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Revision as of 09:45, 27 August 2019 by Bready (talk | contribs) (Remove aswan related stats)
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This page describes about the Inner Ability System. Inner Potential is the same as Inner Abilities (or Abilities as per in game).

Ability Lines

  • To earn ability lines, talk to Maple Administrator for a quest at Level 50. Quest name: The Eye Opener
  • To change ability lines, go to your Ability stat window and click on the reset button beside your honor point balance. Ability rank may drop unlike potential cubing.

Default lines (not affected by % stat):

  • Final All Stat +1
  • Final All Stat +3
  • Final All Stat +5

Default rank: Rare (can be increased to Epic, Epic to Unique, Unique to Legendary by resetting Abilities without locking rank but can also be decreased)

Earning Honor Points

You can earn Honor points by the following methods:

  • Picking up Medal of Honor from monsters around your level (up to 20 levels above or below) and must be at least Level 50 to get 5-20 Honor Points.
  • Picking up Boss Medal of Honor from most Raid Boss Monsters to obtain 100-200 Honor Points.
  • Using Event Medal of Honor from Events or Dojo or Ursus to obtain a set amount (usually 10,000)
    • Fairy Bros Daily Gift Day 6 provides 10,000 Honor Points.
  • Using "The Seed Medal of Honor" fron clearing Oz Tower/Seed Tower to obtain 100 Honor Points.
  • Level Up (700 Honor per level up starting from Level 49, every 10 levels this value increases by 100, Zero only gets points after Level 100)
  • Clearing Blockbuster such as Black Heaven and Heroes of Maple.
  • Clearing Monster Park on Thursdays or Saturdays (at a chance for Saturdays).
  • Opening Basic Bounty Hunter Pouches for Basic Honor Medal at a chance (500 Honor)
  • Opening Intermediate and Advanced Bounty Hunter Pouches for Intermediate Honor Medal at a chance (1,000 Honor)
  • Opening Superior Bounty Hunter Pouches for Advanced Honor Medal at a chance (2,000 Honor)

Resetting Abilities

Honor points can be used for resetting all inner abilities, locking a certain ability rank to prevent it from dropping or lock multiple lines to prevent them from being reset.

  • You need to lock the rank before locking any lines. If you choose to lock the rank, rank retains but will not go up either.
  • Rare Abilities cannot be locked since it is the lowest rank and you cannot go below Rare.
  • Alternatively you can use Miracle Circulator from the Cash Shop or events, they can only be used Epic or higher but it does not drop rank. However you cannot lock lines if you use Miracle Circulator. Miracle Circulator always give the maximum value (Stat level in multiples of 6). You can also choose to revert to the old stats if the new stats are deemed undesirable by you.

The rate of the rank changes are as follows (may not be accurate)

Honor Points reset (not applicable if rank is locked, rates are approximated)
Status Rare Epic Unique Legendary
Increase Rank 5% 3% 1%~2% N/A
Same Rank 95% 94% 83%~84% 50%
Decrease Rank N/A 3% 15% 50%
Miracle Circulators
Status Epic Unique
Increase Rank 30% 10%
Same Rank 70% 90%

2nd/3rd line rank chances as follows (assumes Legendary Ability rank, values are estimated)

2nd/3rd line rank Estimated chance (per line)
Rare 75%~80%
Epic ~15%
Unique ~5%

Reset Cost

Ability rank may drop or increase if you did not lock the rank. Honor Points Cost Table below shows the Honor Points needed to perform the reset at normal times. During certain event periods, the cost will be reduced to half.

Rank/Locks No Lock Rank Lock Rank Lock + 1 Line Lock Rank Lock + 2 Line Locks
Rare 100 N/A N/A N/A
Epic 100 500 3,500 8,500
Unique 100 5,100 8,100 13,100
Legendary 100 10,100 13,100 18,100
  • If you want the locks, you have to pay for it every single reset and all the costs add up depending on how many locks you want.
  • Example: You reset a legendary ability. 100 points are needed for a reset. 10,100 points are needed per reset with a rank lock. 13,100 points are needed to reset with rank lock and single line lock. 18,100 points are needed for a reset with rank lock and double line lock. So if you want to reset 5 times with rank lock at legendary with double line lock it will cost you 18,100×5 = 90,500 points.

Chaos Circulator

Obtained from certain events, Chaos Circulators can adjust the values (only within the same "Minimum Rank") while keeping the exact same stats and same rank per line. However, all 3 lines will be adjusted at the same time and the value can go up or down.

Ability Stat List

Here are the list of possible abilities that you can get. There are a total of 46 lines (31 lines are available at Rare, 34 lines are available at Epic, 41 lines are available at Unique and 44 lines are available at Legendary)

  • Note: You will see honor stat levels below, but they does almost nothing except to determine what amount you get and the possible ranks to achieve it. In fact it cannot be levelled up.
  • Only your top-most line follows the minimum rank congruently, your other 2 lines can disobey the rank (meaning you can have Legendary rank but these 2 lines can still be at Rare rank). Maximum rank for bottom 2 lines is Unique.
  • You cannot have multiple lines of the exact same stats.
  • All Flat Stat Bonuses are not affected by its % variants and are added after the % is added. Other stat increases (including ATT and Magic ATT) are affected by % increases as they are coded the same way as other sources of the same stats, which are affected by % increases. Coding source: http://www.southperry.net/showthread.php?t=58373
  • Note that stat level has been renumbered for this page to reduce confusion (since in a set of 10 stat level, the first 4 stat levels are unobtainable however they are still coded in the game)
  • Ranged stat levels mean that the probabilities are weighted, so a stat value with a higher range of stat level means that you will have a higher chance of getting that line.

Rating suggestion ranges from A (most recommended) to F (not recommended/useless) to help in decision making. You should aim for 3 of the stats graded A or B as that is the maximum benefit given.

  • "Bossing" refers to the conventional guides leading your character to fight Raid Bosses.
  • "Training" refers to somewhat disposable characters (link/union mules) that will probably never fight a raid boss (excluding Weekly Dojo, if you do not mind the low performance inside

Rare

Damage Increase to Monster with Abnormal Status

Deal more % damage to monsters inflicted witih darkness, stun, freeze or binded status.

Rating Suggestion (bossing)
  • Jobs that can inflict such statuses: B
  • Joining a party with a member that can inflict such statuses: E
  • Everyone else: F
Rating Suggestion (training)
  • Jobs that can inflict such statuses: D
  • Everyone else: F
Stat Level Amount Minimum Rank
1-4 +2% Rare
5-6 +3% Rare
7-8 +4% Epic
9-12 +5% Epic
13-16 +7% Unique
17-18 +8% Unique
19-20 +9% Legendary
21-24 +10% Legendary

All Stats Increase

Increases final all stats. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone: E
Rating Suggestion (training)
  • Everyone except Demon Avenger: C
  • Demon Avenger: E
Stat Level Amount Minimum Rank
1 +5 Rare
2 +6 Rare
3 +7 Rare
4 +8 Rare
5 +9 Rare
6 +10 Rare
7 +15 Epic
8 +16 Epic
9 +17 Epic
10 +18 Epic
11 +19 Epic
12 +20 Epic
13 +25 Unique
14 +26 Unique
15 +27 Unique
16 +28 Unique
17 +29 Unique
18 +30 Unique
19 +35 Legendary
20 +36 Legendary
21 +37 Legendary
22 +38 Legendary
23 +39 Legendary
24 +40 Legendary

Buff Duration Increase

Increase the time which buffs last for. Certain skills are not affected, like Hyper Skills, Oz Ring Buffs, 5th Job Skills and skills that specifically states so.

Rating Suggestion (bossing, training)
  • Jobs with useful buffs with cooldown or effects that scales with duration: A
  • Jobs with short buff durations in general: C
  • Everyone else except Eunwol: E
  • Eunwol: F
Stat Level Amount Minimum Rank
1 +7% Rare
2 +8% Rare
3 +9% Rare
4 +10% Rare
5 +12% Rare
6 +13% Rare
7 +19% Epic
8 +20% Epic
9 +22% Epic
10 +23% Epic
11 +24% Epic
12 +25% Epic
13 +32% Unique
14 +33% Unique
15 +34% Unique
16 +35% Unique
17 +37% Unique
18 +38% Unique
19 +44% Legendary
20 +45% Legendary
21 +47% Legendary
22 +48% Legendary
23 +49% Legendary
24 +50% Legendary

DEX and INT Increase

Increase Final DEX and Final INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Demon Avenger: E
  • Demon Avenger: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: C
  • Magicians: D
  • Everyone else except Demon Avenger: E
  • Demon Avenger: F
Stat Level Final DEX Final INT Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

DEX and LUK Increase

Increases Final DEX and Final LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Demon Avenger: E
  • Demon Avenger: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: C
  • Thieves: D
  • Everyone else except Demon Avenger: E
  • Demon Avenger: F
Stat Level Final DEX Final LUK Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

DEX and STR Increase

Increases Final DEX and Final STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Non-Magicians: E
  • Magicians: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: C
  • Jobs with STR primary stat: D
  • Thieves, Demon Avenger: E
  • Magicians: F
Stat Level Final DEX Final STR Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

DEX Increase

Increases Final DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Non-Magicians except Demon Avenger: E
  • Magicians, Demon Avenger: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: C
  • Jobs with STR or LUK primary stat: E
  • Magicians, Demon Avenger: F
Stat Level Amount Minimum Rank
1 +5 Rare
2 +6 Rare
3 +7 Rare
4 +8 Rare
5 +9 Rare
6 +10 Rare
7 +15 Epic
8 +16 Epic
9 +17 Epic
10 +18 Epic
11 +19 Epic
12 +20 Epic
13 +25 Unique
14 +26 Unique
15 +27 Unique
16 +28 Unique
17 +29 Unique
18 +30 Unique
19 +35 Legendary
20 +36 Legendary
21 +37 Legendary
22 +38 Legendary
23 +39 Legendary
24 +40 Legendary

DEX to STR Conversion

Adds Final STR based on amount of AP invested into DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Jobs with DEX primary stat: E
  • Everyone else: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: D
  • Everyone else: F
Stat Level Amount Minimum Rank
1-4 2% Rare
5-6 3% Rare
7-8 4% Epic
9-12 5% Epic
13-16 7% Unique
17-18 8% Unique
19-20 9% Legendary
21-24 10% Legendary

Meso Obtained Increase

Increase amount of mesos obtained from monsters. Stacks with values from equips, Phantom Union Attacker effect, Union's Wealth Buff and Rune of Greed.

Rating Suggestion (bossing)
  • Everyone: F
Rating Suggestion (training)
  • Characters that loots mesos: D
  • Everyone else / monsters do not drop mesos: F
Stat Level Amount Minimum Rank
1-2 +3% Rare
3-4 +4% Rare
5-6 +5% Rare
7-8 +8% Epic
9-10 +9% Epic
11-12 +10% Epic
13-14 +13% Unique
15-16 +14% Unique
17-18 +15% Unique
19-20 +18% Legendary
21-22 +19% Legendary
23-24 +20% Legendary

INT and DEX Increase

Add Final INT and Final DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Demon Avenger: E
  • Demon Avenger: F
Rating Suggestion (training)
  • Magicians: C
  • Jobs with DEX primary stat: D
  • Everyone else except Demon Avenger: E
  • Demon Avenger: F
Stat Level Final INT Final DEX Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

INT and LUK Increase

Add Final INT and Final LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians, Thieves: E
  • Everyone else: F
Rating Suggestion (training)
  • Magicians: C
  • Thieves: D
  • Everyone else: F
Stat Level Final INT Final LUK Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

INT and STR Increase

Add Final INT and Final STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Thieves without STR secondary stat: E
  • Thieves without STR secondary stat: F
Rating Suggestion (training)
  • Magicians: C
  • Jobs with STR primary stat: D
  • Everyone else except Thieves without STR secondary stat: E
  • Thieves without STR secondary stat: F
Stat Level Final INT Final STR Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

INT Increase

Increase Final INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians: E
  • Everyone else: F
Rating Suggestion (training)
  • Magicians: C
  • Everyone else: F
Stat Level Amount Minimum Rank
1 +5 Rare
2 +6 Rare
3 +7 Rare
4 +8 Rare
5 +9 Rare
6 +10 Rare
7 +15 Epic
8 +16 Epic
9 +17 Epic
10 +18 Epic
11 +19 Epic
12 +20 Epic
13 +25 Unique
14 +26 Unique
15 +27 Unique
16 +28 Unique
17 +29 Unique
18 +30 Unique
19 +35 Legendary
20 +36 Legendary
21 +37 Legendary
22 +38 Legendary
23 +39 Legendary
24 +40 Legendary

INT to LUK Conversion

Increases Final LUK based on a percent of AP into INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians: E
  • Everyone else: F
Rating Suggestion (training)
  • Magicians: D
  • Everyone else: F
Stat Level Amount Minimum Rank
1-4 2% Rare
5-6 3% Rare
7-8 4% Epic
9-12 5% Epic
13-16 7% Unique
17-18 8% Unique
19-20 9% Legendary
21-24 10% Legendary

Item Drop Rate Increase

Increase item drop chance from monsters.

Rating Suggestion (bossing)
  • Players with low drop rate boosts: B
  • Players with high drop rate boosts: D
Rating Suggestion (training)
  • Monster drops valuable items: B
  • Monster drops items of little value/mesos: D
  • Monster drops nothing / drops can be ignored: F
Stat Level Amount Minimum Rank
1-2 +3% Rare
3-4 +4% Rare
5-6 +5% Rare
7-8 +8% Epic
9-10 +9% Epic
11-12 +10% Epic
13-14 +13% Unique
15-16 +14% Unique
17-18 +15% Unique
19-20 +18% Legendary
21-22 +19% Legendary
23-24 +20% Legendary

Damage Increase to Normal Monsters

Deals more % damage to regular monsters only. Increase shows up in damage range as Damage% (this ability is ignored when calculating damage against boss monsters).

Rating Suggestion (bossing)
  • Everyone: F
Rating Suggestion (training)
  • Training on regular monsters: A
  • Training on monsters classified as boss monsters: F
Stat Level Amount Minimum Rank
1-4 +2% Rare
5-6 +3% Rare
7-8 +4% Epic
9-12 +5% Epic
13-16 +7% Unique
17-18 +8% Unique
19-20 +9% Legendary
21-24 +10% Legendary

LUK and DEX Increase

Increases Final LUK and Final DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Demon Avenger: E
  • Demon Avenger: F
Rating Suggestion (training)
  • Thieves: C
  • Jobs with DEX primary stat: D
  • Everyone else except Demon Avenger: E
  • Demon Avenger: F
Stat Level Final LUK Final DEX Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

LUK and INT Increase

Add Final LUK and Final INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians, Thieves: E
  • Everyone else: F
Rating Suggestion (training)
  • Magicians: C
  • Thieves: D
  • Everyone else: F
Stat Level Final LUK Final INT Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

LUK and STR Increase

Increases Final LUK and Final STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone: E
Rating Suggestion (training)
  • Thieves: C
  • Jobs with STR primary stat: D
  • Everyone else: E
Stat Level Final LUK Final STR Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

LUK Increase

Increase Final LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians, Thieves: E
  • Everyone else: F
Rating Suggestion (training)
  • Thieves: C
  • Magicians: D
  • Everyone else: F
Stat Level Amount Minimum Rank
1 +5 Rare
2 +6 Rare
3 +7 Rare
4 +8 Rare
5 +9 Rare
6 +10 Rare
7 +15 Epic
8 +16 Epic
9 +17 Epic
10 +18 Epic
11 +19 Epic
12 +20 Epic
13 +25 Unique
14 +26 Unique
15 +27 Unique
16 +28 Unique
17 +29 Unique
18 +30 Unique
19 +35 Legendary
20 +36 Legendary
21 +37 Legendary
22 +38 Legendary
23 +39 Legendary
24 +40 Legendary

LUK to DEX Conversion

Adds Final DEX based on AP added into LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Thieves: E
  • Everyone else: F
Rating Suggestion (training)
  • Thieves: D
  • Everyone else: F
Stat Level Amount Minimum Rank
1-4 2% Rare
5-6 3% Rare
7-8 4% Epic
9-12 5% Epic
13-16 7% Unique
17-18 8% Unique
19-20 9% Legendary
21-24 10% Legendary

HP Increase

Increases your Maximum HP. Affected by HP % increases.

Rating Suggestion (bossing)
  • Demon Avenger: E
  • Everyone else: F
Rating Suggestion (training)
  • Demon Avengers: C
  • Characters with low HP: E
  • Everyone else: F
Stat Level Amount Minimum Rank
1 +75 Rare
2 +90 Rare
3 +105 Rare
4 +120 Rare
5 +135 Rare
6 +150 Rare
7 +225 Epic
8 +240 Epic
9 +255 Epic
10 +270 Epic
11 +285 Epic
12 +300 Epic
13 +375 Unique
14 +390 Unique
15 +405 Unique
16 +420 Unique
17 +435 Unique
18 +450 Unique
19 +525 Legendary
20 +540 Legendary
21 +555 Legendary
22 +570 Legendary
23 +585 Legendary
24 +600 Legendary

MP Increase

Increases your Maximum MP. Affected by MP % increases.

Rating Suggestion (bossing)
  • Xenon: E
  • Everyone else: F
Rating Suggestion (training)
  • Characters with low MP: E
  • Everyone else: F
Stat Level Amount Minimum Rank
1 +75 Rare
2 +90 Rare
3 +105 Rare
4 +120 Rare
5 +135 Rare
6 +150 Rare
7 +225 Epic
8 +240 Epic
9 +255 Epic
10 +270 Epic
11 +285 Epic
12 +300 Epic
13 +375 Unique
14 +390 Unique
15 +405 Unique
16 +420 Unique
17 +435 Unique
18 +450 Unique
19 +525 Legendary
20 +540 Legendary
21 +555 Legendary
22 +570 Legendary
23 +585 Legendary
24 +600 Legendary

STR and DEX Increase

Add Final STR and Final DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Non-magicians: E
  • Magicians: F
Rating Suggestion (training)
  • Jobs with STR primary stat: C
  • Jobs with DEX primary stat: D
  • Thieves, Demon Avenger: E
  • Magicians: F
Stat Level Final STR Final DEX Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

STR and INT Increase

Increase Final STR and Final INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone: E
Rating Suggestion (training)
  • Jobs with STR primary stat: C
  • Magicians: D
  • Everyone else: E
Stat Level Final STR Final INT Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

STR and LUK Increase

Add Final STR and Final LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone: E
Rating Suggestion (training)
  • Jobs with STR primary stat: C
  • Thieves: D
  • Everyone else: E
Stat Level Final STR Final LUK Minimum Rank
1 +5 +3 Rare
2 +6 +3 Rare
3 +7 +4 Rare
4 +8 +4 Rare
5 +9 +5 Rare
6 +10 +5 Rare
7 +15 +8 Epic
8 +16 +8 Epic
9 +17 +9 Epic
10 +18 +9 Epic
11 +19 +10 Epic
12 +20 +10 Epic
13 +25 +13 Unique
14 +26 +13 Unique
15 +27 +14 Unique
16 +28 +14 Unique
17 +29 +15 Unique
18 +30 +15 Unique
19 +35 +18 Legendary
20 +36 +18 Legendary
21 +37 +19 Legendary
22 +38 +19 Legendary
23 +39 +20 Legendary
24 +40 +20 Legendary

STR Increase

Increase Final STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Non-magicians except Thieves without STR secondary stat: E
  • Magicians, Thieves without STR secondary stat: F
Rating Suggestion (training)
  • Jobs with STR primary stat: C
  • Non-magicians except Thieves without STR secondary stat: E
  • Magicians, Thieves without STR secondary stat: F
Stat Level Amount Minimum Rank
1 +5 Rare
2 +6 Rare
3 +7 Rare
4 +8 Rare
5 +9 Rare
6 +10 Rare
7 +15 Epic
8 +16 Epic
9 +17 Epic
10 +18 Epic
11 +19 Epic
12 +20 Epic
13 +25 Unique
14 +26 Unique
15 +27 Unique
16 +28 Unique
17 +29 Unique
18 +30 Unique
19 +35 Legendary
20 +36 Legendary
21 +37 Legendary
22 +38 Legendary
23 +39 Legendary
24 +40 Legendary

STR to DEX Conversion

Increases Final DEX based on a percent of AP into STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Jobs with STR primary stat: E
  • Everyone else: F
Rating Suggestion (training)
  • Jobs with STR primary stat: D
  • Everyone else: F
Stat Level Amount Minimum Rank
1-4 2% Rare
5-6 3% Rare
7-8 4% Epic
9-12 5% Epic
13-16 7% Unique
17-18 8% Unique
19-20 9% Legendary
21-24 10% Legendary

Jump Increase

Increase jump height. Cannot exceed 123%. Unobtainable as a Legendary 1st ability.

Rating Suggestion (bossing, training)
  • Everyone: F
Stat Level Amount Minimum Rank
1-2 +4 Rare
3-5 +6 Rare
6 +8 Rare
7 +10 Epic
8-10 +12 Epic
11-12 +14 Epic
13-15 +18 Unique
16-18 +20 Unique

Movement Speed Increase

Improves walking speed. Cannot exceed Movement Speed cap. Unobtainable as a Legendary 1st ability.

Rating Suggestion (bossing, training)
  • Everyone: F
Stat Level Amount Minimum Rank
1-2 +4 Rare
3-5 +6 Rare
6 +8 Rare
7 +10 Epic
8-10 +12 Epic
11-12 +14 Epic
13-15 +18 Unique
16-18 +20 Unique

DEF Increase

Increase DEF stat. Affected by DEF % increases.

Rating Suggestion (bossing)
  • Everyone: F
Rating Suggestion (training)
  • Characters with low HP (~<20,000) and low DEF (~<5,000): E
  • Everyone else: F
Stat Level Amount Minimum Rank
1 +50 Rare
2 +60 Rare
3 +70 Rare
4 +80 Rare
5 +90 Rare
6 +100 Rare
7 +150 Epic
8 +160 Epic
9 +170 Epic
10 +180 Epic
11 +190 Epic
12 +200 Epic
13 +250 Unique
14 +260 Unique
15 +270 Unique
16 +280 Unique
17 +290 Unique
18 +300 Unique
19 +350 Legendary
20 +360 Legendary
21 +370 Legendary
22 +380 Legendary
23 +390 Legendary
24 +400 Legendary

Epic

Weapon ATT Increase

Increases Weapon ATT. Affected by Weapon ATT % increases.

Rating Suggestion (bossing)
  • Non-magicians: B
  • Magicians: F
Rating Suggestion (training)
  • Non-magicians: A
  • Magicians: F
Stat Level Amount Minimum Rank
1-2 +6 Epic
3-5 +9 Epic
6 +12 Epic
7 +15 Unique
8-10 +18 Unique
11-12 +21 Unique
13-15 +27 Legendary
16-18 +30 Legendary

Critical Rate Increase

Increases chance of a critical hit. +5%~+10% (Stats Level 1~6) is only possible from either circulators or Unique/Legendary regular resets.

Rating Suggestion (bossing)
  • Characters without 100% critical rate: A
  • Bowmans with 100% critical rate: D
  • Everyone else: F
Rating Suggestion (training)
  • Characters without 100% critical rate: A
  • 5th Job Bowmans with 100% critical rate: D
  • Everyone else: F
Stat Level Amount Minimum Rank
1 +5% Epic (only possible from circulators or Unique/Legendary regular resets)
2 +6% Epic (only possible from circulators or Unique/Legendary regular resets)
3 +7% Epic (only possible from circulators or Unique/Legendary regular resets)
4 +8% Epic (only possible from circulators or Unique/Legendary regular resets)
5 +9% Epic (only possible from circulators or Unique/Legendary regular resets)
6 +10% Epic (only possible from circulators or Unique/Legendary regular resets)
7 +15% Unique
8 +16% Unique
9 +17% Unique
10 +18% Unique
11 +19% Unique
12 +20% Unique
13 +25% Legendary
14 +26% Legendary
15 +27% Legendary
16 +28% Legendary
17 +29% Legendary
18 +30% Legendary

Magic ATT Increase

Increases Magic Attack. Affected by Magic ATT % increases.

Rating Suggestion (bossing)
  • Magicians: B
  • Non-magicians: F
Rating Suggestion (training)
  • Magicians: A
  • Non-magicians: F
Stat Level Amount Minimum Rank
1-2 +6 Epic
3-5 +9 Epic
6 +12 Epic
7 +15 Unique
8-10 +18 Unique
11-12 +21 Unique
13-15 +27 Legendary
16-18 +30 Legendary

Unique

Cooldown Skip Chance

At a chance cooldown is not applied when you use a skill with cooldown. Certain skills are not affected, like revive skills, passive cooldown skills, Hyper Skills, 5th Job Skills and any other skills that specifically states that.

Rating Suggestion (bossing, training)
  • Jobs with useful 1st~4th job attack skills/buffs with cooldown: C
  • Everyone else: F
Stat Level Amount Minimum Rank
1 5% Unique
2 6% Unique
3 7% Unique
4 8% Unique
5 9% Unique
6 10% Unique
7 15% Legendary
8 16% Legendary
9 17% Legendary
10 18% Legendary
11 19% Legendary
12 20% Legendary

DEF Percentage Increase

Increase DEF by a percentage.

Rating Suggestion (bossing)
  • Everyone: F
Rating Suggestion (training)
  • Characters with low HP (~<20,000) and low DEF (~<5,000): E
  • Everyone else: F
Stat Level Amount Minimum Rank
1 +5% Unique
2 +6% Unique
3 +7% Unique
4 +8% Unique
5 +9% Unique
6 +10% Unique
7 +15% Legendary
8 +16% Legendary
9 +17% Legendary
10 +18% Legendary
11 +19% Legendary
12 +20% Legendary

DEF to Damage Conversion

Increase final damage based on a portion of DEF. Example: You have 5000 DEF and 25% conversion rate, so your final damage increases by 5000×0.25 = 1250 damage points. If you were hitting 1,000,000,000 damage per hit prior, with this ability you will hit 1,000,001,250 damage per hit. Damage over time effects not affected.

Rating Suggestion (bossing, training)
  • Everyone: F
Stat Level Amount Minimum Rank
1 13% Unique
2 15% Unique
3 18% Unique
4 20% Unique
5 23% Unique
6 25% Unique
7 38% Legendary
8 40% Legendary
9 43% Legendary
10 45% Legendary
11 48% Legendary
12 50% Legendary

Damage to Boss Monsters Increase

Increase damage towards boss monsters.

Rating Suggestion (bossing)
  • Everyone: A
Rating Suggestion (training)
  • Training at monsters classified as boss monsters: A
  • Training at maps where you can spawn Elite Monsters: D
  • Otherwise: F
Stat Level Amount Minimum Rank
1 +5% Unique
2 +6% Unique
3 +7% Unique
4 +8% Unique
5 +9% Unique
6 +10% Unique
7 +15% Legendary
8 +16% Legendary
9 +17% Legendary
10 +18% Legendary
11 +19% Legendary
12 +20% Legendary

HP Percentage Increase

Increase HP by a percentage.

Rating Suggestion (bossing)
  • Demon Avenger: B
  • Everyone else: F
Rating Suggestion (training)
  • Demon Avenger: A
  • Characters with low HP (~<20,000): D
  • Everyone else: F
Stat Level Amount Minimum Rank
1 +5% Unique
2 +6% Unique
3 +7% Unique
4 +8% Unique
5 +9% Unique
6 +10% Unique
7 +15% Legendary
8 +16% Legendary
9 +17% Legendary
10 +18% Legendary
11 +19% Legendary
12 +20% Legendary

MP Percentage Increase

Increase MP by a percentage.

Rating Suggestion (bossing)
  • Xenon: D
  • Everyone else: F
Rating Suggestion (training)
  • Characters with low MP (~<3,000) and needs MP: E
  • Everyone else: F
Stat Level Amount Minimum Rank
1 +5% Unique
2 +6% Unique
3 +7% Unique
4 +8% Unique
5 +9% Unique
6 +10% Unique
7 +15% Legendary
8 +16% Legendary
9 +17% Legendary
10 +18% Legendary
11 +19% Legendary
12 +20% Legendary

Avoidability Boost

Increase your Dodge Chance by a certain percentage multiplicatively (added as Evasion Rate %)

Rating Suggestion (bossing)
  • Everyone: F
Rating Suggestion (training)
  • Characters with high LUK and DEX but low HP/DEF: D
  • Everyone else: F
Stat Level Amount Minimum Rank
1-2 +3% Unique
3-4 +4% Unique
5-6 +5% Unique
7-8 +8% Legendary
9-10 +9% Legendary
11-12 +10% Legendary

Legendary

Weapon ATT Increase by Level

Increase Final Weapon ATT by your character level. Not affected by Weapon ATT % increases. Weapon ATT increased is rounded down.

Rating Suggestion (bossing, training)
  • Non-magicians: C
  • Magicians: F
Stat Level Amount Minimum Rank
1 +1 per 16 levels Legendary
2-3 +1 per 14 levels Legendary
4-5 +1 per 12 levels Legendary
6 +1 per 10 levels Legendary

Attack Skill Target Increase

Increases number of monster hit by your attack skills. Affects all skills except skills which hit only 1 monster. Max targets: 15. Skill damage which scales with the difference between the maximum and actual target count hit, remains the same.

Rating Suggestion (bossing)
  • Jobs with low target (2~3) spammable attack skills: D
  • Everyone else: F
Rating Suggestion (training)
  • Jobs with somewhat low target (2~6) spammable attack skills: B
  • Everyone else: F
Stat Level Amount Minimum Rank
1-6 +1 Legendary

Attack Speed Increase

Increase attack speed. Does not break Attack Speed cap (though if you have broken it, this line can boost it even further)

Rating Suggestion (bossing, training)
  • Jobs that can hit Attack Delay 2: A
  • Jobs that can hit Attack Delay 3 or more: B
  • Jobs that can hit Attack Delay 0 or 1, Jobs with bossing attack skill unaffected by Attack Speed: F
Stat Level Amount Minimum Rank
1-6 +1 level Legendary

Magic ATT Increase by Level

Increases Final Magic ATT based on character level. Not affected by Magic ATT % increases. Magic ATT increased is rounded down.

Rating Suggestion (bossing, training)
  • Magicians: C
  • Non-magicians: F
Stat Level Amount Minimum Rank
1 +1 per 16 levels Legendary
2-3 +1 per 14 levels Legendary
4-5 +1 per 12 levels Legendary
6 +1 per 10 levels Legendary

Passive Skill Level Increase

Increase passive skill level (skill that gives effect permanently). Does not apply to active skills with passive effects (but passive skills with active effects are affected) 4th Job Passive Skill Master Levels can be broken with this ability. 5th job skills, Hyper skills and Beginner skills are not affected.

Rating Suggestion (bossing, training)
  • Jobs that have useful 4th job passive skills: C~E depending on extent
  • Everyone else: F
Stat Level Amount Minimum Rank
1-6 +1 Legendary