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Megaman3WW selectionscreen1.png
Mega Man 3 is divided in three parts. First, as in every Mega Man game for the NES, there is a selection screen with eight Robot Masters to defeat. Whenever Mega Man defeats a Robot Master, he gains a special weapon, that is very effective against another specific Robot Master.
Megaman3WW selectionscreen2.png
After the eight Robot Master have been defeated, the mysterious Doc Men appear.

Mega Man 3 is the first game in the series where there are some stages between the initial Robot Masters and the Skull Fortress. In later NES titles, there will be another fortress before the Skull Fortess.
Megaman3WW selectionscreen3.png
This third "selection" screen prompts to the final stages, but before Mega Man reaches the Skull Fortress there is one short stage against the mysterious Break Man.
Megaman3WW skullfortress.png
The Skull Fortress is made of six stages, as it was in Mega Man 2. These are the longest Skull Fortresses in the series: later games feature four stages only (even less in the Game Boy titles). Actually, Mega Man 3 is the longest game in the classic Mega Man series.

Suggested order

Unlike most Mega Man video games, in Mega Man 3 there are two separate chains of weaknesses:

  1. Chain A:
    1. Top Man is weak against Hard Man's weapon;
    2. Shadow Man is weak against Top Man's weapon;
    3. Spark Man is weak against Shadow Man's weapon;
    4. Magnet Man is weak against Spark Man's weapon;
    5. Hard Man is weak against Magnet Man's weapon;
  2. Chain B:
    1. Snake Man is weak against Needle Man's weapon;
    2. Gemini Man is weak against Snake Man's weapon;
    3. Needle Man is weak against Gemini Man's weapon.

Also consider this:

  • Top Man and Magnet Man suffer 2 HP Damage from Mega Man's arm cannon, while doing 1 HP Damage to the others. These are often chosen for starting points, though Top Man is easier platform-wise.
  • Beating Shadow Man gives you Rush Marine, which is useful for Gemini Man's underwater areas.
  • Beating Needle Man awards Rush Jet, which is very useful for areas that have pits like Spark Man and Magnet Man.

Therefore, a possible suggested order is as follows:

Robot Master Boss fight & weapon Items & stage
Top Man Mega Buster for 2 HP Damage.
Obtain Top Spin
Shadow Man Top Spin for 7 HP Damage
Obtain Shadow Blade
Obtain Rush Marine
Needle Man Shadow Blade for 2 HP Damage
Obtain Needle Cannon
Obtain Rush Jet
Snake Man Needle Cannon for 4 HP Damage
Obtain Search Snake
-
Gemini Man Search Snake for 5 HP Damage
Obtain Gemini Laser
Use Rush Marine
Spark Man Shadow Blade for 4 HP Damage
Obtain Spark Shock
-
Magnet Man Spark Shock or Shadow Blade for 7 HP Damage
Obtain Magnet Missile
-
Hard Man Magnet Missile for 4 HP Damage
Obtain Hard Knuckle
-

The Doc Robots can be done in any order as there are no significant changes upon level completion other than an E-Tank in Needle Man's Stage.