase

Increases your Maximum HP by a certain percentage.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 HP +2% HP +2%
2 HP +4% HP +2%
3 HP +6% HP +2%
4 HP +8% HP +2%
5 HP +10% HP +2%
6 HP +12% HP +2%
7 HP +14% HP +2%
8 HP +16% HP +2%
9 HP +18% HP +2%
10 HP +20% HP +2%

MaxMP % Increase

Increases your Maximum MP by a certain percentage. Do not add this if you are a Kanna, Demon Avenger, Demon Slayer, Zero, Angelic Buster or Kinesis.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 MP +2% MP +2%
2 MP +4% MP +2%
3 MP +6% MP +2%
4 MP +8% MP +2%
5 MP +10% MP +2%
6 MP +12% MP +2%
7 MP +14% MP +2%
8 MP +16% MP +2%
9 MP +18% MP +2%
10 MP +20% MP +2%

Maximum DF Increase

Increases your Maximum Demon Force (DF). Only add this if you are a Demon Slayer or Kanna (Kanna's Mana is coded as DF).

Hyper Stat Level Overall Effect Effect Increase from previous level
1 DF +10 DF +10
2 DF +20 DF +10
3 DF +30 DF +10
4 DF +40 DF +10
5 DF +50 DF +10

Movement Speed Increase

Increases movement speed. Do not add this if you already reached the maximum movement speed limit.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 Movement Speed +4 Movement Speed +4
2 Movement Speed +8 Movement Speed +4
3 Movement Speed +12 Movement Speed +4
4 Movement Speed +16 Movement Speed +4
5 Movement Speed +20 Movement Speed +4

Jump Increase

Increases the height that your character can jump. Do not increase this if your jump is already at its maximum of 123%.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 Jump +2 Jump +2
2 Jump +4 Jump +2
3 Jump +6 Jump +2
4 Jump +8 Jump +2
5 Jump +10 Jump +2

Critical Rate Increase

Increases the chance of landing a critical hit. Do not increase this if you already have 100% Critical Rate.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 Critical Rate +1% Critical Rate +1%
2 Critical Rate +2% Critical Rate +1%
3 Critical Rate +3% Critical Rate +1%
4 Critical Rate +4% Critical Rate +1%
5 Critical Rate +5% Critical Rate +1%
6 Critical Rate +7% Critical Rate +2%
7 Critical Rate +9% Critical Rate +2%
8 Critical Rate +11% Critical Rate +2%
9 Critical Rate +13% Critical Rate +2%
10 Critical Rate +15% Critical Rate +2%

Critical Damage % Increase

Increases critical damage dealt.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 Critical Damage +1% Critical Damage +1%
2 Critical Damage +2% Critical Damage +1%
3 Critical Damage +3% Critical Damage +1%
4 Critical Damage +4% Critical Damage +1%
5 Critical Damage +5% Critical Damage +1%
6 Critical Damage +6% Critical Damage +1%
7 Critical Damage +7% Critical Damage +1%
8 Critical Damage +8% Critical Damage +1%
9 Critical Damage +9% Critical Damage +1%
10 Critical Damage +10% Critical Damage +1%

Ignore DEF Increase

Increases Monster's DEF ignored to deal more damage as the effective monster's DEF has been lowered, thus the damage reduction is lesser.

Hyper Stat Level Overall Stat Effect Increase from previous level
1 Ignore DEF 3% Ignore DEF +3%
2 Ignore DEF 6% Ignore DEF +3.0927%
3 Ignore DEF 9% Ignore DEF +3.1914%
4 Ignore DEF 12% Ignore DEF +3.2967%
5 Ignore DEF 15% Ignore DEF +3.4090%
6 Ignore DEF 18% Ignore DEF +3.5294%
7 Ignore DEF 21% Ignore DEF +3.6585%
8 Ignore DEF 24% Ignore DEF +3.7974%
9 Ignore DEF 27% Ignore DEF +3.9473%
10 Ignore DEF 30% Ignore DEF +4.1095%

Damage to Boss Monsters % Increase

Increases damage dealt towards boss monsters.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 Damage to Boss Monsters +3% Damage to Boss Monsters +3%
2 Damage to Boss Monsters +6% Damage to Boss Monsters +3%
3 Damage to Boss Monsters +9% Damage to Boss Monsters +3%
4 Damage to Boss Monsters +12% Damage to Boss Monsters +3%
5 Damage to Boss Monsters +15% Damage to Boss Monsters +3%
6 Damage to Boss Monsters +19% Damage to Boss Monsters +4%
7 Damage to Boss Monsters +23% Damage to Boss Monsters +4%
8 Damage to Boss Monsters +27% Damage to Boss Monsters +4%
9 Damage to Boss Monsters +31% Damage to Boss Monsters +4%
10 Damage to Boss Monsters +35% Damage to Boss Monsters +4%

Damage % Increase

Increases damage dealt towards all monsters and bosses.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 Damage +3% Damage +3%
2 Damage +6% Damage +3%
3 Damage +9% Damage +3%
4 Damage +12% Damage +3%
5 Damage +15% Damage +3%
6 Damage +18% Damage +3%
7 Damage +21% Damage +3%
8 Damage +24% Damage +3%
9 Damage +27% Damage +3%
10 Damage +30% Damage +3%

Abnormal Status Resistance Increase

Increases the duration reduction of abnormal statuses inflicted on you. Increase rate of reduction decreases as your abnormal status resistance increases.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 Abnormal Status Resistance +1 Abnormal Status Resistance +1
2 Abnormal Status Resistance +2 Abnormal Status Resistance +1
3 Abnormal Status Resistance +3 Abnormal Status Resistance +1
4 Abnormal Status Resistance +4 Abnormal Status Resistance +1
5 Abnormal Status Resistance +5 Abnormal Status Resistance +1
6 Abnormal Status Resistance +7 Abnormal Status Resistance +2
7 Abnormal Status Resistance +9 Abnormal Status Resistance +2
8 Abnormal Status Resistance +11 Abnormal Status Resistance +2
9 Abnormal Status Resistance +13 Abnormal Status Resistance +2
10 Abnormal Status Resistance +15 Abnormal Status Resistance +2

Elemental Resistance

Increases your resistance towards elemental attacks, thus reducing damage taken by magical spell attacks. Does not work on %HP Attacks. Do not add this if your total elemental resistance is 100% since it would have reduced the damage to 1.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 Elemental Resistance +4% Elemental Resistance +4%
2 Elemental Resistance +8% Elemental Resistance +4%
3 Elemental Resistance +12% Elemental Resistance +4%
4 Elemental Resistance +16% Elemental Resistance +4%
5 Elemental Resistance +20% Elemental Resistance +4%

Stance Increase

Increase the chance which you will resist knockback after receiving damage. Does not work on super knockback attacks as well as in some maps (like jump quests). Do not add this if your stance is already 100%.

Hyper Stat Level Overall Effect Effect Increase from previous level
1 Stance +2% Stance +2%
2 Stance +4% Stance +2%
3 Stance +6% Stance +2%
4 Stance +8% Stance +2%
5 Stance +10% Stance +2%