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Magic Man's stage is based on Clown Man's from Mega Man 8.
Roll's transceiver
SNES version | GBA port |
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Item walkthrough
If you're looking for a specific CD, sort the table by CD or by character. If you want to sort it back by stage progression, sort it by Walkthrough.
Summary of requirements to get all 12 CDs:
- 2 CDs: free;
- 1 CD: Bass' double-jump or Ice Wall;
- 1 CD: Bass' Treble Boost or Ice Wall & Spike Guard;
- 7 CDs: Mega Man's Rush Search & CD-finder;
- 1 CD: Bass' Treble Boost.
ROBOT MASTER: Magic Man
Magic Man is weak against Tengu Man's Tengu Blade. Staying in a corner allows Mega Man to jump over Magic Man while he dashes back and forth in the room (Bass can use his double-jump anywhere).
Magic Man uses three attacks:
- Magic Card: a horizontal shot; not only it damages the hero, it also restores some of Magic Man's energy.
- Blue sphere: another horizontal shot; if you blast it open, a Rompers[1] will come out of it.
- Golden sphere: Magic Man jumps and throws this sphere diagonally; when it hits the floor, some Pipi's come out of it and chase the hero for a while.
- ↑ The name is actually "one Rompers, many Rompers's".