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|image=MaxPayne2 BoxArt.jpg
|image=MaxPayne2 BoxArt.jpg
|title=Max Payne 2: The Fall of Max Payne
|title=Max Payne 2: The Fall of Max Payne
|developer=[[Remedy Entertainment]], [[Rockstar Vienna]]
|developer=[[Remedy Entertainment]]
|publisher=[[Rockstar Games]]
|publisher=[[Rockstar Games]]
|year=2003
|year=2003
|systems=[[Windows]], [[PlayStation 2]], [[Xbox]], [[Xbox 360]]
|systems={{syslist|win}}
|ratings={{ESRB|M}}{{BBFC|15}}{{USK|18}}{{PEGI|18}}{{OFLC|MA15}}
|ratings={{ESRB|M}}{{BBFC|15}}{{USK|18}}{{PEGI|18}}{{OFLC|MA15}}
|title1=Max Payne 2: The Fall of Max Payne
|developer1=[[Rockstar Vienna]]
|publisher1=[[Rockstar Games]]
|year1=2003
|systems1={{syslist|ps2|xbox|360}}
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
|players=1
|players=1
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|pcgamingwiki=Max Payne 2: The Fall of Max Payne
|pcgamingwiki=Max Payne 2: The Fall of Max Payne
}}
}}
'''Max Payne 2: The Fall of Max Payne''' is a third-person shooter developed by [[Remedy Entertainment]] for [[Windows]], [[Xbox]], and [[PlayStation 2]] systems. Max Payne 2 continues the story of [[Max Payne]], a fugitive undercover cop framed for murder in New York City, who stumbles upon a familiar face, Mona Sax. The game, like its predecessor, is a film noir that includes very stylistic cinematography, specifically the use of effects such as bullet-time and camera panning. The Fall of Max Payne was published by [[Rockstar Games]] and initially released on [[October 15]], [[2003]] and later in the year for consoles. Despite critical acclaim and an enthusiastic fanbase, the game was met with lacklustre sales upon its début.
'''Max Payne 2: The Fall of Max Payne''' is a third-person shooter developed by [[Remedy Entertainment]] for [[Windows]], [[Xbox]], and [[PlayStation 2]] systems. The Fall of Max Payne was published by [[Rockstar Games]] and initially released on October 15, [[2003]] and later in the year for consoles. The game, like its predecessor, is a film noir that includes very stylistic cinematography, specifically the use of effects such as bullet-time and camera panning.  
 
==Story==
Max Payne 2 continues the story of [[Max Payne]], a fugitive undercover cop framed for murder in New York City, who stumbles upon a familiar face, Mona Sax.


{{ToC}}
{{ToC}}
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[[Category:Rockstar Vienna]]
[[Category:Rockstar Vienna]]
[[Category:Rockstar Games]]
[[Category:Rockstar Games]]
[[Category:Windows]]
[[Category:PlayStation 2]]
[[Category:Xbox]]
[[Category:Xbox 360]]
[[Category:Action-adventure]]
[[Category:Action-adventure]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 04:45, 23 April 2023

Box artwork for Max Payne 2: The Fall of Max Payne.
Box artwork for Max Payne 2: The Fall of Max Payne.
Max Payne 2: The Fall of Max Payne
Developer(s)Remedy Entertainment
Publisher(s)Rockstar Games
Year released2003
System(s)Windows
Preceded byMax Payne
Followed byMax Payne 3
SeriesMax Payne
Genre(s)Action-adventure
Players1
ModesSingle player
Rating(s)ESRB MatureBBFC 15USK Ages 18+PEGI Ages 18+OFLC Mature Accompanied & Restricted
Max Payne 2: The Fall of Max Payne
Developer(s)Rockstar Vienna
Publisher(s)Rockstar Games
Year released2003
System(s)PlayStation 2, Xbox, Xbox 360
LinksMax Payne 2: The Fall of Max Payne at PCGamingWikiMax Payne 2: The Fall of Max Payne ChannelSearchSearch

Max Payne 2: The Fall of Max Payne is a third-person shooter developed by Remedy Entertainment for Windows, Xbox, and PlayStation 2 systems. The Fall of Max Payne was published by Rockstar Games and initially released on October 15, 2003 and later in the year for consoles. The game, like its predecessor, is a film noir that includes very stylistic cinematography, specifically the use of effects such as bullet-time and camera panning.

Story[edit]

Max Payne 2 continues the story of Max Payne, a fugitive undercover cop framed for murder in New York City, who stumbles upon a familiar face, Mona Sax.

Table of Contents

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