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Template:MapleStory/Big Bang

Resistance

Citizen

Regular Skills

MS Skill Crystal Throw.png

Crystal Throw: Throws a crystal with power to inflict set damage.

Crystal Throw effects

Throws a crystal to inflict set damage.

  • Level 1: MP Cost: 3; Damage 10.
  • Level 2: MP Cost: 5; Damage 25.
  • Level 3: MP Cost: 7; Damage 40.

File:MS Skill Sneak.png

Sneak: For a short period of time move fast while hiding yourself.

Sneak effects

For a short period of time move fast while hiding yourself.

  • Level 1: MP Cost: 5; 10 seconds in dark sight with +5 speed.
  • Level 2: MP Cost: 10; 20 seconds in dark sight with +10 speed.
  • Level 3: MP Cost: 15; 30 seconds in dark sight with +15 speed.

File:MS Skill Alchemist2.png

Efficiency: Increases the effect of potions.

Efficiency effects

Increases the effect of potions. It only applies for potions that recover HP or MP.

  • Level 1: Recovery rate and Potion Efficiency 110%.
  • Level 2: Recovery rate and Potion Efficiency 120%.
  • Level 3: Recovery rate and Potion Efficiency 130%.

File:MS Skill Blessing of the Sprite.png

Blessing of the Fairy: Boosts skills of another character on your account.

Blessing of the Fairy effects

Boosts skills of another character on your account.

  • Skill points increase at an interval of 10 levels.
  • Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
  • Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
  • Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
  • Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
  • Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
  • Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
  • Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
  • Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
  • Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
  • Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
  • Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
  • Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
  • Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
  • Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
  • Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
  • Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
  • Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
  • Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
  • Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
  • Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.

File:MS Skill Empress Blessing.png

Empress's Blessing: Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.

Empress's Blessing effects

Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.

  • Skill points increase at an interval of 5 levels.
  • Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
  • Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
  • Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
  • Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
  • Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
  • Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
  • Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
  • Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
  • Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
  • Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
  • Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
  • Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
  • Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
  • Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
  • Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
  • Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
  • Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
  • Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
  • Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
  • Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.
  • Level 21: Weapon Attack +21, Magic Attack +21, Accuracy and Evasion +21.
  • Level 22: Weapon Attack +22, Magic Attack +22, Accuracy and Evasion +22.
  • Level 23: Weapon Attack +23, Magic Attack +23, Accuracy and Evasion +23.
  • Level 24: Weapon Attack +24, Magic Attack +24, Accuracy and Evasion +24.

Job Skills

File:MS Skill Mechanical Rush.png

Mechanical Rush: Open up your exhaust pipes to push your mech forward a distance.

Mechanical Rush effects

Open up your exhaust pipes to push your mech forward a distance.

  • Level 1: MP Cost: 8; Boost a distance.

Quest Skills

MS Skill Legendary Spirit.png

Legendary Spirit: Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.

Legendary Spirit effects

Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.

  • Required Level: 13.
  • Level 1: Allows one to use Legendary Spirit.

MS Skill Echo of Hero.png

Echo of Hero: Increase weapon attack and magic attack on all players around.

Echo of Hero effects

Increase weapon attack and magic attack on all players around.

  • Required Level: 200.
  • Cooldown: 2 hours.
  • Level 1: MP Cost: 30 Weapon attack +4%, Magic attack +4% for 40 Minutes.

File:MS Skill Flying.png

Flying: Borrows the mysterious powers of the Dragon race to let you fly through the sky. However, the damage you take if you fall is substantial.

Flying effects

Borrows the mysterious powers of the Dragon race to let you fly through the sky. However, the damage you take if you fall is substantial.

  • Required Level: 100.
  • Level 1: MP Cost: 90; MP Cost: 3 every second so long as Flying is active.

File:MS Skill Monster's Weakness.png

Pig's Weakness: Inflicts 150% damage on Pigs.

Pig's Weakness effects

Inflicts 150% damage on Pigs.

  • Required Level: 20.
  • Level 1: 150% Damage on Pigs.

File:MS Skill Monster's Weakness.png

Stump's Weakness: Inflicts 150% damage on Stumps.

Stump's Weakness effects

Inflicts 150% damage on Stumps.

  • Required Level: 20.
  • Level 1: 150% Damage on Stumps.

File:MS Skill Monster's Weakness.png

Slimes's Weakness: Inflicts 150% damage on Slimes.

Slimes's Weakness effects

Inflicts 150% damage on Slimes.

  • Required Level: 20.
  • Level 1: 150% Damage on Slimes.

Potential Skills

MS Skill Haste.png

Haste: Increases your Speed and Jump for a set amount of time.

Haste effects

Increases your Speed and Jump for a set amount of time.

  • Level 1: MP Cost: 50, Speed +20, Jump +10, Duration: 200 seconds.

MS Skill Mystic Door.png

Mystic Door: Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.

Mystic Door effects

Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.

  • Consumes Two Magic Rock.
  • Level 1: MP Cost: 120, Spawns Magic Door Portal. Duration: 120 seconds.

MS Skill Sharp Eyes.png

Sharp Eyes: Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.

Sharp Eyes effects

Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.

  • Level 1: MP Cost: 80; +10% Critical Rate, +15% Minimum Critical Damage. Duration: 240 seconds.

MS Skill Hyper Body2.png

Hyper Body: Increases Max HP and Max MP.

Hyper Body effects

Increases Max HP and Max MP.

  • Level 1: MP Cost: 80; Max HP and Max MP +40%. Duration: 240 seconds.

First Job

File:MS Skill Metal Armor Prototype.png

Mech: Prototype: Allows you to summon and mount the <Prototype> Mech, which greatly increases your Max HP, Max MP, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Power Stance effect.

Mech: Prototype effects

Allows you to summon and mount the <Prototype> Mech, which greatly increases your Max HP, Max MP, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Power Stance effect.

Skill Details
  • Maximum Level: Level 10
  • Required Skills: None
  • Skill Delay: 960ms
  • Skill Type: Toggle Supportive
  • Weapons Effected: 49(Gun)
  • Cooldown: None
  • Range: None
  • PvP Skill: Yes
  • Invisible: No
  • Level 1: MP Cost: 50; +50 MaxHP and MaxMP, +11 Weapon Attack, +40 Defense.
  • Level 2: MP Cost: 50; +100 MaxHP and MaxMP, +12 Weapon Attack, +80 Defense.
  • Level 3: MP Cost: 50; +150 MaxHP and MaxMP, +13 Weapon Attack, +120 Defense.
  • Level 4: MP Cost: 50; +200 MaxHP and MaxMP, +14 Weapon Attack, +160 Defense.
  • Level 5: MP Cost: 50; +250 MaxHP and MaxMP, +15 Weapon Attack, +200 Defense.
  • Level 6: MP Cost: 50; +300 MaxHP and MaxMP, +16 Weapon Attack, +240 Defense.
  • Level 7: MP Cost: 50; +350 MaxHP and MaxMP, +17 Weapon Attack, +280 Defense.
  • Level 8: MP Cost: 50; +400 MaxHP and MaxMP, +18 Weapon Attack, +320 Defense.
  • Level 9: MP Cost: 50; +450 MaxHP and MaxMP, +19 Weapon Attack, +360 Defense.
  • Level 10: MP Cost: 50; +500 MaxHP and MaxMP, +20 Weapon Attack, +400 Defense.

File:MS Skill Gatling Shot.png

Gatling Shot: Focuses your Gatling Gun on a single enemy.

Gatling Shot effects

CFocuses your Gatling Gun on a single enemy.

Skill Details
  • Maximum Level: Level 15
  • Required Skills: Level 1 Mech: Prototype
  • Skill Delay: 810ms
  • Skill Type: Active Attack
  • Weapons Effected: 49(Gun)
  • Cooldown: None
  • Range: Defined
  • PvP Skill: Yes
  • Invisible: No
  • Level 1: MP Cost: 8; 56% Damage 4 times.
  • Level 2: MP Cost: 8; 57% Damage 4 times.
  • Level 3: MP Cost: 8; 58% Damage 4 times.
  • Level 4: MP Cost: 8; 59% Damage 4 times.
  • Level 5: MP Cost: 10; 60% Damage 4 times.
  • Level 6: MP Cost: 10; 61% Damage 4 times.
  • Level 7: MP Cost: 10; 62% Damage 4 times.
  • Level 8: MP Cost: 10; 63% Damage 4 times.
  • Level 9: MP Cost: 10; 64% Damage 4 times.
  • Level 10: MP Cost: 12; 65% Damage 4 times.
  • Level 11: MP Cost: 12; 66% Damage 4 times.
  • Level 12: MP Cost: 12; 67% Damage 4 times.
  • Level 13: MP Cost: 12; 68% Damage 4 times.
  • Level 14: MP Cost: 12; 69% Damage 4 times.
  • Level 15: MP Cost: 14; 70% Damage 4 times.

File:MS Skill Flame Shooter.png

Flame Launcher: Launches flames to simultaneously attack multiple enemies. You can use this skill for 8 seconds, max.

Flame Launcher effects

HLaunches flames to simultaneously attack multiple enemies. You can use this skill for 8 seconds, max.

Skill Details
  • Maximum Level: Level 20
  • Required Skills: Level 10 Gatling Gun
  • Skill Delay: 270ms
  • Skill Type: Keydown Attack
  • Weapons Effected: 49(Gun)
  • Cooldown: None
  • Range: 340%
  • PvP Skill: Yes
  • Invisible: No
  • Level 1: MP Cost: 3 per hit; 51% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 2: MP Cost: 3 per hit; 52% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 3: MP Cost: 3 per hit; 53% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 4: MP Cost: 3 per hit; 54% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 5: MP Cost: 4 per hit; 55% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 6: MP Cost: 4 per hit; 56% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 7: MP Cost: 4 per hit; 57% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 8: MP Cost: 4 per hit; 58% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 9: MP Cost: 4 per hit; 59% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 10: MP Cost: 5 per hit; 60% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 11: MP Cost: 5 per hit; 61% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 12: MP Cost: 5 per hit; 62% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 13: MP Cost: 5 per hit; 63% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 14: MP Cost: 5 per hit; 64% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 15: MP Cost: 6 per hit; 65% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 16: MP Cost: 6 per hit; 66% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 17: MP Cost: 6 per hit; 67% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 18: MP Cost: 6 per hit; 68% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 19: MP Cost: 6 per hit; 69% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
  • Level 20: MP Cost: 7 per hit; 70% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.

File:MS Skill Drill Rush.png

ME-07 Drillhands: Uses drill arms to push and attack enemies.

ME-07 Drillhands effects

Uses drill arms to push and attack enemies.

Skill Details
  • Maximum Level: Level 20
  • Required Skills: Level 1 Mech: Prototype
  • Skill Delay: 900ms
  • Skill Type: Active Attack (Rush)
  • Weapons Effected: 49(Gun)
  • Cooldown: None
  • Range: 320%
  • PvP Skill: Yes
  • Invisible: No
  • Level 1: MP Cost: 27; 112% Damage on up to 10 enemies.
  • Level 2: MP Cost: 27; 114% Damage on up to 10 enemies.
  • Level 3: MP Cost: 27; 116% Damage on up to 10 enemies.
  • Level 4: MP Cost: 27; 118% Damage on up to 11 enemies.
  • Level 5: MP Cost: 29; 120% Damage on up to 11 enemies.
  • Level 6: MP Cost: 29; 122% Damage on up to 11 enemies.
  • Level 7: MP Cost: 29; 124% Damage on up to 11 enemies.
  • Level 8: MP Cost: 29; 126% Damage on up to 12 enemies.
  • Level 9: MP Cost: 31; 128% Damage on up to 12 enemies.
  • Level 10: MP Cost: 31; 130% Damage on up to 12 enemies.
  • Level 11: MP Cost: 31; 132% Damage on up to 12 enemies.
  • Level 12: MP Cost: 31; 134% Damage on up to 13 enemies.
  • Level 13: MP Cost: 33; 136% Damage on up to 13 enemies.
  • Level 14: MP Cost: 33; 138% Damage on up to 13 enemies.
  • Level 15: MP Cost: 33; 140% Damage on up to 13 enemies.
  • Level 16: MP Cost: 33; 142% Damage on up to 14 enemies.
  • Level 17: MP Cost: 35; 144% Damage on up to 14 enemies.
  • Level 18: MP Cost: 35; 146% Damage on up to 14 enemies.
  • Level 19: MP Cost: 35; 148% Damage on up to 14 enemies.
  • Level 20: MP Cost: 35; 150% Damage on up to 15 enemies.

File:MS Skill Fortune Attack.png

Fortune Attack: With this skill, there is a chance of applying lethal damage to an enemy.

Fortune Attack effects

With this skill, there is a chance of applying lethal damage to an enemy.

Skill Details
  • Maximum Level: Level 1
  • Required Skills: None
  • Skill Delay: None
  • Skill Type: Passive
  • Weapons Effected: None
  • Cooldown: None
  • Range: None
  • PvP Skill: Yes
  • Invisible: Yes
  • Level 1: 7% chance of attacking with 200% damage.

Second Job

MS Skill Gun Mastery.png

Mechanic Mastery: Permanently increases your Weapon Attack, Weapon Mastery, and Accuracy.

Mechanic Mastery effects

Permanently increases your Weapon Attack, Weapon Mastery, and Accuracy.

Skill Details
  • Maximum Level: Level 20
  • Required Skills: None
  • Skill Delay: None
  • Skill Type: Passive
  • Weapons Effected: None
  • Cooldown: None
  • Range: None
  • PvP Skill: Yes
  • Invisible: No
  • Level 1: Mastery of Gun 12% Accuracy +6, +1 Attack.
  • Level 2: Mastery of Gun 14% Accuracy +12, +2 Attack.
  • Level 3: Mastery of Gun 16% Accuracy +18, +3 Attack.
  • Level 4: Mastery of Gun 18% Accuracy +24, +4 Attack.
  • Level 5: Mastery of Gun 20% Accuracy +30, +5 Attack.
  • Level 6: Mastery of Gun 22% Accuracy +36, +6 Attack.
  • Level 7: Mastery of Gun 24% Accuracy +42, +7 Attack.
  • Level 8: Mastery of Gun 26% Accuracy +48, +8 Attack.
  • Level 9: Mastery of Gun 28% Accuracy +54, +9 Attack.
  • Level 10: Mastery of Gun 30% Accuracy +60, +10 Attack.
  • Level 11: Mastery of Gun 32% Accuracy +66, +11 Attack.
  • Level 12: Mastery of Gun 34% Accuracy +72, +12 Attack.
  • Level 13: Mastery of Gun 36% Accuracy +78, +13 Attack.
  • Level 14: Mastery of Gun 38% Accuracy +84, +14 Attack.
  • Level 15: Mastery of Gun 40% Accuracy +90, +15 Attack.
  • Level 16: Mastery of Gun 42% Accuracy +96, +16 Attack.
  • Level 17: Mastery of Gun 44% Accuracy +102, +17 Attack.
  • Level 18: Mastery of Gun 46% Accuracy +108, +18 Attack.
  • Level 19: Mastery of Gun 48% Accuracy +114, +19 Attack.
  • Level 20: Mastery of Gun 50% Accuracy +120, +20 Attack.

File:MS Skill Heavy Weapons Mastery.png

Heavy Weapons Mastery: Greatly enhances the Gatling Gun and Flame Launcher skills.

Heavy Weapons Mastery effects

Greatly enhances the Gatling Gun and Flame Launcher skills.

Skill Details
  • Maximum Level: Level 20
  • Required Skills: None
  • Skill Delay: Gatling Gun: 810ms, Flame Launcher: 270ms
  • Skill Type: Passive
  • Weapons Effected: None
  • Cooldown: None
  • Range: Gatling Gun: Defined, Flame Launcher: 450%
  • PvP Skill: Yes
  • Invisible: No
  • Level 1: Gatling Shot : MP Cost: 16; 56% Damage that attacks 6 times, +1% Critical Chance. Flame Launcher : MP Cost: 9; 81% Damage, 5 seconds of 52% DOT damage.
  • Level 2: Gatling Shot : MP Cost: 16; 57% Damage that attacks 6 times, +2% Critical Chance. Flame Launcher : MP Cost: 9; 82% Damage, 5 seconds of 54% DOT damage.
  • Level 3: Gatling Shot : MP Cost: 16; 58% Damage that attacks 6 times, +3% Critical Chance. Flame Launcher : MP Cost: 9; 83% Damage, 5 seconds of 56% DOT damage.
  • Level 4: Gatling Shot : MP Cost: 16; 59% Damage that attacks 6 times, +4% Critical Chance. Flame Launcher : MP Cost: 9; 84% Damage, 5 seconds of 58% DOT damage.
  • Level 5: Gatling Shot : MP Cost: 16; 60% Damage that attacks 6 times, +5% Critical Chance. Flame Launcher : MP Cost: 11; 85% Damage, 5 seconds of 60% DOT damage.
  • Level 6: Gatling Shot : MP Cost: 18; 61% Damage that attacks 6 times, +6% Critical Chance. Flame Launcher : MP Cost: 11; 86% Damage, 5 seconds of 62% DOT damage.
  • Level 7: Gatling Shot : MP Cost: 18; 62% Damage that attacks 6 times, +7% Critical Chance. Flame Launcher : MP Cost: 11; 87% Damage, 5 seconds of 64% DOT damage.
  • Level 8: Gatling Shot : MP Cost: 18; 63% Damage that attacks 6 times, +8% Critical Chance. Flame Launcher : MP Cost: 11; 88% Damage, 5 seconds of 66% DOT damage.
  • Level 9: Gatling Shot : MP Cost: 18; 64% Damage that attacks 6 times, +9% Critical Chance. Flame Launcher : MP Cost: 13; 89% Damage, 5 seconds of 68% DOT damage.
  • Level 10: Gatling Shot : MP Cost: 18; 65% Damage that attacks 6 times, +10% Critical Chance. Flame Launcher : MP Cost: 13; 90% Damage, 5 seconds of 70% DOT damage.
  • Level 11: Gatling Shot : MP Cost: 20; 66% Damage that attacks 6 times, +11% Critical Chance. Flame Launcher : MP Cost: 13; 91% Damage, 5 seconds of 72% DOT damage.
  • Level 12: Gatling Shot : MP Cost: 20; 67% Damage that attacks 6 times, +12% Critical Chance. Flame Launcher : MP Cost: 13; 92% Damage, 5 seconds of 74% DOT damage.
  • Level 13: Gatling Shot : MP Cost: 20; 68% Damage that attacks 6 times, +13% Critical Chance. Flame Launcher : MP Cost: 15; 93% Damage, 5 seconds of 76% DOT damage.
  • Level 14: Gatling Shot : MP Cost: 20; 69% Damage that attacks 6 times, +14% Critical Chance. Flame Launcher : MP Cost: 15; 94% Damage, 5 seconds of 78% DOT damage.
  • Level 15: Gatling Shot : MP Cost: 20; 70% Damage that attacks 6 times, +15% Critical Chance. Flame Launcher : MP Cost: 15; 95% Damage, 5 seconds of 80% DOT damage.
  • Level 16: Gatling Shot : MP Cost: 22; 71% Damage that attacks 6 times, +16% Critical Chance. Flame Launcher : MP Cost: 15; 96% Damage, 5 seconds of 82% DOT damage.
  • Level 17: Gatling Shot : MP Cost: 22; 72% Damage that attacks 6 times, +17% Critical Chance. Flame Launcher : MP Cost: 17; 97% Damage, 5 seconds of 84% DOT damage.
  • Level 18: Gatling Shot : MP Cost: 22; 73% Damage that attacks 6 times, +18% Critical Chance. Flame Launcher : MP Cost: 17; 98% Damage, 5 seconds of 86% DOT damage.
  • Level 19: Gatling Shot : MP Cost: 22; 74% Damage that attacks 6 times, +19% Critical Chance. Flame Launcher : MP Cost: 17; 99% Damage, 5 seconds of 88% DOT damage.
  • Level 20: Gatling Shot : MP Cost: 22; 75% Damage that attacks 6 times, +20% Critical Chance. Flame Launcher : MP Cost: 17; 100% Damage, 5 seconds of 90% DOT damage.

File:MS Skill Mechanical Booster.png

Mechanic Rage: Temporarily doubles your Attack Speed.

Mechanic Rage effects

Temporarily doubles your Attack Speed.

Skill Details
  • Maximum Level: Level 20
  • Required Skills: Level 5 Mechanic Mastery
  • Skill Delay: 1400ms
  • Skill Type: Active Supportive
  • Weapons Effected: 49(Gun)
  • Cooldown: None
  • Range: None
  • PvP Skill: Yes
  • Invisible: No
  • Level 1: MP Cost: 40; for 10 seconds, weapon speed -1.
  • Level 2: MP Cost: 39; for 20 seconds, weapon speed -1.
  • Level 3: MP Cost: 38; for 30 seconds, weapon speed -1.
  • Level 4: MP Cost: 37; for 40 seconds, weapon speed -1.
  • Level 5: MP Cost: 36; for 50 seconds, weapon speed -1.
  • Level 6: MP Cost: 35; for 60 seconds, weapon speed -1.
  • Level 7: MP Cost: 34; for 70 seconds, weapon speed -1.
  • Level 8: MP Cost: 33; for 80 seconds, weapon speed -1.
  • Level 9: MP Cost: 32; for 90 seconds, weapon speed -1.
  • Level 10: MP Cost: 31; for 100 seconds, weapon speed -1.
  • Level 11: MP Cost: 30; for 110 seconds, weapon speed -2.
  • Level 12: MP Cost: 29; for 120 seconds, weapon speed -2.
  • Level 13: MP Cost: 28; for 130 seconds, weapon speed -2.
  • Level 14: MP Cost: 27; for 140 seconds, weapon speed -2.
  • Level 15: MP Cost: 26; for 150 seconds, weapon speed -2.
  • Level 16: MP Cost: 25; for 160 seconds, weapon speed -2.
  • Level 17: MP Cost: 24; for 170 seconds, weapon speed -2.
  • Level 18: MP Cost: 23; for 180 seconds, weapon speed -2.
  • Level 19: MP Cost: 22; for 190 seconds, weapon speed -2.
  • Level 20: MP Cost: 21; for 200 seconds, weapon speed -2.

MS Skill Atomic Hammer.png

Atomic Hammer: The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.

Atomic Hammer effects

The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.

Skill Details
  • Maximum Level: Level 20
  • Required Skills: None
  • Skill Delay: 1230ms
  • Skill Type: Active Attack
  • Weapons Effected: 49(Gun)
  • Cooldown: None
  • Range: 220%
  • PvP Skill: Yes
  • Invisible: No
  • Level 1: MP Cost: 35; 354% Damage on 6 people with 22% chance of stunning for 2 seconds. 1% of physical defense ignored.
  • Level 2: MP Cost: 35; 358% Damage on 6 people with 24% chance of stunning for 2 seconds. 2% of physical defense ignored.
  • Level 3: MP Cost: 35; 362% Damage on 6 people with 26% chance of stunning for 2 seconds. 3% of physical defense ignored.
  • Level 4: MP Cost: 40; 366% Damage on 6 people with 28% chance of stunning for 2 seconds. 4% of physical defense ignored.
  • Level 5: MP Cost: 40; 370% Damage on 6 people with 30% chance of stunning for 2 seconds. 5% of physical defense ignored.
  • Level 6: MP Cost: 40; 374% Damage on 6 people with 32% chance of stunning for 2 seconds. 6% of physical defense ignored.
  • Level 7: MP Cost: 40; 378% Damage on 6 people with 34% chance of stunning for 2 seconds. 7% of physical defense ignored.
  • Level 8: MP Cost: 45; 382% Damage on 6 people with 36% chance of stunning for 2 seconds. 8% of physical defense ignored.
  • Level 9: MP Cost: 45; 386% Damage on 6 people with 38% chance of stunning for 2 seconds. 9% of physical defense ignored.
  • Level 10: MP Cost: 45; 390% Damage on 6 people with 40% chance of stunning for 2 seconds. 10% of physical defense ignored.
  • Level 11: MP Cost: 45; 394% Damage on 6 people with 42% chance of stunning for 3 seconds. 11% of physical defense ignored.
  • Level 12: MP Cost: 50; 398% Damage on 6 people with 44% chance of stunning for 3 seconds. 12% of physical defense ignored.
  • Level 13: MP Cost: 50; 402% Damage on 6 people with 46% chance of stunning for 3 seconds. 13% of physical defense ignored.
  • Level 14: MP Cost: 50; 406% Damage on 6 people with 48% chance of stunning for 3 seconds. 14% of physical defense ignored.
  • Level 15: MP Cost: 50; 410% Damage on 6 people with 50% chance of stunning for 3 seconds. 15% of physical defense ignored.
  • Level 16: MP Cost: 55; 414% Damage on 6 people with 52% chance of stunning for 3 seconds. 16% of physical defense ignored.
  • Level 17: MP Cost: 55; 418% Damage on 6 people with 54% chance of stunning for 3 seconds. 17% of physical defense ignored.
  • Level 18: MP Cost: 55; 422% Damage on 6 people with 56% chance of stunning for 3 seconds. 18% of physical defense ignored.
  • Level 19: MP Cost: 55; 426% Damage on 6 people with 58% chance of stunning for 3 seconds. 19% of physical defense ignored.
  • Level 20: MP Cost: 60; 430% Damage on 6 people with 60% chance of stunning for 3 seconds. 20% of physical defense ignored.

MS Skill Rocket Booster.png

Rocket Booster: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.

Rocket Booster effects

Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.

Skill Details
  • Maximum Level: Level 20
  • Required Skills: None
  • Skill Delay: 720ms
  • Skill Type: Active Special*
  • Weapons Effected: None
  • Cooldown: None
  • Range: 120%
  • PvP Skill: Yes
  • Invisible: No
  • Level 1: MP Cost: 107 each phase; 122% Damage on 6 monsters.
  • Level 2: MP Cost: 104 each phase; 124% Damage on 6 monsters.
  • Level 3: MP Cost: 101 each phase; 126% Damage on 6 monsters.
  • Level 4: MP Cost: 98 each phase; 128% Damage on 6 monsters.
  • Level 5: MP Cost: 95 each phase; 130% Damage on 6 monsters.
  • Level 6: MP Cost: 92 each phase; 132% Damage on 6 monsters.
  • Level 7: MP Cost: 89 each phase; 134% Damage on 6 monsters.
  • Level 8: MP Cost: 86 each phase; 136% Damage on 6 monsters.
  • Level 9: MP Cost: 83 each phase; 138% Damage on 6 monsters.
  • Level 10: MP Cost: 80 each phase; 140% Damage on 6 monsters.
  • Level 11: MP Cost: 77 each phase; 142% Damage on 6 monsters.
  • Level 12: MP Cost: 74 each phase; 144% Damage on 6 monsters.
  • Level 13: MP Cost: 71 each phase; 146% Damage on 6 monsters.
  • Level 14: MP Cost: 68 each phase; 148% Damage on 6 monsters.
  • Level 15: MP Cost: 65 each phase; 150% Damage on 6 monsters.
  • Level 16: MP Cost: 62 each phase; 152% Damage on 6 monsters.
  • Level 17: MP Cost: 59 each phase; 154% Damage on 6 monsters.
  • Level 18: MP Cost: 56 each phase; 156% Damage on 6 monsters.
  • Level 19: MP Cost: 53 each phase; 158% Damage on 6 monsters.
  • Level 20: MP Cost: 50 each phase; 160% Damage on 6 monsters.
Note
  • Rocket Booster begins as an Active Supportive when flying upward, then upon landing it becomes an Active Attack as it deals damage to surrounding monsters.

File:MS Skill Transporter - GX-9.png

Open Portal : GX-9: Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.

Open Portal : GX-9 effects

Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.

Skill Details
  • Maximum Level: Level 10
  • Required Skills: None
  • Skill Delay: 1260ms
  • Skill Type: Active Supportive Summon
  • Weapons Effected: None
  • Cooldown: None
  • Range: 120%
  • PvP Skill: Yes
  • Invisible: No
  • Level 1: MP Cost: 113; lasting 30 seconds of open gate.
  • Level 2: MP Cost: 106; lasting 60 seconds of open gate.
  • Level 3: MP Cost: 99; lasting 90 seconds of open gate.
  • Level 4: MP Cost: 92; lasting 120 seconds of open gate.
  • Level 5: MP Cost: 85; lasting 150 seconds of open gate.
  • Level 6: MP Cost: 78; lasting 180 seconds of open gate.
  • Level 7: MP Cost: 71; lasting 210 seconds of open gate.
  • Level 8: MP Cost: 64; lasting 240 seconds of open gate.
  • Level 9: MP Cost: 57; lasting 270 seconds of open gate.
  • Level 10: MP Cost: 50; lasting 300 seconds of open gate.

MS Skill Perfect Armor.png

Perfect Armor: Your Mech has been upgraded with two new abilities.

Perfect Armor effects

Your Mech has been upgraded with two new abilities.

Skill Details
  • Maximum Level: Level 20
  • Required Skills: Level 10 Mech: Prototype
  • Skill Delay: None
  • Skill Type: Special*
  • Weapons Effected: None
  • Cooldown: None
  • Range: None
  • PvP Skill: Yes
  • Invisible: No
  • Level 1: Passive Effect: 1% chance of blocking enemy attacks. Active Effect: 120% Damage reflected.
  • Level 2: Passive Effect: 2% chance of blocking enemy attacks. Active Effect: 140% Damage reflected.
  • Level 3: Passive Effect: 3% chance of blocking enemy attacks. Active Effect: 160% Damage reflected.
  • Level 4: Passive Effect: 4% chance of blocking enemy attacks. Active Effect: 180% Damage reflected.
  • Level 5: Passive Effect: 5% chance of blocking enemy attacks. Active Effect: 200% Damage reflected.
  • Level 6: Passive Effect: 6% chance of blocking enemy attacks. Active Effect: 220% Damage reflected.
  • Level 7: Passive Effect: 7% chance of blocking enemy attacks. Active Effect: 240% Damage reflected.
  • Level 8: Passive Effect: 8% chance of blocking enemy attacks. Active Effect: 260% Damage reflected.
  • Level 9: Passive Effect: 9% chance of blocking enemy attacks. Active Effect: 280% Damage reflected.
  • Level 10: Passive Effect: 10% chance of blocking enemy attacks. Active Effect: 300% Damage reflected.
  • Level 11: Passive Effect: 11% chance of blocking enemy attacks. Active Effect: 320% Damage reflected.
  • Level 12: Passive Effect: 12% chance of blocking enemy attacks. Active Effect: 340% Damage reflected.
  • Level 13: Passive Effect: 13% chance of blocking enemy attacks. Active Effect: 360% Damage reflected.
  • Level 14: Passive Effect: 14% chance of blocking enemy attacks. Active Effect: 380% Damage reflected.
  • Level 15: Passive Effect: 15% chance of blocking enemy attacks. Active Effect: 400% Damage reflected.
  • Level 16: Passive Effect: 16% chance of blocking enemy attacks. Active Effect: 420% Damage reflected.
  • Level 17: Passive Effect: 17% chance of blocking enemy attacks. Active Effect: 440% Damage reflected.
  • Level 18: Passive Effect: 18% chance of blocking enemy attacks. Active Effect: 460% Damage reflected.
  • Level 19: Passive Effect: 19% chance of blocking enemy attacks. Active Effect: 480% Damage reflected.
  • Level 20: Passive Effect: 20% chance of blocking enemy attacks. Active Effect: 500% Damage reflected.
Note
  • Perfect Armor when active or inactive applies a chance of voiding an enemy attack so it acts passively. While it is active, a set amount of damage whether Physical or Magical is reflected towards an attacking enemy so it acts as an Active Supportive skill.

Third Job

MS Skill Metal Fist Mastery.png

Metal Fist Mastery: Increases damage of the ME-07 Drillhands and Atomic Hammer skills.

Metal Fist Mastery effects

Increases damage of the ME-07 Drillhands and Atomic Hammer skills.

  • Level 1: ME-07 Drillhands and Atomic Hammer +12% Damage.
  • Level 2: ME-07 Drillhands and Atomic Hammer +14% Damage.
  • Level 3: ME-07 Drillhands and Atomic Hammer +16% Damage.
  • Level 4: ME-07 Drillhands and Atomic Hammer +18% Damage.
  • Level 5: ME-07 Drillhands and Atomic Hammer +20% Damage.
  • Level 6: ME-07 Drillhands and Atomic Hammer +22% Damage.
  • Level 7: ME-07 Drillhands and Atomic Hammer +24% Damage.
  • Level 8: ME-07 Drillhands and Atomic Hammer +26% Damage.
  • Level 9: ME-07 Drillhands and Atomic Hammer +28% Damage.
  • Level 10: ME-07 Drillhands and Atomic Hammer +30% Damage.
  • Level 11: ME-07 Drillhands and Atomic Hammer +32% Damage.
  • Level 12: ME-07 Drillhands and Atomic Hammer +34% Damage.
  • Level 13: ME-07 Drillhands and Atomic Hammer +36% Damage.
  • Level 14: ME-07 Drillhands and Atomic Hammer +38% Damage.
  • Level 15: ME-07 Drillhands and Atomic Hammer +40% Damage.
  • Level 16: ME-07 Drillhands and Atomic Hammer +42% Damage.
  • Level 17: ME-07 Drillhands and Atomic Hammer +44% Damage.
  • Level 18: ME-07 Drillhands and Atomic Hammer +46% Damage.
  • Level 19: ME-07 Drillhands and Atomic Hammer +48% Damage.
  • Level 20: ME-07 Drillhands and Atomic Hammer +50% Damage.

MS Skill Satellite.png

Satellite: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again.

Satellite effects

Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again.

  • Level 1: MP -97; 103% Damage with 1 Satellite.
  • Level 2: MP -94; 106% Damage with 1 Satellite.
  • Level 3: MP -91; 109% Damage with 1 Satellite.
  • Level 4: MP -88; 112% Damage with 1 Satellite.
  • Level 5: MP -85; 115% Damage with 1 Satellite.
  • Level 6: MP -82; 118% Damage with 1 Satellite.
  • Level 7: MP -79; 121% Damage with 1 Satellite.
  • Level 8: MP -76; 124% Damage with 2 Satellites.
  • Level 9: MP -73; 127% Damage with 2 Satellites.
  • Level 10: MP -70; 130% Damage with 2 Satellites.
  • Level 11: MP -67; 133% Damage with 2 Satellites.
  • Level 12: MP -64; 136% Damage with 2 Satellites.
  • Level 13: MP -61; 139% Damage with 2 Satellites.
  • Level 14: MP -58; 142% Damage with 2 Satellites.
  • Level 15: MP -55; 145% Damage with 3 Satellites.
  • Level 16: MP -52; 148% Damage with 3 Satellites.
  • Level 17: MP -49; 151% Damage with 3 Satellites.
  • Level 18: MP -46; 154% Damage with 3 Satellites.
  • Level 19: MP -43; 157% Damage with 3 Satellites.
  • Level 20: MP -40; 160% Damage with 3 Satellites.

File:MS Skill Magnetic Field.png

Rock 'n Shock: Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.

Rock 'n Shock effects

Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.

  • Level 1: MP -70; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 155% Damage with stunning ability. Self Destruction Damage 255%. Cooldown 49 seconds.
  • Level 2: MP -70; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 160% Damage with stunning ability. Self Destruction Damage 260%. Cooldown 48 seconds.
  • Level 3: MP -70; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 165% Damage with stunning ability. Self Destruction Damage 265%. Cooldown 47 seconds.
  • Level 4: MP -65; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 170% Damage with stunning ability. Self Destruction Damage 270%. Cooldown 46 seconds.
  • Level 5: MP -65; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 175% Damage with stunning ability. Self Destruction Damage 275%. Cooldown 45 seconds.
  • Level 6: MP -65; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 180% Damage with stunning ability. Self Destruction Damage 280%. Cooldown 44 seconds.
  • Level 7: MP -65; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 185% Damage with stunning ability. Self Destruction Damage 285%. Cooldown 43 seconds.
  • Level 8: MP -60; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 190% Damage with stunning ability. Self Destruction Damage 290%. Cooldown 42 seconds.
  • Level 9: MP -60; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 195% Damage with stunning ability. Self Destruction Damage 295%. Cooldown 41 seconds.
  • Level 10: MP -60; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 200% Damage with stunning ability. Self Destruction Damage 300%. Cooldown 40 seconds.
  • Level 11: MP -60; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 205% Damage with stunning ability. Self Destruction Damage 305%. Cooldown 39 seconds.
  • Level 12: MP -55; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 210% Damage with stunning ability. Self Destruction Damage 310%. Cooldown 38 seconds.
  • Level 13: MP -55; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 215% Damage with stunning ability. Self Destruction Damage 315%. Cooldown 37 seconds.
  • Level 14: MP -55; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 220% Damage with stunning ability. Self Destruction Damage 320%. Cooldown 36 seconds.
  • Level 15: MP -55; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 225% Damage with stunning ability. Self Destruction Damage 325%. Cooldown 35 seconds.
  • Level 16: MP -50; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 230% Damage with stunning ability. Self Destruction Damage 330%. Cooldown 34 seconds.
  • Level 17: MP -50; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 235% Damage with stunning ability. Self Destruction Damage 335%. Cooldown 33 seconds.
  • Level 18: MP -50; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 240% Damage with stunning ability. Self Destruction Damage 340%. Cooldown 32 seconds.
  • Level 19: MP -50; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 245% Damage with stunning ability. Self Destruction Damage 345%. Cooldown 31 seconds.
  • Level 20: MP -45; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 250% Damage with stunning ability. Self Destruction Damage 350%. Cooldown 30 seconds.

File:MS Skill Siege.png

Mech: Siege Mode: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.

Mech: Siege Mode effects

Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.

  • Level 1: MP -40; 81% Damage. 5 seconds of Siege. 45 second cooldown.
  • Level 2: MP -40; 82% Damage. 5 seconds of Siege. 42 second cooldown.
  • Level 3: MP -40; 83% Damage. 5 seconds of Siege. 42 second cooldown.
  • Level 4: MP -40; 84% Damage. 5 seconds of Siege. 39 second cooldown.
  • Level 5: MP -40; 85% Damage. 5 seconds of Siege. 39 second cooldown.
  • Level 6: MP -40; 86% Damage. 5 seconds of Siege. 36 second cooldown.
  • Level 7: MP -40; 87% Damage. 5 seconds of Siege. 36 second cooldown.
  • Level 8: MP -40; 88% Damage. 5 seconds of Siege. 33 second cooldown.
  • Level 9: MP -40; 89% Damage. 5 seconds of Siege. 33 second cooldown.
  • Level 10: MP -40; 90% Damage. 5 seconds of Siege. 30 second cooldown.
  • Level 11: MP -60; 91% Damage. 5 seconds of Siege. 30 second cooldown.
  • Level 12: MP -60; 92% Damage. 5 seconds of Siege. 27 second cooldown.
  • Level 13: MP -60; 93% Damage. 5 seconds of Siege. 27 second cooldown.
  • Level 14: MP -60; 94% Damage. 5 seconds of Siege. 24 second cooldown.
  • Level 15: MP -60; 95% Damage. 5 seconds of Siege. 24 second cooldown.
  • Level 16: MP -60; 96% Damage. 5 seconds of Siege. 21 second cooldown.
  • Level 17: MP -60; 97% Damage. 5 seconds of Siege. 21 second cooldown.
  • Level 18: MP -60; 98% Damage. 5 seconds of Siege. 18 second cooldown.
  • Level 19: MP -60; 99% Damage. 5 seconds of Siege. 18 second cooldown.
  • Level 20: MP -60; 100% Damage. 5 seconds of Siege. 15 second cooldown.

File:MS Skill Rocket Punch.png

Punch Launcher: Launches a punch that hits multiple enemies, possibly Stunning them.

Punch Launcher effects

Launches a punch that hits multiple enemies, possibly Stunning them.

  • Level 1: MP -30; attacks 4 enemies with 456% damage, 2 second stun effect.
  • Level 2: MP -30; attacks 4 enemies with 462% damage, 2 second stun effect.
  • Level 3: MP -30; attacks 4 enemies with 468% damage, 2 second stun effect.
  • Level 4: MP -33; attacks 4 enemies with 474% damage, 2 second stun effect.
  • Level 5: MP -33; attacks 4 enemies with 480% damage, 2 second stun effect.
  • Level 6: MP -33; attacks 4 enemies with 486% damage, 2 second stun effect.
  • Level 7: MP -33; attacks 4 enemies with 492% damage, 2 second stun effect.
  • Level 8: MP -36; attacks 4 enemies with 498% damage, 2 second stun effect.
  • Level 9: MP -36; attacks 4 enemies with 504% damage, 2 second stun effect.
  • Level 10: MP -36; attacks 5 enemies with 510% damage, 2 second stun effect.
  • Level 11: MP -36; attacks 5 enemies with 516% damage, 3 second stun effect.
  • Level 12: MP -39; attacks 5 enemies with 522% damage, 3 second stun effect.
  • Level 13: MP -39; attacks 5 enemies with 528% damage, 3 second stun effect.
  • Level 14: MP -39; attacks 5 enemies with 534% damage, 3 second stun effect.
  • Level 15: MP -39; attacks 5 enemies with 540% damage, 3 second stun effect.
  • Level 16: MP -42; attacks 5 enemies with 546% damage, 3 second stun effect.
  • Level 17: MP -42; attacks 5 enemies with 552% damage, 3 second stun effect.
  • Level 18: MP -42; attacks 5 enemies with 558% damage, 3 second stun effect.
  • Level 19: MP -42; attacks 5 enemies with 564% damage, 3 second stun effect.
  • Level 20: MP -45; attacks 6 enemies with 570% damage, 3 second stun effect.

File:MS Skill Accelerator EX-7.png

Acceleration Bot : EX-7: You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.

Acceleration Bot : EX-7 effects

You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.

  • Level 1: MP -100; Lasts for 24 seconds. Monsters speed +30, Defense -2%. Self-Destruction Damage 252%
  • Level 2: MP -100; Lasts for 28 seconds. Monsters speed +30, Defense -4%. Self-Destruction Damage 259%
  • Level 3: MP -90; Lasts for 32 seconds. Monsters speed +30, Defense -6%. Self-Destruction Damage 266%
  • Level 4: MP -90; Lasts for 36 seconds. Monsters speed +30, Defense -8%. Self-Destruction Damage 273%
  • Level 5: MP -90; Lasts for 40 seconds. Monsters speed +30, Defense -10%. Self-Destruction Damage 280%
  • Level 6: MP -80; Lasts for 44 seconds. Monsters speed +30, Defense -12%. Self-Destruction Damage 287%
  • Level 7: MP -80; Lasts for 48 seconds. Monsters speed +30, Defense -14%. Self-Destruction Damage 294%
  • Level 8: MP -80; Lasts for 52 seconds. Monsters speed +30, Defense -16%. Self-Destruction Damage 301%
  • Level 9: MP -70; Lasts for 56 seconds. Monsters speed +30, Defense -18%. Self-Destruction Damage 308%
  • Level 10: MP -70; Lasts for 60 seconds. Monsters speed +30, Defense -20%. Self-Destruction Damage 315%
  • Level 11: MP -70; Lasts for 64 seconds. Monsters speed +30, Defense -22%. Self-Destruction Damage 322%
  • Level 12: MP -60; Lasts for 68 seconds. Monsters speed +30, Defense -24%. Self-Destruction Damage 329%
  • Level 13: MP -60; Lasts for 72 seconds. Monsters speed +30, Defense -26%. Self-Destruction Damage 336%
  • Level 14: MP -60; Lasts for 76 seconds. Monsters speed +30, Defense -28%. Self-Destruction Damage 343%
  • Level 15: MP -50; Lasts for 80 seconds. Monsters speed +30, Defense -30%. Self-Destruction Damage 350%

File:MS Skill Medical Droid H-LX.png

Healing Robot : H-LX: Summons the stationary bot <H-LX> stationary to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 2 seconds. The H-LX self-destructs when it runs out of power.

Healing Robot : H-LX effects

SSummons the stationary bot <H-LX> stationary to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 2 seconds. The H-LX self-destructs when it runs out of power.

  • Level 1: MP -88; Heals 5% HP for 21 seconds. 305% Self Destruction Damage. Cooldown of 105 seconds.
  • Level 2: MP -86; Heals 7% HP for 22 seconds. 310% Self Destruction Damage. Cooldown of 99 seconds.
  • Level 3: MP -84; Heals 7% HP for 23 seconds. 315% Self Destruction Damage. Cooldown of 99 seconds.
  • Level 4: MP -82; Heals 9% HP for 24 seconds. 320% Self Destruction Damage. Cooldown of 93 seconds.
  • Level 5: MP -80; Heals 9% HP for 25 seconds. 325% Self Destruction Damage. Cooldown of 93 seconds.
  • Level 6: MP -78; Heals 11% HP for 26 seconds. 330% Self Destruction Damage. Cooldown of 87 seconds.
  • Level 7: MP -76; Heals 11% HP for 27 seconds. 335% Self Destruction Damage. Cooldown of 87 seconds.
  • Level 8: MP -74; Heals 13% HP for 28 seconds. 340% Self Destruction Damage. Cooldown of 81 seconds.
  • Level 9: MP -72; Heals 13% HP for 29 seconds. 345% Self Destruction Damage. Cooldown of 81 seconds.
  • Level 10: MP -70; Heals 15% HP for 30 seconds. 350% Self Destruction Damage. Cooldown of 75 seconds.
  • Level 11: MP -68; Heals 15% HP for 31 seconds. 355% Self Destruction Damage. Cooldown of 75 seconds.
  • Level 12: MP -66; Heals 17% HP for 32 seconds. 360% Self Destruction Damage. Cooldown of 69 seconds.
  • Level 13: MP -64; Heals 17% HP for 33 seconds. 365% Self Destruction Damage. Cooldown of 69 seconds.
  • Level 14: MP -62; Heals 19% HP for 34 seconds. 370% Self Destruction Damage. Cooldown of 63 seconds.
  • Level 15: MP -60; Heals 19% HP for 35 seconds. 375% Self Destruction Damage. Cooldown of 63 seconds.
  • Level 16: MP -58; Heals 21% HP for 36 seconds. 380% Self Destruction Damage. Cooldown of 57 seconds.
  • Level 17: MP -56; Heals 21% HP for 37 seconds. 385% Self Destruction Damage. Cooldown of 57 seconds.
  • Level 18: MP -54; Heals 23% HP for 38 seconds. 390% Self Destruction Damage. Cooldown of 51 seconds.
  • Level 19: MP -52; Heals 23% HP for 39 seconds. 395% Self Destruction Damage. Cooldown of 51 seconds.
  • Level 20: MP -50; Heals 25% HP for 40 seconds. 400% Self Destruction Damage. Cooldown of 45 seconds.

File:MS Skill Lucky Dice.png

Roll of the Dice: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.

Roll of the Dice effects

Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.

  • Roll One: Nothing
  • Roll Two: 30% Physical Defense
  • Roll Three: 20% HP and MP Increase
  • Roll Four: 15% Critical Rate
  • Roll Five: 20% Damage Increase
  • Roll Six: 30% Exp Boost
  • Level 1: MP -40; Buff Duration 66 seconds. Cooldown 500 seconds.
  • Level 2: MP -40; Buff Duration 72 seconds. Cooldown 470 seconds.
  • Level 3: MP -40; Buff Duration 78 seconds. Cooldown 470 seconds.
  • Level 4: MP -40; Buff Duration 84 seconds. Cooldown 440 seconds.
  • Level 5: MP -45; Buff Duration 90 seconds. Cooldown 440 seconds.
  • Level 6: MP -45; Buff Duration 96 seconds. Cooldown 410 seconds.
  • Level 7: MP -45; Buff Duration 102 seconds. Cooldown 410 seconds.
  • Level 8: MP -45; Buff Duration 108 seconds. Cooldown 380 seconds.
  • Level 9: MP -45; Buff Duration 114 seconds. Cooldown 380 seconds.
  • Level 10: MP -50; Buff Duration 120 seconds. Cooldown 350 seconds.
  • Level 11: MP -50; Buff Duration 126 seconds. Cooldown 350 seconds.
  • Level 12: MP -50; Buff Duration 132 seconds. Cooldown 320 seconds.
  • Level 13: MP -50; Buff Duration 138 seconds. Cooldown 320 seconds.
  • Level 14: MP -50; Buff Duration 144 seconds. Cooldown 290 seconds.
  • Level 15: MP -55; Buff Duration 150 seconds. Cooldown 290 seconds.
  • Level 16: MP -55; Buff Duration 156 seconds. Cooldown 260 seconds.
  • Level 17: MP -55; Buff Duration 162 seconds. Cooldown 260 seconds.
  • Level 18: MP -55; Buff Duration 168 seconds. Cooldown 230 seconds.
  • Level 19: MP -55; Buff Duration 174 seconds. Cooldown 230 seconds.
  • Level 20: MP -60; Buff Duration 180 seconds. Cooldown 200 seconds.

Fourth Job

Common

MS Skill Maple Warrior.png

Maple Warrior: Increase party's every stats by certain percentage.

Maple Warrior effects

Increase party's every stats by certain percentage.

  • Level 1: MP -10; +1% Base Stats, 30 seconds.
  • Level 2: MP -10; +1% Base Stats, 60 seconds.
  • Level 3: MP -10; +2% Base Stats, 90 seconds.
  • Level 4: MP -10; +2% Base Stats, 120 seconds.
  • Level 5: MP -10; +3% Base Stats, 150 seconds.
  • Level 6: MP -20; +3% Base Stats, 180 seconds.
  • Level 7: MP -20; +4% Base Stats, 210 seconds.
  • Level 8: MP -20; +4% Base Stats, 240 seconds.
  • Level 9: MP -20; +5% Base Stats, 270 seconds.
  • Level 10: MP -20; +5% Base Stats, 300 seconds.
  • Level 11: MP -30; +6% Base Stats, 330 seconds.
  • Level 12: MP -30; +6% Base Stats, 360 seconds.
  • Level 13: MP -30; +7% Base Stats, 390 seconds.
  • Level 14: MP -30; +7% Base Stats, 420 seconds.
  • Level 15: MP -30; +8% Base Stats, 450 seconds.
  • Level 16: MP -40; +8% Base Stats, 480 seconds.
  • Level 17: MP -40; +9% Base Stats, 510 seconds.
  • Level 18: MP -40; +9% Base Stats, 540 seconds.
  • Level 19: MP -40; +10% Base Stats, 570 seconds.
  • Level 20: MP -40; +10% Base Stats, 600 seconds.
  • Level 21: MP -50; +11% Base Stats, 630 seconds.
  • Level 22: MP -50; +11% Base Stats, 660 seconds.
  • Level 23: MP -50; +12% Base Stats, 690 seconds.
  • Level 24: MP -50; +12% Base Stats, 720 seconds.
  • Level 25: MP -50; +13% Base Stats, 750 seconds.
  • Level 26: MP -60; +13% Base Stats, 780 seconds.
  • Level 27: MP -60; +14% Base Stats, 810 seconds.
  • Level 28: MP -60; +14% Base Stats, 840 seconds.
  • Level 29: MP -60; +15% Base Stats, 870 seconds.
  • Level 30: MP -60; +15% Base Stats, 900 seconds.

MS Skill Hero's Will.png

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Hero's Will effects

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

  • Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
  • Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes

Mechanic

File:MS Skill Extreme Metal Armor.png

Extreme Mech: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.

Extreme Mech effects

Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.

  • Level 1: +21 Attack, +420 Defense, +620 HP, +620 MP, and +56% Mastery.
  • Level 2: +22 Attack, +440 Defense, +640 HP, +640 MP, and +56% Mastery.
  • Level 3: +23 Attack, +460 Defense, +660 HP, +660 MP, and +57% Mastery.
  • Level 4: +24 Attack, +480 Defense, +680 HP, +680 MP, and +57% Mastery.
  • Level 5: +25 Attack, +500 Defense, +700 HP, +700 MP, and +58% Mastery.
  • Level 6: +26 Attack, +520 Defense, +720 HP, +720 MP, and +58% Mastery.
  • Level 7: +27 Attack, +540 Defense, +740 HP, +740 MP, and +59% Mastery.
  • Level 8: +28 Attack, +560 Defense, +760 HP, +760 MP, and +59% Mastery.
  • Level 9: +29 Attack, +580 Defense, +780 HP, +780 MP, and +60% Mastery.
  • Level 10: +30 Attack, +600 Defense, +800 HP, +800 MP, and +60% Mastery.
  • Level 11: +31 Attack, +620 Defense, +820 HP, +820 MP, and +61% Mastery.
  • Level 12: +32 Attack, +640 Defense, +840 HP, +840 MP, and +61% Mastery.
  • Level 13: +33 Attack, +660 Defense, +860 HP, +860 MP, and +62% Mastery.
  • Level 14: +34 Attack, +680 Defense, +880 HP, +880 MP, and +62% Mastery.
  • Level 15: +35 Attack, +700 Defense, +900 HP, +900 MP, and +63% Mastery.
  • Level 16: +36 Attack, +720 Defense, +920 HP, +920 MP, and +63% Mastery.
  • Level 17: +37 Attack, +740 Defense, +940 HP, +940 MP, and +64% Mastery.
  • Level 18: +38 Attack, +760 Defense, +960 HP, +960 MP, and +64% Mastery.
  • Level 19: +39 Attack, +780 Defense, +980 HP, +980 MP, and +65% Mastery.
  • Level 20: +40 Attack, +800 Defense, +1000 HP, +1000 MP, and +65% Mastery.
  • Level 21: +41 Attack, +820 Defense, +1020 HP, +1020 MP, and +66% Mastery.
  • Level 22: +42 Attack, +840 Defense, +1040 HP, +1040 MP, and +66% Mastery.
  • Level 23: +43 Attack, +860 Defense, +1060 HP, +1060 MP, and +67% Mastery.
  • Level 24: +44 Attack, +880 Defense, +1080 HP, +1080 MP, and +67% Mastery.
  • Level 25: +45 Attack, +900 Defense, +1100 HP, +1100 MP, and +68% Mastery.
  • Level 26: +46 Attack, +920 Defense, +1120 HP, +1120 MP, and +68% Mastery.
  • Level 27: +47 Attack, +940 Defense, +1140 HP, +1140 MP, and +69% Mastery.
  • Level 28: +48 Attack, +960 Defense, +1160 HP, +1160 MP, and +69% Mastery.
  • Level 29: +49 Attack, +980 Defense, +1180 HP, +1180 MP, and +70% Mastery.
  • Level 30: +50 Attack, +1000 Defense, +1200 HP, +1200 MP, and +70% Mastery.

File:MS Skill Robotics.png

Robot Mastery: Increases the ATT, self-destruct damage, and summon duration of all summoned robots.

Robot Mastery effects

Increases the ATT, self-destruct damage, and summon duration of all summoned robots.

  • Level 1: Attack and Self Destruction Damage +8% and all Summon durations +8%.
  • Level 2: Attack and Self Destruction Damage +11% and all Summon durations +11%.
  • Level 3: Attack and Self Destruction Damage +14% and all Summon durations +14%.
  • Level 4: Attack and Self Destruction Damage +17% and all Summon durations +17%.
  • Level 5: Attack and Self Destruction Damage +20% and all Summon durations +20%.
  • Level 6: Attack and Self Destruction Damage +23% and all Summon durations +23%.
  • Level 7: Attack and Self Destruction Damage +26% and all Summon durations +26%.
  • Level 8: Attack and Self Destruction Damage +29% and all Summon durations +29%.
  • Level 9: Attack and Self Destruction Damage +32% and all Summon durations +32%.
  • Level 10: Attack and Self Destruction Damage +35% and all Summon durations +35%.
  • Level 11: Attack and Self Destruction Damage +38% and all Summon durations +38%.
  • Level 12: Attack and Self Destruction Damage +41% and all Summon durations +41%.
  • Level 13: Attack and Self Destruction Damage +44% and all Summon durations +44%.
  • Level 14: Attack and Self Destruction Damage +47% and all Summon durations +47%.
  • Level 15: Attack and Self Destruction Damage +50% and all Summon durations +50%.

File:MS Skill Safety.png

Satellite Safety: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown.

Satellite Safety effects

Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown.

  • Level 1: +2% Additional Attack, Activates when 54% Damage is taken and absorbs 32% with a cooldown of 22 seconds.
  • Level 2: +4% Additional Attack, Activates when 53% Damage is taken and absorbs 34% with a cooldown of 21 seconds.
  • Level 3: +6% Additional Attack, Activates when 52% Damage is taken and absorbs 36% with a cooldown of 21 seconds.
  • Level 4: +8% Additional Attack, Activates when 51% Damage is taken and absorbs 38% with a cooldown of 20 seconds.
  • Level 5: +10% Additional Attack, Activates when 50% Damage is taken and absorbs 40% with a cooldown of 20 seconds.
  • Level 6: +12% Additional Attack, Activates when 49% Damage is taken and absorbs 42% with a cooldown of 19 seconds.
  • Level 7: +14% Additional Attack, Activates when 48% Damage is taken and absorbs 44% with a cooldown of 19 seconds.
  • Level 8: +16% Additional Attack, Activates when 47% Damage is taken and absorbs 46% with a cooldown of 18 seconds.
  • Level 9: +18% Additional Attack, Activates when 46% Damage is taken and absorbs 48% with a cooldown of 18 seconds.
  • Level 10: +20% Additional Attack, Activates when 45% Damage is taken and absorbs 50% with a cooldown of 17 seconds.
  • Level 11: +22% Additional Attack, Activates when 44% Damage is taken and absorbs 52% with a cooldown of 17 seconds.
  • Level 12: +24% Additional Attack, Activates when 43% Damage is taken and absorbs 54% with a cooldown of 16 seconds.
  • Level 13: +26% Additional Attack, Activates when 42% Damage is taken and absorbs 56% with a cooldown of 16 seconds.
  • Level 14: +28% Additional Attack, Activates when 41% Damage is taken and absorbs 58% with a cooldown of 15 seconds.
  • Level 15: +30% Additional Attack, Activates when 40% Damage is taken and absorbs 60% with a cooldown of 15 seconds.
  • Level 16: +32% Additional Attack, Activates when 39% Damage is taken and absorbs 62% with a cooldown of 14 seconds.
  • Level 17: +34% Additional Attack, Activates when 38% Damage is taken and absorbs 64% with a cooldown of 14 seconds.
  • Level 18: +36% Additional Attack, Activates when 37% Damage is taken and absorbs 66% with a cooldown of 13 seconds.
  • Level 19: +38% Additional Attack, Activates when 36% Damage is taken and absorbs 68% with a cooldown of 13 seconds.
  • Level 20: +40% Additional Attack, Activates when 35% Damage is taken and absorbs 70% with a cooldown of 12 seconds.
  • Level 21: +42% Additional Attack, Activates when 34% Damage is taken and absorbs 72% with a cooldown of 12 seconds.
  • Level 22: +44% Additional Attack, Activates when 33% Damage is taken and absorbs 74% with a cooldown of 11 seconds.
  • Level 23: +46% Additional Attack, Activates when 32% Damage is taken and absorbs 76% with a cooldown of 11 seconds.
  • Level 24: +48% Additional Attack, Activates when 31% Damage is taken and absorbs 78% with a cooldown of 10 seconds.
  • Level 25: +50% Additional Attack, Activates when 30% Damage is taken and absorbs 80% with a cooldown of 10 seconds.

File:MS Skill War Machine Tank.png

Mech: Missile Tank: Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage.

Mech: Missile Tank effects

Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage.

  • Level 1: MP -118/30 per second; 81% Damage that attacks 2 times from Machine Gun. 1% Critical Chance.
  • Level 2: MP -116/30 per second; 82% Damage that attacks 2 times from Machine Gun. 2% Critical Chance.
  • Level 3: MP -114/29 per second; 83% Damage that attacks 2 times from Machine Gun. 3% Critical Chance.
  • Level 4: MP -112/29 per second; 84% Damage that attacks 2 times from Machine Gun. 4% Critical Chance.
  • Level 5: MP -110/29 per second; 85% Damage that attacks 2 times from Machine Gun. 5% Critical Chance.
  • Level 6: MP -108/28 per second; 86% Damage that attacks 2 times from Machine Gun. 6% Critical Chance.
  • Level 7: MP -106/28 per second; 87% Damage that attacks 2 times from Machine Gun. 7% Critical Chance.
  • Level 8: MP -104/28 per second; 88% Damage that attacks 2 times from Machine Gun. 8% Critical Chance.
  • Level 9: MP -102/27 per second; 89% Damage that attacks 2 times from Machine Gun. 9% Critical Chance.
  • Level 10: MP -100/27 per second; 90% Damage that attacks 2 times from Machine Gun. 10% Critical Chance.
  • Level 11: MP -98/27 per second; 91% Damage that attacks 2 times from Machine Gun. 11% Critical Chance.
  • Level 12: MP -96/26 per second; 92% Damage that attacks 2 times from Machine Gun. 12% Critical Chance.
  • Level 13: MP -94/26 per second; 93% Damage that attacks 2 times from Machine Gun. 13% Critical Chance.
  • Level 14: MP -92/26 per second; 94% Damage that attacks 2 times from Machine Gun. 14% Critical Chance.
  • Level 15: MP -90/25 per second; 95% Damage that attacks 2 times from Machine Gun. 15% Critical Chance.
  • Level 16: MP -88/25 per second; 96% Damage that attacks 2 times from Machine Gun. 16% Critical Chance.
  • Level 17: MP -86/25 per second; 97% Damage that attacks 2 times from Machine Gun. 17% Critical Chance.
  • Level 18: MP -84/24 per second; 98% Damage that attacks 2 times from Machine Gun. 18% Critical Chance.
  • Level 19: MP -82/24 per second; 99% Damage that attacks 2 times from Machine Gun. 19% Critical Chance.
  • Level 20: MP -80/24 per second; 100% Damage that attacks 2 times from Machine Gun. 20% Critical Chance.
  • Level 21: MP -78/23 per second; 101% Damage that attacks 2 times from Machine Gun. 21% Critical Chance.
  • Level 22: MP -76/23 per second; 102% Damage that attacks 2 times from Machine Gun. 22% Critical Chance.
  • Level 23: MP -74/23 per second; 103% Damage that attacks 2 times from Machine Gun. 23% Critical Chance.
  • Level 24: MP -72/22 per second; 104% Damage that attacks 2 times from Machine Gun. 24% Critical Chance.
  • Level 25: MP -70/22 per second; 105% Damage that attacks 2 times from Machine Gun. 25% Critical Chance.
  • Level 26: MP -68/22 per second; 106% Damage that attacks 2 times from Machine Gun. 26% Critical Chance.
  • Level 27: MP -66/21 per second; 107% Damage that attacks 2 times from Machine Gun. 27% Critical Chance.
  • Level 28: MP -64/21 per second; 108% Damage that attacks 2 times from Machine Gun. 28% Critical Chance.
  • Level 29: MP -62/21 per second; 109% Damage that attacks 2 times from Machine Gun. 29% Critical Chance.
  • Level 30: MP -60/20 per second; 110% Damage that attacks 2 times from Machine Gun. 30% Critical Chance.

File:MS Skill Laser Beam.png

Laser Blast: Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.

Laser Blast effects

Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.

  • Level 1: MP -43, 284% Damage 3 times.
  • Level 2: MP -43, 288% Damage 3 times.
  • Level 3: MP -43, 292% Damage 3 times.
  • Level 4: MP -43, 296% Damage 3 times.
  • Level 5: MP -43, 300% Damage 3 times.
  • Level 6: MP -46, 304% Damage 3 times.
  • Level 7: MP -46, 308% Damage 3 times.
  • Level 8: MP -46, 312% Damage 3 times.
  • Level 9: MP -46, 316% Damage 3 times.
  • Level 10: MP -46, 320% Damage 3 times.
  • Level 11: MP -49, 324% Damage 3 times.
  • Level 12: MP -49, 328% Damage 3 times.
  • Level 13: MP -49, 332% Damage 3 times.
  • Level 14: MP -49, 336% Damage 3 times.
  • Level 15: MP -49, 340% Damage 3 times.
  • Level 16: MP -52, 344% Damage 3 times.
  • Level 17: MP -52, 348% Damage 3 times.
  • Level 18: MP -52, 352% Damage 3 times.
  • Level 19: MP -52, 356% Damage 3 times.
  • Level 20: MP -52, 360% Damage 3 times.
  • Level 21: MP -55, 364% Damage 3 times.
  • Level 22: MP -55, 368% Damage 3 times.
  • Level 23: MP -55, 372% Damage 3 times.
  • Level 24: MP -55, 376% Damage 3 times.
  • Level 25: MP -55, 380% Damage 3 times.
  • Level 26: MP -58, 384% Damage 3 times.
  • Level 27: MP -58, 388% Damage 3 times.
  • Level 28: MP -58, 392% Damage 3 times.
  • Level 29: MP -58, 396% Damage 3 times.
  • Level 30: MP -58, 400% Damage 3 times.

File:MS Skill War Machine Titan.png

Giant Robot SG-88: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.

Giant Robot SG-88 effects

Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.

  • Level 1: MP -400, 815% damage, 60 seconds cooldown.
  • Level 2: MP -400, 830% damage, 58 seconds cooldown.
  • Level 3: MP -400, 845% damage, 58 seconds cooldown.
  • Level 4: MP -400, 860% damage, 56 seconds cooldown.
  • Level 5: MP -400, 875% damage, 56 seconds cooldown.
  • Level 6: MP -400, 890% damage, 54 seconds cooldown.
  • Level 7: MP -400, 905% damage, 54 seconds cooldown.
  • Level 8: MP -400, 920% damage, 52 seconds cooldown.
  • Level 9: MP -400, 935% damage, 52 seconds cooldown.
  • Level 10: MP -400, 950% damage, 50 seconds cooldown.
  • Level 11: MP -400, 965% damage, 50 seconds cooldown.
  • Level 12: MP -400, 980% damage, 48 seconds cooldown.
  • Level 13: MP -400, 995% damage, 48 seconds cooldown.
  • Level 14: MP -400, 1010% damage, 46 seconds cooldown.
  • Level 15: MP -400, 1025% damage, 46 seconds cooldown.
  • Level 16: MP -400, 1040% damage, 44 seconds cooldown.
  • Level 17: MP -400, 1055% damage, 44 seconds cooldown.
  • Level 18: MP -400, 1070% damage, 42 seconds cooldown.
  • Level 19: MP -400, 1085% damage, 42 seconds cooldown.
  • Level 20: MP -400, 1100% damage, 40 seconds cooldown.
  • Level 21: MP -400, 1115% damage, 40 seconds cooldown.
  • Level 22: MP -400, 1130% damage, 38 seconds cooldown.
  • Level 23: MP -400, 1145% damage, 38 seconds cooldown.
  • Level 24: MP -400, 1160% damage, 36 seconds cooldown.
  • Level 25: MP -400, 1175% damage, 36 seconds cooldown.
  • Level 26: MP -400, 1190% damage, 34 seconds cooldown.
  • Level 27: MP -400, 1205% damage, 34 seconds cooldown.
  • Level 28: MP -400, 1220% damage, 32 seconds cooldown.
  • Level 29: MP -400, 1235% damage, 32 seconds cooldown.
  • Level 30: MP -400, 1250% damage, 30 seconds cooldown.

File:MS Skill Amplifier AF-11.png

Amplifier AF-11: The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.

Amplifier AF-11 effects

The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.

  • Cooldown: 90 seconds.
  • Level 1: MP -100; 42 seconds of the amplifier. 1% Attack boost for everyone. 205% Self-Destruct Damage.
  • Level 2: MP -100; 44 seconds of the amplifier. 2% Attack boost for everyone. 210% Self-Destruct Damage.
  • Level 3: MP -100; 46 seconds of the amplifier. 3% Attack boost for everyone. 215% Self-Destruct Damage.
  • Level 4: MP -90; 48 seconds of the amplifier. 4% Attack boost for everyone. 220% Self-Destruct Damage.
  • Level 5: MP -90; 50 seconds of the amplifier. 5% Attack boost for everyone. 225% Self-Destruct Damage.
  • Level 6: MP -90; 52 seconds of the amplifier. 6% Attack boost for everyone. 230% Self-Destruct Damage.
  • Level 7: MP -80; 54 seconds of the amplifier. 7% Attack boost for everyone. 235% Self-Destruct Damage.
  • Level 8: MP -80; 56 seconds of the amplifier. 8% Attack boost for everyone. 240% Self-Destruct Damage.
  • Level 9: MP -80; 58 seconds of the amplifier. 9% Attack boost for everyone. 245% Self-Destruct Damage.
  • Level 10: MP -70; 60 seconds of the amplifier. 10% Attack boost for everyone. 250% Self-Destruct Damage.
  • Level 11: MP -70; 62 seconds of the amplifier. 11% Attack boost for everyone. 255% Self-Destruct Damage.
  • Level 12: MP -70; 64 seconds of the amplifier. 12% Attack boost for everyone. 260% Self-Destruct Damage.
  • Level 13: MP -60; 66 seconds of the amplifier. 13% Attack boost for everyone. 265% Self-Destruct Damage.
  • Level 14: MP -60; 68 seconds of the amplifier. 14% Attack boost for everyone. 270% Self-Destruct Damage.
  • Level 15: MP -60; 70 seconds of the amplifier. 15% Attack boost for everyone. 275% Self-Destruct Damage.
  • Level 16: MP -50; 72 seconds of the amplifier. 16% Attack boost for everyone. 280% Self-Destruct Damage.
  • Level 17: MP -50; 74 seconds of the amplifier. 17% Attack boost for everyone. 285% Self-Destruct Damage.
  • Level 18: MP -50; 76 seconds of the amplifier. 18% Attack boost for everyone. 290% Self-Destruct Damage.
  • Level 19: MP -40; 78 seconds of the amplifier. 19% Attack boost for everyone. 295% Self-Destruct Damage.
  • Level 20: MP -40; 80 seconds of the amplifier. 20% Attack boost for everyone. 300% Self-Destruct Damage.

File:MS Skill Robot Factory.png

Bots 'n Tots: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.

Bots 'n Tots effects

Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.

  • Level 1: MP -75; Summons the factory for 25 seconds. 355% Damage per droid every 3 seconds, with 710% Damage from factory Self-Destruction. Cooldown of 60 seconds.
  • Level 2: MP -75; Summons the factory for 25 seconds. 360% Damage per droid every 3 seconds, with 720% Damage from factory Self-Destruction. Cooldown of 60 seconds.
  • Level 3: MP -75; Summons the factory for 27 seconds. 365% Damage per droid every 3 seconds, with 730% Damage from factory Self-Destruction. Cooldown of 58 seconds.
  • Level 4: MP -75; Summons the factory for 27 seconds. 370% Damage per droid every 3 seconds, with 740% Damage from factory Self-Destruction. Cooldown of 58 seconds.
  • Level 5: MP -75; Summons the factory for 27 seconds. 375% Damage per droid every 3 seconds, with 750% Damage from factory Self-Destruction. Cooldown of 58 seconds.
  • Level 6: MP -80; Summons the factory for 29 seconds. 380% Damage per droid every 3 seconds, with 760% Damage from factory Self-Destruction. Cooldown of 56 seconds.
  • Level 7: MP -80; Summons the factory for 29 seconds. 385% Damage per droid every 3 seconds, with 770% Damage from factory Self-Destruction. Cooldown of 56 seconds.
  • Level 8: MP -80; Summons the factory for 29 seconds. 390% Damage per droid every 3 seconds, with 780% Damage from factory Self-Destruction. Cooldown of 56 seconds.
  • Level 9: MP -80; Summons the factory for 31 seconds. 395% Damage per droid every 3 seconds, with 790% Damage from factory Self-Destruction. Cooldown of 54 seconds.
  • Level 10: MP -80; Summons the factory for 31 seconds. 400% Damage per droid every 3 seconds, with 800% Damage from factory Self-Destruction. Cooldown of 54 seconds.
  • Level 11: MP -85; Summons the factory for 31 seconds. 405% Damage per droid every 3 seconds, with 810% Damage from factory Self-Destruction. Cooldown of 54 seconds.
  • Level 12: MP -85; Summons the factory for 33 seconds. 410% Damage per droid every 3 seconds, with 820% Damage from factory Self-Destruction. Cooldown of 52 seconds.
  • Level 13: MP -85; Summons the factory for 33 seconds. 415% Damage per droid every 3 seconds, with 830% Damage from factory Self-Destruction. Cooldown of 52 seconds.
  • Level 14: MP -85; Summons the factory for 33 seconds. 420% Damage per droid every 3 seconds, with 840% Damage from factory Self-Destruction. Cooldown of 52 seconds.
  • Level 15: MP -85; Summons the factory for 35 seconds. 425% Damage per droid every 3 seconds, with 850% Damage from factory Self-Destruction. Cooldown of 50 seconds.
  • Level 16: MP -90; Summons the factory for 35 seconds. 430% Damage per droid every 3 seconds, with 860% Damage from factory Self-Destruction. Cooldown of 50 seconds.
  • Level 17: MP -90; Summons the factory for 35 seconds. 435% Damage per droid every 3 seconds, with 870% Damage from factory Self-Destruction. Cooldown of 50 seconds.
  • Level 18: MP -90; Summons the factory for 37 seconds. 440% Damage per droid every 3 seconds, with 880% Damage from factory Self-Destruction. Cooldown of 48 seconds.
  • Level 19: MP -90; Summons the factory for 37 seconds. 445% Damage per droid every 3 seconds, with 890% Damage from factory Self-Destruction. Cooldown of 48 seconds.
  • Level 20: MP -90; Summons the factory for 37 seconds. 450% Damage per droid every 3 seconds, with 900% Damage from factory Self-Destruction. Cooldown of 48 seconds.
  • Level 21: MP -95; Summons the factory for 39 seconds. 455% Damage per droid every 3 seconds, with 910% Damage from factory Self-Destruction. Cooldown of 46 seconds.
  • Level 22: MP -95; Summons the factory for 39 seconds. 460% Damage per droid every 3 seconds, with 920% Damage from factory Self-Destruction. Cooldown of 46 seconds.
  • Level 23: MP -95; Summons the factory for 39 seconds. 465% Damage per droid every 3 seconds, with 930% Damage from factory Self-Destruction. Cooldown of 46 seconds.
  • Level 24: MP -95; Summons the factory for 41 seconds. 470% Damage per droid every 3 seconds, with 940% Damage from factory Self-Destruction. Cooldown of 44 seconds.
  • Level 25: MP -95; Summons the factory for 41 seconds. 475% Damage per droid every 3 seconds, with 950% Damage from factory Self-Destruction. Cooldown of 44 seconds.
  • Level 26: MP -100; Summons the factory for 41 seconds. 480% Damage per droid every 3 seconds, with 960% Damage from factory Self-Destruction. Cooldown of 44 seconds.
  • Level 27: MP -100; Summons the factory for 43 seconds. 485% Damage per droid every 3 seconds, with 970% Damage from factory Self-Destruction. Cooldown of 42 seconds.
  • Level 28: MP -100; Summons the factory for 43 seconds. 490% Damage per droid every 3 seconds, with 980% Damage from factory Self-Destruction. Cooldown of 42 seconds.
  • Level 29: MP -100; Summons the factory for 43 seconds. 495% Damage per droid every 3 seconds, with 990% Damage from factory Self-Destruction. Cooldown of 42 seconds.
  • Level 30: MP -100; Summons the factory for 45 seconds. 500% Damage per droid every 3 seconds, with 1000% Damage from factory Self-Destruction. Cooldown of 40 seconds.