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Roll's transceiver[edit]
SNES version | GBA port |
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Item walkthrough[edit]
If you're looking for a specific CD, sort the table by CD or by character. If you want to sort it back by stage progression, sort it by Walkthrough.
Summary of requirements to get all 13 CDs:
- 2 CDs: free
- 1 CD: Spike guard
- 1 CD: Lightning Bolt (or Spike guard)
- 1 CD: Wave Burner
- 1 CD: Bass Buster or a special weapon
- 2 CDs: Bass' double jump (and buster) or Ice Wall
- 1 CD: Bass' double jump and Ice Wall
- 1 CD: Mega Man's slide
- 3 CDs: Mega Man's Rush Search & CD-finder
ROBOT MASTER: Ground Man[edit]
Ground Man is weak against Pirate Man's Remote Mine.
- Burrowing: Ground Man goes underground and will come out right under Mega Man; if Mega Man is in a corner of the room, he will come out in the opposite corner, instead; a Remote Mine attached to him will automatically explode and prevent the attack.
- Giant drill: the converse of the previous attack, Ground Man digs in the ceiling and comes down three times transformed in a giant drill; a Remote Mine attached to him will automatically explode and prevent the attack.
- Transform: Ground Man transforms into a drill tank and dashes three times across the room; he's invincible while transformed, but a Remote Mine can still attach to him, and it can be dotanted when he transforms back.
- Spread Drill: Ground Man shoots a splitting drill-projectile that can intercept and nullify the Remote Mines.