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Astro Man's stage is based on Astro Man's from Mega Man 8.
Roll's transceiver[edit]
SNES version | GBA port |
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Item walkthrough[edit]
If you're looking for a specific CD, sort the table by CD or by character. If you want to sort it back by stage progression, sort it by Walkthrough.
Summary of requirements to get all 12 CDs:
- 3 CDs: free;
- 2 CDs: Wave Burner;
- 1 CD: Bass' Treble Boost or Ice Wall (and Exit part);
- 1 CD: Mega Man's slide and Wave Burner;
- 4 CDs: Mega Man's Rush Search & CD-finder;
- 1 CDs: Bass' Treble Boost.
ROBOT MASTER: Astro Man[edit]
Astro Man is weak against Magic Man's Magic Card.
Astro Man flies around the room, and the lower part of his body protect him from most attacks (except from his weakness); he also uses these attacks:
- Copy Vision: Astro Man creates two copies of himself in the upper corners of the room, and all the three of them shoot at the hero; the Magic Card can erase the copies.
- Summon Shururun: Astro Man creates three pits in the floor, and Shururuns pop out of them continuously; destroy the Shururuns, and the pits will disappear, too.
- Satellite throw: Astro Man sends his two satellites spiraling down to the floor, then smashes down; dodge the satellites, and counter-attack.