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Regular enemies[edit]
Enemies from Mega Man 8[edit]
The most common enemies are on top, stage-specific enemies are at the bottom.
Sprite | Name | HP | Notes | Stage | |
---|---|---|---|---|---|
Sniper Joe | 6 | 2. Burner Man 4. Ground Man 5. Tengu Man 6. Magic Man 7. Astro Man 8. Dynamo Man | |||
Monopellan | 2 | 1. Cold Man 4. Ground Man 6. Magic Man 7. Astro Man 8. Dynamo Man | |||
Metall | 2 | 1. Cold Man 4. Ground Man 5. Tengu Man 7. Astro Man | |||
Batton | 2 | 1. Cold Man 2. Burner Man 8. Dynamo Man | |||
Dodonpa Cannon | 5 | 1. Cold Man 2. Burner Man 5. Tengu Man | |||
Gabyoall | 1 | Weakness: Wave Burner | 1. Cold Man 2. Burner Man 3. Pirate Man | ||
Telly | 1 | 2. Burner Man 5. Tengu Man 8. Dynamo Man | |||
Wise Attacker | 6 | 2. Burner Man 4. Ground Man 5. Tengu Man | |||
Bunby Tank | 6 | 2. Burner Man 7. Astro Man 8. Dynamo Man | |||
Cline | 6 | 2. Burner Man 5. Tengu Man | |||
Grasshopper Carrier | 2 | Original name: Onbuubattan (オンブーバッタン? , combination of "onbu"/"to carry on the back" and "battan"/"grasshopper") | 2. Burner Man 7. Astro Man | ||
Pirate | 4 | Original name: Kaizoku (カイゾック? , lit. pirate) | 3. Pirate Man 6. Magic Man | ||
Potom | 3 | 2. Burner Man 7. Astro Man | |||
Swarming Bird | 1 | Original name: Muragattori (ムラガットリ? , combination of "muragaru"/"to swarm" and "tori"/"bird") | 2. Burner Man 7. Astro Man | ||
Stage-specific enemies | |||||
Penpen | 6 | 1. Cold Man | |||
Rabbiton | 3 | 1. Cold Man | |||
GoriBlue (Gori-Three) |
24 | 2. Burner Man | |||
Sydecka | 60 | 2. Burner Man | |||
Telly: Big Telly | 8 | 2. Burner Man | |||
Ammoner | 2 | 3. Pirate Man | |||
Hunting Whale | 18 | Original name: Hogale (ホゲール hogale?, combination of "hogei"/"whale-hunting" and the English "whale") | 3. Pirate Man | ||
Shellun | 4 | 3. Pirate Man | |||
Squid Mecha | 3 | Original name: Surumeka (スルメーカー? , combination of "surume"/"squid" and "meka"/"mecha") | 3. Pirate Man | ||
Kao de Gahna | 5 | 4. Ground Man | |||
Metrenger | 2 | 4. Ground Man | |||
Tencrow | 1 | Its name is an abbreviation of "Tengu-Crow" | 5. Tengu Man | ||
Rompers | 5 | 6. Magic Man | |||
Shupponpon | 0 | Indestructible | 6. Magic Man | ||
SisiRoll | 28 | 6. Magic Man | |||
Crunchran | 2 | 7. Astro Man | |||
Shururun | 1 | 7. Astro Man | |||
Wallteck | 3 | 7. Astro Man | |||
Metall Fire | 3 | Slightly modified design from Mega Man 8 | 8. Dynamo Man |
New enemies[edit]
Sprite | Name | HP | Notes | Stage | |
---|---|---|---|---|---|
Plasma Plus-Minus | 10 | Each part has 5 HP. | 2. Burner Man 8. Dynamo Man | ||
Kamikamin | 2 | The name comes from Kami (カミ kami?, a spirit from Shinto religion) | 3. Pirate Man 4. Ground Man | ||
Angry Centipede | 12 | Weakness: Ice Wall In the final stages, they are black and have 20 HP, but the Ice Wall still destroys them in one shot. Original name: Mukamukade (親ムカムカデ mukamukade?, combination of "mukamuka"/"surge of anger" and "mukade"/"centipede") |
4. Ground Man | ||
Dig mole | 2 | 4. Ground Man | |||
Cloud McCloud | 2 | Original name: Mokumokumo (モクモクモ mokumokumo?, lit. mac-cloud-cloud) | 5. Tengu Man | ||
Spark Shooter | 3 | (no official name) | 8. Dynamo Man | ||
Museum enemies from Mega Man 2 | |||||
Changkey | 1 | 0. Robot Museum | |||
Mole | 2 | 0. Robot Museum |
Sub-bosses[edit]
These enemies cannot be avoided, and they have to be defeated in order to progress.
Mega Man | Bass | Notes |
---|---|---|
SNOLER
| ||
MOTHER CENTIPEDE
| ||
ONI ROBO
| ||
MEMORY TESTER
| ||
MOVE CANNON
|
Bosses[edit]
Robot Masters[edit]
Sort the table by "room", and the Robot Master will be sorted according to the walkthrough order. Sort the table by "rematch", and they will be sorted according to the order they are fought in the final stage.
Robot Master room | Robot Master rematch | Notes |
---|---|---|
DW no.57 Tengu Man A Robot Master that comes straight from Mega Man 8. | ||
DW no.58 Astro Man A Robot Master that comes straight from Mega Man 8. | ||
KG no.01 Dynamo Man His stage is inspired to Grenade Man's one from Mega Man 8. | ||
KG no.02 Cold Man His stage is inspired to Frost Man's one from Mega Man 8. | ||
KG no.03 Ground Man His stage is inspired to Sword Man's one from Mega Man 8. | ||
KG no.04 Pirate Man His stage is inspired to Aqua Man's one from Mega Man 8. | ||
KG no.05 Burner Man His stage is inspired to Search Man's one from Mega Man 8. | ||
KG no.06 Magic Man His stage is inspired to Clown Man's one from Mega Man 8. |
Starting & final bosses[edit]
Boss room | Notes |
---|---|
Green Devil A boss that comes straight from Mega Man 8. It's been tuned down, because it's now the starting boss, instead of being one of the final bosses. It's weak against any weapon. | |
Atetemino Another boss that comes from Mega Man 8. The battle is now totally different. | |
Phase 1: King's shield (not in the screenshots) Phase 2: King Phase 3: Getter King Robo The main henchman of Dr. Wily in this game. | |
Phase 1: Dr. Wily's Machine Phase 2: Dr. Wily's Capsule The final boss at the end of every Mega Man game. The machine and the capsule are very similar to the ones in Mega Man 8. |