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Contents

Merlin Sss'ra
Raven Tauron
Sharee Freya
Lo Pan Horus
Jafar Ariel
Oberic Tlaloc
Rjak Kali

What Wizard you select to play as will affect the available races and research-able spells. This affects what buildings you may have at your disposal, what fantasy creatures you can use, what upgrades you can give to your units, and what offensive and defensive spells you will have available.

Ariel[edit]

Magic
10 Life
Abilities
Charismatic

Freya[edit]

Magic
10 Nature
Abilities
Nature Mastery

Horus[edit]

Magic
5 Life
5 Sorcery
Abilities
Archmage

Jafar[edit]

Magic
10 Sorcery
Abilities
Alchemy

Kali[edit]

Magic
5 Sorcery
5 Death
Abilities
Artificer

Lo Pan[edit]

Magic
5 Sorcery
5 Chaos
Abilities
Channeler

Merlin[edit]

Magic
5 Life
5 Nature
Abilities
Sage Master

Oberic[edit]

Magic
5 Nature
5 Chaos
Abilities
Mana Focusing

Raven[edit]

Magic
6 Sorcery
5 Nature
Abilities
None

Rjak[edit]

Magic
9 Death
Abilities
Infernal Power

Sharee[edit]

Magic
5 Death
5 Chaos
Abilities
Conjurer

Sss'ra[edit]

Magic
4 Life
4 Chaos
Abilities
Myrran

Tauron[edit]

Magic
10 Chaos
Abilities
Chaos Mastery

Tlaloc[edit]

Magic
4 Nature
5 Death
Abilities
Warlord

Custom[edit]

Instead of choosing one of the ready-made wizards, you can custom-make your own. When doing so, you will pick the portrait of one of the wizards (this wizard will not appear as an enemy during the game) , but instead of their normal skills, you will receive eleven "picks", which you can use to buy spell books and abilities.

Each spell book costs one pick. You can choose any combination, except you can't have both Life and Death spell books.

Abilities have differing costs, according to their strength. Some abilities require you to have certain spell books, e.g. in order to have Nature Mastery, you must have at least 4 Nature spell books.