(Basic info on each wizard) |
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What Wizard you select to play as will affect the available races and research-able spells. This affects what buildings you may have at your disposal, what fantasy creatures you can use, what upgrades you can give to your units, and what offensive and defensive spells you will have available. | What Wizard you select to play as will affect the available races and research-able spells. This affects what buildings you may have at your disposal, what fantasy creatures you can use, what upgrades you can give to your units, and what offensive and defensive spells you will have available. | ||
{{-}} | {{-}} | ||
== Ariel == | == Ariel == | ||
;Magic | ;Magic | ||
:10 Life | :10 Life | ||
;Abilities | ;Abilities | ||
:Charismatic | :[[Master of Magic/Abilities#Charismatic|Charismatic]] | ||
== Freya == | == Freya == | ||
;Magic | ;Magic | ||
:10 Nature | :10 Nature | ||
;Abilities | ;Abilities | ||
:Nature Mastery | :[[Master of Magic/Abilities#Nature Mastery|Nature Mastery]] | ||
== Horus == | == Horus == | ||
;Magic | ;Magic | ||
:5 Life | :5 Life | ||
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;Abilities | ;Abilities | ||
:Archmage | :[[Master of Magic/Abilities#Archmage|Archmage]] | ||
== Jafar == | == Jafar == | ||
;Magic | ;Magic | ||
:10 Sorcery | :10 Sorcery | ||
;Abilities | ;Abilities | ||
:Alchemy | :[[Master of Magic/Abilities#Alchemy|Alchemy]] | ||
== Kali == | == Kali == | ||
;Magic | ;Magic | ||
:5 Sorcery | :5 Sorcery | ||
Line 62: | Line 56: | ||
;Abilities | ;Abilities | ||
:Artificer | :[[Master of Magic/Abilities#Artificer|Artificer]] | ||
== Lo Pan == | == Lo Pan == | ||
;Magic | ;Magic | ||
:5 Sorcerer | :5 Sorcerer | ||
Line 71: | Line 64: | ||
;Abilities | ;Abilities | ||
:Channeler | :[[Master of Magic/Abilities#Channeler|Channeler]] | ||
== Merlin == | == Merlin == | ||
;Magic | ;Magic | ||
:5 Life | :5 Life | ||
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;Abilities | ;Abilities | ||
:Sage Master | :[[Master of Magic/Abilities#Sage Master|Sage Master]] | ||
== Oberic == | == Oberic == | ||
;Magic | ;Magic | ||
:5 Nature | :5 Nature | ||
Line 89: | Line 80: | ||
;Abilities | ;Abilities | ||
:Mana Focusing | :[[Master of Magic/Abilities#Mana Focusing|Mana Focusing]] | ||
== Raven == | == Raven == | ||
;Magic | ;Magic | ||
:6 Sorcery | :6 Sorcery | ||
Line 101: | Line 91: | ||
== Rjak == | == Rjak == | ||
;Magic | ;Magic | ||
:9 Death | :9 Death | ||
;Abilities | ;Abilities | ||
:Infernal Power | :[[Master of Magic/Abilities#Infernal Power|Infernal Power]] | ||
== Sharee == | == Sharee == | ||
;Magic | ;Magic | ||
:5 Death | :5 Death | ||
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;Abilities | ;Abilities | ||
:Conjurer | :[[Master of Magic/Abilities#Conjurer|Conjurer]] | ||
== Sss'ra == | == Sss'ra == | ||
;Magic | ;Magic | ||
:4 Life | :4 Life | ||
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;Abilities | ;Abilities | ||
:Myrran | :[[Master of Magic/Abilities#Myrran|Myrran]] | ||
== Tauron == | == Tauron == | ||
;Magic | ;Magic | ||
:10 Chaos | :10 Chaos | ||
;Abilities | ;Abilities | ||
:Chaos Mastery | :[[Master of Magic/Abilities#Chaos Mastery|Chaos Mastery]] | ||
== Tlaloc == | == Tlaloc == | ||
;Magic | ;Magic | ||
:4 Nature | :4 Nature | ||
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;Abilities | ;Abilities | ||
:Warlord | :[[Master of Magic/Abilities#Warlord|Warlord]] | ||
== Custom == | == Custom == | ||
Instead of choosing one of the ready-made wizards, you can custom-make your own. When doing so, you will pick the portrait of one of the wizards (this wizard will not appear as an enemy during the game) , but instead of their normal skills, you will receive eleven "picks", which you can use to buy spell books and abilities. | |||
Each spell book costs one pick. You can choose any combination, except you can't have both Life and Death spell books. | |||
Abilities have differing costs, according to their strength. Some abilities require you to have certain spell books, e.g. in order to have Nature Mastery, you must have at least 4 Nature spell books. | |||
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Revision as of 16:00, 23 January 2012
Contents | |
Merlin | Sss'ra |
Raven | Tauron |
Sharee | Freya |
Lo Pan | Horus |
Jafar | Ariel |
Oberic | Tlaloc |
Rjak | Kali |
What Wizard you select to play as will affect the available races and research-able spells. This affects what buildings you may have at your disposal, what fantasy creatures you can use, what upgrades you can give to your units, and what offensive and defensive spells you will have available.
Ariel
- Magic
- 10 Life
- Abilities
- Charismatic
Freya
- Magic
- 10 Nature
- Abilities
- Nature Mastery
Horus
- Magic
- 5 Life
- 5 Sorcey
- Abilities
- Archmage
Jafar
- Magic
- 10 Sorcery
- Abilities
- Alchemy
Kali
- Magic
- 5 Sorcery
- 5 Death
- Abilities
- Artificer
Lo Pan
- Magic
- 5 Sorcerer
- 5 Chaos
- Abilities
- Channeler
Merlin
- Magic
- 5 Life
- 5 Nature
- Abilities
- Sage Master
Oberic
- Magic
- 5 Nature
- 5 Chaos
- Abilities
- Mana Focusing
Raven
- Magic
- 6 Sorcery
- 5 Nature
- Abilities
- None
Rjak
- Magic
- 9 Death
- Abilities
- Infernal Power
- Magic
- 5 Death
- 5 Chaos
- Abilities
- Conjurer
Sss'ra
- Magic
- 4 Life
- 4 Chaos
- Abilities
- Myrran
Tauron
- Magic
- 10 Chaos
- Abilities
- Chaos Mastery
Tlaloc
- Magic
- 4 Nature
- 5 Death
- Abilities
- Warlord
Custom
Instead of choosing one of the ready-made wizards, you can custom-make your own. When doing so, you will pick the portrait of one of the wizards (this wizard will not appear as an enemy during the game) , but instead of their normal skills, you will receive eleven "picks", which you can use to buy spell books and abilities.
Each spell book costs one pick. You can choose any combination, except you can't have both Life and Death spell books.
Abilities have differing costs, according to their strength. Some abilities require you to have certain spell books, e.g. in order to have Nature Mastery, you must have at least 4 Nature spell books.