Mega Man II/Weapons & items

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Weapons analysis[edit]

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Weapon Robot Master Trajectory Special effect Effectiveness

Damage chart[edit]

The following damage chart shows the damage inflicted by every weapon to every Robot Master. Weapons names are on top, Robot Masters names are on the left. The most effective weapon against a boss is highlighted in green, the weapon obtained by the same boss is highlighted in red.

In the Teleport System select screen, it is not shown where each teleport hatch leads to. In the table below, "DL" means Down-Left, "UL" Upper-Left, "UR" Upper-Right and "DR" Down-Right.

Robot Master Mega
Buster
Air
Shooter
Crash
Bomber
Metal
Blade
Leaf
Shield
Magnet
Missile
Hard
Knuckle
Top
Spin
Needle
Cannon
Sakugarne
Req. energy 0 2 4 0.25 3 2 2 1 0.25 n/a
Robot Masters
AirMan 1 - 0 0 6 - - - - -
CrashMan 1 2 - 0 0 - - - - -
MetalMan 1 0 5 - 0 - - - - -
WoodMan 1 1 2 5 - - - - - -
Teleport System
MagnetMan 1 0 1 2 0 - 2 1 3 -
HardMan 1 0 1 1 0 4 - 0 0 -
TopMan 1 1 0 0 0 1 4 - 2 -
NeedleMan 1 3 1 0 0 1 0 5 - -
Skull Fortress
Quint 1 1 4 2 3 2 6 1 2 -
Wily 1 1 0 0 0 0 0 0 0 0 2
Wily 2 1 0 0 0 0 0 0 0 0 2
Wily 3 1 0 0 0 0 0 0 0 0 2
Robot Master Mega
Buster
Air
Shooter
Crash
Bomber
Metal
Blade
Leaf
Shield
Magnet
Missile
Hard
Knuckle
Top
Spin
Needle
Cannon
Sakugarne