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Roll's transceiver[edit]
SNES version | GBA port |
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Item walkthrough[edit]
If you're looking for a specific CD, sort the table by CD or by character. If you want to sort it back by stage progression, sort it by Walkthrough.
Summary of requirements to get all 12 CDs:
- 1 CD: free
- 2 CDs: Ice wall or Bass' double jump
- 4 CDs: Wave Burner
- 3 CDs: Mega Man's slide
- 2 CDs: Mega Man's Rush Search & CD-finder
BOSS: Cold Man[edit]
Cold Man is weak against Dynamo Man's Lightning Bolt.
Cold Man has two main attacks:
- Ice Wall: stay in the opposite corner of the room, and jump over the ice wall when it gets there; counter-attack when the ice wall gets back to Cold Man.
- Freezing floor: every now and then, Cold Man will use this indirect attack before he pushes the ice wall; jump repeatedly to avoid getting caught in place, and shoot at the same time; this attacks deals no damage, but if it connects, it makes impossible to dodge the ice wall.
When Cold Man's energy gets below 50%, he will add in a third attack:
- Cloud McCloud: another indirect attack; Cloud Man shoots a Cloud McCloud/Mokumokumo from his head; destroy the enemy when it gets in range, or it will make impossible to jump, and therefore to dodge the ice walls.